Oh, and just so you know, the "What I Plan to Add in the Full Version" section underneath the video contains everything I plan to add in the general order I will add them in.
Oh ok well that's cool and organized. I'll remember to check that before I ask what's next.
These past two weeks, I've been very busy with AP and IB tests. And it seems like this last month of school will be particularly cruel. I'll try to work on this when I get the chance, but I don't have much time right now. (Maybe I should sacrifice more sleep?)
These past two weeks, I've been very busy with AP and IB tests. And it seems like this last month of school will be particularly cruel. I'll try to work on this when I get the chance, but I don't have much time right now. (Maybe I should sacrifice more sleep?)
I cant seem to get the block adder to work im putting in a 0 - 256 number, i have a name in the slot, and ive put in a name of a texture in textures/blocks/ pls help musch appreciated
I cant seem to get the block adder to work im putting in a 0 - 256 number, i have a name in the slot, and ive put in a name of a texture in textures/blocks/ pls help musch appreciated
Are you going to make the forge as the Modloader one?
And could you do a tutorial on how oto make mods?
After I finish everything, I will try to fix the bugs that make the Forge version limited.
For the tutorial, you can just read the OP, because it describes everything. There's also a video there that someone made.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 6/14/13 6:40 PM
Description: ModLoader has failed to initialize.
java.lang.NoSuchMethodError: bhc: method <init>()V not found
at RenderBlockAdderDecoration.<init>(RenderBlockAdderDecoration.java:11)
at TileEntityBlockAdderRenderer.<clinit>(TileEntityBlockAdderRenderer.java:7)
at mod_SimpleModMaker.load(mod_SimpleModMaker.java:76)
at ModLoader.init(ModLoader.java:742)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgy.<init>(RenderManager.java:97)
at bgy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 410215664 bytes (391 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 3
ModLoader 1.5.2
mod_RecipeBook 1.5.2
Simple Mod Maker v0.1.4
Rollback Post to RevisionRollBack
I play minecraft not nearly as often as I used to. Animal Crossing took its place.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 6/14/13 6:40 PM
Description: ModLoader has failed to initialize.
java.lang.NoSuchMethodError: bhc: method <init>()V not found
at RenderBlockAdderDecoration.<init>(RenderBlockAdderDecoration.java:11)
at TileEntityBlockAdderRenderer.<clinit>(TileEntityBlockAdderRenderer.java:7)
at mod_SimpleModMaker.load(mod_SimpleModMaker.java:76)
at ModLoader.init(ModLoader.java:742)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgy.<init>(RenderManager.java:97)
at bgy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 410215664 bytes (391 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, BaseMod, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 3
ModLoader 1.5.2
mod_RecipeBook 1.5.2
Simple Mod Maker v0.1.4
The problem is that I didn't update this mod to 1.5.2 yet. Now that school's out, I hope I'll be able to update it soon.
Can the Block Maker also make things like tools or weapons? I want to have a kick*** Scythe for a Let's Play I'm making.
No, because tools and weapons are not blocks. However, the item maker will be able to do this. I don't expect for the item maker to be finished (or even started) for a long time, though.
Oh ok well that's cool and organized. I'll remember to check that before I ask what's next.
These past two weeks, I've been very busy with AP and IB tests. And it seems like this last month of school will be particularly cruel. I'll try to work on this when I get the chance, but I don't have much time right now. (Maybe I should sacrifice more sleep?)
You should not not sleep for us.
Which number are you trying to put in?
After I finish everything, I will try to fix the bugs that make the Forge version limited.
For the tutorial, you can just read the OP, because it describes everything. There's also a video there that someone made.
Do you have a crash report? That would help me to fix it.
Anyways, now that school is out, I'll have more time to work on this mod. Yay!
The problem is that I didn't update this mod to 1.5.2 yet. Now that school's out, I hope I'll be able to update it soon.
Well, to be honest, I don't know how to do that. So all I can do is give instructions for installation.
No, because tools and weapons are not blocks. However, the item maker will be able to do this. I don't expect for the item maker to be finished (or even started) for a long time, though.
im putting in 100
That's because the block ID 100 is already taken by a vanilla block (huge red mushroom block to be exact).
http://www.minecraftwiki.net/wiki/Data_values#Block_IDs