No Hold
I think most of you probably already know this by now, but thought I would make it official (with big Red writing). I am putting this project on hold at the moment.
Right now I am super busy with uni, in my free time from uni (which isn't a whole lot) I am also applying for jobs. Basically I really need all the free time for these 2 task so I can "get my life together" and developing for this mod really doesn't help that.
But fear not, I will endeavvour to log back on evey once in a while to keep the mod at least up to date, so barring any major changes to the underlying minecraft codebase there should still be a working copy. Furthemore the source code is avaliable (as it always has been) on Github (may not have pused the 1.5 update though). so anyone should feel free to add features they want to the mod.
nerd-boy
p.s. I have also disabled my PM & comments, everytime I log on I am just flooded with messages pestering me to update battlegear.
Check out The Atlanticcraft's review of a pre-release of alpha 6 with it's sexy new multiplayer features. Make sure you Like his video/subscribe.
The aim of this mod is to provide the player with controllable npcs that will help you fight enemies. This is actually a re-iteration of an old mod I made a while ago (Battlecraft) which I unfortunately had to let go. There are a number of mods that provide npcs, however this mod will focus on soldier type npcs. The other thing thatwill set this mod apart from other similar mods is the ability for units to gain experience and upgrade to more powerful units as well as the great deal of customisationof the visual appearance of the soldiers.
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Units are spawned from a spawn banner. Banners are created by placing 2 pieces of the same coloured wool on top of a stick.
Note: The banners can also be dyed
A banner must be placed on top of a block that has 2 free spaces above it (the banner takes up 2 blocks like a door).
Right clicking the banner brings up the spawning interface.
The colour of the banner will determine the team colours that the unit will be wearing. The units appearance can be customised by using the slide-bars on the bottom left of the interface. For the militia the skin, hair, eyes and weapon can all be changed. All of these options are purely cosmetic and have no effect on how the unitperforms in battle. The amount of customisation the mod allows is mind boggling. Spawning of soldiers required payment of gold nuggets. Gold ingots & blocks can also be used and you will automatically be given change (9 nuggets = 1 ingot, 9
ingots = 1 block). Spawning is free in creative mode
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Please note I have been slightly changing these stats, refer to the in game menu for up to date states Militia
Spawned From: Banner
The Militia is little more than a peasant who has been thrust into the middle of a battle. They are armed with whatever they find lying around and their clothing offers
little in the way of protection. Attack: 4 Health: 15 Armour: 2
Man at Arms
Upgraded From: Milita
The man at Arms form the backbone of the armies of the land. They are provided with iron weapons and chainmail armour allowing them to be both durable and deadly Attack: 6 Health: 20 Armour: 6
Knight
Upgraded From: Man at Arms
The Knight is provided with the best iron based weapons, armour and shields. Their heavy armour and shields make them the most durable warriors in the land. Attack: 8 Health: 25 Armour: 15 Special: Arrow Block - 25% of all projectile damage is ignored by the Knight
Sellsword
Upgraded From: Man at Arms
Armed with 2 of the best iron based weapons in the land, The Sellsword are easily able to take down more heavily armed foes. This however does come at the expense of their armor, which is less heavy then other units. Attack: 9 Health: 25 Armour: 12 Special: Penetrate Armour - A small proportion of the damage the Sellsword causes ignores armor Special: Leap - The Sellsword leaps at it's target (I am not sure if this is actually working yet)
Spearman
Upgraded From: Milita
Although the Spearman's weapons may be slightly unwieldy, they more than make up for it in the extended range their iron weapons provide. Coupled with their chain based
armour this makes the Spearman a formidable force. Attack: 6 Health: 20 Armour: 6 Special: Extended Reach - The Spearman's weapon allows it to attack from a couple of blocks away Special: Slow Attack - Due to the Spearman's unwieldy weapon, the Spearman attacks at a slower rate
Pikeman
Upgraded From: Spearman
he extended range provided by the Pikeman's iron weapons allows them to attack enemy safely from a short range. Even those enemies that do get past their jabs must face
a heavily armoured foe. Attack: 8 Health: 25 Armour: 13 Special: Extended Reach - The Pikeman's weapon allows it to attack from a couple of blocks away Special: Slow Attack - Due to the Pikeman's unwieldy weapon, the Spearman attacks at a slower rate
The current command will be shown in the display text above the soldier. The health bar is displayed just below this, it will change colour from green to red dependingon the current health. Below the health bar is the experience bar. Units will gain experience for every hit they preform against an enemy mob. The experience bar changesfrom purple to light blue.
After units have not seen an enemy for 15 seconds, they will sheath their weapon. At this point the unit will begin to slowly heal itself. Soldiers will also drink any potion you hand them.
Units will automatically break whatever it is they are doing if they see a mob (within 16 blocks) to attack the mob. Mobs will also walk towards and attack units. Mob do not currently attack exploding mobs (eg creepers) as this would be akin to suicide. Likewise units do not currently attack units on different teams.
Pointing at a soldier from less than 5 blocks away and pressing the 'X' button will select the soldier. Multiple soldiers can be selected.
Alterntivly soldiers can be selected using the trumpet. This item will select all soldiers in a 15 block radius. It is crafted like so
*Any colour wool can be used.
When selected the Order menu will appear on the right side of the screen
The soldiers current order can be changed by pressing the up and down arrows and selected by pressing the Return (Enter) key. Pressing the 'C' key will close the menuwithout issuing an order
Stand Guard
The stand guard command is the default command for units. In this command the unit will stand in place. They will only move if an enemy mob is seen, after the enemy hasbeen dealt with, the unit will return to its position.
Follow
The follow command allows you to set units to follow the commanding player. Units will continue to follow the player (unless an enemy is sighted) until told to doanother order.
Goto
The go to command is a way for you to more easily move your soldiers around a battlefield. When selected an arrow will be displayed on top of the block your mouse is over. Pressing select will cause all your selected units to move to this point. There is a limit on how far units can travel of 50 blocks. This can be changed in the config file (decrease to improve preformance and increase to improve distance)
Mine & Blade units prefom better when they are well fed and surrounded by teammates. The current morale of a unit can be viewed by the colour of the order.
The current morale level will affect the following statistics
Attack damage
Armour
Walk speed
Experience gain
The following things increase morale
Feeding soldiers food (not rotten food)
Having more soldiers around (the higher tier the more morale bonus)
Making a killing blow on a mob.
An ally making a killing blow
Having a player nearby
The following decrease morale
Degrading over time
Feeding soldiers roten flesh
Having enemies around
I will be adding more to this system in the future
Starting with alpha 6, Mine & Blade: Commander has the ability to set up multiplayer games. When started (using the command /mb-start) all players will be randomlly assigned a team (right now it is only red & yellow). Players will only be able to spawn & control soldiers of their own colour. Soldiers will also attack other soldiers on different teams (also players not in creative mode). Games can be ended by the command /mb-end.
Games are saved when you save a world and if you log on then off again you will be placed in the same team (Unless a new game has started). The mod will also attempt to keep the number of players even when new players log on.
Commands:
/mb-start : Starts a new Team Based Game
/mb-end : Ends current team based game
/mb-restart : ends current game and starts a new game (reshuffling teams)
Your current team symbol is displayed in the bottom right corner of the screen. The symbol of the team that another player is on will be displayed above their name. This will only be displayed if you have the Mine & Blade: Coremod (correctly) installed. Coremod is currently broken
In the future I will add the ability for the host to determine which teams are avaliabe, the optional ability for all players to select teams and a way to convert flags of different colours into your colour (this is the reason red & yellow were chosen)
As of alpha 5, Mine & Blade: Commander takes advantage of the amazing Mod Update Manager by Vazkii & TheWhiteWolves. This means whenever I issue an update, you will notified in game and linked to this page. There is also an option to download the mod directly, this will open a browser and download the latest version as normal. The only thing left for you to do is replace the old zip with the new. You can also view the changelog for the most recent update.
Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work
Make sure you follow all the installation instructions for Forge.
The mod was built on version 6.0.1.349, if you have troubles, try this version before posting about crashes.
Download the latest version of Link Removed
Place the downloaded Mine & Blade Commander.jar file in your mods directory
(Optional Client Only) Download Link Removed and place it in the "coremods" directory *. Coremod is currently broken
Run Minecraft
*A note on the coremod
This file allows me to access the RenderPlayer.class without actually editing it to display the symbol above players heads. It is not required but highly recomended for multiplayer games. In addition it does not need to be updated when minecraft updates, it downloads the data required from the internet after minecraft updates (and I tell it to)
Q: My game crashes, what do I do?
A: Make sure you followed all the installation instructions for both the mod & Forge. Also make sure you have no incompatible mods installed (either incompatible with this or Forge). If you are still having troubles I need a crash report and detailed description (when it crashed what other mods etc). Please read Crash Repots 101 about obtaining, reading, debugging and posting crash reports. I will likely ignore people not following these instructions.
Q: Can you work on Battlegear instead of this?
A: No. In fact I will scold & report anyone who asks this. It is against the forum rules to pester a modder to update. I have been very clear about the reasons I am not continuing that mod, please drop it.
Q: Can you add more player weapons/armour?
A: No, this mod is focusing on the units not adding stuff to the player. I don't want to take up item ids just to make new weapon clones that are better implemented in other mods. If you want new weapons try Balkon's weapon mod. It is a well thought out and balanced weapon mod.
Q: I have an Idea for a new feature
A: Feel free to post it (as long as it is not the idea stated in the above FAQ), but please read this post to make sure it's not already implemented and I am not planning on adding it later. Please also scan the last couple of pages for others recently asking for the same (or similar) ideas. This should help me by not being constantly posted the exact same suggestions.
Q: When using the goto or command or attacking the units lag
A: Reduce the pathfindSearch variable in the config File. I am still trying to find the best balance between usability and performance but it is largely computer dependent.
Q: I love your mod and wish to donate but I cannot find a donate button
A: Please do not donate to me, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you donate to one of the many worthy charities, they could do many greater things with the money.
The trumpet is not craftable if you downoladed early after release if you experience this re-download (it has been fixed now)
There was also a problem with the final weapon choice for the spearman & the pikeman (it was displaying as a pink squared). This has also been fixed so if you experience this, redownload the mod.
Known Incompatibilities
Mobs from Invasion mob do not see or attack Mine & blade units, even when attacked. Units from Mine & Blade still attack invasion mod NPCs , which in a way give the player a huge advantage, crippling the invasion mod
Changed the unit system to a way that is not backwards compatible (meaning you will loose all your soldiers)
This release is more of a snapshot then a full release, some parts (eg the morale system) are not compleated. I have tested for runtime crashes but mainly I need feedback on balance
Bugs Fixed
Fixed a bug that prevented the mod from being used on servers
Fixed a couple of bugs in the rendering of the GUI (hopefully)
Fixed the mod logo not being displayed in Forge's mod page
New Features
3rd tier melee units (Knight, Sellsword & Pikeman)
Beginings of the morale system
Morale can be viewed by the colour of the order (for the moment the actual value is also displayed in brackets, I will remove this later)
The morale level (between 100 & -100) will affect the following stats (High, Neutral, Low)
Attack damage (+1, 0, -1)
Armour (+2, 0, -2)
Walk speed (+10%, +0, -10%)
Experience gain (+1 per hit, normal, -1 per hit)
The following things increase morale
Feeding soldiers food (not rotten food)
Having more soldiers around (the higher tier the more morale bonus)
Making a killing blow on a mob.
An ally making a killing blow
Having a player nearby
The following decrease morale
Degrading over time
Feeding soldiers roten flesh
Having enemies around
There are still a few modifiers and effects I want to add to this system, and even in it's current state needs to be balanced, so let me know how it goes.
Added an option for a hood on the Militia
I am not really happy with it, I may need to work on it or turf it.
Fixed Rendering issue where unit's hair and eyes would ocasionally flicker
Fixed an incompatibility issue with Optifine's random mob feature that would change the colour of the red soldiers
New Features
Added the 2nd tier melee units
The Man at Arms (Militia with better stats)
The Spearman (Slower attack, but attacks from a few blocks away)
Reduced Militia's base health from 20 to 15
Added a new command to upgrade soldiers
The selection box around units will now be the same colour as the units team
Added side panels to the spawn interface showing a description and stats for the current unit selected
Soldiers with long "thrusting" weapons have a slightly different swing animation.
Added a few missing strings to the .lang file
Changed all instances of "Armour" (English-GB) to "Armor" (English-US) (as much as this killed me) I will provide an English-GB lang file at a later date.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions
of this MOD require advance written permission of the OWNER and may be subject to certain terms.
I don't see the option (and can't tell from one screen cap), but are the skin options automatically randomized each time the GUI is called up? I think that would be cool for mass-spawning cosmetically variable soldiers. Or, possibly, allowing for users to set a "random range" so that soldiers are randomly given similar but random features?
Also, +1 for purple eyes. Targaryen's are kinda awesome .
They will be randomly generated, I have just disabled the random function for the moment while I am doing some internal testing. But yes all option will be randomly populated.
Glad to see someone got the ASOIAF reference there. All the banners & some of the soldiers will show the crest of 16 of the major houses. I think the only one I have changed from when I made the crafting gif is Magenta (it is now house Connington rather than Umbar). I have re-worked many of them though
This is actually a re-has of one of my old mods (Battlecraft). In that I had all the black team with white hair and purple eyes (to reflect Targaryens). People kept on asking me why the black team was made up of old men and that I should change it. This is part of the reason I made the purple eye option.
Actually I was going to ask you something when (if) I get around to making mounted units, rather than re-inventing the wheel do you think it would be possible if I could use the model/renderer/textures from some of your horses from Simply Horses? I have actually be quietly following your work for a while and am really happy to see it coming along nicely.
Yeah I will be adding leveling. The NPCs will either gain experience for each hit they make against a mob (rather than the killing blow like they did in battlecraft). Not really sure what 3D thing your talking about though.
YES! I finally have an army to protect my giant castle/village/house I built. Great work nerdboy I love it. but I'm sad to see battle gears go atleast it'll live on through another mod.
Yeah I will be adding leveling. The NPCs will either gain experience for each hit they make against a mob (rather than the killing blow like they did in battlecraft). Not really sure what 3D thing your talking about though.
Im not sure but i think it was waypoints or something i cant quite remember
Battlecraft (as it's earlier name) was interesting. It was quite nice to fight with NPCs on your side, but the archers always shot you in the back. That's the only downside of it.
But nothings out yet, so show us what the heck you can.
I don't think I can do much abut them actually shooting you, but what I plan to do is just make the arrow ignored if you are hit by an arrow from an archer on your own team.
EDIT: (Suggestion) Maybe upgrades like armour n stuff which costs xp and gold?
Look up youtube reviews for my old Battlecraft mod. The units upgrade to more powerful units after they get a certain number of kills and you pay a small amount of gold. Giving them weapons and armour is actually purely cosmetic. A soldier with full diamond armour and a diamond sword will act exactly the same as one with a cooked fish and a pumpkin on it's head. The differences between the soldiers will come down to their skin and the type of weapons in each hand (eg 1 handed weapon, spear like weapon or shield)
No Hold
I think most of you probably already know this by now, but thought I would make it official (with big Red writing). I am putting this project on hold at the moment.
Right now I am super busy with uni, in my free time from uni (which isn't a whole lot) I am also applying for jobs. Basically I really need all the free time for these 2 task so I can "get my life together" and developing for this mod really doesn't help that.
But fear not, I will endeavvour to log back on evey once in a while to keep the mod at least up to date, so barring any major changes to the underlying minecraft codebase there should still be a working copy. Furthemore the source code is avaliable (as it always has been) on Github (may not have pused the 1.5 update though). so anyone should feel free to add features they want to the mod.
nerd-boy
p.s. I have also disabled my PM & comments, everytime I log on I am just flooded with messages pestering me to update battlegear.
Check out The Atlanticcraft's review of a pre-release of alpha 6 with it's sexy new multiplayer features. Make sure you Like his video/subscribe.
The aim of this mod is to provide the player with controllable npcs that will help you fight enemies. This is actually a re-iteration of an old mod I made a while ago (Battlecraft) which I unfortunately had to let go. There are a number of mods that provide npcs, however this mod will focus on soldier type npcs. The other thing thatwill set this mod apart from other similar mods is the ability for units to gain experience and upgrade to more powerful units as well as the great deal of customisationof the visual appearance of the soldiers.
Units are spawned from a spawn banner. Banners are created by placing 2 pieces of the same coloured wool on top of a stick.
A banner must be placed on top of a block that has 2 free spaces above it (the banner takes up 2 blocks like a door).
Right clicking the banner brings up the spawning interface.
The colour of the banner will determine the team colours that the unit will be wearing. The units appearance can be customised by using the slide-bars on the bottom left of the interface. For the militia the skin, hair, eyes and weapon can all be changed. All of these options are purely cosmetic and have no effect on how the unitperforms in battle. The amount of customisation the mod allows is mind boggling. Spawning of soldiers required payment of gold nuggets. Gold ingots & blocks can also be used and you will automatically be given change (9 nuggets = 1 ingot, 9
ingots = 1 block). Spawning is free in creative mode
Please note I have been slightly changing these stats, refer to the in game menu for up to date states
Militia
Spawned From: Banner
The Militia is little more than a peasant who has been thrust into the middle of a battle. They are armed with whatever they find lying around and their clothing offers
little in the way of protection.
Attack: 4
Health: 15
Armour: 2
Man at Arms
Upgraded From: Milita
The man at Arms form the backbone of the armies of the land. They are provided with iron weapons and chainmail armour allowing them to be both durable and deadly
Attack: 6
Health: 20
Armour: 6
Knight
Upgraded From: Man at Arms
The Knight is provided with the best iron based weapons, armour and shields. Their heavy armour and shields make them the most durable warriors in the land.
Attack: 8
Health: 25
Armour: 15
Special: Arrow Block - 25% of all projectile damage is ignored by the Knight
Sellsword
Upgraded From: Man at Arms
Armed with 2 of the best iron based weapons in the land, The Sellsword are easily able to take down more heavily armed foes. This however does come at the expense of their armor, which is less heavy then other units.
Attack: 9
Health: 25
Armour: 12
Special: Penetrate Armour - A small proportion of the damage the Sellsword causes ignores armor
Special: Leap - The Sellsword leaps at it's target (I am not sure if this is actually working yet)
Spearman
Upgraded From: Milita
Although the Spearman's weapons may be slightly unwieldy, they more than make up for it in the extended range their iron weapons provide. Coupled with their chain based
armour this makes the Spearman a formidable force.
Attack: 6
Health: 20
Armour: 6
Special: Extended Reach - The Spearman's weapon allows it to attack from a couple of blocks away
Special: Slow Attack - Due to the Spearman's unwieldy weapon, the Spearman attacks at a slower rate
Pikeman
Upgraded From: Spearman
he extended range provided by the Pikeman's iron weapons allows them to attack enemy safely from a short range. Even those enemies that do get past their jabs must face
a heavily armoured foe.
Attack: 8
Health: 25
Armour: 13
Special: Extended Reach - The Pikeman's weapon allows it to attack from a couple of blocks away
Special: Slow Attack - Due to the Pikeman's unwieldy weapon, the Spearman attacks at a slower rate
After units have not seen an enemy for 15 seconds, they will sheath their weapon. At this point the unit will begin to slowly heal itself. Soldiers will also drink any potion you hand them.
Units will automatically break whatever it is they are doing if they see a mob (within 16 blocks) to attack the mob. Mobs will also walk towards and attack units. Mob do not currently attack exploding mobs (eg creepers) as this would be akin to suicide. Likewise units do not currently attack units on different teams.
Pointing at a soldier from less than 5 blocks away and pressing the 'X' button will select the soldier. Multiple soldiers can be selected.
Alterntivly soldiers can be selected using the trumpet. This item will select all soldiers in a 15 block radius. It is crafted like so
*Any colour wool can be used.
When selected the Order menu will appear on the right side of the screen
The soldiers current order can be changed by pressing the up and down arrows and selected by pressing the Return (Enter) key. Pressing the 'C' key will close the menuwithout issuing an order
Stand Guard
The stand guard command is the default command for units. In this command the unit will stand in place. They will only move if an enemy mob is seen, after the enemy hasbeen dealt with, the unit will return to its position.
Follow
The follow command allows you to set units to follow the commanding player. Units will continue to follow the player (unless an enemy is sighted) until told to doanother order.
Goto
The go to command is a way for you to more easily move your soldiers around a battlefield. When selected an arrow will be displayed on top of the block your mouse is over. Pressing select will cause all your selected units to move to this point. There is a limit on how far units can travel of 50 blocks. This can be changed in the config file (decrease to improve preformance and increase to improve distance)
The current morale level will affect the following statistics
Starting with alpha 6, Mine & Blade: Commander has the ability to set up multiplayer games. When started (using the command /mb-start) all players will be randomlly assigned a team (right now it is only red & yellow). Players will only be able to spawn & control soldiers of their own colour. Soldiers will also attack other soldiers on different teams (also players not in creative mode). Games can be ended by the command /mb-end.
Games are saved when you save a world and if you log on then off again you will be placed in the same team (Unless a new game has started). The mod will also attempt to keep the number of players even when new players log on.
Commands:
/mb-start : Starts a new Team Based Game
/mb-end : Ends current team based game
/mb-restart : ends current game and starts a new game (reshuffling teams)
Your current team symbol is displayed in the bottom right corner of the screen. The symbol of the team that another player is on will be displayed above their name. This will only be displayed if you have the Mine & Blade: Coremod (correctly) installed. Coremod is currently broken
In the future I will add the ability for the host to determine which teams are avaliabe, the optional ability for all players to select teams and a way to convert flags of different colours into your colour (this is the reason red & yellow were chosen)
As of alpha 5, Mine & Blade: Commander takes advantage of the amazing Mod Update Manager by Vazkii & TheWhiteWolves. This means whenever I issue an update, you will notified in game and linked to this page. There is also an option to download the mod directly, this will open a browser and download the latest version as normal. The only thing left for you to do is replace the old zip with the new. You can also view the changelog for the most recent update.
Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work
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(Optional Client Only) Download Link Removed and place it in the "coremods" directory *. Coremod is currently brokenThis file allows me to access the RenderPlayer.class without actually editing it to display the symbol above players heads. It is not required but highly recomended for multiplayer games. In addition it does not need to be updated when minecraft updates, it downloads the data required from the internet after minecraft updates (and I tell it to)
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Q: My game crashes, what do I do?
A: Make sure you followed all the installation instructions for both the mod & Forge. Also make sure you have no incompatible mods installed (either incompatible with this or Forge). If you are still having troubles I need a crash report and detailed description (when it crashed what other mods etc). Please read Crash Repots 101 about obtaining, reading, debugging and posting crash reports. I will likely ignore people not following these instructions.
Q: Can you work on Battlegear instead of this?
A: No. In fact I will scold & report anyone who asks this. It is against the forum rules to pester a modder to update. I have been very clear about the reasons I am not continuing that mod, please drop it.
Q: Can you add more player weapons/armour?
A: No, this mod is focusing on the units not adding stuff to the player. I don't want to take up item ids just to make new weapon clones that are better implemented in other mods. If you want new weapons try Balkon's weapon mod. It is a well thought out and balanced weapon mod.
Q: I have an Idea for a new feature
A: Feel free to post it (as long as it is not the idea stated in the above FAQ), but please read this post to make sure it's not already implemented and I am not planning on adding it later. Please also scan the last couple of pages for others recently asking for the same (or similar) ideas. This should help me by not being constantly posted the exact same suggestions.
Q: When using the goto or command or attacking the units lag
A: Reduce the pathfindSearch variable in the config File. I am still trying to find the best balance between usability and performance but it is largely computer dependent.
Q: I love your mod and wish to donate but I cannot find a donate button
A: Please do not donate to me, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you donate to one of the many worthy charities, they could do many greater things with the money.
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Known Bugs
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Mod Review by The AtlanticCraft
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Banner 1 - Melee Soldiers
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0.0.06 - alpha 6
Bugs Fixed
0.0.04-alpha 5
Bugs Fixed
0.0.04-alpha 4
0.0.3 -alpha 3
Bugs Fixed
0.0.2 - alpha 2
Bugs Fixed
0.0.1 - alpha 1
Initial release
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
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[represent]
Also, +1 for purple eyes. Targaryen's are kinda awesome .
Looking forward to seeing how this evolves!
Glad to see someone got the ASOIAF reference there. All the banners & some of the soldiers will show the crest of 16 of the major houses. I think the only one I have changed from when I made the crafting gif is Magenta (it is now house Connington rather than Umbar). I have re-worked many of them though
Also, I cheated. I noticed the ASOIAF theme back when Battlegear was still active. The purple eyes just clicked this time. ^^
Actually I was going to ask you something when (if) I get around to making mounted units, rather than re-inventing the wheel do you think it would be possible if I could use the model/renderer/textures from some of your horses from Simply Horses? I have actually be quietly following your work for a while and am really happy to see it coming along nicely.
EDIT: Im not sure what it was but on battlecraft you made some 3D thing and it was awesome.
Im not sure but i think it was waypoints or something i cant quite remember
No ETA, to tell you the truth I still have to write all the controlling, orders and AI code.
..... Why would I develop a NEW mod for and OLD version of minecraft?
I don't think I can do much abut them actually shooting you, but what I plan to do is just make the arrow ignored if you are hit by an arrow from an archer on your own team.
Look up youtube reviews for my old Battlecraft mod. The units upgrade to more powerful units after they get a certain number of kills and you pay a small amount of gold. Giving them weapons and armour is actually purely cosmetic. A soldier with full diamond armour and a diamond sword will act exactly the same as one with a cooked fish and a pumpkin on it's head. The differences between the soldiers will come down to their skin and the type of weapons in each hand (eg 1 handed weapon, spear like weapon or shield)
Ahh, I plan to do something similar although I may have to re-work it to make it more server friendly.
Thank you very, very much nerd-boy. This has always been one of my favorite mods.
No, please keep talk of features from my previous mod to the relevant topics.