You serious? "continuing the mod?" It's not like he updated it last in 2007?
If only it was April 1st... Then I could sarcastically tell you all we're quitting, and troll everyone unaware of the date
In all seriousness, if we could help it, we'd have updates weekly. But we all have lives outside working on this mod and it just so happens to be one of our favorite hobbies
Cant wait to see what other stuff you'll be adding
Just out of curiosity are u still updating this mod or is it dead? because my Zanpakuto keeps destroying its self when I try and turn it back
The mod isn't dead. The mod creator and the developers would state that it is dead and would ask for the topic to be locked if it was. Updates take time to be built up.
Also, are you using the Hollow test update or the non-hollow update when your Zanpukuto destroys itself?
Cant wait to see what other stuff you'll be adding
Just out of curiosity are u still updating this mod or is it dead? because my Zanpakuto keeps destroying its self when I try and turn it back
The previous comment clearly indicated by the modmaker that it was still getting updates. There is such a thing as read before you post. And to know why your zanpakto kept destroying itself we would need to know more information. Were you using the deactivation key? Were you using this with mods that affect weapons? Did you get a crash report? Did you take screenshots of it?
Rollback Post to RevisionRollBack
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Any plans to add kido to the game? I've been using Ars Magica 2 spells so far they work pretty well. Also, could you add in Kenpachi's eyepatch as a mask? It could give the same buffs as Ichigo's mask and halve spirit energy or something. It could even give a massive 5 second strength buff when you remove it or something. Just my thoughts. Love the mod and can't wait to see what's next.
Any plans to add kido to the game? I've been using Ars Magica 2 spells so far they work pretty well. Also, could you add in Kenpachi's eyepatch as a mask? It could give the same buffs as Ichigo's mask and halve spirit energy or something. It could even give a massive 5 second strength buff when you remove it or something. Just my thoughts. Love the mod and can't wait to see what's next.
Explain to me how that makes sense? If something is suppose to hold back your spiritual energy why would it give buffs? The 5 second strength thing sounds good though.
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
Explain to me how that makes sense? If something is suppose to hold back your spiritual energy why would it give buffs? The 5 second strength thing sounds good though.
The buff thing was just an idea. The eyepatch would make you as strong as Kenpachi while diminishing your spirit energy. Offense over defense. Like I said though, it's just my thoughts.
that seems valid as well perhaps it gives them slowness 4-6.
Perhaps more of a relativistic effect. The greater the difference the weaker the slowness becomes. So if you have 1000 spirit energy than all players with 100+ less energy than you gain a slowness effect that is equal to 1 level for every 100 difference at 0 block distance. For every 2 blocks the slowness loses 1 level.
Recall that the spirit pressure crush was always relative to position as well as difference in spiritual energy. Another note here would be that continued exposure to high spiritual energy should cause your own spirit energy cap to increase as a reaction.
Started watching the show, and I think you should add Modsouls that have either speed, strength, or jump boost, are hostile, and have a small chance of dropping a special drop
Started watching the show, and I think you should add Modsouls that have either speed, strength, or jump boost, are hostile, and have a small chance of dropping a special drop
Or maybe a mod soul item that turns your body into an npc and enters you into soul reaper mode.
Started watching the show, and I think you should add Modsouls that have either speed, strength, or jump boost, are hostile, and have a small chance of dropping a special drop
And what would this special drop be?
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
It would make your body a full on target though. Plus you wouldn't be allowed to take your "real world" stuff with you if we are comparing this to the actual series.
Rollback Post to RevisionRollBack
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
It would make your body a full on target though. Plus you wouldn't be allowed to take your "real world" stuff with you if we are comparing this to the actual series.
However I'd suggest these ideas (mod souls) to be configurable and disabled normally.
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
You serious? "continuing the mod?" It's not like he updated it last in 2007?
If only it was April 1st... Then I could sarcastically tell you all we're quitting, and troll everyone unaware of the date
In all seriousness, if we could help it, we'd have updates weekly. But we all have lives outside working on this mod and it just so happens to be one of our favorite hobbies
The mod isn't dead. The mod creator and the developers would state that it is dead and would ask for the topic to be locked if it was. Updates take time to be built up.
Also, are you using the Hollow test update or the non-hollow update when your Zanpukuto destroys itself?
The previous comment clearly indicated by the modmaker that it was still getting updates. There is such a thing as read before you post. And to know why your zanpakto kept destroying itself we would need to know more information. Were you using the deactivation key? Were you using this with mods that affect weapons? Did you get a crash report? Did you take screenshots of it?
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Explain to me how that makes sense? If something is suppose to hold back your spiritual energy why would it give buffs? The 5 second strength thing sounds good though.
The buff thing was just an idea. The eyepatch would make you as strong as Kenpachi while diminishing your spirit energy. Offense over defense. Like I said though, it's just my thoughts.
that seems valid as well perhaps it gives them slowness 4-6.
Perhaps more of a relativistic effect. The greater the difference the weaker the slowness becomes. So if you have 1000 spirit energy than all players with 100+ less energy than you gain a slowness effect that is equal to 1 level for every 100 difference at 0 block distance. For every 2 blocks the slowness loses 1 level.
Recall that the spirit pressure crush was always relative to position as well as difference in spiritual energy. Another note here would be that continued exposure to high spiritual energy should cause your own spirit energy cap to increase as a reaction.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Off by a couple years
I agree with this
Or maybe a mod soul item that turns your body into an npc and enters you into soul reaper mode.
And what would this special drop be?
That could be helpful for role-playing...
It would make your body a full on target though. Plus you wouldn't be allowed to take your "real world" stuff with you if we are comparing this to the actual series.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
However I'd suggest these ideas (mod souls) to be configurable and disabled normally.