The Meaning of Life, the Universe, and Everything.
Join Date:
1/5/2011
Posts:
55
Member Details
New modder in town, by the name of Azereiah.
I'm in the process of creating concepts for a new dimension, which I have decided to call the Eternal Caverns, until a better name is found/suggested.
IN PROGRESS:
Base Code for Mod - Dimension, Texture Management, Materials
TO DO:
Blocks
Liquids
Items
Mobs
World Generation
The dimension is going to be accessed through a hand-crafted portal, made with blocks lovingly crafted by you, the player. The blocks will be a deep, moldy stone color, coated in vines, and the portal will be activated by right clicking with a piece of glowstone dust.
The dimension is, of course, going to have several different biomes, which shall be added in order of whichever I feel like adding first.
The initial stages of the concept art for the first biome - the deep jungle. The concept art is nowhere near complete, of course - just gives a basic idea of the color schemes and the style of trees.
For size reference, the undertree lighting is to be a 2x2 block structure.
SO!
On to the current ideas for the mod.
Blocks
Deep Jungle Grass
Mud
Glowroot
Moss (snow-like partial block, can be collected with shears)
Tree Shrooms (half block to be found jutting out of the side of the tree
Thick Vines (acts as a ladder, even when hanging freely)
Jungle Water
Melt Stone - Pre-melted by the hand of time within this dimension. This stone used to be solid, brittle, and wonderful for construction. Now, it's started slowly breaking down into fluid.
Lightning Rock - Extremely rare, found atop spires in the second biome (concept incoming). Emits electrical arcs, connecting to any iron bars, iron blocks, and other Lightning Rocks in the area. Can be disabled with a redstone signal.
Cage Lantern
Mobs
Pirahna-esque fish, possibly a river Anglerfish?
Tree Slug - Only moves on vertical surfaces, drops slimeballs and slug flesh.
Garlok - The natives of this region. Tribals, living in yurts in clearings inside the deep jungle. Neutral, can trade.
Enderhag - Remember the Green-Eyed Endermen that used to walk the overworld? They were driven away, into hiding, by the Endermen of the End. In hiding, they mutated to suit the environment, and have developed a minor society of their own. They are, like their End cousins, neutral until looked at. The difference? These are bigger, more grotesque, and use ranged attacks. As opposed to their End cousins, they will only move imported blocks, rather than the materials of their world.
Scorpion - Mechanical mayhem, found in the second biome coming up.
I'm in the process of creating concepts for a new dimension, which I have decided to call the Eternal Caverns, until a better name is found/suggested.
IN PROGRESS:
The dimension is going to be accessed through a hand-crafted portal, made with blocks lovingly crafted by you, the player. The blocks will be a deep, moldy stone color, coated in vines, and the portal will be activated by right clicking with a piece of glowstone dust.
The dimension is, of course, going to have several different biomes, which shall be added in order of whichever I feel like adding first.
The initial stages of the concept art for the first biome - the deep jungle. The concept art is nowhere near complete, of course - just gives a basic idea of the color schemes and the style of trees.
For size reference, the undertree lighting is to be a 2x2 block structure.
SO!
On to the current ideas for the mod.
Blocks