“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
We've just released Undead+ 0.9.9 for Minecraft 1.4.7! We'd appreciated some feedback on it
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Hey, thank you so much for updating. For a while there I thought this was going to go under but you guys managed to pull through. I have been a fan of this for quite some time and am glad to have it back in my minecraft world. I hope you guys can continue to make this awesome mod!
Hey, thank you so much for updating. For a while there I thought this was going to go under but you guys managed to pull through. I have been a fan of this for quite some time and am glad to have it back in my minecraft world. I hope you guys can continue to make this awesome mod!
Thank you very much for the quick response. We love to hear that people enjoy our mod. Our coders are still hard at work fixing bugs and finalizing the next release. Hopefully we will then move out of WIP into the full mods section. There's plenty of ideas for the next update and we hope you all enjoy it!
And here is another great mod to be added to my personal modpack. I will not reproduce it in any way. By the way, I couldn't help but notice in the changelog you said the grave biome will be the main biome of the Grave Dimension. Are you suggesting there will be more? I can just imagine: Shadow Swamps, Cursed Oceans, etc. Also, you removed the skeleton warrior. Are you making it so skeletons have a chance of spawning with swords instead of bows? That would be awesome.
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
And here is another great mod to be added to my personal modpack. I will not reproduce it in any way. By the way, I couldn't help but notice in the changelog you said the grave biome will be the main biome of the Grave Dimension. Are you suggesting there will be more? I can just imagine: Shadow Swamps, Cursed Oceans, etc. Also, you removed the skeleton warrior. Are you making it so skeletons have a chance of spawning with swords instead of bows? That would be awesome.
More biomes is a great idea that I have not thought about, I will look into it! The skeleton warrior is similar to the Wither Skeleton, so I do not see a point in having it anymore.
Thank you all for your feedback! I forgot that the tag is old, and will fix it right now!
I'M BACK!!!!! I have a habit of dropping of the face of the earth, don't I? Anyway, I am here if you need some texture work. Currently don't have the time for any custom land generation builds, sorry. Anyway, hope to see more great stuff from this mod.
More biomes is a great idea that I have not thought about, I will look into it! The skeleton warrior is similar to the Wither Skeleton, so I do not see a point in having it anymore.
Thank you all for your feedback! I forgot that the tag is old, and will fix it right now!
Excuse me if I missed something in the topic, but I would like to make a few suggestions. Feel free to ignore them if you said not to. If that is the case, as already stated, I must have missed or misread something. I apologize if this occurs.
Scarecrow
- The Scarecrow spawns in Plains, Forest, and Taiga biomes, as well as relatively flat areas in the Grave Dimension. It is three blocks tall, has a pumpkin for a head, and wears a worn black cloak. It's body is composed wooden stakes in a T shape, the arms attached to the top part of the T. Hay appears to be hanging out in some areas of the cloak. It only spawns above ground. At night, it's head becomes a Jack-O-Lantern, and the face is visible from afar, like a spider, widower, or enderman. It is able to move freely, and is pretty quick. It regens health at night, and has high health to begin with. It floats above the ground, but does not fly. Upon death, it drops wheat, sticks, and pumpkin seeds, as well as pumpkins being rare drops. During the day, it freezes, and it's head becomes a pumpkin again. Now, it can only move if you are not looking at it. If you would like to make it easier to code, make it become neutral when frozen instead.
Vampire Bats
These are practically just hostile bats that spawn mainly in caves but still above ground. Not much else to say except they don't burn in daylight.
Shadow
Though this sounds like a mob, it is actually a liquid. It would spawn in the Grave Dimension, and does not affect undead or poisonous mobs. All other mobs get slowness and wither if they fall in. It is a swirly black and purple substance and can be picked up in buckets.
Man Eating Trees
Self Explanatory. A neutral "tree" that spawns randomly in forest biomes. Use your own creativity in this one. I don't want to decide everything about your mod.
Poltergeist
This one is essentially just a blaze that spawns in the overworld. It burns during the day, and spawns pretty much anywhere. It throws random objects at you, and is slightly transparent. Instead of rods flying around it, random debris replaces them. Clearly, it does not produce fire or smoke. If possible, the debris texture should match it's surroundings, such as leaves in forests or ice in snow biomes.
Aquatic Monsters
Personally, I can't come up with much for these. But based off of how creative you have proven you are, I'm sure you could do it quite easily.
Ender Guardian
ONLY spawn in the Ender. They spawn around Obsidian Pillars. Imagine an(now don't freak out) an Enderman with six legs, only a little shorter. The body stops midway and sort of opens up like a bowl. Floating above this "bowl" is a flameless ender crystal without bedrock. When the Enderdragon comes close to it, it does the laser thing to heal it, but it is much weaker compared to a normal Endercrystal and has a decreased range. They attack by chasing after the player and firing ender pearl projectiles at them. They explode like a creeper upon death and drop Eye of Enders. There health is less than an Enderman but more than a Creeper.
Miscellaneous
-Skeletons that spawn with swords in the overworld. Wither Skeletons spawn in the Nether.
-Thinkers can climb ladders.
-Enchantment Compatibilty(Smite hurts undead, Bane of Arthro. Hurts bugs)
-Bosses?(Joking! I am not requesting this, but feel free to do it I guess)
-Tamable Widowers
Obviously, I do not expect you to implement these at all because it is up to you to even read them. Also, if you do read and like them, I do not expect them in the upcoming update either.
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
Excuse me if I missed something in the topic, but I would like to make a few suggestions. Feel free to ignore them if you said not to. If that is the case, as already stated, I must have missed or misread something. I apologize if this occurs.
Scarecrow
- The Scarecrow spawns in Plains, Forest, and Taiga biomes, as well as relatively flat areas in the Grave Dimension. It is three blocks tall, has a pumpkin for a head, and wears a worn black cloak. It's body is composed wooden stakes in a T shape, the arms attached to the top part of the T. Hay appears to be hanging out in some areas of the cloak. It only spawns above ground. At night, it's head becomes a Jack-O-Lantern, and the face is visible from afar, like a spider, widower, or enderman. It is able to move freely, and is pretty quick. It regens health at night, and has high health to begin with. It floats above the ground, but does not fly. Upon death, it drops wheat, sticks, and pumpkin seeds, as well as pumpkins being rare drops. During the day, it freezes, and it's head becomes a pumpkin again. Now, it can only move if you are not looking at it. If you would like to make it easier to code, make it become neutral when frozen instead.
Vampire Bats
These are practically just hostile bats that spawn mainly in caves but still above ground. Not much else to say except they don't burn in daylight.
Shadow
Though this sounds like a mob, it is actually a liquid. It would spawn in the Grave Dimension, and does not affect undead or poisonous mobs. All other mobs get slowness and wither if they fall in. It is a swirly black and purple substance and can be picked up in buckets.
Man Eating Trees
Self Explanatory. A neutral "tree" that spawns randomly in forest biomes. Use your own creativity in this one. I don't want to decide everything about your mod.
Poltergeist
This one is essentially just a blaze that spawns in the overworld. It burns during the day, and spawns pretty much anywhere. It throws random objects at you, and is slightly transparent. Instead of rods flying around it, random debris replaces them. Clearly, it does not produce fire or smoke. If possible, the debris texture should match it's surroundings, such as leaves in forests or ice in snow biomes.
Aquatic Monsters
Personally, I can't come up with much for these. But based off of how creative you have proven you are, I'm sure you could do it quite easily.
Ender Guardian
ONLY spawn in the Ender. They spawn around Obsidian Pillars. Imagine an(now don't freak out) an Enderman with six legs, only a little shorter. The body stops midway and sort of opens up like a bowl. Floating above this "bowl" is a flameless ender crystal without bedrock. When the Enderdragon comes close to it, it does the laser thing to heal it, but it is much weaker compared to a normal Endercrystal and has a decreased range. They attack by chasing after the player and firing ender pearl projectiles at them. They explode like a creeper upon death and drop Eye of Enders. There health is less than an Enderman but more than a Creeper.
Miscellaneous
-Skeletons that spawn with swords in the overworld. Wither Skeletons spawn in the Nether.
-Thinkers can climb ladders.
-Enchantment Compatibilty(Smite hurts undead, Bane of Arthro. Hurts bugs)
-Bosses?(Joking! I am not requesting this, but feel free to do it I guess)
-Tamable Widowers
Obviously, I do not expect you to implement these at all because it is up to you to even read them. Also, if you do read and like them, I do not expect them in the upcoming update either.
These are also many great ideas! However, we have decided to work on perfecting our current ideas and code before moving onto new ideas. In addition, I do not feel as if some of these ideas fit my image for this mod, but they are all great ideas. If we do add anything soon, It may be a simple Vampire Bat that spawns in the Grave dimension or a Blood Bat that spawns in the nether.
These are also many great ideas! However, we have decided to work on perfecting our current ideas and code before moving onto new ideas. In addition, I do not feel as if some of these ideas fit my image for this mod, but they are all great ideas. If we do add anything soon, It may be a simple Vampire Bat that spawns in the Grave dimension or a Blood Bat that spawns in the nether.
Thank you! And like I said, don't rush yourself. Good luck!
Rollback Post to RevisionRollBack
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
NOOOOO! I installed the prerelease because I couldn't wait any longer. I spawned (or at least attempted) an inferno, and the game crashed! It looks like it has the same entity ID as another mob, but from which mod? And how do I fix it?
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/16/13 6:56 PM
Description: Ticking entity
java.lang.NullPointerException
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: UDInferno (techguy.mods.undead.common.ModUndeadEntityInferno)
Entity ID: 109
Name: Inferno
Exact location: -276.88, 65.00, 392.84
Block location: World: (-277,65,392), Chunk: (at 11,4,8 in -18,24; contains blocks -288,0,384 to -273,255,399), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: -0.22, 0.00, 0.19
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Test World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4036887046501153918
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-188,64,244), Chunk: (at 4,4,4 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 110109 game time, 18126 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15278 (now: false), thunder time: 7596 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 48149800 bytes (45 MB) / 277671936 bytes (264 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 866 (48496 bytes; 0 MB) allocated, 866 (48496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B4 42 mods loaded, 42 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CraftableMobEggs [mod_CraftableMobEggs] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LavaMonsters [Lava Monsters] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_RecipeBook [mod_RecipeBook] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Arrows [mod_Arrows] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WeepingAngelsMod [Weeping Angels Mod] (147-158WeepingAngels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_05.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner_1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks_MoCreatures_Mod_v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibs [mod_Gibs] (MobDismemberment1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant_Creatures_v1.2.2_mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] (NetherOres_2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_PandorasBox [mod_PandorasBox] (PandorasBox_1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UndeadPlus [Undead+] (UndeadPlus V0.9.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 792 (44352 bytes; 0 MB) allocated, 792 (44352 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Rollback Post to RevisionRollBack
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
NOOOOO! I installed the prerelease because I couldn't wait any longer. I spawned (or at least attempted) an inferno, and the game crashed! It looks like it has the same entity ID as another mob, but from which mod? And how do I fix it?
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/16/13 6:56 PM
Description: Ticking entity
java.lang.NullPointerException
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: UDInferno (techguy.mods.undead.common.ModUndeadEntityInferno)
Entity ID: 109
Name: Inferno
Exact location: -276.88, 65.00, 392.84
Block location: World: (-277,65,392), Chunk: (at 11,4,8 in -18,24; contains blocks -288,0,384 to -273,255,399), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: -0.22, 0.00, 0.19
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Test World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4036887046501153918
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-188,64,244), Chunk: (at 4,4,4 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 110109 game time, 18126 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15278 (now: false), thunder time: 7596 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 48149800 bytes (45 MB) / 277671936 bytes (264 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 866 (48496 bytes; 0 MB) allocated, 866 (48496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B4 42 mods loaded, 42 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CraftableMobEggs [mod_CraftableMobEggs] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LavaMonsters [Lava Monsters] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_RecipeBook [mod_RecipeBook] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Arrows [mod_Arrows] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WeepingAngelsMod [Weeping Angels Mod] (147-158WeepingAngels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_05.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner_1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks_MoCreatures_Mod_v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibs [mod_Gibs] (MobDismemberment1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant_Creatures_v1.2.2_mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] (NetherOres_2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_PandorasBox [mod_PandorasBox] (PandorasBox_1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UndeadPlus [Undead+] (UndeadPlus V0.9.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 792 (44352 bytes; 0 MB) allocated, 792 (44352 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Thankyou. I'll have a look for the issue now.
Edit: I can't seem to reproduce the crash. What other mods are you using?
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Edit: I can't seem to reproduce the crash. What other mods are you using?
Thanks for trying. I am using my personal modpack Magicraft, which currently has around 40 mods.
Manager Mods
Forge
Optifine
Power Crystals Core
CraftGuide
Inventory Tweaks
Custom Recipes
(Don't Remember this one. It's for Clay Soldiers.)
Main Mods
Thaumcraft 3
Necromancy(This one breaks the Nether. Working on finding the fix)
Harken Scythe
XyCraft
Mo Creatures
ExtraBiomesXL
Twilight Forest
Toomanyplants
So yeah... A lotta mods... However, the only way the game could have crashed from a ticking entity is from mods that add mobs. By the way, I tried to spawn an Endermark and the same thing happened. This indicates that there are more than one mob ID conflicts. That narrows it down to these mods:
-Mo Creatures
-Twilight Forest
-Thaumcraft 3
-Clay Soldiers
The mods at the top have a higher possibility of causing the crash than the ones below it.
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
Thanks for trying. I am using my personal modpack Magicraft, which currently has around 40 mods.
Manager Mods
Forge
Optifine
Power Crystals Core
CraftGuide
Inventory Tweaks
Custom Recipes
(Don't Remember this one. It's for Clay Soldiers.)
Main Mods
Thaumcraft 3
Necromancy(This one breaks the Nether. Working on finding the fix)
Harken Scythe
XyCraft
Mo Creatures
ExtraBiomesXL
Twilight Forest
Toomanyplants
So yeah... A lotta mods... However, the only way the game could have crashed from a ticking entity is from mods that add mobs. By the way, I tried to spawn an Endermark and the same thing happened. This indicates that there are more than one mob ID conflicts. That narrows it down to these mods:
-Mo Creatures
-Twilight Forest
-Thaumcraft 3
-Clay Soldiers
The mods at the top have a higher possibility of causing the crash than the ones below it.
I'll run some tests and see which mod is causing the incompatibilities.
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
I'll run some tests and see which mod is causing the incompatibilities.
Thanks a lot! By the way, I forgot to mention that the Necromancy mod may also be the cause, though the chance is very low.
EDIT: Alright, I've had it. Almost every time I load my modpack world, die, go through a portal, or just plain play the game, I get this same crash, and I am sick of it!!!! I was wondering if you, seeming like a nice guy and just as good coder, could PLEASE help me with this terrible nuisance! I was going to PM the message to you, but felt it right to ask first. PLEASE help me! Sorry if this is off-topic, but I am just finished with this error.
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
Thanks a lot! By the way, I forgot to mention that the Necromancy mod may also be the cause, though the chance is very low.
EDIT: Alright, I've had it. Almost every time I load my modpack world, die, go through a portal, or just plain play the game, I get this same crash, and I am sick of it!!!! I was wondering if you, seeming like a nice guy and just as good coder, could PLEASE help me with this terrible nuisance! I was going to PM the message to you, but felt it right to ask first. PLEASE help me! Sorry if this is off-topic, but I am just finished with this error.
Thaumcraft is causing the incompatibility with Undead+(or vice versa). Try removing Undead+ and see if that solves the crashing problems with portals, etc.
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
Thaumcraft is causing the incompatibility with Undead+(or vice versa). Try removing Undead+ and see if that solves the crashing problems with portals, etc.
Ugh... I can't remove Thaumcraft or it will ruin the magic feel... Is there any way I can keep both mods? How is it causing an Entity crash I wonder... Also, regarding the annoying crash, I get it in my normal modpack without Undead+.
EDIT: Yay. Now I can't even get into my worlds because stupid ID Resolver decided to change the IDs of practically everything without asking. I may as well just give up now....
EDIT2: Alright, I can't create worlds either. It just keeps getting better and better. Here is a more detailed description of what happens.
Play World Problem
1. Play Selected World
2. (Really Long List of Supposedly Missing IDs) Continue Loading World?
Here is where it gets complicated. If you select:
No
1. Shutting Down Internal Server
2. At this point, the game freezes and can only be closed with a Task Manager.
Yes
1. Loading World...
2. Loading World...
Building Terrain...(Stays like this for about 15 seconds)
3. Loading World...
Shutting Down Internal Server
4. Same freezing problem.
Create World Problem
1. Create New World
2. Loading World...
Converting World...
3. Loading World...
Building Terrain...
4. Freezing Problem Mentioned Above
I'm going to stop posting off-topic problems here because it's pretty much spamming the topic. I apologize for that.
"Minecraftia, a world of peace yet danger, a world of light yet darkness, a world of good yet evil. Every good thing you see has it's evil counterpart, evenly matching the power of the two. I intend, however, to simplify things down to one part, which just happens to be evil."- The Infector
together they are powerful beyond imagination."
We've just released Undead+ 0.9.9 for Minecraft 1.4.7! We'd appreciated some feedback on it
together they are powerful beyond imagination."
Thank you very much for the quick response. We love to hear that people enjoy our mod. Our coders are still hard at work fixing bugs and finalizing the next release. Hopefully we will then move out of WIP into the full mods section. There's plenty of ideas for the next update and we hope you all enjoy it!
More biomes is a great idea that I have not thought about, I will look into it! The skeleton warrior is similar to the Wither Skeleton, so I do not see a point in having it anymore.
Thank you all for your feedback! I forgot that the tag is old, and will fix it right now!
Excuse me if I missed something in the topic, but I would like to make a few suggestions. Feel free to ignore them if you said not to. If that is the case, as already stated, I must have missed or misread something. I apologize if this occurs.
Scarecrow
- The Scarecrow spawns in Plains, Forest, and Taiga biomes, as well as relatively flat areas in the Grave Dimension. It is three blocks tall, has a pumpkin for a head, and wears a worn black cloak. It's body is composed wooden stakes in a T shape, the arms attached to the top part of the T. Hay appears to be hanging out in some areas of the cloak. It only spawns above ground. At night, it's head becomes a Jack-O-Lantern, and the face is visible from afar, like a spider, widower, or enderman. It is able to move freely, and is pretty quick. It regens health at night, and has high health to begin with. It floats above the ground, but does not fly. Upon death, it drops wheat, sticks, and pumpkin seeds, as well as pumpkins being rare drops. During the day, it freezes, and it's head becomes a pumpkin again. Now, it can only move if you are not looking at it. If you would like to make it easier to code, make it become neutral when frozen instead.
These are practically just hostile bats that spawn mainly in caves but still above ground. Not much else to say except they don't burn in daylight.
Though this sounds like a mob, it is actually a liquid. It would spawn in the Grave Dimension, and does not affect undead or poisonous mobs. All other mobs get slowness and wither if they fall in. It is a swirly black and purple substance and can be picked up in buckets.
Self Explanatory. A neutral "tree" that spawns randomly in forest biomes. Use your own creativity in this one. I don't want to decide everything about your mod.
This one is essentially just a blaze that spawns in the overworld. It burns during the day, and spawns pretty much anywhere. It throws random objects at you, and is slightly transparent. Instead of rods flying around it, random debris replaces them. Clearly, it does not produce fire or smoke. If possible, the debris texture should match it's surroundings, such as leaves in forests or ice in snow biomes.
Personally, I can't come up with much for these. But based off of how creative you have proven you are, I'm sure you could do it quite easily.
ONLY spawn in the Ender. They spawn around Obsidian Pillars. Imagine an(now don't freak out) an Enderman with six legs, only a little shorter. The body stops midway and sort of opens up like a bowl. Floating above this "bowl" is a flameless ender crystal without bedrock. When the Enderdragon comes close to it, it does the laser thing to heal it, but it is much weaker compared to a normal Endercrystal and has a decreased range. They attack by chasing after the player and firing ender pearl projectiles at them. They explode like a creeper upon death and drop Eye of Enders. There health is less than an Enderman but more than a Creeper.
-Skeletons that spawn with swords in the overworld. Wither Skeletons spawn in the Nether.
-Thinkers can climb ladders.
-Enchantment Compatibilty(Smite hurts undead, Bane of Arthro. Hurts bugs)
-Bosses?(Joking! I am not requesting this, but feel free to do it I guess)
-Tamable Widowers
These are also many great ideas! However, we have decided to work on perfecting our current ideas and code before moving onto new ideas. In addition, I do not feel as if some of these ideas fit my image for this mod, but they are all great ideas. If we do add anything soon, It may be a simple Vampire Bat that spawns in the Grave dimension or a Blood Bat that spawns in the nether.
Thank you! And like I said, don't rush yourself. Good luck!
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 2/16/13 6:56 PM
Description: Ticking entity
java.lang.NullPointerException
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at techguy.mods.undead.common.ModUndeadEntityInferno.bn(ModUndeadEntityInferno.java:68)
at md.c(EntityLiving.java:1786)
at md.j_(EntityLiving.java:807)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: UDInferno (techguy.mods.undead.common.ModUndeadEntityInferno)
Entity ID: 109
Name: Inferno
Exact location: -276.88, 65.00, 392.84
Block location: World: (-277,65,392), Chunk: (at 11,4,8 in -18,24; contains blocks -288,0,384 to -273,255,399), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Momentum: -0.22, 0.00, 0.19
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: Test World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4036887046501153918
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-188,64,244), Chunk: (at 4,4,4 in -12,15; contains blocks -192,0,240 to -177,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 110109 game time, 18126 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15278 (now: false), thunder time: 7596 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_30, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 48149800 bytes (45 MB) / 277671936 bytes (264 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 866 (48496 bytes; 0 MB) allocated, 866 (48496 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_B4 42 mods loaded, 42 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CraftableMobEggs [mod_CraftableMobEggs] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LavaMonsters [Lava Monsters] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_RecipeBook [mod_RecipeBook] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Arrows [mod_Arrows] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] (modpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WeepingAngelsMod [Weeping Angels Mod] (147-158WeepingAngels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_treecapitator [TreeCapitator] ([1.4.6]Treecapitator.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BattleTowers [Battle Towers] (BattleTowers_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_05.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner_1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks_MoCreatures_Mod_v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.50-1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibbing [mod_Gibbing] (MobAmputation1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Gibs [mod_Gibs] (MobDismemberment1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant_Creatures_v1.2.2_mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] (NetherOres_2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_PandorasBox [mod_PandorasBox] (PandorasBox_1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
toomanyplants [TooManyPlants] (TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
UndeadPlus [Undead+] (UndeadPlus V0.9.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CustomRecipes [mod_CustomRecipes] (CustomRecipes-146.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MSC [Mob Spawn Controls] (Forge_MobSpawnControlsv1.4.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 792 (44352 bytes; 0 MB) allocated, 792 (44352 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
Thankyou. I'll have a look for the issue now.
Edit: I can't seem to reproduce the crash. What other mods are you using?
together they are powerful beyond imagination."
Thanks for trying. I am using my personal modpack Magicraft, which currently has around 40 mods.
Manager Mods
Optifine
Power Crystals Core
CraftGuide
Inventory Tweaks
Custom Recipes
(Don't Remember this one. It's for Clay Soldiers.)
Necromancy(This one breaks the Nether. Working on finding the fix)
Harken Scythe
XyCraft
Mo Creatures
ExtraBiomesXL
Twilight Forest
Toomanyplants
Lava Monsters
Nether Ores
Soul Shards
Clay Soldiers
Mutant Creatures
Battle Towers
Ruins
Pet Bats
Backpacks
Weeping Angels
Aurora Rubealis
Craftable Spawn Eggs
Treecapitator
Trail Mix
Amputation
Dismemberment
Elemental Arrows
-Mo Creatures
-Twilight Forest
-Thaumcraft 3
-Clay Soldiers
The mods at the top have a higher possibility of causing the crash than the ones below it.
I'll run some tests and see which mod is causing the incompatibilities.
together they are powerful beyond imagination."
Thanks a lot! By the way, I forgot to mention that the Necromancy mod may also be the cause, though the chance is very low.
EDIT: Alright, I've had it. Almost every time I load my modpack world, die, go through a portal, or just plain play the game, I get this same crash, and I am sick of it!!!! I was wondering if you, seeming like a nice guy and just as good coder, could PLEASE help me with this terrible nuisance! I was going to PM the message to you, but felt it right to ask first. PLEASE help me! Sorry if this is off-topic, but I am just finished with this error.
Thaumcraft is causing the incompatibility with Undead+(or vice versa). Try removing Undead+ and see if that solves the crashing problems with portals, etc.
together they are powerful beyond imagination."
Ugh... I can't remove Thaumcraft or it will ruin the magic feel... Is there any way I can keep both mods? How is it causing an Entity crash I wonder... Also, regarding the annoying crash, I get it in my normal modpack without Undead+.
EDIT: Yay. Now I can't even get into my worlds because stupid ID Resolver decided to change the IDs of practically everything without asking. I may as well just give up now....
EDIT2: Alright, I can't create worlds either. It just keeps getting better and better. Here is a more detailed description of what happens.
Play World Problem
2. (Really Long List of Supposedly Missing IDs) Continue Loading World?
Here is where it gets complicated. If you select:
No
1. Shutting Down Internal Server
2. At this point, the game freezes and can only be closed with a Task Manager.
Yes
1. Loading World...
2. Loading World...
Building Terrain...(Stays like this for about 15 seconds)
3. Loading World...
Shutting Down Internal Server
4. Same freezing problem.
2. Loading World...
Converting World...
3. Loading World...
Building Terrain...
4. Freezing Problem Mentioned Above