Was just wondering if anyone knew of a patch or a fix to get the animations to work with the Player API stuff
Only ask because I've got a custom pack with both
Modular Power Suits
And smart moving
and the armor looks a little... awful....
only because it doesn't face the right angles...
other than that. make em invisible and they are alright I guess.
Great mod buy the way. Love it.
as do all my friends
The Meaning of Life, the Universe, and Everything.
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mysticdrew
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I have been working on Numina, I dont know Scala but I understand it and am learning it. I pretty much have Numina updated other than the networking code. I think it needs to be completely rewritten to work with 1.7.10. So I have the easy stuff done so far.
Are you trying to port MPS, or Just Numina?
I absoloutely LOVE her mod. Sadly, I had to move on due to 1.7 being so amazing. But if MPS was updated I'd DEFINITELY use it.
The Meaning of Life, the Universe, and Everything.
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The problem with MPS is that to start working on it I need to convert it to a gradle project, thus in itself is not difficult. However, they way machinemuse was developing it was not as a separate project, but was in the minecraft package structure. So to get started I have to do a lot of moving around of classes and imports and other things. This is not difficult at all but very tedious work, and since I just had to do something very similar at work the other day, I was not in the mood to do it again. I will hopefully get the motivation to do it soon, I will fork the project and try to keep my git updated with the progress if I decide to take the plunge.
So I'm using this in a modpack with galacticraft and I just have a quick question, does anyone know if the airtight module means I don't need an oxygen mask to go to the moon, just the gear and some tanks? I assume that's what it means, but I want to make sure rather than go to the moon and discover I can't breathe ya know?
I have been working on Numina, I dont know Scala but I understand it and am learning it. I pretty much have Numina updated other than the networking code. I think it needs to be completely rewritten to work with 1.7.10. So I have the easy stuff done so far.
You should consider submitting your work to the MPS git repository, it may be of some help on the porting process.
So I'm using this in a modpack with galacticraft and I just have a quick question, does anyone know if the airtight module means I don't need an oxygen mask to go to the moon, just the gear and some tanks
Correct.
EDIT:
This forum is still broken. Putting a plain text between quote tags will screw up the post.
The Meaning of Life, the Universe, and Everything.
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I worked on it for a couple hours last night, am having trouble getting eclipse or idea to work with scala and gradle together. It is kind of frustrating, also finding all the dependency api's, some of the versions that were used are no where to be found anymore. I will do a PR when I can get it to build. I am about to give up on it, converting to gradle is a pita, a huge pita sometimes.
Pitas are tasty Anyways, that sucks I wish I could do something myself, but I'm struggling to even make a mod that adds both a block and an Item (that do nothing) let alone this masterpiece.
The Meaning of Life, the Universe, and Everything.
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Minor update-
So far I am partially successful in porting this to 1.6.4 gradle. I cannot get it to build via "grade build" I am getting a bunch of basically unfindable imports. Not really sure why.
Within Eclipse, I cannot run it, it says "the import net.machinemuse.powersuits.utils.MuseFileUtils cannot be resolved". Again, not sure why
Within Intellj I get no such errors and I can get it to run just fine and play with it in minecraft. Again, not sure why it works here and no where else, I think it has something to do with scala, but I can get numina to build just fine with "grade build".
It was recorded when MachineMuse was working on the SmartMoving integration back in 1.6.2.
EDIT:
I forgot to say, the compatibility with SmartMoving mod is back since 0.10.0.96 dev release.
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I love this mod in 1.6.4! I wish I could still use it with my 125 other mods on 1.7.10, but it seems that it has stopped updating.
Should I expect to play with it ever again?
Only ask because I've got a custom pack with both
Modular Power Suits
And smart moving
and the armor looks a little... awful....
only because it doesn't face the right angles...
other than that. make em invisible and they are alright I guess.
Great mod buy the way. Love it.
as do all my friends
MachineMuse was working to port the mod to 1.7 while ago, but it seems she's been very busy lately. She was still around lurking the forum these days.
It's Aeon Legacy by TheSparko (for 1.5): http://www.planetminecraft.com/texture_pack/aeon-legacy/
You can find Aeon resource pack for 1.7.10 here: http://www.planetminecraft.com/texture_pack/aeon-1355543/
The compatibility with SmartMoving was fixed a time ago. It's 0.10.0-96, a development version: http://github.com/MachineMuse/MachineMusePowersuits/issues/463#issuecomment-36217876
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Not recently (< 1 month), but she wrote she was working on fixing everything in 1.6.4 first and then port it to 1.7.
Posts:
1. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442976-0-10-0-92-machinemuses-modular-powersuits-updated?comment=1941
2. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442976-0-10-0-92-machinemuses-modular-powersuits-updated?comment=1915
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I absoloutely LOVE her mod. Sadly, I had to move on due to 1.7 being so amazing. But if MPS was updated I'd DEFINITELY use it.
MachineMuse commented 7 hours ago
Not dead just sleeping
You should consider submitting your work to the MPS git repository, it may be of some help on the porting process.
Correct.
EDIT:
This forum is still broken. Putting a plain text between quote tags will screw up the post.
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Thank you! ^.^
happen
Somehow, I ended up GM-ing this thing over at Bay12;
http://www.bay12forums.com/smf/index.php?topic=149024.870
Many were done using it (in modpacks).
It's semi-working as standalone, but with other mods, it's soooooo perfect!
So far I am partially successful in porting this to 1.6.4 gradle. I cannot get it to build via "grade build" I am getting a bunch of basically unfindable imports. Not really sure why.
Within Eclipse, I cannot run it, it says "the import net.machinemuse.powersuits.utils.MuseFileUtils cannot be resolved". Again, not sure why
Within Intellj I get no such errors and I can get it to run just fine and play with it in minecraft. Again, not sure why it works here and no where else, I think it has something to do with scala, but I can get numina to build just fine with "grade build".