For people who follow the live streams: do you know what exactly the goal is with these energy nets/power systems? They look neat and all, but I still have no clue what they're supposed to accomplish other than being nice and shiny. The only use I've been able to see is for mob/player traps since I managed to see parts of a video that had that. But otherwise everything I've seen is just throwing down those orbs and connecting them without any real idea of how power is typically supposed to be supplied and for what purpose (they were using a debug tool to power the orbs from what I saw).
I can't follow any audio commentary, so if things were explained verbally, some tidbits on the mechanics of the mod would be appreciated.
There are currently 10-15 machines in progress that will use the power/supply the power from the power network. Just wait and see
Hey, I have a idea for a armor system, allow us to make a base suit (no special property's) then allow us to "install upgrades" to it, so that I can (for example) use a industrialcraft jetpack, redmatter boots, a void ingot chest plate, and a xycraft leggings with a faster running modgule, and a extra energy storage modgule.
Hello there, Soaryn.
I am a quite good coder, and would like to join you in developement of XyCraft!
I was bored lately, and i didn't have ideas to implement in minecraft....
I can do lots of cool things, like GUI's, 3D rendering, good, expandable APIs, different crafting systems and NPCs!
And i made an .obj loader for minecraft! It can load .obj models from resources folder, and render them.
Currently Soaryn does not need any new coders but we will keep you in mind if he ever does.
Okay, but still, please, show him the .obj loader video. If he'll need advanced models from 3DSmax or blender, he can ask me. (Cuz i made this .obj loader library, and now i have no idea what to do with it. I am terrible designer and my models were awful... But i want it to be used somewhere.)
Looking forward to getting at the very least the world gen part of the mod so i can start hording resources for later, until then, the waiting and watching of Direwolf is almost painful.
After looking at some of the images in the wiki, I would have to say that this mod looks great! Aesthetically and practically, it just looks awesome. Can't wait for it!
Do you think that you will be able to release a beta soon? I don't care if i has bugs I've seen this mod on DW20's Server Let's Play, and it looks awesome!
Do you have a list with the features already implemented?
World Gen -
- Xychorium Ores (Blue, Red, Green, Light, Dark)
- Xychorium gems and bars
- Aluminium Ore
- Crystals Decoration -
- Xychorium Blocks
- Xychorium Plates
- Sulfur Torches (Also sulfur goo which drops from these torches, can be used as bonemeal or red dye) Plants and Food -
- Corn Seeds (Kernels)
- Henequen Seeds
- Corn plants, and corn food
- Henequen leafs (not edible)
- Popcorn (Corn in furnace)
- Bread and Toast Tools -
- Gauntlet
- Xyenergy tool (debug energynet tool)
- ZPM (energy storage)
- Variant armor (full set) Machines -
- Upgrade system using engineering table
- Crusher, not used yet
- Energy net parts (posts, relays, cores, refer to album - http://imgur.com/a/Fi33g)
- About 10-15 planned machines
World Gen -
- Xychorium Ores (Blue, Red, Green, Light, Dark)
- Xychorium gems and bars
- Aluminium Ore
- Crystals Decoration -
- Xychorium Blocks
- Xychorium Plates
- Sulfur Torches (Also sulfur goo which drops from these torches, can be used as bonemeal or red dye) Plants and Food -
- Corn Seeds (Kernels)
- Henequen Seeds
- Corn plants, and corn food
- Henequen leafs (not edible)
- Popcorn (Corn in furnace)
- Bread and Toast Tools -
- Gauntlet
- Xyenergy tool (debug energynet tool)
- ZPM (energy storage)
- Variant armor (full set) Machines -
- Upgrade system using engineering table
- Crusher, not used yet
- Energy net parts (posts, relays, cores, refer to album - http://imgur.com/a/Fi33g)
- About 10-15 planned machines
Sounds likes 'e's 'ard at work. Also, I am assuming that there will be a purpose for more elaborate energy nets besides looking cool?
why are these power nets "blue" and "red" ? i mean, this is purely aesthetical purpose?
if no:
why? *-*
if yes:
the machines can detect (with some upgrade or the base one) the color of the nets?
can this color affect items?
can be used for make this suggestion alive?
The different colors represent the amount of power going through. Blues are low voltage, purples are medium voltage, reds are high voltage. When you connect different types of voltages together, you get the color blending that you can see in that picture.
Woah! Great work soaryn! I've been watching DW20's LP with this mod and I must say that this looks awesome! Can't wait for the release!
Might I suggest for the omni tools, that they require some kind of power revolving around crystals? That would make this have a very cool system for using the high powered effects and could make the crystals have even more importance.
Watched Ep. 11 of Direwolf20's Season 3 server LP where you two were discussing the ways to work with corn.
Wouldn't it make more sense to craft corn into seeds (since the kernels are the seeds) and then smelting corn in the furnace gets you cooked corn, and cooking the seeds gets you popcorn? Of course, you could cook the corn in a cauldron to get cooked corn (right click on a cauldron with a corn ear?), then you could use the furnace to get popcorn.
And just so you don't think I am only here to pick nits, I do want to say that I really like where you are going with Xycraft, looks excellent so far.
Watched Ep. 11 of Direwolf20's Season 3 server LP where you two were discussing the ways to work with corn.
Wouldn't it make more sense to craft corn into seeds (since the kernels are the seeds) and then smelting corn in the furnace gets you cooked corn, and cooking the seeds gets you popcorn? Of course, you could cook the corn in a cauldron to get cooked corn (right click on a cauldron with a corn ear?), then you could use the furnace to get popcorn.
And just so you don't think I am only here to pick nits, I do want to say that I really like where you are going with Xycraft, looks excellent so far.
when you are done cleaning it up i would like to see some code or get leason because i want to make a mod for ic2 but i don't know how? soaryn could you help me it would mean alot.
Holy cow! I just went through the screenshots and Jesus, it's looking great. Was it inspired by Tron? At least it looks like it was, a bit. Also, that engineering table looks delicious. <3
So is this going to be a future-tech mod? I'm hoping so, because nowadays we have plenty of modern age things going on, as well as alchemy via EqEx and magic with ThaumCraft, but the really futuristic stuff is still missing.
Speaking of TC, any chance those crystals will interact with TC's? This is assuming TC3 will still have crystals, of course.
There are currently 10-15 machines in progress that will use the power/supply the power from the power network. Just wait and see
Already done.
Currently Soaryn does not need any new coders but we will keep you in mind if he ever does.
Okay, but still, please, show him the .obj loader video. If he'll need advanced models from 3DSmax or blender, he can ask me. (Cuz i made this .obj loader library, and now i have no idea what to do with it. I am terrible designer and my models were awful... But i want it to be used somewhere.)
If you give me some more details about this idea I will mention it to him.
Diamonds: Man's 1st best friend
World Gen -
- Xychorium Ores (Blue, Red, Green, Light, Dark)
- Xychorium gems and bars
- Aluminium Ore
- Crystals
Decoration -
- Xychorium Blocks
- Xychorium Plates
- Sulfur Torches (Also sulfur goo which drops from these torches, can be used as bonemeal or red dye)
Plants and Food -
- Corn Seeds (Kernels)
- Henequen Seeds
- Corn plants, and corn food
- Henequen leafs (not edible)
- Popcorn (Corn in furnace)
- Bread and Toast
Tools -
- Gauntlet
- Xyenergy tool (debug energynet tool)
- ZPM (energy storage)
- Variant armor (full set)
Machines -
- Upgrade system using engineering table
- Crusher, not used yet
- Energy net parts (posts, relays, cores, refer to album - http://imgur.com/a/Fi33g)
- About 10-15 planned machines
Sounds likes 'e's 'ard at work. Also, I am assuming that there will be a purpose for more elaborate energy nets besides looking cool?
The different colors represent the amount of power going through. Blues are low voltage, purples are medium voltage, reds are high voltage. When you connect different types of voltages together, you get the color blending that you can see in that picture.
Unfortunately no.
Might I suggest for the omni tools, that they require some kind of power revolving around crystals? That would make this have a very cool system for using the high powered effects and could make the crystals have even more importance.
Wouldn't it make more sense to craft corn into seeds (since the kernels are the seeds) and then smelting corn in the furnace gets you cooked corn, and cooking the seeds gets you popcorn? Of course, you could cook the corn in a cauldron to get cooked corn (right click on a cauldron with a corn ear?), then you could use the furnace to get popcorn.
And just so you don't think I am only here to pick nits, I do want to say that I really like where you are going with Xycraft, looks excellent so far.
Exactly
Getting a little corny eh?
So is this going to be a future-tech mod? I'm hoping so, because nowadays we have plenty of modern age things going on, as well as alchemy via EqEx and magic with ThaumCraft, but the really futuristic stuff is still missing.
Speaking of TC, any chance those crystals will interact with TC's? This is assuming TC3 will still have crystals, of course.