My idea was to have multiple crafting grids in the same interface, for mods with SO MANY RECIPES depending on MORE RECIPES. The other idea was to have upgrades that go on the side of the machines to add said extra crafting grids in the same block.
This will be the new texture of the XACT Crafter:
Also, I'll just leave this here. I bet your guys can figure out that this will be for
Note: These textures might not be the final version. Specially on the side of the grid..
Got this crash while trying to craft water tank blocks (from Railcraft) when it tried to pull planks from the crate (from BetterStorage). Pulling components from the crate has worked so far. Not sure what was different this time.
java.lang.IllegalStateException: Can't be called client-side. at net.mcft.copy.betterstorage.block.crate.TileEntityCrate.getPileData(TileEntityCrate.java:39) at net.mcft.copy.betterstorage.block.crate.TileEntityCrate.getContents(TileEntityCrate.java:270) at xk.xact.plugin.betterstorage.inventory.CrateInventory.iterator(CrateInventory.java:41) at xk.xact.api.CraftingHandler.getCountFor(CraftingHandler.java:223) at xk.xact.api.CraftingHandler.canCraft(CraftingHandler.java:70) at xk.xact.api.CraftingHandler.generateTemporaryCraftingGridFor(CraftingHandler.java:244) at xk.xact.api.CraftingHandler.doCraft(CraftingHandler.java:78) at xk.xact.gui.SlotCraft.func_82870_a(SlotCraft.java:81) at xk.xact.gui.ContainerXACT.func_75144_a(ContainerXACT.java:249) at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:473) at net.minecraft.client.gui.inventory.GuiContainer.func_74191_a(GuiContainer.java:886) at net.minecraft.client.gui.inventory.GuiContainer.func_73879_b(GuiContainer.java:838) at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:132) at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:1009) at xk.xact.client.gui.GuiXACT.func_73867_d(GuiXACT.java:31) at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:107) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1554) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
This is what copyboy replied to the issue I posted on the betterstorage github.
This is odd. I thought I had fixed this bug on the latest release.
Okay, now I know I'm being lazy... What about a block that could take the data stored on the recipe chips from this mod and move them over to the ME Encoded Patterns to be used in AE's auto-crafting system?
I won't deal with Algorithm's crafting patterns. At most, I could add a machine that would go from his patterns to my chips.
First of all I want to thank you for creating such an awesome mod, I replaced all my forestry worktables and project benches with XACTs. I also administer a small Minecraft server and I included your mod into the custom (not FTB) modpack we use. I hope you're ok with this, modpack is not public and download link is provided only for players. We are on MC 1.5.2 so I was wondering if you could make a backported version with newely added features, especially the ability to pull from adjacent inventories? I would update to 1.6.x but unfortunatelly there are still mods we use that haven't been updated.
Actually, I wouldn't be able to port back that feature into 1.5.2, because that relies on a change added to Forge for 1.6.x
I'd appreciate to have this requests through private messages. Also, there is a minimum of formality that I prefer when granting permission for redistribution. For instance, is it a new pack or an established one; or, private or public, etc.
I might have already fixed the MPS crash (in my dev version), so it will be out soon.
Do you mind elaborating on how to reproduce the NEI crash bug?
Sorry I should have been more clear on that. The NEI crash bug is the crash bug I posted there. Trying to change tabs in creative mode instant crashes with the current version of XACT and MPS that I have, giving the above stack trace.