When installed with the Enviromine mod you crash if and when you click a dragon egg (how you hatch eggs in dragon mounts). This only happens when installed in conjunction with Enviromine. Crash report below.
java.lang.ClassCastException: enviromine.EntityPhysicsBlock cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
*edit, sorted the probelem. It was a rendering error with the Environmine Mod. Sorry for any inconvenience.
Yeah all the dragons I hatched are walking through solid blocks and I cannot get them...
I can confirm and elaborate on this. Its pretty much any dragon, they are not walking properly when doing the neutral wondering around thing... They are twitching, and walking/twitching into blocks and walls, becoming stuck. A poor but somewhat visual example below:
They just twitch around where ever... the walls do not agree with them! I did not notice this in the previous version, but I also did not muck around with it much as I only recently made the move to 1.7.10 (1.7.2 memory leaks made it unplayable!).
I can confirm and elaborate on this. Its pretty much any dragon, they are not walking properly when doing the neutral wondering around thing... They are twitching, and walking/twitching into blocks and walls, becoming stuck. A poor but somewhat visual example below:
They just twitch around where ever... the walls do not agree with them! I did not notice this in the previous version, but I also did not muck around with it much as I only recently made the move to 1.7.10 (1.7.2 memory leaks made it unplayable!).
Because of this glitch I had to kill my water dragon because he got trapped inside a hill side and I couldn't mine him out as he was in the blocks and I couldn't mine them. I hatched two dragons and somehow my ghost dragon despawned.or died.
I right click with the bone but nothing happens. I used the /dragon tame command to make sure the dragon is tamed, I put a saddle on it but still nothing. I can't make the dragon to stand.
Well of course hitting it works. As long as you are facing the hitbox and are within range of it, it doesn't matter whether it's working or not. The problem is that the growing hitbox is causing issues with block collisions, allowing the baby Dragons to soft-clip into blocks. Baby horses had the same problem when they were first implemented.
Apparently dragons can't swim either because mine is just stuck in the bottom of the ocean
They never could swim. This is where the lead comes in handy! Thanks to the update it now works again, so you can scrape them from the water. Do not go too fast though, the lead still has its limits there and it will sever. It is an annoying chore, but the old teleport bug was worse...
Did Mojang ever fix that, anyone know? I used to get hit by it a lot... have not played much 1.7.10 to find out if it is gone! Was fine when it was just wolves, the dragon was too much.
Could be hitbox... Thing is, the adult will do it too... until you can control it by taming it of course! They also do not do the constant rotating when seated now too, not sure if that is an intentional change or related to the broken walking algorithm or hitbox... whatever it could be it is only during the passive walk about thing they do. I do like them sitting still though, no more shifting about and going through walls... they still follow fine at least. That is the important part, its just keeping them out of walls until you tame them!
Looks like it's an entity ID conflict, which means that some mod is using hard-coded IDs that conflict with automatically assigned IDs. You could try to choose a manual ID by changing dragonEntityID in DragonMounts.cfg.
Um..so I accidentely changed my Aether dragon into a Water dragon (/dragon breed water) but it won't let me change it back using /dragon breed aether. It says in chat - commands.generic.snytax, but this doesn't happen with the other ones, just Aether. I haven't changed anything in the config file (except setting dragon eggs found in chests to true).
Thank you for this mod, but I have a problem, every time I give myself a dragon egg, and put it, it never hatches I waited for a looooong time, and when I right click it, it just flies lol .. And it never hatches, what would the problem be? Please help me
Thank you for this mod, but I have a problem, every time I give myself a dragon egg, and put it, it never hatches I waited for a looooong time, and when I right click it, it just flies lol .. And it never hatches, what would the problem be? Please help me
That could be any number of things...first off, you have to place the egg and then right click it in order for it to start the hatching process. If the mod is installed properly, then right-clicking the Dragon Egg block will turn it into a Dragon Egg entity, which will eventually hatch into a baby Dragon. Just placing it will result in a very nice, but very useless, trophy.
Now then, if the above is what you did, then we'll need to know everything about your modded environment in order to pin down what the problem is. What version of Minecraft, Forge, and Dragon Mounts are you using? What other mods are you running? Did you accidentally install the classes directly into the jar, instead of the Forge mods folder?
And, please, if your environment information takes up a large amount of room, use a spoiler to save space. While most people on these threads are friendly, and will try to help you, no one wants to scroll past a wall of text to reply to someone.
And as an FYI, this post isn't just directed towards Ehablsaac, but to anyone who posts in the future. It's not that tough to look on the page before yours, or at the top of the page, to see how other people are handling things, and how you should handle them.
Thank you for taking your time to reply to my comment. I will be including the versions of what I'm using in a spoiler, but the steps below this line
*In Single Player, The Mod Works Fine - But in Multiplayer it doesn't*
I have installed Forge through the jar installation file, then I created "mods" folder in Minecraft, placing "DragonMounts" inside of it with another map/radar mod which is working perfectly, and ran Minecraft. The command of /give EhabIsaac dragon_egg works, it gives me an egg, and there is an egg in the eggs' list of the creative mode, but it doesn't spawn a dragon.
Here are some pictures showing that Forge is working and the other map/radar mod is also working, but DragonMount isn't(with hatching the egg). (Attachments)
When i put this in the mod folder and play minecraft the mod wont let the dragon hatch either, help me pls
do you want me to show any pictures of how i did it incase i put it on wrong?
Thank you for taking your time to reply to my comment. I will be including the versions of what I'm using in a spoiler, but the steps below this line
*In Single Player, The Mod Works Fine - But in Multiplayer it doesn't*
I have installed Forge through the jar installation file, then I created "mods" folder in Minecraft, placing "DragonMounts" inside of it with another map/radar mod which is working perfectly, and ran Minecraft. The command of /give EhabIsaac dragon_egg works, it gives me an egg, and there is an egg in the eggs' list of the creative mode, but it doesn't spawn a dragon.
Here are some pictures showing that Forge is working and the other map/radar mod is also working, but DragonMount isn't(with hatching the egg). (Attachments)
Well, that is a problem...everything should be working perfectly fine, judging by your environment. I'll have to pass this one off to Barracuda, if he has the time. For now, though, try redownloading the mod. You may have gotten a corrupt download.
When installed with the Enviromine mod you crash if and when you click a dragon egg (how you hatch eggs in dragon mounts). This only happens when installed in conjunction with Enviromine. Crash report below.at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
*edit, sorted the probelem. It was a rendering error with the Environmine Mod. Sorry for any inconvenience.
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I can confirm and elaborate on this. Its pretty much any dragon, they are not walking properly when doing the neutral wondering around thing... They are twitching, and walking/twitching into blocks and walls, becoming stuck. A poor but somewhat visual example below:
They just twitch around where ever... the walls do not agree with them! I did not notice this in the previous version, but I also did not muck around with it much as I only recently made the move to 1.7.10 (1.7.2 memory leaks made it unplayable!).
Yes
Because of this glitch I had to kill my water dragon because he got trapped inside a hill side and I couldn't mine him out as he was in the blocks and I couldn't mine them. I hatched two dragons and somehow my ghost dragon despawned.or died.
No I can hit them. I accidently hit one of my dragons while trying to dig it out while it was growing and it killed me.
They never could swim. This is where the lead comes in handy! Thanks to the update it now works again, so you can scrape them from the water. Do not go too fast though, the lead still has its limits there and it will sever. It is an annoying chore, but the old teleport bug was worse...
Did Mojang ever fix that, anyone know? I used to get hit by it a lot... have not played much 1.7.10 to find out if it is gone! Was fine when it was just wolves, the dragon was too much.
Could be hitbox... Thing is, the adult will do it too... until you can control it by taming it of course! They also do not do the constant rotating when seated now too, not sure if that is an intentional change or related to the broken walking algorithm or hitbox... whatever it could be it is only during the passive walk about thing they do. I do like them sitting still though, no more shifting about and going through walls... they still follow fine at least. That is the important part, its just keeping them out of walls until you tame them!
one question: where do i find the mod's cfg file?
It's /dragon breed air, not aether
That could be any number of things...first off, you have to place the egg and then right click it in order for it to start the hatching process. If the mod is installed properly, then right-clicking the Dragon Egg block will turn it into a Dragon Egg entity, which will eventually hatch into a baby Dragon. Just placing it will result in a very nice, but very useless, trophy.
Now then, if the above is what you did, then we'll need to know everything about your modded environment in order to pin down what the problem is. What version of Minecraft, Forge, and Dragon Mounts are you using? What other mods are you running? Did you accidentally install the classes directly into the jar, instead of the Forge mods folder?
And, please, if your environment information takes up a large amount of room, use a spoiler to save space. While most people on these threads are friendly, and will try to help you, no one wants to scroll past a wall of text to reply to someone.
And as an FYI, this post isn't just directed towards Ehablsaac, but to anyone who posts in the future. It's not that tough to look on the page before yours, or at the top of the page, to see how other people are handling things, and how you should handle them.
*In Single Player, The Mod Works Fine - But in Multiplayer it doesn't*
I have installed Forge through the jar installation file, then I created "mods" folder in Minecraft, placing "DragonMounts" inside of it with another map/radar mod which is working perfectly, and ran Minecraft. The command of /give EhabIsaac dragon_egg works, it gives me an egg, and there is an egg in the eggs' list of the creative mode, but it doesn't spawn a dragon.
Minecraft 1.7.10
Forge10.13.0.1201
Here are some pictures showing that Forge is working and the other map/radar mod is also working, but DragonMount isn't(with hatching the egg). (Attachments)
do you want me to show any pictures of how i did it incase i put it on wrong?
minecraft 1.7.2 = r38
minecraft 1.7.10 = r40
If you are in creative mod, or have cheats enabled, try the following command to get your dragon egg
/give <player name> 122 this should give you 1 dragon egg
then just place the dragon egg on the ground and right click it, It takes a little over 1 minecraft day for the egg to hatch
Well, that is a problem...everything should be working perfectly fine, judging by your environment. I'll have to pass this one off to Barracuda, if he has the time. For now, though, try redownloading the mod. You may have gotten a corrupt download.