The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the exterior & vice versa, Translocation System (Travel based on coordinates), as well as the ability to travel to many planets and time eras through the Time Vortex and more!
Imagine a universe in which you are the 2100 year old Time Lord known as, The Doctor. Imagine You had the ability to travel to new planets, Now imagine that you weren't imagining this. You are The Doctor, you have a Type 40 T.A.R.D.I.S that you call Sexy, and you are able to travel to and explore an untold number of worlds, taking on quests to save those worlds in this exciting sandbox game with story elements built into Minecraft!
DOWNLOAD THE iKingsSGC Hub & DWCM NOW BY CLICKING ABOVE!
(Don't forget to Rate & Review, also make Let's Plays!!!)
Note: This Trailer does not nearly all of the features in the DWCM!
What does Sandbox/Story Gameplay Hybrid Mean?
The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.) NOTE: Open Alpha will not have the full storyline implimented. Only the first scene in the story will be included in the first public release.
The Doctor Who Client Mod is currently in Open AlphaD evelopment Phase which means that it has been released for download to the public for testing.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.
This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.
Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.
Please remember that not all the features are listed as we are still working on them.
The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!
This Section is dedicated to the creatures/species contained in the Smart Entity System Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.
The Sections are as Follows:
Support us and show us how much you enjoy our work by using any of the support banners. NEW BANNERS ARE CURRENTLY BEING MADE Doctor Who Client Mod Support Banners :
Any ETA for the release date? I know this is gonna take a looong time to code but could you say like 1month, 2months, around 1.1 (so a little over 2 months probably)
I really can't wait for this mod and have you scrapped the tardis? The only mention of it is the description and the tardis key. Or haven't you decided features for it yet.
Here are some For your idea and I think you probably need to extend the range of the screwdriver on or it will explode in our face and there would be no point of the feature
This is from the original thread but the idea about a trench coat. Someone said something about it increasing your inventory. You could probably base some of it off of this mod I would think. Just a possibly helpful thought :tongue.gif:
Any ETA for the release date? I know this is gonna take a looong time to code but could you say like 1month, 2months, around 1.1 (so a little over 2 months probably)
I really can't wait for this mod and have you scrapped the tardis? The only mention of it is the description and the tardis key. Or haven't you decided features for it yet.
A release date wont be set. The team has made up its mind that the mod wont be released until every member of the team is 100% comfortable with the content we will be releasing.
As for the tardis. We have many many plans that have been already implemented into the game. Were going to be saving the details about the TARDIS for a few more days then release them. All i can say about it is that only thing really left to majorly code is time travel and tardis interior (building it not the bigger on the inside part)
Our first testing group will be hand picked by Yofreke, TheiKing, and SageShadow individually. It will be a 5-10 person testing group. Testing is still a long way off at the moment as we are still developing new ideas and changing existing parts of the mod we have developed.
CURRENT DEVELOPMENT STAGE: OPEN ALPHA TESTING
The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the exterior & vice versa, Translocation System (Travel based on coordinates), as well as the ability to travel to many planets and time eras through the Time Vortex and more!
Note: This Trailer does not nearly all of the features in the DWCM!
What does Sandbox/Story Gameplay Hybrid Mean?
The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.)
NOTE: Open Alpha will not have the full storyline implimented. Only the first scene in the story will be included in the first public release.
The Doctor Who Client Mod is currently in Open AlphaD evelopment Phase which means that it has been released for download to the public for testing.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.
http://www.ikingssgc.com/forums/index.php?threads/the-stages-of-release-2016.9076/
This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.
Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.
Please remember that not all the features are listed as we are still working on them.
The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!
CLICK HERE TO CHECK OUT THE THREAD FOR THE iKingsSGC HUB!
http://www.Hub.iKingsSGC.com
This Section is dedicated to the creatures/species contained in the Smart Entity System
Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.
The Sections are as Follows:
Support us and show us how much you enjoy our work by using any of the support banners.
NEW BANNERS ARE CURRENTLY BEING MADE
Doctor Who Client Mod Support Banners :
iKingsSGC Signatures :
Active Members:
Contributors of Art, Music, Builds:
Former Members:
List of current Mod Division Projects:
This video is a refresher for most of the important links that you need to know for all the iKingsSGC and Mod Division Projects!
Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Questions Out of the [Police Box]: http://www.questions.ikingssgc.com/
Stargate Chevron 7: http://www.Stargate.iKingsSGC.com
iKingsSGC Server Network: http://www.Servers.iKingsSGC.com
The Mod Division: http://www.ModDivision.iKingsSGC.com
Guardians Guide to the Galaxy: http://www.Guardians.iKingsSGC.com
Paypal Donation Link: http://www.Donate.iKingsSGC.com
Patreon Campaign: http://www.Patreon.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
Read more about this resource...
Tutorials and Mods and Things and Stuff - blog.yofreke.com
Thank you very much :smile.gif:, loads of work goes into creating this mod we are just glad there are people that appreciate that :smile.gif:
I already did...multiple times :wink.gif:
I really can't wait for this mod and have you scrapped the tardis? The only mention of it is the description and the tardis key. Or haven't you decided features for it yet.
Here are some For your idea and I think you probably need to extend the range of the screwdriver on or it will explode in our face and there would be no point of the feature
A release date wont be set. The team has made up its mind that the mod wont be released until every member of the team is 100% comfortable with the content we will be releasing.
As for the tardis. We have many many plans that have been already implemented into the game. Were going to be saving the details about the TARDIS for a few more days then release them. All i can say about it is that only thing really left to majorly code is time travel and tardis interior (building it not the bigger on the inside part)
Odd one word post....yay!
(con_numer_1 is one of our top modelers
Our first testing group will be hand picked by Yofreke, TheiKing, and SageShadow individually. It will be a 5-10 person testing group. Testing is still a long way off at the moment as we are still developing new ideas and changing existing parts of the mod we have developed.
"Something profound usually goes here but I decided to place a
self-referential and self-aware quote that others probably used
instead."