This mod adds 4 electric engines, a oil materializer which produces oil from UU-matter, a generator that can run off of oil, fuel, or power from Build Craft's conductive pipes.
Download:
v0.75 Mediafire Link
for MC 1.8.1, BC 2.2.5, and IC2 v1.23, 1.337, or 1.337b
Changes:
Fix the EU consumption of the Large Electric Engine. It has been reprimanded, and all profits confiscated. (It was selling the extra energy to the zombies so they could Tivo Walking Dead") Any increase in angry zombies is, of course, completely unrelated.
Fixed CTD bug when placing an engine next to a pump.
Some changes to the petrochemical generator, feedback requested:
Fixed the flickering issue.
Added new GUI element: when running off of conductive pipes the liquid gauge switches to a pressure (BC energy) gauge showing the stored pressure.
Added some work arounds for BC energy pipes, now the generator consumes the correct amount of BC energy and no more.
Old Versions
v0.73 Mediafire Link
for MC 1.8.1, BC 2.2.4, and IC2 v1.23, 1.337, or 1.337b
Installation
If you are upgrading from 1.23 to 1.337b see below.
Place the BCIC2crossover zip into your mods folder in the minecraft directory.
Play!
To upgrade from 1.23 to 1.337b open the IC2.cfg file in the config directory of your mincraft folder. Add "blockLuminatorDark=210" without quotes to the blocks section of the config file. You only have do this if you are using the default IDs for my mod. If you get an ID error using 210, use a different ID, 210 is just an example that is not in use by IC2, BC, or RP2 by default.
Warning: Some people have experienced problems with BC energy and ID resolver, you are advised not to use it, or to seek assistance on ID resolver's thread. On the first run, this mod will create a cfg file in the /config/ directory of your minecraft folder, you can edit that manually if you have ID issues. By default this used block IDs 217, 218, and 219.
FAQ
Q: I get some error like "Slot <some number> is already occupied by
not bad, will be interesting to see how this progresses
edit: what are the engine outputs vs regular BC engines? because as it stands, you get a fuel combustion engine off tier2 of these... which seems a bit odd
edit2: you say they do not explode when they overheat? what is my motivation for providing any coolant then?
These handle heat differently than BC, your local EU reader can provide more details. I assure you, there is a penalty.
As for the power vs BC they are equivalent energy exchange. Meaning a piece of coal placed in a generator, connected to a small electric engine will produce as much BC energy as a steam engine burning a piece of coal. Or a combustion engine burning fuel connected directly to a petrochemical generator will produce the same amount of EU as the generator burning fuel directly.
The relationship is linear throughout, if you wish to know the relative difference, measure the EU input of two different engines, the multiple is the how much more powerful one is compared to the other. i.e. if engine 1 uses 1 EU/t and engine 2 uses 5 EU/2 engine 2 is 5x as powerful as engine 1.
Any chance of SMP coming soon? We'd definitely use this on our server if it had SMP. As it stands we really don't use Oil often.
I had the same question, though it is less of an issue for me as I'm waiting for SMP support on a couple of other mods as well, and I'm first checking out BC & IC. Thanks for setting this up, I'll bet just getting all the equivalent exchange values to crunch properly and in a logical way took quite a bit of planning.
The plan is to release this in a similar way as IC2 did with a beta, a 1.0 version, then work on SMP. As it is now SMP requires me to edit a lot the IC2 and BC code to provide hooks for things like the GUI, it will not be soon but is planned.
@bonesy1134 Hmm, please post your modloader.txt as well I don't see anything in my code that could cause that. You didn't rename the zips did you? Also remove my mod from your mods folder and ensure BC runs properly by itself.
My guess is that something else is using the same block ID BC wants to use for the engine block. If it is my mod, it has a config file which you can edit.
I use id resolver and changed the conflicting id's that your mod wanted to use but got the error after. i didnt rename the zips no.
here is what modloader.txt shows
Nov 01, 2011 9:25:26 PM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Nov 01, 2011 9:25:26 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\BCIC2crossover v0.73.zip
Nov 01, 2011 9:25:26 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:26 PM ModLoader addMod
FINE: Failed to load mod from "mod_BCIC2Crossover.class"
Nov 01, 2011 9:25:26 PM ModLoader addMod
FINER: THROW
java.lang.IllegalArgumentException: Slot 161 is already occupied by null when adding buildcraft.energy.BlockEngine@7bc7d
at lr.<init>(Block.java:52)
at zt.<init>(BlockContainer.java:16)
at buildcraft.energy.BlockEngine.<init>(BlockEngine.java:26)
at BuildCraftEnergy.initialize(BuildCraftEnergy.java:81)
at mod_BCIC2Crossover.<init>(mod_BCIC2Crossover.java:88)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.4.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM mod_BuildCraftCore <init>
FINE: CREATE BUILDCRAFT CORE
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.4" from mod_BuildCraftCore.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.4.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.4" from mod_BuildCraftBuilders.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.4.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.4" from mod_BuildCraftEnergy.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.4.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.4" from mod_BuildCraftFactory.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.4.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.4" from mod_BuildCraftTransport.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\CraftGuide-1.00.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_CraftGuide 1.00" from mod_CraftGuide.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\EquivalentExchangeForge.zip
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtabletop.png,30). 64 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtableside.png,76). 63 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/interdictiontorch.png,77). 62 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/novaside.png,78). 61 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestside.png,138). 60 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestfront.png,139). 59 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchesttop.png,153). 58 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatorfront.png,154). 57 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatortop.png,155). 56 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusface.png,156). 55 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locustop.png,157). 54 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusside.png,158). 53 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptyface.png,159). 52 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfullface.png,166). 51 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptytop.png,167). 50 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfulltop.png,168). 49 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggside.png,169). 48 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmblock.png,170). 47 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceface.png,171). 46 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceside.png,172). 45 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterarmor.png,38). 117 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterhelmet.png,46). 116 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmattergreaves.png,102). 115 left.
Nov 01, 2011 9:25:36 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterboots.png,108). 114 left.
Nov 01, 2011 9:25:36 PM ModLoader addMod
FINE: Mod Loaded: "mod_EE 1.8.1" from mod_EE.class
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\HumansPlus
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.23.jar
Nov 01, 2011 9:25:36 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:37 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Nov 01, 2011 9:25:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_IC2 v1.23" from mod_IC2.class
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\jbuildcraft-client-C-BucketFiller-2.2.4_0.zip
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraft_BucketFiller 2.2.4_0" from mod_BuildCraft_BucketFiller.class
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\Laser Mod 1.1.zip
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_PigbearLaser Laser 1.1" from mod_PigbearLaser.class
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\MinefactoryReloaded_Client_1.2.1.zip
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: ConveyorBlockID set to 125
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: FertilizerBlockID set to 126
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: HarvesterBlockID set to 127
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PlanterBlockID set to 128
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PassengerPickupRailBlockID set to 129
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PassengerDropoffRailBlockID set to 130
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: CargoPickupRailBlockID set to 131
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: CargoDropoffRailBlockID set to 132
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: RancherBlockID set to 133
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: FisherBlockID set to 134
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: FertilizerItemID set to 989
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: FactoryWrenchItemID set to 988
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: AnimateBlockFaces set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: TreeSearchMaxVertical set to 15
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: TreeSearchMaxHorizontal set to 5
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PassengerRailMaxHorizontal set to 3
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PassengerRailMaxVertical set to 2
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: SugarAndCactusSearchMaxVertical set to 3
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: PlaySounds set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: HarvesterCanDropInChests set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: RancherInjuresAnimals set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: HarvesterHarvestsSmallMushrooms set to false
Nov 01, 2011 9:25:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_MineFactory 1.8.1R1.2.1" from mod_MineFactory.class
Nov 01, 2011 9:25:37 PM ModLoader addMod
FINE: Mod Loaded: "mod_MineFactoryCompat_Grass MineFactoryCompat_Grass 1.0.0" from mod_MineFactoryCompat_Grass.class
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\Multi-useDoorsML1.8.1v1.1.zip
Nov 01, 2011 9:25:37 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableDoors set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableTrapdoors set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableTextures set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: overrideRegularDoorTextures set to false
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: overrideRegularTrapdoorTexture set to false
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableNewDoors set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableGates set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableShutters set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: enableDiagonalDoors set to true
Nov 01, 2011 9:25:37 PM ModLoader setupProperties
FINER: doorStackSize set to 32
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muGate.png,173). 44 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muGateWindow.png,174). 43 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muShutter.png,175). 42 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muWindow.png,182). 41 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muHalfDoor.png,183). 40 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muHalfWindow.png,184). 39 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muIronGate.png,185). 38 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muIronShutter.png,186). 37 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muIronWindow.png,187). 36 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muIronHalfDoor.png,188). 35 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/doors/muIronHalfWindow.png,189). 34 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_MultiuseDoors 1.8.1v1.1" from mod_MultiuseDoors.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\New folder
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\portalgun
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\portalgun1.8.1v1.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueRound.png,190). 33 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalBottom.png,191). 32 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalTop.png,196). 31 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalRound.png,197). 30 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalWeightedCube.png,198). 29 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalCompanionCube.png,199). 28 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignTick.png,200). 27 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignCross.png,201). 26 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideInactive.png,202). 25 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideActive.png,203). 24 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorInactive.png,204). 23 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorActive.png,211). 22 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTSide.png,212). 21 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopActive.png,213). 20 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopInactive.png,214). 19 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalSpawner.png,215). 18 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalCheckpoint.png,216). 17 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPBottom.png,217). 16 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPTop.png,218). 15 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/portalgun/Block_PortalAFPBody.png,219). 14 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Block_PortalSignTick.png,118). 113 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Img_ThroughPortal.png,119). 112 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalTurretDefective.png,120). 111 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopABlue.png,123). 110 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopADBlue.png,124). 109 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopBYellow.png,125). 108 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGCoopBRed.png,134). 107 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGSelfA.png,137). 106 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PGSelfB.png,138). 105 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord.png,139). 104 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord2.png,140). 103 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_Portal2Record.png,141). 102 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunBlue.png,144). 101 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunOrange.png,145). 100 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunCore.png,146). 99 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_AdvancedKneeReplacement.png,147). 98 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalHeelSpring.png,148). 97 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalFizzler.png,149). 96 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalTurret.png,150). 95 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalAPG.png,152). 94 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalAFP.png,153). 93 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRadio.png,154). 92 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_PortalGun 1.8.1v1" from mod_PortalGun.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\PowerConverters_Client_1.0.0.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_PowerConverters 1.8.1R1.0.0" from mod_PowerConverters.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerArray-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerArray 2.0pr3b" from mod_RedPowerArray.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerCore-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerCore 2.0pr3b" from mod_RedPowerCore.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerLighting-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr3b" from mod_RedPowerLighting.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerLogic-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr3b" from mod_RedPowerLogic.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerMachine-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerMachine 2.0pr3b" from mod_RedPowerMachine.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerWiring-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr3b" from mod_RedPowerWiring.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\RedPowerWorld-2.0pr3b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_RedPowerWorld 2.0pr3b" from mod_RedPowerWorld.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\rei_minimap
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\sppcommands
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\TurretMod
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\WirelessRedstone.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/topOn.png,221). 12 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/topOff.png,224). 11 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/rxOn.png,226). 10 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/rxOff.png,227). 9 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/txOn.png,228). 8 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/txOff.png,229). 7 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "WirelessRedstone 1.4" from mod_WirelessRedstone.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\WirelessRedstoneClocker.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/clockerSideOff.png,230). 6 left.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/WirelessSprites/clockerSideOn.png,231). 5 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_WirelessClocker 0.2" from mod_WirelessClocker.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\WirelessRedstonePowerConfigurator.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/WirelessSprites/pd.png,155). 91 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_PowerConfigurator 0.5" from mod_PowerConfigurator.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\WirelessRemote.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/WirelessSprites/remote.png,156). 90 left.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_WirelessRemote 0.4" from mod_WirelessRemote.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\zAdditionalPipesClient.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_zAdditionalPipes Rev27" from mod_zAdditionalPipes.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\ZZadditionalbuildcraftobjects-0.5b.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: blockABOPipeID set to 200
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: blockRedstonePowerConverterID set to 201
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeLiquidsValveID set to 10200
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeLiquidsGoldenIronID set to 10201
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeLiquidsFlowMeterID set to 10202
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeLiquidsBalanceID set to 10203
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeItemsRoundRobinID set to 10300
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipeItemsCompactorID set to 10301
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: pipePowerSwitchID set to 10400
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_AdditionalBuildcraftObjects 0.5b (MC 1.8.1, BC 2.2.4)" from mod_AdditionalBuildcraftObjects.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\ZZAdvenced Machines V2.1 Client [arsenic87 TempFix v2].zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_IC2_AdvMachine v2.00" from mod_IC2_AdvMachine.class
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\mods\[1.8.1] Somnia v15 MCF.zip
Nov 01, 2011 9:25:38 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: heal.easy set to 1.0
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: heal.normal set to 0.5
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: heal.hard set to 0.25
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: hunger.easy set to 0.25
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: hunger.normal set to 0.375
Nov 01, 2011 9:25:38 PM ModLoader setupProperties
FINER: hunger.hard set to 0.5
Nov 01, 2011 9:25:38 PM mod_Somnia supportsMinecraftForge
FINE: mod_Somnia: Minecraft Forge was detected. Enabling SleepHandler.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_Somnia v15 [1.8.1]" from mod_Somnia.class
Nov 01, 2011 9:25:38 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Bonesy\AppData\Roaming\.minecraft\bin\minecraft.jar
Nov 01, 2011 9:25:38 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 01, 2011 9:25:38 PM ModLoader addMod
FINE: Mod Loaded: "mod_ReiMinimap v2.0 [Beta 1.8.1]" from mod_ReiMinimap.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_FCBetterThanWolves 2.98" from mod_FCBetterThanWolves.class
Nov 01, 2011 9:25:39 PM ModLoader setupProperties
FINER: RecipeBookID set to 397
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_RecipeBook Beta 1.8" from mod_RecipeBook.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8 2011-09-14a" from mod_TooManyItems.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_AutoForest 1.3" from mod_AutoForest.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_MAtmos 1.8.1 r6" from mod_MAtmos.class
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/turrett1icon.png,157). 89 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/turrett2icon.png,160). 88 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/turrett3icon.png,161). 87 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/turretsecreticon.png,162). 86 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/whiterec.png,163). 85 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/bulletItem.png,164). 84 left.
Nov 01, 2011 9:25:39 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/TurretMod/control.png,165). 83 left.
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_TurretMod 1.7.3 v.1.1_01" from mod_TurretMod.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_SpawnerGUI Beta 1.8" from mod_SpawnerGUI.class
Nov 01, 2011 9:25:39 PM mod_IDResolver <init>
INFO: ID Resolver - Block hook is enabled and working.
Nov 01, 2011 9:25:39 PM mod_IDResolver <init>
INFO: ID Resolver - Item hook is enabled and working.
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_IDResolver 1.8.1 - Update 0" from mod_IDResolver.class
Nov 01, 2011 9:25:39 PM ModLoader setupProperties
FINER: SensorID set to 131
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_LightSensor Beta 1.8" from mod_LightSensor.class
Nov 01, 2011 9:25:39 PM ModLoader addMod
FINE: Mod Loaded: "mod_JBDynamo 1.21" from mod_JBDynamo.class
Nov 01, 2011 9:25:39 PM ModLoader init
FINER: THROW
java.lang.NullPointerException
at mod_BuildCraftCore$EntityRenderIndex.hashCode(mod_BuildCraftCore.java:43)
at java.util.HashMap.put(Unknown Source)
at mod_BuildCraftEnergy.ModsLoaded(mod_BuildCraftEnergy.java:35)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
there's your error "java.lang.IllegalArgumentException: Slot 161 is already occupied by null when adding buildcraft.energy.BlockEngine@7bc7d" It is as I said, something else is trying to use the same block ID the engine block wishes, ID 161. Find who is trying to use that and change it.
I'm not sure how ID resolver works, I've not used it before. But trying to change block IDs in a world you have already started is generally a very bad idea. If you can restore a back of your IDs to what they were before you tried using ID resolver the last time, when everything was working, then manual change the IDs of anything that conflicts. This problem is why mods don't just assign themselves IDs. You have a save that says block x is a wiget, then you change wiget's block ID to y, then when you load your world it is going um I have a block x here um what is it? Or more exactly it is going no no no block y is um well, I'm sure it something you said it was something before, you build some, I have a block y, don't go tell me block y is a wiget!
you should make Industrial Electric Engine require Coolant, Fuel, And EV power. Good job though!
I considered making a EV engine, the problem was that to be balanced it would have be constructed out of diamond blocks, gold pressed latinum and the blood of virgin supermodels.
I also considered using coolant cells, but that just wasn't practical or inline with how BC functions.
I considered making a EV engine, the problem was that to be balanced it would have be constructed out of diamond blocks, gold pressed latinum and the of virgin supermodels.
I also considered using coolant cells, but that just wasn't practical or inline with how BC functions.
BTW you mean Diamond blocks, Giant pearls, Gold pressed Platinum and the Blood of Virgin Supermodels right?
Maybe:
AC - CE - AC
AMB - CE - AMB
AMB - CE - AMB
AMB = Advanced Machine Block
AC = Advanced Circuit
CE = Combustion Engine
But remember, it's not easy to get EV, Fuel and Coolant so consider that when thinking of the balance. Also it's a better idea to have coolant cells instead of water buckets to balance it. Or maybe even BC fuel cells to use with an EV engine.
AMB = Advanced Machine Block
AC = Advanced Circuit
CE = Combustion Engine
But remember, it's not easy to get EV, Fuel and Coolant so consider that when thinking of the balance. Also it's a better idea to have coolant cells instead of water buckets to balance it.
Consider this, the current HV engine is more powerful than two thousand redstone engines, capable of, I believe, running 3 quarries and a pump at full power with energy left over. Something 4 times more powerful? Who would use it? I mean you could power like half a SMP server with that.
question for you. is this supposed to replace the original engines? if so is it possible to create a version that doesnt as i want to be able to use these alongside the original engines.
This is why there was an error when i was setting up the ID's buildcraft engines and yours share the same id's so can only use one or the other. not something i want to do.
No these do not replace anything in IC2 or BC, it is meant to be used along side their items. My engines are a different block.
well i tried it out and my other engines were not appearing. and now ive tried again, my engines have dissapeared when using this. from my map and from the inventory. something in the mod is removing the original engines. in fact, it removed everything but my pipes from the world
That is not related to this mod. You tried to load a world when BC did not load properly thus all the blocks that had BC energy items are gone. Used a backup save to load BC with the same id configuration that you originally used when you made said save. Then turn off ID resolver, manually edit the BCIC2Crossover config file until you stop getting block ID errors.
there are no id errors. the id's are using the ones set by the mod itself as i did a fresh install.
If you ever had any ID problems with that specific save file they are gone. The very first time you get an ID error all the blocks disappear and the game resaves without them.
You need to make sure you are using a save before you had any problems and then make sure you are using the correct IDs. If you used ID resolver on that save, then the IDs may not be the default values.
Are these engines supposed to be constantly sucking power, even if not in use? I had a small electric engine hooked up to my MFE. I noticed that i was constantly losing power, even though all my machines (query included) were off. I destroyed the engine, and the problem was solved. No more random energy suckage. I'm not really understanding why.
EDIT (additional info): also, my query had been off for AT LEAST 10 minecraft days and it was STILL sucking power, but remaining idle. Also, when i re-place the engine, it starts sucking power again, even without me turning it on once. It looks like this engine constantly eats energy no matter what, which is not at all like other IC machines.
Are these engines supposed to be constantly sucking power, even if not in use? I had a small electric engine hooked up to my MFE. I noticed that i was constantly losing power, even though all my machines (query included) were off. I destroyed the engine, and the problem was solved. No more random energy suckage. I'm not really understanding why.
EDIT (additional info): also, my query had been off for AT LEAST 10 minecraft days and it was STILL sucking power, but remaining idle. Also, when i re-place the engine, it starts sucking power again, even without me turning it on once. It looks like this engine constantly eats energy no matter what, which is not at all like other IC machines.
query = quarry?
The engine has an internal capacitor that will charge before it stops using power, right click it, its the little lightning bolt, same as IC2 stuff, when that is full it will stop drawing power.
To reduce lag it doesn't update its on/off state immediately, it requires a short period of time to slow down, then it turns off. This is based off the size of its capacitor and its heat level.
If query= quarry, that's a BC issue with the conductive pipes (I believe that's where it is), if you want it to top drawing power, break the pipe connection to it.
This should be on the IC add-on forums. (if it is I did not see it, sorry.) But it looks good! Could you add any buildcraft-better than wolves or BTW-IC? (but keep in mind that other people already have some mods on the IC forums that use btw and IC.)
Is on the IC forums.
As for BTW, I tried it and couldn't get into it, so no, I don't intend to add anything for that mod.
just curious when this will work with BC 2.2.5 no rush but if you can give a time frame that would be nice (no rush or anything). otherwise keep up the good work.
This mod adds 4 electric engines, a oil materializer which produces oil from UU-matter, a generator that can run off of oil, fuel, or power from Build Craft's conductive pipes.
Download:
v0.75
Mediafire Link
for MC 1.8.1, BC 2.2.5, and IC2 v1.23, 1.337, or 1.337b
Changes:
Old Versions
v0.73
Mediafire Link
for MC 1.8.1, BC 2.2.4, and IC2 v1.23, 1.337, or 1.337b
Installation
If you are upgrading from 1.23 to 1.337b see below.
To upgrade from 1.23 to 1.337b open the IC2.cfg file in the config directory of your mincraft folder. Add "blockLuminatorDark=210" without quotes to the blocks section of the config file. You only have do this if you are using the default IDs for my mod. If you get an ID error using 210, use a different ID, 210 is just an example that is not in use by IC2, BC, or RP2 by default.
Warning: Some people have experienced problems with BC energy and ID resolver, you are advised not to use it, or to seek assistance on ID resolver's thread. On the first run, this mod will create a cfg file in the /config/ directory of your minecraft folder, you can edit that manually if you have ID issues. By default this used block IDs 217, 218, and 219.
FAQ
Q: I get some error like "Slot <some number> is already occupied by
These handle heat differently than BC, your local EU reader can provide more details. I assure you, there is a penalty.
As for the power vs BC they are equivalent energy exchange. Meaning a piece of coal placed in a generator, connected to a small electric engine will produce as much BC energy as a steam engine burning a piece of coal. Or a combustion engine burning fuel connected directly to a petrochemical generator will produce the same amount of EU as the generator burning fuel directly.
The relationship is linear throughout, if you wish to know the relative difference, measure the EU input of two different engines, the multiple is the how much more powerful one is compared to the other. i.e. if engine 1 uses 1 EU/t and engine 2 uses 5 EU/2 engine 2 is 5x as powerful as engine 1.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
I had the same question, though it is less of an issue for me as I'm waiting for SMP support on a couple of other mods as well, and I'm first checking out BC & IC. Thanks for setting this up, I'll bet just getting all the equivalent exchange values to crunch properly and in a logical way took quite a bit of planning.
@bonesy1134 Hmm, please post your modloader.txt as well I don't see anything in my code that could cause that. You didn't rename the zips did you? Also remove my mod from your mods folder and ensure BC runs properly by itself.
My guess is that something else is using the same block ID BC wants to use for the engine block. If it is my mod, it has a config file which you can edit.
there's your error "java.lang.IllegalArgumentException: Slot 161 is already occupied by null when adding buildcraft.energy.BlockEngine@7bc7d" It is as I said, something else is trying to use the same block ID the engine block wishes, ID 161. Find who is trying to use that and change it.
I'm not sure how ID resolver works, I've not used it before. But trying to change block IDs in a world you have already started is generally a very bad idea. If you can restore a back of your IDs to what they were before you tried using ID resolver the last time, when everything was working, then manual change the IDs of anything that conflicts. This problem is why mods don't just assign themselves IDs. You have a save that says block x is a wiget, then you change wiget's block ID to y, then when you load your world it is going um I have a block x here um what is it? Or more exactly it is going no no no block y is um well, I'm sure it something you said it was something before, you build some, I have a block y, don't go tell me block y is a wiget!
I considered making a EV engine, the problem was that to be balanced it would have be constructed out of diamond blocks, gold pressed latinum and the blood of virgin supermodels.
I also considered using coolant cells, but that just wasn't practical or inline with how BC functions.
BTW you mean Diamond blocks, Giant pearls, Gold pressed Platinum and the Blood of Virgin Supermodels right?
Maybe:
AC - CE - AC
AMB - CE - AMB
AMB - CE - AMB
AMB = Advanced Machine Block
AC = Advanced Circuit
CE = Combustion Engine
But remember, it's not easy to get EV, Fuel and Coolant so consider that when thinking of the balance. Also it's a better idea to have coolant cells instead of water buckets to balance it. Or maybe even BC fuel cells to use with an EV engine.
Consider this, the current HV engine is more powerful than two thousand redstone engines, capable of, I believe, running 3 quarries and a pump at full power with energy left over. Something 4 times more powerful? Who would use it? I mean you could power like half a SMP server with that.
No these do not replace anything in IC2 or BC, it is meant to be used along side their items. My engines are a different block.
That is not related to this mod. You tried to load a world when BC did not load properly thus all the blocks that had BC energy items are gone. Used a backup save to load BC with the same id configuration that you originally used when you made said save. Then turn off ID resolver, manually edit the BCIC2Crossover config file until you stop getting block ID errors.
If you ever had any ID problems with that specific save file they are gone. The very first time you get an ID error all the blocks disappear and the game resaves without them.
You need to make sure you are using a save before you had any problems and then make sure you are using the correct IDs. If you used ID resolver on that save, then the IDs may not be the default values.
EDIT (additional info): also, my query had been off for AT LEAST 10 minecraft days and it was STILL sucking power, but remaining idle. Also, when i re-place the engine, it starts sucking power again, even without me turning it on once. It looks like this engine constantly eats energy no matter what, which is not at all like other IC machines.
query = quarry?
The engine has an internal capacitor that will charge before it stops using power, right click it, its the little lightning bolt, same as IC2 stuff, when that is full it will stop drawing power.
To reduce lag it doesn't update its on/off state immediately, it requires a short period of time to slow down, then it turns off. This is based off the size of its capacitor and its heat level.
If query= quarry, that's a BC issue with the conductive pipes (I believe that's where it is), if you want it to top drawing power, break the pipe connection to it.
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Curse PremiumIf i try and place the mod file in my servers mods directory, it crashes on startup.
I have IC2 1.23 and BC 2.2.4 installed and working on the server.
/Gof
its SSP only atm. SMP is planned.
Is on the IC forums.
As for BTW, I tried it and couldn't get into it, so no, I don't intend to add anything for that mod.