Alpha Version 1.3 for 1.7.2 forge is released!
changelog:
-updated from 1.6.4 to 1.7.2
-fixed crash bug when fish bite lures on servers
-added manta rays
-added NurseSharks, 3 varients
-added Fancy Fungus Fish
-added a purple regular fish varient
-re-sized the sail fish
-added new item: Creepedo; small, medium, and large
-added air tanks, single & double
-added an Air Compressor block for refilling the airtanks
-added new tool: harpoon
-added armors wetsuit & flippers(press f for a boost when underwater)
-changed the goggles so that they give night vision when underwater, and have 100% chance of getting the respiration enchantment when enchanted(edit: seems this feature isn't quite working )
-added Diver suit armor. makes you sink to the ocean floor & give lots of extra breathing time when wearing full set.
-added shell armors crafted from clam shells & pearls. comes in 4 different colors
-fish animations have been tweaked
-fish behavior has also be altered to make them wander more instead of only swimming in strait lines
-spawning of all fish has been improved by despawnong some squids
8/2/2014
attempted to update the thread with info on the small crabs... after 4 or 5 tries it still doesn't seem to want me to add anything other than a single picture. however if you're reading this, then it finally worked in letting me edit the thread. I am very confused... these forums seem to be very buggy in weird ways now after the recent update. :\
7/26/2014: fixed the typo in the last news update.. i'll fix the rest of the post once the forum support spoilers again,
7/20/2014:
the bugfix alpha version 1.2 for Minecraft version 1.6.4(Forge) has been release with a few new features. added small crabs, tuna, and sailfish! also you can now catch squids with your net and release them whenever you want! we also added a new color variation for the lobsters, so you can now find black lobsters.
5/9/2014:
we FINNALLY release the alpha version 1.1! we added a couple coral blocks and plants, added coral reefgeneration and kelp forests into the ocean biomes! we also added a generated structure in vilages, a new villager, and a handful of new mobs! the new mobs include: clams, starfish, lobsters and 3 types of new fish! there's the mossyback bottom feeders, spotted bottom feeders, and salmon! we also added the goggles to help people fully apriciate the new changes to the oceans. we also reworked the ai for the fish so they'd work the way we intended in the 1st update(they were very glitchy) we also added 5 new types of food! raw and cooked lobster claws and lobster tails. we also added sushi!
4/4/2014:
the atlanticcraft reviewed the mod, and showed off some features from the current dev build. its posted below 3/28/2014: TODAY WE REALEASE TO YOU, THE ALPHA VERSION! it features the regular fishy that comes in differnt colors, and the cave fish! the only items in the alpha are the differnt kinds & sizes of fish, and the net needed to capture them, and the fish fillets which are the food that the fish are crafted into. the download will be at the bottom of the page. 3/14/2014: as of a few days ago, the modder LittleBreadLoaf, the creator of the Bleach Mod for Mincraft has agreed to start working on the mod. today i got to test out what he's done so far, and its looking great! we might even have a downloadable alpha version of the mod ready in under a week! x/x/x: Overhauled opening post on the forum. Added info for (etc etc)
7/20/2014:
the bugfix alpha version 1.2 for Minecraft version 1.7.2(Forge) has been release with a few new features. added small crabs, tuna, and sailfish! also you can now catch squids with your net and release them whenever you want! we also added a new color variation for the lobsters, so you can now find black lobsters.
5/31/2016
lots of things have happened since i last updated this post. we've recruited a new coder, Frag2000, who has basically re-created the mod from scratch, and has taken leadership of the mod's development. we also created a shared MCforums account for the dev team to make posts and to use to post a new thread for the mod. once we FINALLY post and update version of the mod we will be removing most information on this thread and adding a link to the new one.
THE BASICS:
The fish are able to detect a floating lure in the water when its within a specific radius and height depending on the type of fish, and will slowly swim towards it and once they get close enough they dart at it and get "hooked". Once they're hooked all other fish will avoid the lure and hooked fish and flee from it. The hooked fish will start to berserk and swim around erratically like a peaceful mob that has been attacked. To "catch" the fish once its hooked simply right click to pull it on land. After a set time of being hooked, depending on the fish, a fish will start to swim downwards making it harder to pull out of the water. Once its on land it will begin to flop around on its side like a real fish bouncing around until it is killed or lands back into the water. To get the fish in item form you left click it with a "net" which will despawn the fish and give you the fish item that can be used to re-spawn the fish. This means chasing down fish with the net is a valid fishing method assuming you can get close enough. Fish also avoids players keeping their distance by darting extra quick, so the player can't simply swim after them and hit them with a sword.
MOD REVIEWS:
TheAtlanticCraft
MinecraftHippie
screenshots:
NEW TERRAIN:
Coral reefs and kelp forests have been added! dispite being called kelp forests, theyre mostly made of seaweed, and only a small amount of kelp.
fantastic fishmans hut:
spawns rarely in villages with 2 fantastic fishermen(new vilagers)the fisherman trades in "pearls" for various mod related items. he also buys legendary fish for large amounts of emeralds!
i would rather somebody attempt to contact mojang about my idea and sending them these pictures than to have them put into a mod honestly. so if you or anyone could attempt to do that on my behalf i would be very greatful!
Maybe you could suggest those to Mo Creatures. Half of the work seems to be made for your fishes. All that's missing is a good coder, sounds and drops. The fishes in Mo Creatures all have that creepy smile and just change colors to differentiate between themselves.
Maybe you could suggest those to Mo Creatures. Half of the work seems to be made for your fishes. All that's missing is a good coder, sounds and drops. The fishes in Mo Creatures all have that creepy smile and just change colors to differentiate between themselves.
this topic is mostly quoted from my post on the mo'creatues thread. the fish in mo creatures actually do have different models if you look closely at the tails. i wouldn't really want to replace them though because so much work has been put into them, like how they have fish bowls now. these fish wouldn't go well in fish bowls because of the sizes i want them to be, and i dont see them as somthing that should be tameable like most of the mobs in mo'creatures
Well, they could live in deeper water and they wouldn't have to replace the small fishes. They would just add more variety. And it also means more type of fish to cook.
thats exactly what i was thinking soriel. however i really need to better organize this topic so that its a little easier to read through without getting confused because of information that was overlooked or left out. if someone would partner with me on this idea who is a modder and could help me organize, i think this mod could make a lot of progress very quickly.
I'm no modder (unfortunately, I'm just one of those that can solve almost any block ID conflict and mod install problems), but I do know that this could become good material. If there's any experienced modder who would look at this thread and say ''Just another mobs mod'', please consider this idea as a way to get a good look at one of the major mods like Mo Creatures. I don't promise you that you will work with Dr Zark, but this might get you to help him.
im a very laid back type of person who just likes making things look cool. to help get this topic organized i just need someone can reformat my topic in an easy to read through way. i would also prefer who's willing to take over advertizing and trying to find a modder who will code this so i can focus on model making, textureing, and coming up with ideas for how it should all work.
So, you are a texturer, you need someone that makes organised thread and that can advertise your skins to modders.
that's basically it. but i make models too and at least i think i have good ideas of how things should work, for example the way i said fishing should work.
when you are sure you'll have the time i'll send you the model and a few textures, currently i still haven't gotten around to structuring the model to be ready for animating... mostly cuz of laziness...
i'll pm you a download link once ive uploaded it somewhere where u can download it.
also the side fins are intended to be animated. irl fish are always using them to "hover" in one place and to sort of drift through the water when their going slow
WHAT'S NEW:
Alpha Version 1.3 for 1.7.2 forge is released!
changelog:
-updated from 1.6.4 to 1.7.2
-fixed crash bug when fish bite lures on servers
-added manta rays
-added NurseSharks, 3 varients
-added Fancy Fungus Fish
-added a purple regular fish varient
-re-sized the sail fish
-added new item: Creepedo; small, medium, and large
-added air tanks, single & double
-added an Air Compressor block for refilling the airtanks
-added new tool: harpoon
-added armors wetsuit & flippers(press f for a boost when underwater)
-changed the goggles so that they give night vision when underwater, and have 100% chance of getting the respiration enchantment when enchanted(edit: seems this feature isn't quite working )
-added Diver suit armor. makes you sink to the ocean floor & give lots of extra breathing time when wearing full set.
-added shell armors crafted from clam shells & pearls. comes in 4 different colors
-fish animations have been tweaked
-fish behavior has also be altered to make them wander more instead of only swimming in strait lines
-spawning of all fish has been improved by despawnong some squids
8/2/2014
attempted to update the thread with info on the small crabs... after 4 or 5 tries it still doesn't seem to want me to add anything other than a single picture. however if you're reading this, then it finally worked in letting me edit the thread. I am very confused... these forums seem to be very buggy in weird ways now after the recent update. :\
7/26/2014: fixed the typo in the last news update.. i'll fix the rest of the post once the forum support spoilers again,
7/20/2014:
the bugfix alpha version 1.2 for Minecraft version 1.6.4(Forge) has been release with a few new features. added small crabs, tuna, and sailfish! also you can now catch squids with your net and release them whenever you want! we also added a new color variation for the lobsters, so you can now find black lobsters.
5/9/2014:we FINNALLY release the alpha version 1.1! we added a couple coral blocks and plants, added coral reefgeneration and kelp forests into the ocean biomes! we also added a generated structure in vilages, a new villager, and a handful of new mobs! the new mobs include: clams, starfish, lobsters and 3 types of new fish! there's the mossyback bottom feeders, spotted bottom feeders, and salmon! we also added the goggles to help people fully apriciate the new changes to the oceans. we also reworked the ai for the fish so they'd work the way we intended in the 1st update(they were very glitchy) we also added 5 new types of food! raw and cooked lobster claws and lobster tails. we also added sushi!
4/4/2014:the atlanticcraft reviewed the mod, and showed off some features from the current dev build. its posted below 3/28/2014: TODAY WE REALEASE TO YOU, THE ALPHA VERSION! it features the regular fishy that comes in differnt colors, and the cave fish! the only items in the alpha are the differnt kinds & sizes of fish, and the net needed to capture them, and the fish fillets which are the food that the fish are crafted into. the download will be at the bottom of the page. 3/14/2014: as of a few days ago, the modder LittleBreadLoaf, the creator of the Bleach Mod for Mincraft has agreed to start working on the mod. today i got to test out what he's done so far, and its looking great! we might even have a downloadable alpha version of the mod ready in under a week! x/x/x: Overhauled opening post on the forum. Added info for (etc etc)
7/20/2014:the bugfix alpha version 1.2 for Minecraft version 1.7.2(Forge) has been release with a few new features. added small crabs, tuna, and sailfish! also you can now catch squids with your net and release them whenever you want! we also added a new color variation for the lobsters, so you can now find black lobsters.
5/31/2016
lots of things have happened since i last updated this post. we've recruited a new coder, Frag2000, who has basically re-created the mod from scratch, and has taken leadership of the mod's development. we also created a shared MCforums account for the dev team to make posts and to use to post a new thread for the mod. once we FINALLY post and update version of the mod we will be removing most information on this thread and adding a link to the new one.
THE BASICS:
The fish are able to detect a floating lure in the water when its within a specific radius and height depending on the type of fish, and will slowly swim towards it and once they get close enough they dart at it and get "hooked". Once they're hooked all other fish will avoid the lure and hooked fish and flee from it. The hooked fish will start to berserk and swim around erratically like a peaceful mob that has been attacked. To "catch" the fish once its hooked simply right click to pull it on land. After a set time of being hooked, depending on the fish, a fish will start to swim downwards making it harder to pull out of the water. Once its on land it will begin to flop around on its side like a real fish bouncing around until it is killed or lands back into the water. To get the fish in item form you left click it with a "net" which will despawn the fish and give you the fish item that can be used to re-spawn the fish. This means chasing down fish with the net is a valid fishing method assuming you can get close enough. Fish also avoids players keeping their distance by darting extra quick, so the player can't simply swim after them and hit them with a sword.
MOD REVIEWS:
MinecraftHippie
NEW TERRAIN:
Coral reefs and kelp forests have been added! dispite being called kelp forests, theyre mostly made of seaweed, and only a small amount of kelp.
fantastic fishmans hut:
spawns rarely in villages with 2 fantastic fishermen(new vilagers)the fisherman trades in "pearls" for various mod related items. he also buys legendary fish for large amounts of emeralds!
Small CrabManta ray
THE TEAM(Credits)
Programers/coders:-Frag2000- LittleBreadLoaf- CreatorFromHell [Still Recruiting]
Texture artists:- joetheantipro- gothic717433- evankramer123- shadowtheif107[Still Recruiting]
Sprite drawers:- joetheantipro[Still Recruiting]
Model makers:- joetheantipro- Mystic_Eyes- gothic717433[Still Recruiting]
Sound developers:- None[Still Recruiting]
Downloads
1.6.4 alpha release version 1.0.0:
http://www.mediafire..._Alpha1.0.0.zip
1.6.4 alpha release version 1.1.0:
http://www.mediafire...sh_Mod_V1.1.zip
1.6.4 alpha release version 1.2.0:
http://www.mediafire.com/download/9x7dgpl58cjiuo4/Fantastic_Fish_V1.2.2.zip
1.7.2 alpha release version 1.3.0:
http://www.mediafire.com/download/dzpuy4zgy1du4jk/fantastic-1.3.jar
1.7.10 alpha release version 1.4.0:
http://adf.ly/1ElIxy
*Don't forget to if you like what you see!*
[image removed]
*pictures moved to top*
that's basically it. but i make models too and at least i think i have good ideas of how things should work, for example the way i said fishing should work.
also the side fins are intended to be animated. irl fish are always using them to "hover" in one place and to sort of drift through the water when their going slow
i don't want it to get lost in the sea of topics!