I bloody read what you wrote mate! I was just giving my opinion on what do i want to see first becouse i know there gonna do it. I'm just letting them know that they can consentrate on something more then all around.
Can you reupload the version 1.3.3 but with smp fix because im having alot of trouble trying to give people the items they start with when they log in.
Well, I promised I would test some more mods together with this one - simply because I want to take from what is made and play some ideas while the modders works on the real deal. Here is what I got so far:
1 - First, on the twisted side of the world, I got some mods from the japanese minecraft mod community. The guy who made "littleMaidMod" also made two others:
1a - RSHUD is useless, completely cosmetic but totally awesome: It is a futuristic hud that works with BrMcDayZ and does not hurt the defaut hud, and give a nice space mariner feeling. Actually, you can configure it with the P button to show ammo for your guns - so you know how many Makarov clips you have without taking space in your belt. (COMPATIBLE)
1b - Now FN5728 called my attention for two reasons: First, the futuristic guns not only are awesome, but work in similar way of the Makarov: you need and reload ammo by holding attack as it empties - expect it lets go as soon as its reloaded. Now, the second reason to really pay attention is that the guns are COMPLETELY USELESS in BrMcDayZ. The bullets doesn't hurt then at all. Not that I havent found uses for then, mind you... (ALMOST COMPATIBLE)
2 - Movement Armor may be very game breaking, but considering how rare is to find vanilla loot on the game, making one of those special armors is a objective on its own. And a lot of fun. (COMPATIBLE)
3- DaftPVF Mods are very interesting if you want to set those mentioned item as your Starting Inventory. Also, Treecapitator works with a unique twist; in BrMcDayZ we can't break blocks, BUT if you get - and ONLY if you get - an axe, you can cut down trees. This will give you wood and partial acess to the vanilla minecraft engine. (COMPATIBLE)
4- Now, we can't live of helpful mods only, can we? How about Mutant Creepers? Well, it kinda works. Minecraft acepts the mod, but it doesn't seem to spawn the monster at all - probably BrMcDayZ code, as it blocks the regular creepers. But testing with manual spawn of the creature (AKA the mob egg), the creature is fully funcional. Anyone wanting to put this beast on a dispenser and a trap, its is good to go - also, it may be functional and rare to naturally spawn, but so far, I haven't seen a wild one. (SOMEWHAT COMPATIBLE)
5- Now, a mob that works: John. All the three types of this monster spawn - pretty much follow the same spawn code as zombies. The small ones take one single Makarov bullet to be killed, what makes then easy to kill, but since they spawn as many, will cost several bullet. Also, they can be killed by the japanese mod guns - what adds an strategic use of guns against specific foes to not waste precious and rare ammo. (COMPATIBLE)
6- On the subject of strategic arsenal, here is another one that works: Weeping Angels. What good are your guns against a foe that can only be hurt by a pickaxe? Scary, only move when there is no light around or you are not looking at then (like Mario's Boo Ghosts) and pack quite a punch. If a pickaxe is a useless tool, it became a precious melee weapon. (COMPATIBLE)
7- To finish the enemy mods, a really scary one: Slenderman. Rare and immune to bullets - even Makarov - can only be hurt with diamond swords - but will screw you mind before you reach then, Amnesia style. It is a must_see_to_believe mod. They are incredibly, really really rare, but manual spawning then show they are funcional - we only need to spot one in the wild. (SOMEWHAT COMPATIBLE)
8- As light is a problem in the game, CJB Items is the jewel to crown this list - simply because it have a NIGHT VISION GOOGLES! And one that works like a charm. To finish, CJB Cheat Hud works very well, giving a different and easy alternative for SPC and TMI, allowing a crazy guy like me to quickly have acess to tools that will make easier to shot a series on all those mods together.
So that's it, people. All those mods work together - except Weeping Angels and CJB Items (sadly, had to pick up the night vision googles) - and in a sense, all of then enhance the experience of survival and terror of Day Z. Keep up the good work and enjoy!
EDIT: Er... there is a HUGE bug that pass under my radar. Using all those mods together with BrMcDayZ causes a bug in the crafting table - when you right click on it, it causes a "saving chunks shutdown" bug. One or more mods are causing this, but so far, I don't know which.
anyone know a legit server running this SMP ? hit me up..there are a lot of people claiming to but servers are never up ! thanks in advance , PS keep up the great work guys !
anyone know a legit server running this SMP ? hit me up..there are a lot of people claiming to but servers are never up ! thanks in advance , PS keep up the great work guys !
I have a legit server i have about 10 people average its up 24/7
you can find it under my name if u search me up
Well, I promised I would test some more mods together with this one - simply because I want to take from what is made and play some ideas while the modders works on the real deal. Here is what I got so far:
1 - First, on the twisted side of the world, I got some mods from the japanese minecraft mod community. The guy who made "littleMaidMod" also made two others:
1a - RSHUD is useless, completely cosmetic but totally awesome: It is a futuristic hud that works with BrMcDayZ and does not hurt the defaut hud, and give a nice space mariner feeling. Actually, you can configure it with the P button to show ammo for your guns - so you know how many Makarov clips you have without taking space in your belt. (COMPATIBLE)
1b - Now FN5728 called my attention for two reasons: First, the futuristic guns not only are awesome, but work in similar way of the Makarov: you need and reload ammo by holding attack as it empties - expect it lets go as soon as its reloaded. Now, the second reason to really pay attention is that the guns are COMPLETELY USELESS in BrMcDayZ. The bullets doesn't hurt then at all. Not that I havent found uses for then, mind you... (ALMOST COMPATIBLE)
2 - Movement Armor may be very game breaking, but considering how rare is to find vanilla loot on the game, making one of those special armors is a objective on its own. And a lot of fun. (COMPATIBLE)
3- DaftPVF Mods are very interesting if you want to set those mentioned item as your Starting Inventory. Also, Treecapitator works with a unique twist; in BrMcDayZ we can't break blocks, BUT if you get - and ONLY if you get - an axe, you can cut down trees. This will give you wood and partial acess to the vanilla minecraft engine. (COMPATIBLE)
4- Now, we can't live of helpful mods only, can we? How about Mutant Creepers? Well, it kinda works. Minecraft acepts the mod, but it doesn't seem to spawn the monster at all - probably BrMcDayZ code, as it blocks the regular creepers. But testing with manual spawn of the creature (AKA the mob egg), the creature is fully funcional. Anyone wanting to put this beast on a dispenser and a trap, its is good to go - also, it may be functional and rare to naturally spawn, but so far, I haven't seen a wild one. (SOMEWHAT COMPATIBLE)
5- Now, a mob that works: John. All the three types of this monster spawn - pretty much follow the same spawn code as zombies. The small ones take one single Makarov bullet to be killed, what makes then easy to kill, but since they spawn as many, will cost several bullet. Also, they can be killed by the japanese mod guns - what adds an strategic use of guns against specific foes to not waste precious and rare ammo. (COMPATIBLE)
6- On the subject of strategic arsenal, here is another one that works: Weeping Angels. What good are your guns against a foe that can only be hurt by a pickaxe? Scary, only move when there is no light around or you are not looking at then (like Mario's Boo Ghosts) and pack quite a punch. If a pickaxe is a useless tool, it became a precious melee weapon. (COMPATIBLE)
7- To finish the enemy mods, a really scary one: Slenderman. Rare and immune to bullets - even Makarov - can only be hurt with diamond swords - but will screw you mind before you reach then, Amnesia style. It is a must_see_to_believe mod. They are incredibly, really really rare, but manual spawning then show they are funcional - we only need to spot one in the wild. (SOMEWHAT COMPATIBLE)
8- As light is a problem in the game, CJB Items is the jewel to crown this list - simply because it have a NIGHT VISION GOOGLES! And one that works like a charm. To finish, CJB Cheat Hud works very well, giving a different and easy alternative for SPC and TMI, allowing a crazy guy like me to quickly have acess to tools that will make easier to shot a series on all those mods together.
So that's it, people. All those mods work together - except Weeping Angels and CJB Items (sadly, had to pick up the night vision googles) - and in a sense, all of then enhance the experience of survival and terror of Day Z. Keep up the good work and enjoy!
EDIT: Er... there is a HUGE bug that pass under my radar. Using all those mods together with BrMcDayZ causes a bug in the crafting table - when you right click on it, it causes a "saving chunks shutdown" bug. One or more mods are causing this, but so far, I don't know which.
Hey man can you post me a link of RSHUD and FN5728? Please!
Atleast make it so that you need tools to destroy stuff except dirt sand and gravel 'couse it's so annoying, I fall into a hole, I have to go to INVedit and give me some blocks to get out, and moments ago I've placed a block above my self and infront of my self to protect me against the horde, and now I have to start over... I had many things on that save
I found a NPC village with NPCs so I guess the joke is on me!
I also think there should be randomly generated structures that aren't too big just so it's more like the actual DayZ
- New Weapon AKM + Mag! -NEW
- New Weapon Lee Enfield + Mag! -NEW
- New Weapon M1911 + Mag! -NEW
- Negative Effects Names changed! -NEW
- Zombies AI modified(only singleplayer for tests)! -NEW
- New Death Screen! -NEW
- In Singleplayer, game is Stucked in Hardcore Mode! -NEW
- Piston bug fixed! -NEW
- High amount of Blood Bags in chests fixed! -NEW
- Broken leg when enter server 50% fixed (Isn't forever anymore)! -NEW
- Broken leg time increased! -NEW
- Fall only does damage in a 4 blocks high fall! -NEW
- Bug da cama no multiplayer arrumado! -NEW
The AKM dont have a recoil, the enfield has a sound problem, the crowsbow is still overpower and the M1911 has no sound.
I don`t want to say that the mod is`nt good, I want to say the "bugs".
This is BETA, and we're working on other things for future updates, so, this will never be perfect in BETA, since even Minecraft is.
We're gonna update bug fix soon, relate any bugs, maps without zombies are generated before install the mod, so they don't spawn in already generated biomes, the AKM doesn't really have a recoil now, the Enfield and m1911 will be fixed soon soon, and the crossbow we're gonna discuss about balance power.
I bloody read what you wrote mate! I was just giving my opinion on what do i want to see first becouse i know there gonna do it. I'm just letting them know that they can consentrate on something more then all around.
1 - First, on the twisted side of the world, I got some mods from the japanese minecraft mod community. The guy who made "littleMaidMod" also made two others:
1a - RSHUD is useless, completely cosmetic but totally awesome: It is a futuristic hud that works with BrMcDayZ and does not hurt the defaut hud, and give a nice space mariner feeling. Actually, you can configure it with the P button to show ammo for your guns - so you know how many Makarov clips you have without taking space in your belt. (COMPATIBLE)
1b - Now FN5728 called my attention for two reasons: First, the futuristic guns not only are awesome, but work in similar way of the Makarov: you need and reload ammo by holding attack as it empties - expect it lets go as soon as its reloaded. Now, the second reason to really pay attention is that the guns are COMPLETELY USELESS in BrMcDayZ. The bullets doesn't hurt then at all. Not that I havent found uses for then, mind you... (ALMOST COMPATIBLE)
2 - Movement Armor may be very game breaking, but considering how rare is to find vanilla loot on the game, making one of those special armors is a objective on its own. And a lot of fun. (COMPATIBLE)
3- DaftPVF Mods are very interesting if you want to set those mentioned item as your Starting Inventory. Also, Treecapitator works with a unique twist; in BrMcDayZ we can't break blocks, BUT if you get - and ONLY if you get - an axe, you can cut down trees. This will give you wood and partial acess to the vanilla minecraft engine. (COMPATIBLE)
4- Now, we can't live of helpful mods only, can we? How about Mutant Creepers? Well, it kinda works. Minecraft acepts the mod, but it doesn't seem to spawn the monster at all - probably BrMcDayZ code, as it blocks the regular creepers. But testing with manual spawn of the creature (AKA the mob egg), the creature is fully funcional. Anyone wanting to put this beast on a dispenser and a trap, its is good to go - also, it may be functional and rare to naturally spawn, but so far, I haven't seen a wild one. (SOMEWHAT COMPATIBLE)
5- Now, a mob that works: John. All the three types of this monster spawn - pretty much follow the same spawn code as zombies. The small ones take one single Makarov bullet to be killed, what makes then easy to kill, but since they spawn as many, will cost several bullet. Also, they can be killed by the japanese mod guns - what adds an strategic use of guns against specific foes to not waste precious and rare ammo. (COMPATIBLE)
6- On the subject of strategic arsenal, here is another one that works: Weeping Angels. What good are your guns against a foe that can only be hurt by a pickaxe? Scary, only move when there is no light around or you are not looking at then (like Mario's Boo Ghosts) and pack quite a punch. If a pickaxe is a useless tool, it became a precious melee weapon. (COMPATIBLE)
7- To finish the enemy mods, a really scary one: Slenderman. Rare and immune to bullets - even Makarov - can only be hurt with diamond swords - but will screw you mind before you reach then, Amnesia style. It is a must_see_to_believe mod. They are incredibly, really really rare, but manual spawning then show they are funcional - we only need to spot one in the wild. (SOMEWHAT COMPATIBLE)
8- As light is a problem in the game, CJB Items is the jewel to crown this list - simply because it have a NIGHT VISION GOOGLES! And one that works like a charm. To finish, CJB Cheat Hud works very well, giving a different and easy alternative for SPC and TMI, allowing a crazy guy like me to quickly have acess to tools that will make easier to shot a series on all those mods together.
So that's it, people. All those mods work together - except Weeping Angels and CJB Items (sadly, had to pick up the night vision googles) - and in a sense, all of then enhance the experience of survival and terror of Day Z. Keep up the good work and enjoy!
EDIT: Er... there is a HUGE bug that pass under my radar. Using all those mods together with BrMcDayZ causes a bug in the crafting table - when you right click on it, it causes a "saving chunks shutdown" bug. One or more mods are causing this, but so far, I don't know which.
Also, I fully support:
I have a legit server i have about 10 people average its up 24/7
you can find it under my name if u search me up
Hey man can you post me a link of RSHUD and FN5728? Please!
Yes, but remember: those guns DOES NOT cause damage to DayZ zombies. At all.
http://forum.minecraftuser.jp/viewtopic.php?f=13&t=176
Also, I fully support:
Click to see it bigger
I also think there should be randomly generated structures that aren't too big just so it's more like the actual DayZ
Tired of the same old maze maps? Me too! Click here for an endless maze, in which you try to survive and it's randomly generated so it's different every time!
- New Weapon Lee Enfield + Mag! -NEW
- New Weapon M1911 + Mag! -NEW
- Negative Effects Names changed! -NEW
- Zombies AI modified(only singleplayer for tests)! -NEW
- New Death Screen! -NEW
- In Singleplayer, game is Stucked in Hardcore Mode! -NEW
- Piston bug fixed! -NEW
- High amount of Blood Bags in chests fixed! -NEW
- Broken leg when enter server 50% fixed (Isn't forever anymore)! -NEW
- Broken leg time increased! -NEW
- Fall only does damage in a 4 blocks high fall! -NEW
- Bug da cama no multiplayer arrumado! -NEW
On my server all players start without any loot. Is it normal?
I don`t want to say that the mod is`nt good, I want to say the "bugs".
PS: Sorry for my bad english
We're gonna update bug fix soon, relate any bugs, maps without zombies are generated before install the mod, so they don't spawn in already generated biomes, the AKM doesn't really have a recoil now, the Enfield and m1911 will be fixed soon soon, and the crossbow we're gonna discuss about balance power.