(Ignore the "skinId and guisize" text in the middle of the screen...)
Instead of having the "debug monitor on" button, I made it into a settings menu button...
which opens the DayM settings menu.
The settings are saved the DayM config file.
You can also switch between the simple backpack and the more detailed looking backpack.
I'm adding some more stuff to the settings menu soon.
So Forge has been updated to 1.3.2 but Modloader hasn't caught up yet.. Also it seems like forge is putting everything into one universal project so it makes modding a lot easier not having to mess with both client/server. Meaning newer people like me will have a much more swell time making this mod.
hey can i be a modeller. i have done a hopper zombie model if you want it. here is a preview:
I understand you want to help.. just don't jump the gun. I would have preffered you to message me instead of just creating something we don't really need.
Hey Fighter, I'm back, could I do some textures for the zombies? When I posted my last thing I was on vacation. Aldo for the tank Zombie would you like it to be a kind of big fat Zombie that's tall, or a muscular kind of thing? lastly, Would you like a basic Makarov texture? Would be no sweat for me. Bye:)
Hey Fighter, I'm back, could I do some textures for the zombies? When I posted my last thing I was on vacation. Aldo for the tank Zombie would you like it to be a kind of big fat Zombie that's tall, or a muscular kind of thing? lastly, Would you like a basic Makarov texture? Would be no sweat for me. Bye:)
Go ahead and try at a model, Bold and Muscular like the Tank from L4D2
In 2-3 weeks we will have an Alpha Version out for Multiplayer.
Instead of having the "debug monitor on" button, I made it into a settings menu button...
which opens the DayM settings menu.
The settings are saved the DayM config file.
You can also switch between the simple backpack and the more detailed looking backpack.
I'm adding some more stuff to the settings menu soon.
No worries, many have said that, I think the backpack looks too flat, I'm changing it now.
I understand you want to help.. just don't jump the gun. I would have preffered you to message me instead of just creating something we don't really need.
We'll get back to you once we have a detailed explanation of the resource/scavenging system posted
Hmm. Not sure. We could probably make them walk slower in buildings but I really don't see why we would do that.
its good :0
Mind removing this big? You're releasing info I don't want released.
Go ahead and try at a model, Bold and Muscular like the Tank from L4D2
Why dont you? did i do a bad job ;_; im sorry *sniffle*
its good :0
It's supposed to be a suprise.
And a brand new layout for the mainpost is done thanks once again to Haxman