I found a bug: you can't use the hoe. Maybe it's because I'm using Forge. (Which has ModLoader incluced)
And I think the tools aren't assigned as real tools, because breaking is just as fast as by hand.
Cool mod though.
ElConquistador
Yes, Shiny, the hoe is broken, because we were using ModLoader, and some methods got really screwed up
The tools should work, I created an Enum for them, assigned them a material... should be all fixed once we switch (again!) to forge.
Hi all. We have a few sweet features coming soon in the 0.1.1 PR update. All of the things listed below are finished or are being finished soon.
Would you like us to release the building blocks of each culture as they come out, or as a package? I'm leaning toward a package.
Alright.
New! Archbeing Planks New! Insectium Planks New! Tree Folk Planks New! Half-Beast Planks New! Archbeing Bricks New! Archbeing Cobblestone New! Insectium Bricks New! Banners Fixed Energy Focus dynamics Fixed Various Textures Possible New Toolset Possible Gravel Chunks (throwable gravel balls! Useful gravel!) Possible Achievements Removed Bugs regarding the Focuses
Yes... lots of good features! You forgot the switch to forge though
The tool level needed to dig the new ores will be modified, its Way off(They're supposed to require iron XD)
The Energy Focuses are REALLY derpy atm, used my 1.3 code, and some stuff has been changed. For instance, you can only use them if your food bar is not at maximum, and the power of the Jump Boost effect on the Agility focus is Wayyyyyyy to high They also don't have crafting recipes...
The StarGold Tools should be added next release, thaat's the new toolset JMak is reffering too, I think.
Ghols will be added.
The gravel chunks should be ready too(copy and paste snowball code...Yay!)
Acheivements will be greatly expanded, possibly including:
One for digging a new ore(Requires Getting an Upgrade)
One for killing a Ghoul(Requires Time To Fight)
And the unatainable achievent, which requires you to 'create something round' Just as a troll, you can't ever get it, and it's in the far bottom corner of the acheivement map.
One for using a spell(Requires Nether Run)
Just realised the topic has almost 100 replies! Half of them are probably my posts I want to say thanks to the small, but growing, fanbase this mod has managed to get
Also, we have 10 Downloads!
FORGE FORGE FORGE FORGE
Can't wait.
Gonna look up some modeling tips to try to make some mobs, why not. Can't use Techne, though, cus Mac. >.<
Well, you have the 100th post! You WERE going to get a reward, but then I realised that you're on the team, and will probably get whatever I was going to give you anyway
Rollback Post to RevisionRollBack
Another balmy summer evening. The city rolls these nights like loaded dice.
Seems really appealing to me, until I saw it required modloader.
Use forge and get up to date. I would even make you a banner.
If you look at our update info, next version will use forge. What do you mean by 'get up to date'? This is for 1.4.5. JMak has made 4 AWESOME banners, you can add one to the collection if you want
EDIT: Make that 5 XD
Seems really appealing to me, until I saw it required modloader.
Use forge and get up to date. I would even make you a banner.
Forge porting is in the near future, young Padawan.
Banners have already been made, but please feel free to submit one on your own! It'd be appreciated.
Rollback Post to RevisionRollBack
If I made you laugh, smile, cry hysterically, or did something that made you feel relatively happy, hit that lil' green button.
If you look at our update info, next version will use forge. What do you mean by 'get up to date'? This is for 1.4.5. JMak has made 4 AWESOME banners, you can add one to the collection if you want
EDIT: Make that 5 XD
No need for the attitude. All I was saying is that the more advanced mods use forge. That is what I ment by "get up to date"
OK, with 1.4.6 (or whatever they're calling it) coming out tomorrow, the release of 0.3 will be delayed. Where was 0.2, you ask? 0.2 was a continuation of working with modloader to add things, before I switched to forge. It was never actually released, but it keeps me organized this way
Rollback Post to RevisionRollBack
Another balmy summer evening. The city rolls these nights like loaded dice.
Neat looking mod will check out once it works with forge (cause I have a ton of forge mods installed)
Also when I get my new computer I will be making a mod myself
Neat looking mod will check out once it works with forge (cause I have a ton of forge mods installed)
Also when I get my new computer I will be making a mod myself
Thanks, and good luck with your mod
Also guys, I have some news. Kokonus will no longer be helping with the mod, as he has said he has found aother mod he is now working on. You might still see him on this thread sometimes, but he has moved on. Best of luck with your other mod, Kokonus!
Yes, Shiny, the hoe is broken, because we were using ModLoader, and some methods got really screwed up
The tools should work, I created an Enum for them, assigned them a material... should be all fixed once we switch (again!) to forge.
Yes... lots of good features! You forgot the switch to forge though
The tool level needed to dig the new ores will be modified, its Way off(They're supposed to require iron XD)
The Energy Focuses are REALLY derpy atm, used my 1.3 code, and some stuff has been changed. For instance, you can only use them if your food bar is not at maximum, and the power of the Jump Boost effect on the Agility focus is Wayyyyyyy to high They also don't have crafting recipes...
The StarGold Tools should be added next release, thaat's the new toolset JMak is reffering too, I think.
Ghols will be added.
The gravel chunks should be ready too(copy and paste snowball code...Yay!)
Acheivements will be greatly expanded, possibly including:
One for digging a new ore(Requires Getting an Upgrade)
One for killing a Ghoul(Requires Time To Fight)
And the unatainable achievent, which requires you to 'create something round' Just as a troll, you can't ever get it, and it's in the far bottom corner of the acheivement map.
One for using a spell(Requires Nether Run)
Just realised the topic has almost 100 replies! Half of them are probably my posts I want to say thanks to the small, but growing, fanbase this mod has managed to get
Also, we have 10 Downloads!
Can't wait.
Gonna look up some modeling tips to try to make some mobs, why not. Can't use Techne, though, cus Mac. >.<
Well, you have the 100th post! You WERE going to get a reward, but then I realised that you're on the team, and will probably get whatever I was going to give you anyway
Use forge and get up to date. I would even make you a banner.
If you look at our update info, next version will use forge. What do you mean by 'get up to date'? This is for 1.4.5. JMak has made 4 AWESOME banners, you can add one to the collection if you want
EDIT: Make that 5 XD
Forge porting is in the near future, young Padawan.
Banners have already been made, but please feel free to submit one on your own! It'd be appreciated.
No need for the attitude. All I was saying is that the more advanced mods use forge. That is what I ment by "get up to date"
4 New Bosses
"Gods"
Each Drops a Hilt and a Blade corresponding to their god.
( Combine the Hilt and Blade to make a GodSword )
Pretty much you can refer to this; http://runescape.wik...m/wiki/Godsword
These Should be Stronger than Diamond.
Thanks billy. You've been following this mod for a while, haven't you?
Why, yes i have. I'm gonna wait until u add forge compatibility, then i shall download.
Thanks Ice, JMak has this mainly covered, but if he wants any help I'm sure he'll let you know
Also when I get my new computer I will be making a mod myself
Thanks!
Thanks, and good luck with your mod
Also guys, I have some news. Kokonus will no longer be helping with the mod, as he has said he has found aother mod he is now working on. You might still see him on this thread sometimes, but he has moved on. Best of luck with your other mod, Kokonus!