“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
This mod is awesome! I can't wait for more enemies to come (especially the thinker).
Only one thing that bothers me is that the zombie knights are weaker than the standard zombie (iron sword on standard: 4 hits, knight 3 hits, should be 6 hits).
Yes, i have noticed that too, in the next version they will have more health, along with actual iron armor. Right now, they are pathetic lol.
Thanks for the support, we are working hard on the next version, it will have most of the mobs done.
Also, i would appreciate anyone that could make a mummy texture, because it's frustrating me :sad.gif:
it would use the basic player skin model. credit would be given.
One more download and it'll make it 50 for version 0.1! Most of the mobs are complete. There should be a new update soon :biggrin.gif:
Rollback Post to RevisionRollBack
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination."
This is awesome, gonna follow this for sure! Here's my 2 cents: anyone who's ever watched some cult zombie movie knows that killing one takes decapitation. It would be (well, hard to code...) but awesome if taking a zombie took blows to the head.
Rollback Post to RevisionRollBack
Playing since Alpha 1.1- when the grass was so neon-hued, you needed sunglasses.
Make the ferals look like Half-Life fast zombies :wink.gif: Or at least make them thinner and hunched over with ape-like arm movements. You could also add a sawblade gun, haha.
I'm a bit lazy and didn't check through all the pages, but here's an idea for the mod: Gamemodes.
Here're a couple ideas I've thought of;
Onslaught- Nights are 20 minutes real time, days are 5 minutes real time. Mobs spawn during day and aren't burned, and night spawns have a 50% rate increase. Animal spawn rates decreased by 50%.
-and-
Endless- Nights are never ending. Mob spawn rates become 225%. Animals spawn at around a 10-20% rate.
-and-
Hell- Players spawn in the Nether with a full Iron Armor set and two Gold Swords. Chests are generated around at random, containing diamond gear, blocks, food or other rare items.
Just suggestions/hopes. If they aren't implemented, I can't blame anyone. I've tried modding in a block and failed.
Either way, for the mod. Can't wait for the next version!
This is awesome, gonna follow this for sure! Here's my 2 cents: anyone who's ever watched some cult zombie movie knows that killing one takes decapitation. It would be (well, hard to code...) but awesome if taking a zombie took blows to the head.
Yes that would be cool, but also hard to code, however i know there is a zombie dismemberment mod, i dont know if it's updated.
Make the ferals look like Half-Life fast zombies :wink.gif: Or at least make them thinner and hunched over with ape-like arm movements. You could also add a sawblade gun, haha.
Good ideas, but we are already basically finished the feral, they are kind of different from my origional plan, but i think they will work just as well. :smile.gif:
I'm a bit lazy and didn't check through all the pages, but here's an idea for the mod: Gamemodes.
Here're a couple ideas I've thought of;
Onslaught
-and-
Endless
-and-
Hell
Just suggestions/hopes. If they aren't implemented, I can't blame anyone. I've tried modding in a block and failed.
Either way, for the mod. Can't wait for the next version!
Awesome ideas, i've been thinking of adding a game mode once we finish structures, it would be like endless. But that's for the future, and probably the last thing that would be added.
HEY I LOVE THIS MOD SO FAR so im wondering something maybe like a sorta....block or something to spawn some creatures (good wons that fight for you) like that have a limit...maybe 3 to 5 zombies per a spawner or something like this or like you did with the widower and add a book that you can have a little monster possibly a imp maybe or s skeleton or zombie...or you could like have the book open gui and it will spawn 1 zombie/skeleton/creeper/etc. and it costs a amount of EXP. this is just a few ideas i had lol.
HEY I LOVE THIS MOD SO FAR so im wondering something maybe like a sorta....block or something to spawn some creatures (good wons that fight for you) like that have a limit...maybe 3 to 5 zombies per a spawner or something like this or like you did with the widower and add a book that you can have a little monster possibly a imp maybe or s skeleton or zombie...or you could like have the book open gui and it will spawn 1 zombie/skeleton/creeper/etc. and it costs a amount of EXP. this is just a few ideas i had lol.
Hmm, maybe i can make the necronomicon open a gui to spawn either a freindly zombie, helll hound, or widower for a certain amount of xp.
together they are powerful beyond imagination."
together they are powerful beyond imagination."
Yeah of course :smile.gif:
Yes, i have noticed that too, in the next version they will have more health, along with actual iron armor. Right now, they are pathetic lol.
Thanks for the support, we are working hard on the next version, it will have most of the mobs done.
it would use the basic player skin model. credit would be given.
together they are powerful beyond imagination."
Whoo! Thanks everyone! And keep an eye out!
Thank you, keep an eye out for an update soon, it will have MUCH more! Let me know what you think of it so far. :smile.gif:
Here're a couple ideas I've thought of;
Onslaught- Nights are 20 minutes real time, days are 5 minutes real time. Mobs spawn during day and aren't burned, and night spawns have a 50% rate increase. Animal spawn rates decreased by 50%.
-and-
Endless- Nights are never ending. Mob spawn rates become 225%. Animals spawn at around a 10-20% rate.
-and-
Hell- Players spawn in the Nether with a full Iron Armor set and two Gold Swords. Chests are generated around at random, containing diamond gear, blocks, food or other rare items.
Just suggestions/hopes. If they aren't implemented, I can't blame anyone. I've tried modding in a block and failed.
Either way, for the mod. Can't wait for the next version!
Yes that would be cool, but also hard to code, however i know there is a zombie dismemberment mod, i dont know if it's updated.
Good ideas, but we are already basically finished the feral, they are kind of different from my origional plan, but i think they will work just as well. :smile.gif:
Awesome ideas, i've been thinking of adding a game mode once we finish structures, it would be like endless. But that's for the future, and probably the last thing that would be added.
The bride, Jag, and rotter will.
The feral and brute do too.
Hmm, maybe i can make the necronomicon open a gui to spawn either a freindly zombie, helll hound, or widower for a certain amount of xp.