haven't found an onion yet so i'm not sure if this is already implemented...
The ability to store the pikmin in he onion. First, you right-click the onion bringing up its GUI. there should be two buttons and and a graph like interface above the buttons. the first button should say "store-all"(of whatever color the onion is) and the other one should say store...Clicking the store... button should bring up a text option in which you type in the number of, well let's say, red pikmin that you want to be put in the onion.The graph starts to fill up telling you how many pikmin you have(or just have a display which displays the number of pikmin) and the graph goes to 1000(for safe measures) yet starts out as 50 and the graph will not only graph the number of pikmin in the onion, it will get bigger as more pikmin are put in the onion. So, for example, the graph starts out at 50 pikmin. Once you have 49 pikmin in it, the graph changes to display 100 pikmin and so forth.
progress seems slow...
Your either adding a MAJOR update
or Pik-mine is dead
Mmmm its major/problematic- im trying to figure out how to get the onions to render, have no colision box at the base, open a gui, spawn pikmin- then i have the sees which until i find a way to cause them to carry bodies the seeds will be spawning instead of flocks of wandering pikmin- all that tied with some real life issues- yeah its a little slow but its also kind of big- its not dead though i can promise you that
Alright as soon as i can make a custom render file (no clue at this point- just need to generate teh onion model without any living entity capabilities) It will be about an hours more work- so until then no updates :/
Alright as soon as i can make a custom render file (no clue at this point- just need to generate teh onion model without any living entity capabilities) It will be about an hours more work- so until then no updates :/
Well, I looked into the EntityEnderCrystal file (knowing its a non-moving entity) and found a line stating
Some. all the models are ready, I have a GUI mocked up, and the pikmin seeds are spawning. The only issue is the onion model and rendering as of now(just as before) and ive been too busy to be able to spend hours digging around and experimenting with methods of rendering
your mod shows the whistle and waypoint in smp when typing. i'd call that a bug.
Rollback Post to RevisionRollBack
There once was a wise man out with tnt. the creepers swarmed in with numbers unseen. he placed it and armed it with his trusty redstone. now, to this day, creepers leave steve alone.
great mod but dont do the same mistake as nintendo they made the enemys in pikmin 2 too easy and the pikmin too powerfull and they removed alot of the good monsters
Soooo a lot of people may not know what Pikmin is... Quite understandable- no hate here- but let me educate you a little if you don't know, or for those who do maybe trigger some nostalgia...
Pikmin is a game that mixes puzzle with real time strategy to a create an amazingly addictive style of gameplay. Directly taking control of a small battalion of tiny ant like creatures called Pikmin you get to battle your way through hordes alien life forms and either collecting parts of your broken space ship or gathering treasure. Thats the basic idea, heres some videos though for even better description!
So Far....
Hit those 'F' Buttons and send your
Download Info:
Teh Files: ModLoader MCPIKMIN (modfiles) Audio Mod <- issues with sounds as of now D: you cannot hear them...
Install:
1)copy files for modloader into minecraft.jar
2)delete folder META-INF in minecraft.jar
3)copy files from PikminMod.zip into minecraft.jar
4)enjoy
1)More animations and functions!!! [Progress: None]
a)Attacking
b)Carrying
c)Idle State
e)"bored" movements
f)being thrown
d)drinking
e)new death animations for pikmin & monsters
2)Way to interact with pikmin [Progress: Grouping Interactions DONE (for now)!]
a)way to Pick them
b)way to throw them c)way to call them
d)way to dismiss them
e)way to direct them? {undecided}
4)HUD changer[Progress: Nada]
a)new health view
b)Pikmin Count
c)Selected Pikmin
5)Onion GUI allowing withdrawing & removal of pikmin[Progress:None]
Annnnnnnnnnd
In game Monsters and flora like this [Progress: 1 monster 1 creature] And Thats only the first game!!!!1!
Change log:
Alpha v0.1: Added Blue onion and Blue Pikmin- usage of these soon to come!!
Alpha v0.2:Yellow and Red Pikmin added- Bulborb added
Alpha v0.3:WogPole Added- Pikmin now follow- Added ability to call pikmin with the whistle
Alpha v0.4:Pikmin way points and dismissing are here! Enjoy truly leading your pikmin into combat!1
also better whistle animation and smarter AI- blue pikmin no longer sink- wogpoles flee
Bugs & Glitches
1) Non Hostile Mobs do not spawn naturally.
2) Sounds don't exist / don't work
Please leave all the questions, comments, criticism, and/or recommendations you want!
I'm still learning Java and I know for a fact that the diversity of methods needed to cover different aspects of this will expand my skill set as well as the premise of the mod :smile.gif:
I love pikimin and i think that you are awesome for making the mod
but there should be a way to separate reds from the yellows, blues from the reds, etc. so that if it does rain you can still have blue pikimin at your side without risking your other pikimin. I also think that when you kill a mob made by this mod (bublax and i hope more soon to come) that they should have a dead body which you can bring to the onion like in the game. and bulbmin should bea nice touch for another pikimin when you add purple and white pikimin. It would also be cool if when you went to another portal which could be a cave like in the game and that's where you could find bulbmin and other mobs.
I love pikimin and I think your the best for making this. :biggrin.gif:
imo it should be called pikraft but hey your name works, also you could make it like clay soldiers so you can punch one to turn it into an item to seperate the groups
The ability to store the pikmin in he onion. First, you right-click the onion bringing up its GUI. there should be two buttons and and a graph like interface above the buttons. the first button should say "store-all"(of whatever color the onion is) and the other one should say store...Clicking the store... button should bring up a text option in which you type in the number of, well let's say, red pikmin that you want to be put in the onion.The graph starts to fill up telling you how many pikmin you have(or just have a display which displays the number of pikmin) and the graph goes to 1000(for safe measures) yet starts out as 50 and the graph will not only graph the number of pikmin in the onion, it will get bigger as more pikmin are put in the onion. So, for example, the graph starts out at 50 pikmin. Once you have 49 pikmin in it, the graph changes to display 100 pikmin and so forth.
Clicky mah sig for awesomeness
Your either adding a MAJOR update
or Pik-mine is dead
Clicky mah sig for awesomeness
Mmmm its major/problematic- im trying to figure out how to get the onions to render, have no colision box at the base, open a gui, spawn pikmin- then i have the sees which until i find a way to cause them to carry bodies the seeds will be spawning instead of flocks of wandering pikmin- all that tied with some real life issues- yeah its a little slow but its also kind of big- its not dead though i can promise you that
Well, I looked into the EntityEnderCrystal file (knowing its a non-moving entity) and found a line stating
Not sure if this helps or if you figured out how to fix it, but I hope it does help!
Problem is things like collision box- reaction to water- and then with alternative renderfiles it appears as a white block :/
Some. all the models are ready, I have a GUI mocked up, and the pikmin seeds are spawning. The only issue is the onion model and rendering as of now(just as before) and ive been too busy to be able to spend hours digging around and experimenting with methods of rendering
Mmm depends- it could also be useful- ill look into that one haha- thanks for mentioning it
but there should be a way to separate reds from the yellows, blues from the reds, etc. so that if it does rain you can still have blue pikimin at your side without risking your other pikimin. I also think that when you kill a mob made by this mod (bublax and i hope more soon to come) that they should have a dead body which you can bring to the onion like in the game. and bulbmin should bea nice touch for another pikimin when you add purple and white pikimin. It would also be cool if when you went to another portal which could be a cave like in the game and that's where you could find bulbmin and other mobs.
I love pikimin and I think your the best for making this. :biggrin.gif:
definetly one of my favorite mods i dont know woher u cam up with this but its awesome, need 1.2.3
(excuse my englisch im german)