It is a very powerful shikai, so it should be a bit hard to get. And in case you didn't know (some people don't) that you don't have to get exactly 100 (or so) point on each. Getting close should be enough. E.g. 58% on dark and 42% on light should still be lunar (hopefully).
I didn't realize that, thank you. However, I sat down for three hours killing different combinations of Hollows (using the book and calculations) and always ended up with something other than lunar due to the Wind total on bat hollows and the poison total from the Grand Fisher. If you have a calculation sheet or something like a graph, could you please share it with me? It would be extremely helpful, because I've been trying for a VERY long time to get it legitimately but it always does a pure Dark shikai since the next highest majority is Wind and not Light. :\
Hello LittleBreadLoaf, I've been playing with your mod for a while now, and I have a simple suggestion/observation that's probably been made before, but let's be honest, 175 pages is a lot to read through so I thought I'd make an account simply to post this. You may want to re-evaluate and recreate your whole point totals on hollows when it comes to the Shikai system. With the current point totals, it is actually impossible to legitimately gain the Lunar shikai type and is incredibly difficult to gain the Water shikai type. Yes, I understand the Lunar shikai is still very much a work in progress and it is strong so it should be difficult to obtain, but it shouldn't be impossible. I just thought I should bring this to your attention in case it hasn't already been mentioned, and thank you for your patience in reading this somewhat long-winded post.
Sincerely,
~Zeraxen
Oh shoot, I didn't realize it was impossible :/ I'll tweak that whenever I get the 1.8. update ready.
In other news, just under 1000 errors left to fix in the mod
The Meaning of Life, the Universe, and Everything.
Join Date:
11/24/2014
Posts:
231
Member Details
Hope you guys get succesful and continue to update the mod, waiting for the latest Quincy sternritter stuffs!
And maybe it's not needed to get so specific as to implement things Espada Ranks or visoreds system yet. Especially if it seems like you guys are very busy
Is he going to make the Espada because that would be difficult especially since Ulquiorra has 3 forms unlike the other Espada (Yami being an exception)
Espadas as bosses/NPC in Hueco Mundo and Las Nachos seems a good idea!
Oh shoot, I didn't realize it was impossible :/ I'll tweak that whenever I get the 1.8. update ready.
In other news, just under 1000 errors left to fix in the mod
Thanks LittleBreadLoaf Believe me I understand it's difficult to keep track of every little thing when coding, especially the small details that require a lot of finesse like those point totals. Thank you for replying though, and I look forward to seeing more of this mod. So far it has been ridiculously fun to play with, especially for myself as a Bleach fan, and I can't wait to see the finished product. Good luck
I'm having trouble with this mod working in my selection with Orespawn in it. As it stands, I removed Orespawn from my mods because I really want to play this one, but would it be possible to get a fix to the incompatibility issue?
Here is the error report, if this helps
---- Minecraft Crash Report ----
// Who set us up the TNT?
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1602)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ShadowTechRS'/233, l='MpServer', x=66.50, y=68.62, z=248.50]]
Chunk stats: MultiplayerChunkCache: 20, 29
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (64,64,256), Chunk: (at 0,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7 game time, 7 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 21 total; [PlayerEntity['gamesta62'/192, l='MpServer', x=41.50, y=67.00, z=277.50], PlayerEntity['Soulsy'/193, l='MpServer', x=46.50, y=64.00, z=277.50], EntityClientPlayerMP['ShadowTechRS'/233, l='MpServer', x=66.50, y=68.62, z=248.50], EntityHat['unknown'/240, l='MpServer', x=8.50, y=66.62, z=8.50], EntityTFNagaSegment['unknown'/1040, l='MpServer', x=0.00, y=0.00, z=0.00], EntityWaypointContainer['unknown'/241, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1041, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1042, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1043, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1044, l='MpServer', x=0.00, y=0.00, z=0.00], EntityMinecartChest['entity.MinecartChest.name'/180, l='MpServer', x=35.50, y=28.50, z=259.50], EntityTFNagaSegment['unknown'/1045, l='MpServer', x=0.00, y=0.00, z=0.00], EntityGoomba['Goomba'/181, l='MpServer', x=36.69, y=67.00, z=255.75], EntityTFNagaSegment['unknown'/1046, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1047, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1048, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1049, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1050, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1051, l='MpServer', x=0.00, y=0.00, z=0.00], PlayerEntity['Rufus1852'/190, l='MpServer', x=45.50, y=65.00, z=277.50], PlayerEntity['NinjaManBLAM'/191, l='MpServer', x=43.50, y=66.00, z=278.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Im trying to host a server with my friends. On my client the mod download works fine. When i load my forge server without the mod on the server it works fine. when i try to login after putting in the downloaded mod i get the Internal Server Error. I tried uninstalling my game. loading the mod. throwing away the server with a new one. nothing. what should i do?
Hey LittleBreadLoaf, me again. I just had another idea while I was playing, and I wanted to post it here. If it's already been suggested, then shoot me down please
I was thinking about how many times in Bleach they mention spiritual pressure, and how it feels heavy along with the stronger it is, the heavier/larger area/more dangerous it is, to the point that a Captain-class soul reaper's spiritual pressure alone is enough to make weaker Hollows, souls, and even some soul reapers simply disintegrate. That led to thinking about how you might integrate that into a Bleach mod, and I came up with this. You could make a keybinding for "Release Spiritual Pressure" that when pressed 'exerts' the player's spiritual pressure in a small area for say, 5 seconds with only 50 spiritual energy. As the player's amount of spiritual energy goes up, so does the duration and area of effect of their spiritual pressure. When exerted, it applies a Slow effect to certain/all non-hostile mobs (again at only 50 spiritual energy) in the area of effect. As the spiritual energy goes up, so does the number of mobs it can effect. At about 150 spiritual energy it would add a mining fatigue effect that would slow down enemy hits (I think), and as it goes up it could even gain the ability to kill non-hostile and certain hostile mobs. At 1000 spiritual energy it would effect say 100x100 blocks and slow/kill anything that isn't a boss/special mob and drain the player's spiritual pressure either a certain amount or over time (say at max spiritual energy it would drain spiritual energy instead of being on a timer). All the numbers I used were just examples, but they served to illustrate my idea better. Please let me know what you think.
Awesome idea dude, but whilest reading this I thought back to when Ichigo was having all these fights, Kenpachi and Byakuya, he did something sort of like this but it was like he was gathering it, so instead of consuming reiatsu, you could actually use some sort of ability to regenerate it so it isn't SO DAMN SLOW to regenerate the reiatsu (takes about 5 minutes to go back to full reiatsu while eating at 1K) but again, awesome idea, I thought I would add to it with that
That is an interesting concept, but if you remember that was just him gathering his spiritual pressure around him for an attack, that wasn't him regenerating his spiritual energy so far as I know. Though considering LittleBreadLoaf is planning to add Kidou at some point, it's possible he'll add the healing Kidou that restore spiritual energy first, then health. I do agree though, spiritual energy regeneration is a little slow at the moment.
Whilst on that topic of healing Kido, unlike Orihime the healing Kido regenerates the reiatsu and then health like you said, but I do get what you mean by the gathering thing but it'd be cool to see it be able to regenerate reiatsu, I went back to a game I used to play when I was like, 9? Maybe 10 and there was a Bleach game on, I had a look at that while I was there and it had something that actually regenerated the reiatsu like how I described
Well, I'm certainly not dismissing the idea. It is a good one, and it is quite possible that he might add something like that at some point. By the way, nice avatar. Ichigo's transformation when using the Final Getsuga Tenshou was one of the more awesome character designs to exist in Bleach
I can very much agree thanks :), I thought that moment was so damn awesome when I saw it, and I was thinking last night about Getsuga tenshou, you see 4 kinds of them, A White one, a Black one (not racist because I think Ichigo is Asian so it's all good) and then there's the kind of Explosive Getsuga and the Slicing one.... In the fight with Byakuya it's a slicing Getsuga and when fighting Grimmjow it just blew up on him, It'd be cool if you could actually decide what type you used with the arrow keys or something, sort of like a cycle with the left and right, also a Horizontal/vertical one'd be cool
Well the white Getsuga is the one Ichigo uses in Shikai form. The black Getsuga is the one used by him in his Bankai/Hollowfication, and is more powerful. And it does kind of seem arbitrary, because it's portrayed as a slicing technique (even the name means "Moon's Fang Slices Heaven") but it just changes from cutting through things to just exploding on them. It's kinda weird On the subject of adding it, he'll likely add the black Getsuga when he gets around to making the Bankai stuff
Even better, it'd be so much work, but in the end it'd be worth it.... The idea is, instead of a sort of flame particle spam in a line, it could be a full blown giant ass crescent but not so curved, What'd be cool is for LittleBreadLoaf to change how it's used, so instead of holding right click, you click it and it turns the Zanpakuto's released form into one with their colour reiatsu going around the blade and you can attack with it or fire it off for more damage instead of slashing. Also on the reiatsu thing, it would be awesome to choose the colour (Mine'd be pure black or black with a blue outline if I could) it would also make you stand out in a fight, especially if firing off a getsuga for example.
"Hey what's that"
"Son, that is what will some day be big enough to split your mother in two"
"What's that for?"
"Splitting fat bitches like your mother"
So now you get the picture
I couldn't come up with anything sophisticated to say to that, so instead I'll say this. Well played sir, well played. +1 XD
I didn't realize that, thank you. However, I sat down for three hours killing different combinations of Hollows (using the book and calculations) and always ended up with something other than lunar due to the Wind total on bat hollows and the poison total from the Grand Fisher. If you have a calculation sheet or something like a graph, could you please share it with me? It would be extremely helpful, because I've been trying for a VERY long time to get it legitimately but it always does a pure Dark shikai since the next highest majority is Wind and not Light. :\
Is there any new bleach mod servers?
Epsolon
Oh shoot, I didn't realize it was impossible :/ I'll tweak that whenever I get the 1.8. update ready.
In other news, just under 1000 errors left to fix in the mod
Bleach Mod
Good job I'm in a game making class in high school and I know fixing code errors ain't easy, thanks for the mod again
Hope you guys get succesful and continue to update the mod, waiting for the latest Quincy sternritter stuffs!
And maybe it's not needed to get so specific as to implement things Espada Ranks or visoreds system yet. Especially if it seems like you guys are very busy
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I believe he said that he plans on adding everything but it will take some time.
When are you going to update the mod to where there is a bankai and fix the hollows and arrancar??
Espadas as bosses/NPC in Hueco Mundo and Las Nachos seems a good idea!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks LittleBreadLoaf Believe me I understand it's difficult to keep track of every little thing when coding, especially the small details that require a lot of finesse like those point totals. Thank you for replying though, and I look forward to seeing more of this mod. So far it has been ridiculously fun to play with, especially for myself as a Bleach fan, and I can't wait to see the finished product. Good luck
Sincerely,
~Zeraxen
I'm having trouble with this mod working in my selection with Orespawn in it. As it stands, I removed Orespawn from my mods because I really want to play this one, but would it be possible to get a fix to the incompatibility issue?
Here is the error report, if this helps
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 5/17/15 11:20 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1602)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147281_a(NetHandlerPlayClient.java:745)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:97)
at net.minecraft.network.play.server.S0FPacketSpawnMob.func_148833_a(SourceFile:15)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['ShadowTechRS'/233, l='MpServer', x=66.50, y=68.62, z=248.50]]
Chunk stats: MultiplayerChunkCache: 20, 29
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (64,64,256), Chunk: (at 0,4,0 in 4,16; contains blocks 64,0,256 to 79,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7 game time, 7 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 21 total; [PlayerEntity['gamesta62'/192, l='MpServer', x=41.50, y=67.00, z=277.50], PlayerEntity['Soulsy'/193, l='MpServer', x=46.50, y=64.00, z=277.50], EntityClientPlayerMP['ShadowTechRS'/233, l='MpServer', x=66.50, y=68.62, z=248.50], EntityHat['unknown'/240, l='MpServer', x=8.50, y=66.62, z=8.50], EntityTFNagaSegment['unknown'/1040, l='MpServer', x=0.00, y=0.00, z=0.00], EntityWaypointContainer['unknown'/241, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1041, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1042, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1043, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1044, l='MpServer', x=0.00, y=0.00, z=0.00], EntityMinecartChest['entity.MinecartChest.name'/180, l='MpServer', x=35.50, y=28.50, z=259.50], EntityTFNagaSegment['unknown'/1045, l='MpServer', x=0.00, y=0.00, z=0.00], EntityGoomba['Goomba'/181, l='MpServer', x=36.69, y=67.00, z=255.75], EntityTFNagaSegment['unknown'/1046, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1047, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1048, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1049, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1050, l='MpServer', x=0.00, y=0.00, z=0.00], EntityTFNagaSegment['unknown'/1051, l='MpServer', x=0.00, y=0.00, z=0.00], PlayerEntity['Rufus1852'/190, l='MpServer', x=45.50, y=65.00, z=277.50], PlayerEntity['NinjaManBLAM'/191, l='MpServer', x=43.50, y=66.00, z=278.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 309711136 bytes (295 MB) / 862171136 bytes (822 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1408 Optifine OptiFine_1.7.10_HD_U_B4 55 mods loaded, 55 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1408-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1408} [Minecraft Forge] (forge-1.7.10-10.13.3.1408-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.6.44} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.107} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.107-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponsplus{v1.1 Pre-Release} [Weapons+ Mod] ([1.7.2] WeaponsPlus v1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bleach{F1.0.4} [LittleBreadLoaf's Bleach Mod] (bleach-v-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ctrades{1.0.0} [Custom Trades Mod] (ctrades-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.7} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extvil{1.7.10-2.0} [Extended_Villages] (extvil-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pixelmoncore{1.7.2} [FandomCraft] (FandomCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{4.0.0} [Hats] (Hats-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.10.11.1 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.10.11.1 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.10.11.1 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.10.11.1 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.10.11.1 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
freshwatermobs{1.10.11.1 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.10.11.1 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.10.11.1 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.10.11.1 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.10.11.1 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.10.11.1 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shadowmobs{1.10.11.1 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.10.11.1 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.10.11.1 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy{4.0.5} [Metallurgy 4] (Metallurgy-1.7.10-4.0.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobAmputation{4.0.0} [MobAmputation] (MobAmputation-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobDismemberment{4.0.0} [MobDismemberment] (MobDismemberment-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.9.0} [Morph] (Morph-Beta-0.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.0.3} [Special Mobs] (SpecialMobs-1.7.10-3.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
sao{0.0.3-Dev} [Sword Art Online] (The-Sword-Art Online-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
nolpfij_wildycraft{1.7.4} [Wildycraft] (wildycraft-1.7.10-1.7.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
youtubers{1.5.8} [Youtubers+ Mod] (youtubers-1.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.3.1408-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 860M/PCIe/SSE2 GL version 4.4.0 NVIDIA 344.75, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Im trying to host a server with my friends. On my client the mod download works fine. When i load my forge server without the mod on the server it works fine. when i try to login after putting in the downloaded mod i get the Internal Server Error. I tried uninstalling my game. loading the mod. throwing away the server with a new one. nothing. what should i do?
I know it's been awhile but I think the problem might be the voxel map if you figured this out already then I'm sorry for not replying sooner.
was that for my question about the internal server error? If so, no i havent figured it out
Hey LittleBreadLoaf, me again. I just had another idea while I was playing, and I wanted to post it here. If it's already been suggested, then shoot me down please
I was thinking about how many times in Bleach they mention spiritual pressure, and how it feels heavy along with the stronger it is, the heavier/larger area/more dangerous it is, to the point that a Captain-class soul reaper's spiritual pressure alone is enough to make weaker Hollows, souls, and even some soul reapers simply disintegrate. That led to thinking about how you might integrate that into a Bleach mod, and I came up with this. You could make a keybinding for "Release Spiritual Pressure" that when pressed 'exerts' the player's spiritual pressure in a small area for say, 5 seconds with only 50 spiritual energy. As the player's amount of spiritual energy goes up, so does the duration and area of effect of their spiritual pressure. When exerted, it applies a Slow effect to certain/all non-hostile mobs (again at only 50 spiritual energy) in the area of effect. As the spiritual energy goes up, so does the number of mobs it can effect. At about 150 spiritual energy it would add a mining fatigue effect that would slow down enemy hits (I think), and as it goes up it could even gain the ability to kill non-hostile and certain hostile mobs. At 1000 spiritual energy it would effect say 100x100 blocks and slow/kill anything that isn't a boss/special mob and drain the player's spiritual pressure either a certain amount or over time (say at max spiritual energy it would drain spiritual energy instead of being on a timer). All the numbers I used were just examples, but they served to illustrate my idea better. Please let me know what you think.
Sincerely,
~Zeraxen
That is an interesting concept, but if you remember that was just him gathering his spiritual pressure around him for an attack, that wasn't him regenerating his spiritual energy so far as I know. Though considering LittleBreadLoaf is planning to add Kidou at some point, it's possible he'll add the healing Kidou that restore spiritual energy first, then health. I do agree though, spiritual energy regeneration is a little slow at the moment.
Well, I'm certainly not dismissing the idea. It is a good one, and it is quite possible that he might add something like that at some point. By the way, nice avatar. Ichigo's transformation when using the Final Getsuga Tenshou was one of the more awesome character designs to exist in Bleach
I hope lorde vas ability gets added that would be epic!
If your a mod maker PLZ consider these mod ideas here! LINK
Well the white Getsuga is the one Ichigo uses in Shikai form. The black Getsuga is the one used by him in his Bankai/Hollowfication, and is more powerful. And it does kind of seem arbitrary, because it's portrayed as a slicing technique (even the name means "Moon's Fang Slices Heaven") but it just changes from cutting through things to just exploding on them. It's kinda weird On the subject of adding it, he'll likely add the black Getsuga when he gets around to making the Bankai stuff
This mod is cool but I really want it to have the zanpakuto spirits
I couldn't come up with anything sophisticated to say to that, so instead I'll say this. Well played sir, well played. +1 XD