It is the 31st century, and mankind is once again at war.
The battlefields of the future are dominated by huge robotic war machines, known as BattleMechs.
Piloting these awesome weapons of war are men and women, the elite of the elite, knowing that each battle could be their last.
They are
MechWarriors.
Okay, this is starting to get annoying:
There is no download yet!
We are working to rectify that situation.
What MineCraft player hasn't wanted to get revenge on a Creeper or griefer for destroying his or her house? Do Diamond Swords or TNT just not cut it when it comes to revenge? Well, if that describes you, look no further!
This mod is based off of BattleTech, and allows you to pilot canon BattleTech 'mechs. These 'mechs actually fire, allowing you to blow the crap out of creepers, griefers, and friends (equipped with their own, naturally!) alike!
One final note: This is not a Gundam mod. This is a BattleTech mod. All Gundam suggestions (which we have been getting a lot of lately) will be ignored.
The Succession Wars (Alpha)
Updates!
Okay, I owe you guys a bit of an apology:
I know I've thrown out some arbitrary alpha release dates that never happened. Truth is, I've had a lot of false starts and setbacks. I am sorry that I did this, and if I led to any disappointment.
Therefore, the current release date is: I have no idea.
However, do not think this mod is dead, by any means! The mod is under active development, and hopefully we will have some awesome news soon!
If you can code, or contribute in any way, please let me know!
The Current Team
AlternateLives: Team leader, Coder
Oblivimancer: Coder
NerdicusUltimus: Coder
Kielaran: Model Textures
Current (Alpha) 'Mech Lineup:
Firefly
Until the arrival of Wolf's Dragoons, the Firefly was a 'Mech thought to be extinct from the rigors of the Succession Wars. The Firefly is a well-armed recon 'Mech that tips the scales at thirty tons. Since it was reintroduced to the Inner Sphere, the 'Mech has been refitted by the Wolf's Dragoons with Star League technology. It has a maximum ground speed of 86.4 km/h and can jump up to one hundred and twenty meters. As a scout 'Mech, the Firefly gives average performance with its energy weapon-heavy arsenal and is useful in both a recon and in a guerilla fighter role.
Hunchback
Originally conceived in 2572 as a Reunification War-era street fighter, the Hunchback is well-known as an urban combat BattleMech built for close range combat. Since then, the Hunchback has been in near-continuous production. The only real flaw in the Hunchback's design as a city fighter is its lack of jump jets combined with its relatively slow ground speed of only 64.8 km/h. Aside from this flaw, the design is a respected and dangerous 'Mech when in a city environment. When in the open, though, the Hunchback's lack of any long-range weapons makes it little more than a slow-moving target.
Catapult
The Catapult was designed as a long range fire support 'Mech built for the Star League as part of a limited two-year contract starting in 2561. Being a fire support 'Mech, the Catapult is not as fast as other 'Mechs of similar weight. This is because the Catapult is designed to stay at the edge of the battlefield providing fire support for friendly units. The one upper hand that this 'Mech does hold is in maneuverability with a jumping distance of one hundred and twenty meters to allow the Catapult to easily seize the high ground to give it an advantageous position for fire support operations. The Catapult is heavily used by the Capellan Confederation, although it is found in other Great House armies in smaller numbers.
Atlas
The Atlas was probably the best-known 'Mech to set foot on the modern battlefield. The Atlas was designed with specifications from Aleksandr Kerensky in 2755 in the midst of the Cameron Edicts. The Atlas was originally intended to ensure SLDF superiority over the Star League member states. Though the inexorable arming of the Successor states continued, the Atlas proved itself to be everything General Kerensky requested, "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally." With nineteen tons of Durallex Heavy Special armor, crippling firepower, and the foreboding skull shaped "Death's Head" cockpit/head assembly, the Atlas lived up to its reputation; the mere sight of an Atlas had been known to make even a veteran MechWarrior break out in a cold sweat.
'Mech Crafting
'Mech crafting is simple!
Simply open up the GUI on the 'mechbuilder, and select your 'mech! Resources are collected from your inventory. right click to deploy your 'mech.
Weapons and systems have the complicated recipes. they aren't cheap, either.
{Recipes will come once they are finalized}
luckily ammo isn't too expensive.
Clan Invasion (Beta)
Factions
75% in the poll is quite telling. Add factions, plus Minecraft clans!
I'm guessing a while. I've got a 3 week college break that I'm planning on dedicating to two projects, with this being one of them. If all goes well, expect a beta sometime this coming January. (don't hold me to that, though!)
At last! I have been waiting a mod like this for a long time. You should add some third person screenshots soon, when mech models are ready :smile.gif: You have earned a diamond
Hey... Is this topic still in discussion? Or is it 'over'?
I'm sorry if i'm "bringing this topic from the dead" but I have something relevant.
I could make the models, and animate them. It'd be up to the creator to code with JDK. I can make the model, and he can compile the model into the .class file.
Rollback Post to RevisionRollBack
“The object of war is not to die for your country but to make the other ******* die for his.” -Gen. George S. Patton.
Hey... Is this topic still in discussion? Or is it 'over'?
I'm sorry if i'm "bringing this topic from the dead" but I have something relevant.
I could make the models, and animate them. It'd be up to the creator to code with JDK. I can make the model, and he can compile the model into the .class file.
This topic is new, new, new!!!!
But on hold because I do not know Java very well (my last compiled script contained 36 errors.) I need talent, and this is just what I was looking for! Thanks for the offer!
But on hold because I do not know Java very well (my last compiled script contained 36 errors.) I need talent, and this is just what I was looking for! Thanks for the offer!
P.M. me the details!
Diamond for you!
If you're inexperienced then I wouldn't suggest such an extensive-looking mod for your first. Simply try making each factor of the mod, from easiest to create to hardest, and then piecing it all together. Unless you are going to get a group of super dedicated modders together, it most will likely take you at least 3 months to complete.
This is a great idea man. Are you going to implement something like forge? and will you be editing a lot of minecraft base clases? I think it is better to not edit any base clases as this will let users play with your mod with many others. I know this might not be possible but good luck, I am looking forward to watching this mod grow.
Will there be orders taking AI mechs? If will, i'll put them to guard my ultimate under-construction factory-city Colotropolis and aircraft Colo Armada. Keep working on this mod! It will be great
If you're inexperienced then I wouldn't suggest such an extensive-looking mod for your first. Simply try making each factor of the mod, from easiest to create to hardest, and then piecing it all together. Unless you are going to get a group of super dedicated modders together, it most will likely take you at least 3 months to complete.
Yeah, I know. I've got a few other ideas for mods which are much, much simpler than this one, so I am going to try to get those in the can before I really start working on this one.
This is a great idea man. Are you going to implement something like forge? and will you be editing a lot of minecraft base clases? I think it is better to not edit any base clases as this will let users play with your mod with many others. I know this might not be possible but good luck, I am looking forward to watching this mod grow.
I haven't heard of forge yet, but will check it out. and no, all of the new scripting will be separate, unless I absolutely have to edit an existing script. And thanks! I hope this one will be as awesome as it is in my head when it is done!
Will there be orders taking AI mechs? If will, i'll put them to guard my ultimate under-construction factory-city Colotropolis and aircraft Colo Armada. Keep working on this mod! It will be great
This feature is blue-listed, meaning that I want to, but I don't know if I will be able to do it right away. Specifically, it is the mercenary system listed at the bottom, meaning you would have to pay, house, and feed the MechWarriors under your command (another "hope it works as awesome as it sounds" feature!)
Thank you all for your questions and your interest! I hope this turns out awesome!
Love the idea of a battletech mod in minecraft, and i eagerly await it. If you need any coding help i could do a little as ive made a couple of mods before. BTW i think youre madcat looks great
controls
left click change weapon left, right clickl change weapon right,
w-forward s-back a-turn left d-turn right q- torso left e-torso right r-zoom
space jumpjet
shift eject
maybe customize load outs at hanger
weapon groupings are asigned at the mech hanger
controls
left click change weapon left, right clickl change weapon right,
w-forward s-back a-turn left d-turn right q- torso left e-torso right r-zoom
space jumpjet
shift eject
maybe customize load outs at hanger
weapon groupings are asigned at the mech hanger
The current plan is very similar to yours, actually.
Move: WASD
Jump: Space
Jump-jets: Z
Torso Twist: R,T
Switch Weapons: Mouse Wheel
Aim: Mouse
Fire: LMB
Lock: RMB (activated by TAG, which is a system you can equip)
Eject: \
Ideally, equipping 'mechs would be similar to Flan's Airplane Mod GUI, where hitting a key before starting the 'mech opens a GUI window that allows you to equip weapons, armor, heatsinks, systems, etc. Each 'mech chassis would have a different GUI window. Also, you could set launchers to either fire 1, a string of 4, or a string of 8 missiles.
We'll see how that goes. Thank you for your input!
The battlefields of the future are dominated by huge robotic war machines, known as BattleMechs.
Piloting these awesome weapons of war are men and women, the elite of the elite, knowing that each battle could be their last.
They are
MechWarriors.
Okay, this is starting to get annoying:
There is no download yet!
We are working to rectify that situation.
What MineCraft player hasn't wanted to get revenge on a Creeper or griefer for destroying his or her house? Do Diamond Swords or TNT just not cut it when it comes to revenge? Well, if that describes you, look no further!
This mod is based off of BattleTech, and allows you to pilot canon BattleTech 'mechs. These 'mechs actually fire, allowing you to blow the crap out of creepers, griefers, and friends (equipped with their own, naturally!) alike!
One final note: This is not a Gundam mod. This is a BattleTech mod. All Gundam suggestions (which we have been getting a lot of lately) will be ignored.
The Succession Wars (Alpha)
Updates!
Okay, I owe you guys a bit of an apology:
I know I've thrown out some arbitrary alpha release dates that never happened. Truth is, I've had a lot of false starts and setbacks. I am sorry that I did this, and if I led to any disappointment.
Therefore, the current release date is: I have no idea.
However, do not think this mod is dead, by any means! The mod is under active development, and hopefully we will have some awesome news soon!
If you can code, or contribute in any way, please let me know!
The Current Team
AlternateLives: Team leader, Coder
Oblivimancer: Coder
NerdicusUltimus: Coder
Kielaran: Model Textures
Current (Alpha) 'Mech Lineup:
Firefly
Until the arrival of Wolf's Dragoons, the Firefly was a 'Mech thought to be extinct from the rigors of the Succession Wars. The Firefly is a well-armed recon 'Mech that tips the scales at thirty tons. Since it was reintroduced to the Inner Sphere, the 'Mech has been refitted by the Wolf's Dragoons with Star League technology. It has a maximum ground speed of 86.4 km/h and can jump up to one hundred and twenty meters. As a scout 'Mech, the Firefly gives average performance with its energy weapon-heavy arsenal and is useful in both a recon and in a guerilla fighter role.
Hunchback
Originally conceived in 2572 as a Reunification War-era street fighter, the Hunchback is well-known as an urban combat BattleMech built for close range combat. Since then, the Hunchback has been in near-continuous production. The only real flaw in the Hunchback's design as a city fighter is its lack of jump jets combined with its relatively slow ground speed of only 64.8 km/h. Aside from this flaw, the design is a respected and dangerous 'Mech when in a city environment. When in the open, though, the Hunchback's lack of any long-range weapons makes it little more than a slow-moving target.
Catapult
The Catapult was designed as a long range fire support 'Mech built for the Star League as part of a limited two-year contract starting in 2561. Being a fire support 'Mech, the Catapult is not as fast as other 'Mechs of similar weight. This is because the Catapult is designed to stay at the edge of the battlefield providing fire support for friendly units. The one upper hand that this 'Mech does hold is in maneuverability with a jumping distance of one hundred and twenty meters to allow the Catapult to easily seize the high ground to give it an advantageous position for fire support operations. The Catapult is heavily used by the Capellan Confederation, although it is found in other Great House armies in smaller numbers.
Atlas
The Atlas was probably the best-known 'Mech to set foot on the modern battlefield. The Atlas was designed with specifications from Aleksandr Kerensky in 2755 in the midst of the Cameron Edicts. The Atlas was originally intended to ensure SLDF superiority over the Star League member states. Though the inexorable arming of the Successor states continued, the Atlas proved itself to be everything General Kerensky requested, "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally." With nineteen tons of Durallex Heavy Special armor, crippling firepower, and the foreboding skull shaped "Death's Head" cockpit/head assembly, the Atlas lived up to its reputation; the mere sight of an Atlas had been known to make even a veteran MechWarrior break out in a cold sweat.
'Mech Crafting
'Mech crafting is simple!
Simply open up the GUI on the 'mechbuilder, and select your 'mech! Resources are collected from your inventory. right click to deploy your 'mech.
Weapons and systems have the complicated recipes. they aren't cheap, either.
{Recipes will come once they are finalized}
luckily ammo isn't too expensive.
Clan Invasion (Beta)
Factions
75% in the poll is quite telling. Add factions, plus Minecraft clans!
Here are the factions:
IS
Federated Suns (House Davion)
Draconis Combine (House Kurita)
Clan
Clan Wolf
Clan Jade Falcon
Clan Ghost Bear
Clan Smoke Jaguar
Minecraft
Clan Creeper
Clan Ender
'Mechs
4 IS, 8 Clan, 4 MC
IS
Raven
Centurion
Dragon
Awesome
Clan
Kit Fox (Uller)
Fire Moth (Dasher)
Storm Crow (Ryoken
Arctic Wolf
Timberwolf (MadCat)
Mad Dog (Vulture)
Warhawk (Masakari)
Dire Wolf (Daishi)
MC
Blaze
Enderman
Creeper
EnderDragon
Best of luck with this :smile.gif: .
I'm guessing a while. I've got a 3 week college break that I'm planning on dedicating to two projects, with this being one of them. If all goes well, expect a beta sometime this coming January. (don't hold me to that, though!)
Your first after me :smile.gif:
I'm sorry if i'm "bringing this topic from the dead" but I have something relevant.
I could make the models, and animate them. It'd be up to the creator to code with JDK. I can make the model, and he can compile the model into the .class file.
-Gen. George S. Patton.
---------------------:log:
---------------------:log:
------------------:stair:---:stair:
------------------:stair:---:stair:
This topic is new, new, new!!!!
But on hold because I do not know Java very well (my last compiled script contained 36 errors.) I need talent, and this is just what I was looking for! Thanks for the offer!
P.M. me the details!
Diamond for you!
If you're inexperienced then I wouldn't suggest such an extensive-looking mod for your first. Simply try making each factor of the mod, from easiest to create to hardest, and then piecing it all together. Unless you are going to get a group of super dedicated modders together, it most will likely take you at least 3 months to complete.
Yeah, I know. I've got a few other ideas for mods which are much, much simpler than this one, so I am going to try to get those in the can before I really start working on this one.
I haven't heard of forge yet, but will check it out. and no, all of the new scripting will be separate, unless I absolutely have to edit an existing script. And thanks! I hope this one will be as awesome as it is in my head when it is done!
This feature is blue-listed, meaning that I want to, but I don't know if I will be able to do it right away. Specifically, it is the mercenary system listed at the bottom, meaning you would have to pay, house, and feed the MechWarriors under your command (another "hope it works as awesome as it sounds" feature!)
Thank you all for your questions and your interest! I hope this turns out awesome!
Bump
left click change weapon left, right clickl change weapon right,
w-forward s-back a-turn left d-turn right q- torso left e-torso right r-zoom
space jumpjet
shift eject
maybe customize load outs at hanger
weapon groupings are asigned at the mech hanger
The current plan is very similar to yours, actually.
Move: WASD
Jump: Space
Jump-jets: Z
Torso Twist: R,T
Switch Weapons: Mouse Wheel
Aim: Mouse
Fire: LMB
Lock: RMB (activated by TAG, which is a system you can equip)
Eject: \
Ideally, equipping 'mechs would be similar to Flan's Airplane Mod GUI, where hitting a key before starting the 'mech opens a GUI window that allows you to equip weapons, armor, heatsinks, systems, etc. Each 'mech chassis would have a different GUI window. Also, you could set launchers to either fire 1, a string of 4, or a string of 8 missiles.
We'll see how that goes. Thank you for your input!