It seems that every industrial mod out there goes and creates their own energy network. That's great and all, but there's an energy network in Minecraft that hasn't been tapped yet. Experience. It's moderately easy to get enough to create better tools and weaponry upgrades from the enchanting table, but the enchanting table is random, and only works with tools and weaponry. Also, there's no automatic way of getting and storing experience.
That's where this mod comes in. This mod plans to have tiers of experience-related crafting, which will be explained below.
I can't think of a good name for it, but I do have a cheesy tagline: Experience Minecraft like you've never experienced it before. If you can think of a name, I'd be greatful.
I'm also so far doing this alone. I suck at graphics, as you'll see in the images. If you want to help with graphics, get in contact with me somehow.
Alright. Now for explaining the features of the mod.
Main Ideas
Experience is a magical substance found across the Minecraft world. This magic is extruded upon death (combat experience), the creation of items (crafting experience), and the collection of resources (mining experience). These various forms of experience are pooled uniquely from each other. There are no levels of experience.
In the mundane world, experience flows around, but creatures ignore it because its too hard to earn and seemingly impossible to manipulate. In fact, the only way to manipulate it is to use lapis lupizi. Lapis shaped properly can reshape and infuse experience.
Tier 0 - Vanilla play
Unlocked via attaining lapis lupizi and
Item: Experience Syringe. Unknown crafting recipe, other than using lapis lupizi. Used to make the crystalizer and vanilla enchanting table. I thought of it when I started this post, so no work has been done on it yet.
Item: Experience Crystal. Physical storage of experience. Currently set to store 100 experience. Crafted by using the Crystalizer. A good currency too.
Block: Enchanting Table. Already in the game. It's recipe will be replaced to involve experience syringes, to draw experience from you, and inject it into tools. But there's little control of the effects. Only, it seems that bookcases make the effect of injected experience stronger. I've yet to figure out the lore for why that is. Can no longer give silk touch, which is only available from tier 1 up.
Block: Crystalizer. Currently crafted with 8 obsidian surrounding a lapiz lupizi block. In the future, it'll involve an experience syringe or two. There's an interface with a button 'give xp' that takes enough experience to create a crystal, or all of your experience, whichever is less. Once it has 100 experience, it'll give an experience crystal. Right now, the middle arrow does not update properly, but no experience is destroyed unless you break the block.
Tier 1 - Liquid Assets
Unlocked via the Crystalizer, the crystals are used in these recipes.
Block: Liquidizer. Made to turn experience crystals into liquids. Liquids can be moved around however you wish, but they can't be placed in the world. So be careful putting them in buckets.
Item: Lapiz Gear. Requires buildcraft. Used for experience engines.
Block: Experience engine. Takes liquid experience, and translates it into MJ. Requires Buildcraft
Block: Weapon Enchantment Table. A table focused entirely on enchanting weapons. Gives slightly better enchantments than the basic enchantment table. Does not rely on luck.
Block: Tool Enchantment Table. A table focused on enchanting tools. Gives slightly better enchantments than the basic enchantment table. Does not rely on luck.
Block: Experience Transposer. Like RedPower transposers, but for experience orbs.
And more. Stuff about enchanting your crafting table will even exist!
Tier 2 - Increasing Margins
Unlocked via unknown means. Probably some means of mixing experience and collecting a lot of the mixed experience to power a block. Sort of like the thermionic fabricator in Forestry.
I've not thought out this far ahead yet, but at this tier, you'll no longer have to rely on the outside world to provide you with experience, as machines for generating experience will exist.
Tier 3 - Superpowers
This is a tier when those enchantments are no longer on your items, but also on you yourself. Want to be faster? Well, absorb enough experience, and you'll be awesomely fast! Want to be immune to explosions? Well, soon you'll be able to be.
Where I'm At
Alas, I've but started on tier 0. I have finished crystals and the crystalizer. Next up is separating experience into the three kinds and then building the liquidizer and experience syringe.
As mentioned above, the experience crystalizer is build by putting obsidian in a circle around a lapis lupizi block. There are two bugs with it right now. One of them is merely a graphical bug where the arrow in the center of the screen doesn't show up properly. The other one is, is that anything inside of the crystalizer (xp and crystals) will be destroyed when the block is destroyed. So be careful when moving it around to make sure you've cleared it of what is in it.
Images
Crafting it
The button text and location is temporary. There'll be three here total.
Download
This mod requires Forge. This was built using the 4.1 release, but should be fine with any 4.0 build.
That's where this mod comes in. This mod plans to have tiers of experience-related crafting, which will be explained below.
I can't think of a good name for it, but I do have a cheesy tagline: Experience Minecraft like you've never experienced it before. If you can think of a name, I'd be greatful.
I'm also so far doing this alone. I suck at graphics, as you'll see in the images. If you want to help with graphics, get in contact with me somehow.
Alright. Now for explaining the features of the mod.
Main Ideas
Experience is a magical substance found across the Minecraft world. This magic is extruded upon death (combat experience), the creation of items (crafting experience), and the collection of resources (mining experience). These various forms of experience are pooled uniquely from each other. There are no levels of experience.
In the mundane world, experience flows around, but creatures ignore it because its too hard to earn and seemingly impossible to manipulate. In fact, the only way to manipulate it is to use lapis lupizi. Lapis shaped properly can reshape and infuse experience.
Tier 0 - Vanilla play
Unlocked via attaining lapis lupizi and
Item: Experience Syringe. Unknown crafting recipe, other than using lapis lupizi. Used to make the crystalizer and vanilla enchanting table. I thought of it when I started this post, so no work has been done on it yet.
Item: Experience Crystal. Physical storage of experience. Currently set to store 100 experience. Crafted by using the Crystalizer. A good currency too.
Block: Enchanting Table. Already in the game. It's recipe will be replaced to involve experience syringes, to draw experience from you, and inject it into tools. But there's little control of the effects. Only, it seems that bookcases make the effect of injected experience stronger. I've yet to figure out the lore for why that is. Can no longer give silk touch, which is only available from tier 1 up.
Block: Crystalizer. Currently crafted with 8 obsidian surrounding a lapiz lupizi block. In the future, it'll involve an experience syringe or two. There's an interface with a button 'give xp' that takes enough experience to create a crystal, or all of your experience, whichever is less. Once it has 100 experience, it'll give an experience crystal. Right now, the middle arrow does not update properly, but no experience is destroyed unless you break the block.
Tier 1 - Liquid Assets
Unlocked via the Crystalizer, the crystals are used in these recipes.
Block: Liquidizer. Made to turn experience crystals into liquids. Liquids can be moved around however you wish, but they can't be placed in the world. So be careful putting them in buckets.
Item: Lapiz Gear. Requires buildcraft. Used for experience engines.
Block: Experience engine. Takes liquid experience, and translates it into MJ. Requires Buildcraft
Block: Weapon Enchantment Table. A table focused entirely on enchanting weapons. Gives slightly better enchantments than the basic enchantment table. Does not rely on luck.
Block: Tool Enchantment Table. A table focused on enchanting tools. Gives slightly better enchantments than the basic enchantment table. Does not rely on luck.
Block: Experience Transposer. Like RedPower transposers, but for experience orbs.
And more. Stuff about enchanting your crafting table will even exist!
Tier 2 - Increasing Margins
Unlocked via unknown means. Probably some means of mixing experience and collecting a lot of the mixed experience to power a block. Sort of like the thermionic fabricator in Forestry.
I've not thought out this far ahead yet, but at this tier, you'll no longer have to rely on the outside world to provide you with experience, as machines for generating experience will exist.
Tier 3 - Superpowers
This is a tier when those enchantments are no longer on your items, but also on you yourself. Want to be faster? Well, absorb enough experience, and you'll be awesomely fast! Want to be immune to explosions? Well, soon you'll be able to be.
Where I'm At
Alas, I've but started on tier 0. I have finished crystals and the crystalizer. Next up is separating experience into the three kinds and then building the liquidizer and experience syringe.
As mentioned above, the experience crystalizer is build by putting obsidian in a circle around a lapis lupizi block. There are two bugs with it right now. One of them is merely a graphical bug where the arrow in the center of the screen doesn't show up properly. The other one is, is that anything inside of the crystalizer (xp and crystals) will be destroyed when the block is destroyed. So be careful when moving it around to make sure you've cleared it of what is in it.
Images
Crafting it
The button text and location is temporary. There'll be three here total.
Download
This mod requires Forge. This was built using the 4.1 release, but should be fine with any 4.0 build.
Mediafire
but looking at the images i cant wait until you update the textures on your blocks ..lol
Good luck