So does this mean we are obsolete now? Or will you still use our ideas for future updates? Because I'm sure a lot of us still have great ideas to give. Either way I'm just super glad the mod is finally out.
I've thought of something, that may seem a bit strange.
Mabye being able to live along whit the forces of evil (?)
I don't know but now that SMP "is taking over the world", it could be cool to have both dark/evil and good magic.
for the once that is using dark magic will be using another type of force than the good once.
I really don't know, just something I kept to thinking about.
If you agree or not, please come with some comments. I really want to know if this was a good Idea or not.
By the way, LOVE YOUR MOD AZANOR!
Keep up the Great work!!!
Minecraft has stopped running because it encountered a problem; Ticking memory connection
A full error report has been saved to C:\Users\Josh\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-04_12.24.22-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT bc5f8c0f --------
Full report at:
Please show that file to Mojang, NOT just this screen!
Generated 12/4/12 12:24 PM
-- System Details --
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 321497744 bytes (306 MB) / 492568576 bytes (469 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 6349 (355544 bytes; 0 MB) allocated, 5278 (295568 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v220.127.116.119 Minecraft Forge 18.104.22.1681 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a31.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0f.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1458 (81648 bytes; 0 MB) allocated, 1074 (60144 bytes; 0 MB) used
Player Count: 1 / 8; [iq['wassupyo123'/467, l='testing2', x=-244.85, y=73.89, z=216.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
--- END ERROR REPORT f7102064 ----------
WAIT! WHAT!? This is just a fourth of the full Thaumcraft 3 content?!?
Wow. Just... Wow. What more is in the backstore, an eldrich dimension? A sonic screwdriver-like wand to analyze and hack into things?
I can't but be amazed right now... has he stated how is he planing to release things? Release often or in key milestones, so that twenty new things come out at once?
Nope hasn't stated how or what he is planning to release, just that he is (and given the awesome we have already and have had in TC2, I can't wait)