Bug reports go on the github. If you post them here it's likely Muse won't see them.
And yet if they dont post them here, people who have had similar problems and found solutions will never be able to help.
And considering that Muse has been posting in response to other peoples posts in the last couple days, i would say that it is safe to assume that Muse WILL see them.
Anyone know why the power gauntlet doesn't show or how it could be fixed, or do I just have to wait until the next update? I mean I'm fine with waiting, it's just a tad annoying not seeing it.
I have a 1.5.1 server running the most recent version of mmmpowersuits and i am having a problem with on my server with the Power Suit draining any ic2 tools drill wrench laser ect... in the bar. I have looked around quite a bit for a solution but to the problem but cant seem to find one anywhere anything operation that requires power drains the tools (night vision, flight control, run assist, ect.) if anybody could help me out that would be wonderful.
The Meaning of Life, the Universe, and Everything.
Location:
San Carlos
Join Date:
1/30/2012
Posts:
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Minecraft:
mrkirby153
Member Details
Hello machinemuse,
I would like to ask for your permission to use your Modular Powersuits mod in my new modpack I am putting together. The modpack name is "KirbyCraft Modpack" and is for a server I am going to be putting together. I just want to get permission from all the mod Authors before I go about making the server.
I don't know if this is a bug, or was reported before, but I just tried to enchant my power gauntlet with fortune III and once I equipped it the enchantment was removed...
In the 1.4.7 version I could enchant my power tool with tool enchantments just fine, so why not now? I miss having fortune and silk touch gauntlets...
Also, even in 1.4.7 I could enchant the armor, but as soon as I equipped it the enchantment came off... it really sucks losing high level books like that...
I was looking on the website, and saw in the FAQ something about creative flight. It mentioned adjusting the y-look using a slider. Where is the slider located?
Using Modular Powersuits build 531 and mpsa for 531+
Whenever I open the Tinkers Table, or the appearance customization menu, the menu appears but then most of the screen freezes to what was displayed at that moment and also flickers light to dark rapidly. There tends to be a small portion of the screen that is unaffected, such as the rectangle where it shows the armor you are carrying. Closing the interface allows normal vision through the small portion of the screen that is unaffected while the rest remains frozen and flickering. Even returning to the main menu only shows through the small portion of unaffected screen. The only fix seems to be closing minecraft entirely, but it happens every time a mps interface is opened.
Even scrolling the action bar over the power tool to bring up the small tool hud freezes the very bottom part of the screen and causes it to flicker. Sorry for the long confusing description, but it is a very strange issue to describe. I could probably take a short video and post it if that would help.
I have tried a couple recent dev versions of the mod with the same issue, I have tried changing the shader config option, updating forge, java, lwjgl, removing any mods that might affect the interface, have been watching this thread, checking the bug tracker, and leveraging google-fu and I cannot find anyone else reporting a similar issue.
If anyone has any suggestions I would be happy to try them!
Are batteries going to be salvageable? While I appreciate that it opens some exploits, loosing items while 'tinkering' on the bench was a rude surprise that I didn't appreciate. Especially when I went and changed the salvage ratio to 1.0 and it happened again.
ps. Also is there a way to revert to the original graphics that was a retexture of the basic square armor in the MC style? The "high rez" armor in the character screen is both totally excellent, and also visually jarring when set against the rest of MC.
Okay, first...apologies for bug posting here. I'm not even sure it's a bug. There was no crash, but I get no powertool scroll wheel and the java console has this information:
2013-06-05 23:18:08 [INFO] [STDERR] MMMPS - ERROR - CLIENT: No powersuits keybind file found.
2013-06-05 23:18:41 [INFO] [STDERR] MMMPS - ERROR - CLIENT: Problem writing out keyconfig
2013-06-05 23:18:41 [INFO] [STDERR] java.io.IOException: The system cannot find the path specified
2013-06-05 23:18:41 [INFO] [STDERR] at java.io.WinNTFileSystem.createFileExclusively(Native Method)
2013-06-05 23:18:41 [INFO] [STDERR] at java.io.File.createNewFile(Unknown Source)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.powersuits.client.KeybindManager.writeOutKeybinds(KeybindManager.java:62)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.general.gui.KeyConfigGui.b(KeyConfigGui.java:41)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:627)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.a(SourceFile:41)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.n(SourceFile:153)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.general.gui.KeyConfigGui.n(KeyConfigGui.java:34)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.m(SourceFile:115)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1513)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:848)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:773)
2013-06-05 23:18:41 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-05 23:34:56 [INFO] [STDOUT] 2
2013-06-06 00:35:28 [INFO] [ForgeModLoader] [THAUMCRAFT] Restoring client configs.
2013-06-06 00:37:23 [INFO] [STDOUT] Stopping!
There's much more there, but this was in red and seems to relate to the issue I'm experiencing. I am lousy with searches and it took me a while to find this thread. If it gets moved or anything, I would greatly appreciate a relink emailed to me so I can get back to it. I'm not even sure I can get back to this one. I was going to spoiler the console info, but could not figure it out. Apologies on that issue also. Thanks for any help you can offer.
ps. Also is there a way to revert to the original graphics that was a retexture of the basic square armor in the MC style? The "high rez" armor in the character screen is both totally excellent, and also visually jarring when set against the rest of MC.
Hit L-key (or the key assigned for "Cosmetic (MPS)" in Options > Controls), a window similar to that of the tinker table will open, click on the armor pieces, turn off the hi-res elements and turn on the basic ones.
Okay, I finally got off my tush and fixed the issues I was waiting on to release a recommended build, so here it is! I know most of you are using dev versions anyway, but the changes since last recommended (which was like a month ago now) include:
New features:
- Cosmetic customization menu! Press L to open it. (no, still don't have different costumes bindable to keys yet)
- Glowy bits
- Sounds
- Custom fonts
Bug/issue fixes:
- Tools now drain energy from top to bottom in your inventory (starting with helmet)
- AoE function of the axe now only targets log blocks
- Recipes updated (some oredict changes)
- Forge compatibility updated (fixes the gauntlet not showing in first person)
- Omniwrench rotation fixed
- Lux capacitor boundaries completely fixed
- Uses a scissor test for scrollable windows, so no more checkmarks floating outside their frame
- Change power tool mode while sneaking with number keys
- Lots of nullpointers fixed
Known ongoing issues:
- I broke optifine again sorry
- Powertool modules don't work on all appropriate modded blocks or have some strange behaviour sometimes.
Poor person here, looks like the latest build doesn't lag my title screen (and the whole game as well) anymore! It still seems to hate Optifine, though (broken textures in the tinker table, for example), and I get frequent stutters when I have it on and look at my model wearing the suit with F5, but that's most likely Optifine's fault. No problems at all without OF.
And yet if they dont post them here, people who have had similar problems and found solutions will never be able to help.
And considering that Muse has been posting in response to other peoples posts in the last couple days, i would say that it is safe to assume that Muse WILL see them.
(Jorge Luis Borges, Evangelio Apocrifo)
Please don't spread this misinformation.
Sorry about that. :S
I would like to ask for your permission to use your Modular Powersuits mod in my new modpack I am putting together. The modpack name is "KirbyCraft Modpack" and is for a server I am going to be putting together. I just want to get permission from all the mod Authors before I go about making the server.
Link to the modpack: http://www.technicpack.net/modpack/details/kirbycraft-modpack.128522
The golden rule when asking for support: "Crashlogs or it didn't happen"
In the 1.4.7 version I could enchant my power tool with tool enchantments just fine, so why not now? I miss having fortune and silk touch gauntlets...
Also, even in 1.4.7 I could enchant the armor, but as soon as I equipped it the enchantment came off... it really sucks losing high level books like that...
This can help you: http://machinemuse.net/modpacks.php
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Press the L Key. Or whatever you have set for the Customizer.
Thanks Man, I didn't see that link
The golden rule when asking for support: "Crashlogs or it didn't happen"
Install Fight Control module in your helmet. Once installed, click on it.
You're welcome.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Whenever I open the Tinkers Table, or the appearance customization menu, the menu appears but then most of the screen freezes to what was displayed at that moment and also flickers light to dark rapidly. There tends to be a small portion of the screen that is unaffected, such as the rectangle where it shows the armor you are carrying. Closing the interface allows normal vision through the small portion of the screen that is unaffected while the rest remains frozen and flickering. Even returning to the main menu only shows through the small portion of unaffected screen. The only fix seems to be closing minecraft entirely, but it happens every time a mps interface is opened.
Even scrolling the action bar over the power tool to bring up the small tool hud freezes the very bottom part of the screen and causes it to flicker. Sorry for the long confusing description, but it is a very strange issue to describe. I could probably take a short video and post it if that would help.
I have tried a couple recent dev versions of the mod with the same issue, I have tried changing the shader config option, updating forge, java, lwjgl, removing any mods that might affect the interface, have been watching this thread, checking the bug tracker, and leveraging google-fu and I cannot find anyone else reporting a similar issue.
If anyone has any suggestions I would be happy to try them!
edit: Oh and there are no errors in the logs.
ps. Also is there a way to revert to the original graphics that was a retexture of the basic square armor in the MC style? The "high rez" armor in the character screen is both totally excellent, and also visually jarring when set against the rest of MC.
2013-06-05 23:18:08 [INFO] [STDERR] MMMPS - ERROR - CLIENT: No powersuits keybind file found.
2013-06-05 23:18:41 [INFO] [STDERR] MMMPS - ERROR - CLIENT: Problem writing out keyconfig
2013-06-05 23:18:41 [INFO] [STDERR] java.io.IOException: The system cannot find the path specified
2013-06-05 23:18:41 [INFO] [STDERR] at java.io.WinNTFileSystem.createFileExclusively(Native Method)
2013-06-05 23:18:41 [INFO] [STDERR] at java.io.File.createNewFile(Unknown Source)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.powersuits.client.KeybindManager.writeOutKeybinds(KeybindManager.java:62)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.general.gui.KeyConfigGui.b(KeyConfigGui.java:41)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:627)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.a(SourceFile:41)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.n(SourceFile:153)
2013-06-05 23:18:41 [INFO] [STDERR] at net.machinemuse.general.gui.KeyConfigGui.n(KeyConfigGui.java:34)
2013-06-05 23:18:41 [INFO] [STDERR] at aul.m(SourceFile:115)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1513)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:848)
2013-06-05 23:18:41 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:773)
2013-06-05 23:18:41 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-05 23:34:56 [INFO] [STDOUT] 2
2013-06-06 00:35:28 [INFO] [ForgeModLoader] [THAUMCRAFT] Restoring client configs.
2013-06-06 00:37:23 [INFO] [STDOUT] Stopping!
There's much more there, but this was in red and seems to relate to the issue I'm experiencing. I am lousy with searches and it took me a while to find this thread. If it gets moved or anything, I would greatly appreciate a relink emailed to me so I can get back to it. I'm not even sure I can get back to this one. I was going to spoiler the console info, but could not figure it out. Apologies on that issue also. Thanks for any help you can offer.
Hit L-key (or the key assigned for "Cosmetic (MPS)" in Options > Controls), a window similar to that of the tinker table will open, click on the armor pieces, turn off the hi-res elements and turn on the basic ones.
----
BTW, a guy with MPS made in the Moon.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
New features:
- Cosmetic customization menu! Press L to open it. (no, still don't have different costumes bindable to keys yet)
- Glowy bits
- Sounds
- Custom fonts
Bug/issue fixes:
- Tools now drain energy from top to bottom in your inventory (starting with helmet)
- AoE function of the axe now only targets log blocks
- Recipes updated (some oredict changes)
- Forge compatibility updated (fixes the gauntlet not showing in first person)
- Omniwrench rotation fixed
- Lux capacitor boundaries completely fixed
- Uses a scissor test for scrollable windows, so no more checkmarks floating outside their frame
- Change power tool mode while sneaking with number keys
- Lots of nullpointers fixed
Known ongoing issues:
- I broke optifine again sorry
- Powertool modules don't work on all appropriate modded blocks or have some strange behaviour sometimes.
For convenience: http://machinemuse.net/download.php