Nice work, zombies with sunglasses = instant download, also a zombie with a top hat, tuxedo, and a monecole, make him drop gold and rarely spawn. Amazing mod!
Nice work, zombies with sunglasses = instant download, also a zombie with a top hat, tuxedo, and a monecole, make him drop gold and rarely spawn. Amazing mod!
Haha thanks, the cool zombie was the first zombie i thought of, and how all this started.
Nice idea, but i am trying to add more serious zombies (with the exclusion of the Cool zombie lol)
Thank you for the feedback though, maybe another mod could use that idea.
Alright the next minecraft update will include (among other things) new zombie AI that will help them pathfind, rotten flesh will attract your tamed wolves, as well as breed them. Zombie usefulness +2.
It will also add a new jungle biome, and im already coming up with a zombie for it.
Zombie Testificates would make me love you and give you all the diamonds.
Otherwise, the rest of this seems a pretty interesting idea. Curious whether you're going to borrow the new zombie pathfinding when the game and hopefully eventually this mod goes over to 1.2. Heh. Maybe just for the Thinker, perhaps.
Funny thing is, I hardly ever see zombies these days. With the endermen in too, and the total amount of critters spawned being the same, and with my chicken-operated mechanisms (long story involving a LOT of virtual animal cruelty), the zombies seem to have mostly just been left on the side, easy to avoid unlike half the other mobs.
So yeah, more zombies, REPRESENT!
First, thank you for all the feedback and questions.
Secondly, the Cordies might end up using the villager model becuase when you shear their mushrooms, they will become villagers.
And yes, i think we will be giving all of our zombies the new AI, and the thinker will hopefully be smarter than the rest.
what do you want the feral to look like? I'm a great skin artist and i also know how the techne modeller works. Send me the model (unless it's a biped) and i'll make the skin
It is a biped, but uses a seperate model, that is basically a smaller version of zombie model, do you still want to see it? I would be glad to have some texturing help with it.
Alright, I added a few new biome exclusive mobs, updated the progress and pics, and decided to stop adding mob ideas until we finished with what we have so far.
The mobs WILL utilize the new zombie AI.(If you want them to RandumbDude)
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Yeah< he started a few days ago.
and updated progress and pics!
Meanwhile, this mod goes great with my new survival map, So Many Slimes!
Click to check it out.
Haha thanks, the cool zombie was the first zombie i thought of, and how all this started.
Nice idea, but i am trying to add more serious zombies (with the exclusion of the Cool zombie lol)
Thank you for the feedback though, maybe another mod could use that idea.
What would be some cool drops for these mobs?
It will also add a new jungle biome, and im already coming up with a zombie for it.
Thanks for the feedback :smile.gif:
Unfortunately the structures wont be until the next few updates, but we have the models made for them.
One question, is the widower ridable in this release?
First, thank you for all the feedback and questions.
Secondly, the Cordies might end up using the villager model becuase when you shear their mushrooms, they will become villagers.
And yes, i think we will be giving all of our zombies the new AI, and the thinker will hopefully be smarter than the rest.
It is not rideable yet, hopefully it will be in the next release.
It is a biped, but uses a seperate model, that is basically a smaller version of zombie model, do you still want to see it? I would be glad to have some texturing help with it.
together they are powerful beyond imagination."
Hell yeah! I finished the frostbite and scorcher skins, want em?
If you guys need help making it ridable, I know how.
I think we have the coding for it, i'll let you know if we need help, thanks :smile.gif:
No problem, but were you guys able to make it controllable ? :smile.gif: