Hey nerdboy i have loved all your mods but for some reason i cant download M&B:C from this website because my computer thinks its dangerous and thinks it has virus or such on it. Any way you could put it on another website for download (does not have to be soon i can wait, take your time please)
Thanks
Ghost
Oh ignore this was an internet issue got it all fixxed cant wait to try the mod!!!!
Ok sorry for posting so much and being a pain very sorry, when i lauch minecraft and hit login it says FML must perform a few tasks and builidng your minecraft enviornment and then it stays at 0% is this supposed to happen? or is something screwed up?
Okay, i'm liking the mod so far . But may I ask, are their going to be any Calvary? And ballistic bow... I'm just wondering.
[[Suggestions]]
Oh okay, If able you should make the men who has a pitch fork or a spear be able to throw it.
Men being able to place torches or flame a house.
It would be fun to have them be able to sneak like hide behind trees.
The gold could be in doubloons. * They are coins*
If not a hassle then might add, an ability and which are really low.
[[Unit Suggestions]] -- I know you wont like em' but here.
Merchants
-Could be a barbarian
-A huntsman
- A spy
Artillery( A ranged unit to protect a castle )
-Archer
-Catapult
-Mortar
..
A Militia can turn to a heavy armored militia, A scout, or a guard [Average]
...
Well, most of the things here are just suggestions. Its your mod, you can do what ever.
Hey nerd-boy, I have to say what you have done so far is amazing. The gold nugget systems works perfectly I think. I also love all the customization for the soldiers as well. I had a bit of fun leading skeleton archers and zombies to them and watching them all going at it in one on one fights. hehe. I like how you have the experience bar flashing when it is filled to let you know he is ready to level.
Ok it's looking like the 1st alpha release is going nicely. Only 1 unconfirmed (only unconfirmed because 1 person has seen it) bug so far, and no horror stories involving sludge monsters.
I think the next thing that I need to do is actually make a banner (then continue coding my upgrade screen).
Found a bug , when I click between following and standing guard , it moves 1 block to same direction. After multiple clicks unit just vanish.
edit: Moves 1 block even in to blocks to suicide . But awesome work for multiple diffrend looks for them.
(sorry for bad english.)
--snip--
Thanks for the vid, like I said I still can't reproduce the bug, but seeing it in a video may help. Is there any chance you could tell me your aproximate co-ordinates?
Also to everyone else, let me know if you experience this also.
Hey nerdboy i have loved all your mods but for some reason i cant download M&B:C from this website because my computer thinks its dangerous and thinks it has virus or such on it. Any way you could put it on another website for download (does not have to be soon i can wait, take your time please)
Thanks
Ghost
It might be because of how I am re-directing. I have set up a quite elaborite mechanisim that will re-direct you to the most recent version. This is simply because I can't be bothered constantly updating all the links (as well as my bitly link). It is possible some browsers may flag it as dangerous. Maybe I should add a small delay which may get around the problem.
Also, a point to consider. I can see this being imbalanced in the future due to the presence of the invis potion mod. Perhaps have an alternate potion thats easy to brew which you can counter that with because having an entire army invisible is game over man...Game over.
Well I will have to wait to see how invisibility potion is implemented.
hey nerdboy, would try out the mod, but I haven't updated to 1.4, don't wanna lose my anvil for repairs XD and also have MF and simply horses, neither of which have updated
but from what I've read: sounds like a nice balance, just above a zombie, can you make it so that they have a 20% chance of becoming zombie-militia if they are killed by one? then they can be cured same as a zombie villager? XD I think it would be a nice feature
also the whole coin/nugget thing, some of the earliest coins were simply squished nuggets of some metal, so if anything you could make the coins crafted using 4 nuggets giving 4 coins, recipe formless. but I think nuggets should be fine
Just a point to consider, I may not actually update the anvil (this is the reason I got rid of the whole "core" thing). I just want to focus on this.
I do like the idea of the zombie militia, however it would require me to add quite a few new entities. I am not sure how well it would work and if it is worth the trade of of entityIDs. I will have to ponder.
Okay, i'm liking the mod so far . But may I ask, are their going to be any Calvary? And ballistic bow... I'm just wondering.
[[Suggestions]]
Oh okay, If able you should make the men who has a pitch fork or a spear be able to throw it.
Men being able to place torches or flame a house.
It would be fun to have them be able to sneak like hide behind trees.
The gold could be in doubloons. * They are coins*
If not a hassle then might add, an ability and which are really low.
-- snip --
Well, most of the things here are just suggestions. Its your mod, you can do what ever.
There will be cavalry and archer units. I just want to get the melee upgrade tree and commands working 1st.
The spear/pitchfork WILL NOT be throwable. I see this as a very stupid thing to do, like why would a soldier throw his main weapon leaving himself unarmed?
The coins would likely just be called coins (or I would use the ASOFAI themed ones). They could be called dabloons in the English Pirate language though. This is likely a moot point because I will probably just leave it as nuggets.
As for the units, I have most of the units planned out. Besides, listing names is next to useless. I would also need what makes the unit special.
Hey nerd-boy, I have to say what you have done so far is amazing. The gold nugget systems works perfectly I think. I also love all the customization for the soldiers as well. I had a bit of fun leading skeleton archers and zombies to them and watching them all going at it in one on one fights. hehe. I like how you have the experience bar flashing when it is filled to let you know he is ready to level.
I haven't noticed any bugs yet.
I agree with the nugget system. Personally with the semi-rareity of gold, I think it balances quite nicely already.
By any chance did you see my militia v zombie fight? You wouldn't believe how many rounds I did just sitting back and watching.
I agree with the nugget system. Personally with the semi-rareity of gold, I think it balances quite nicely already.
By any chance did you see my militia v zombie fight? You wouldn't believe how many rounds I did just sitting back and watching.
Yep, I watched it and loved it. That is how I spend my night hours, watching my soldiers fight and jumping in if they look like they are loosing. They not cheap to hire after all. Btw, the mod works perfect with Millenaire mod as well. It was funny watching them try to find out how to attack the mobs that happen to be up on the beams along the roofs inside the houses.
So, I've had a chance to play around with this some, and I don't really have much to say. It seems to be about like Battlecraft used to be. I still think the weapons look strange, but they're not terrible. A few of my soldiers seemed to disappear when they were set to follow me. I don't have any kind of bug report because I'm not certain what happened, so it may not be anything at all. The customization is nice.
Rollback Post to RevisionRollBack
May the Force be with you. Unless you're a troll, in which case, may the farce be with you.
Well, I'm just making suggestions...... Hm... I forgot about the main thing about this mod... Dont change the nugget thing... It makes it more easier and harder at the same time. Well the throw able weapons was just me thinking about reality... You cant always make things the way you want... Lol. So Imma be watching this mod.... From my computer.. Lol.. And hope this goes far.
There's a bug, that when you change the command of a soldier, like from Stay still to follow. It advances a block forward ( meaning by it goes a block where it was facing).
How about feeding your units? They could have a seperate hunger bar for each one or that would just heal them. You would give it to them via right-click or drop it to them, whichever is easier for you.
So, I've had a chance to play around with this some, and I don't really have much to say. It seems to be about like Battlecraft used to be. I still think the weapons look strange, but they're not terrible. A few of my soldiers seemed to disappear when they were set to follow me. I don't have any kind of bug report because I'm not certain what happened, so it may not be anything at all. The customization is nice.
Keep an eye on that, some others have reported similar stuff.
Well, I'm just making suggestions...... Hm... I forgot about the main thing about this mod... Dont change the nugget thing... It makes it more easier and harder at the same time. Well the throw able weapons was just me thinking about reality... You cant always make things the way you want... Lol. So Imma be watching this mod.... From my computer.. Lol.. And hope this goes far.
There's a bug, that when you change the command of a soldier, like from Stay still to follow. It advances a block forward ( meaning by it goes a block where it was facing).
To tell you the truth, I kinda like the nugget payment how it is now. I have no immediate desire to change it.
Throwable weapons is not more realistic, it is silly. If you were a soldier with a spaer as your ownly weapon would you throw it leaving yourself defenceless? It is a thrusting spear not a throwing spear (which was more used for hunting). Throwing spears will NEVER happen
As for the bug, others have reported it (I havn't seen it). What aproximate co-ordinates were you at (hit f3 to display them)
How about feeding your units? They could have a seperate hunger bar for each one or that would just heal them. You would give it to them via right-click or drop it to them, whichever is easier for you.
The previous battlecraft healed units though feeding. What I was thinking of doing was feeding increases the natural heal rate. That way it will remain that the only way to heal units in the middle of battle will be potions (only splash work now) or the dedicated heal units.
This will be awesome, I can tell. Could you make a guy with a weapon and a carrot on a stick? I saw mounts were planned but this would be funny and awesome!
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
This will be awesome, I can tell. Could you make a guy with a weapon and a carrot on a stick? I saw mounts were planned but this would be funny and awesome!
If you get too far away from your soldiers, they despawn and are gone forever. Tested in Survival and Creative.
Ahh, I forgot to disable minecraft's normal de-spawn algorithm. I will fix this for the net release
Thanks
UPDATE
Did a bit of a look and think I may have fixed the 2 bugs seen so far. Not 100% sure though. I won't be uploading a fix just for these. I want to get the command interface working 1st
Oh ignore this was an internet issue got it all fixxed cant wait to try the mod!!!!
[[Suggestions]]
Oh okay, If able you should make the men who has a pitch fork or a spear be able to throw it.
Men being able to place torches or flame a house.
It would be fun to have them be able to sneak like hide behind trees.
The gold could be in doubloons. * They are coins*
If not a hassle then might add, an ability and which are really low.
[[Unit Suggestions]] -- I know you wont like em' but here.
Merchants
-Could be a barbarian
-A huntsman
- A spy
Artillery( A ranged unit to protect a castle )
-Archer
-Catapult
-Mortar
..
A Militia can turn to a heavy armored militia, A scout, or a guard [Average]
...
Well, most of the things here are just suggestions. Its your mod, you can do what ever.
I haven't noticed any bugs yet.
I think the next thing that I need to do is actually make a banner (then continue coding my upgrade screen).
Thanks for the vid, like I said I still can't reproduce the bug, but seeing it in a video may help. Is there any chance you could tell me your aproximate co-ordinates?
Also to everyone else, let me know if you experience this also.
It might be because of how I am re-directing. I have set up a quite elaborite mechanisim that will re-direct you to the most recent version. This is simply because I can't be bothered constantly updating all the links (as well as my bitly link). It is possible some browsers may flag it as dangerous. Maybe I should add a small delay which may get around the problem.
Well I will have to wait to see how invisibility potion is implemented.
Just a point to consider, I may not actually update the anvil (this is the reason I got rid of the whole "core" thing). I just want to focus on this.
I do like the idea of the zombie militia, however it would require me to add quite a few new entities. I am not sure how well it would work and if it is worth the trade of of entityIDs. I will have to ponder.
There will be cavalry and archer units. I just want to get the melee upgrade tree and commands working 1st.
The spear/pitchfork WILL NOT be throwable. I see this as a very stupid thing to do, like why would a soldier throw his main weapon leaving himself unarmed?
The coins would likely just be called coins (or I would use the ASOFAI themed ones). They could be called dabloons in the English Pirate language though. This is likely a moot point because I will probably just leave it as nuggets.
As for the units, I have most of the units planned out. Besides, listing names is next to useless. I would also need what makes the unit special.
I agree with the nugget system. Personally with the semi-rareity of gold, I think it balances quite nicely already.
By any chance did you see my militia v zombie fight? You wouldn't believe how many rounds I did just sitting back and watching.
This will be implemented later. Basically it will all work of the colours of the units
Yep, I watched it and loved it. That is how I spend my night hours, watching my soldiers fight and jumping in if they look like they are loosing. They not cheap to hire after all. Btw, the mod works perfect with Millenaire mod as well. It was funny watching them try to find out how to attack the mobs that happen to be up on the beams along the roofs inside the houses.
Yeah the default minecraft pathfinder does not take into account ladders. I do want to re-write it so they do climb ladders if need be.
Also a few interesting statistics for downloads in the 1st 24 hours
Anything about the players thing?
There's a bug, that when you change the command of a soldier, like from Stay still to follow. It advances a block forward ( meaning by it goes a block where it was facing).
Keep an eye on that, some others have reported similar stuff.
Not yet, it is more of an idea than anything eles, I am still not sure exactly how it will work (mainly syncing)
As for the bug, others have reported it (I havn't seen it). What aproximate co-ordinates were you at (hit f3 to display them)
The previous battlecraft healed units though feeding. What I was thinking of doing was feeding increases the natural heal rate. That way it will remain that the only way to heal units in the middle of battle will be potions (only splash work now) or the dedicated heal units.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
... no
Ahh, I forgot to disable minecraft's normal de-spawn algorithm. I will fix this for the net release
Thanks
UPDATE
Did a bit of a look and think I may have fixed the 2 bugs seen so far. Not 100% sure though. I won't be uploading a fix just for these. I want to get the command interface working 1st