Is there any way to eliminate hunters? I cant find any way to kill them and they are very annoying, always getting in my way when I go to click something. I bought them after completing tier 2, if that makes any difference, but it seems no matter what I do or who I send them against, they barely fight and wont die.
Thank you in advance.
there is no way to tell them to go away.
although there should be... maybe if you talk to the guild master with a hunter following you and a button can pop up that says "turn hunter in" and you get a refund depending on how much heath he has left. full is full refund, half is half price quarter is quarter of the price, ect.
This mod, simply put is beautiful, it is what many of us feel should already be apart of minecraft. Giving meaning, npc interaction so as not to feel alone in the world, some kind of calculated gain for your time spent, etc. I know its not apart of where many minecrafters spend the majority of their time in smp currently, all we ask... Consider it or a version of it for multiplayer servers and I guarantee with that audience you'll see donations/profit/thumbs ups, increase 10 fold by tapping into that massive demographic.
As always, awesome works, and best wishes in your future endeavours, cant wait till next update.
although there should be... maybe if you talk to the guild master with a hunter following you and a button can pop up that says "turn hunter in" and you get a refund depending on how much heath he has left. full is full refund, half is half price quarter is quarter of the price, ect.
In the next update there will be a option to "Retire Hunter". Granted it will just get rid of them, I don't believe you actually get any sort of refund. You should get refunded.
In the next update there will be a option to "Retire Hunter". Granted it will just get rid of them, I don't believe you actually get any sort of refund.
- Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)
- Added more configurations to props file (rarity, reficule tweaks, lag fixes)
- Major Fix in Guild Event as well as guild fix option.
- Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post
- Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)
- Hunters can now be retired and will refund 1000 gold in the guild master.
- Stock Market now changes prices every 1 whole day.
- Tier 3 Unlocked!
Tier 3 will have more buildings which are
The Tavern
The library
The Chapel
The Mage Hall
and 4 houses
The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
-The house keeper is similar to the one in the guild, but is now for your tavern.
-the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!
The library only has 1 npc which is the librarian
The librarian has 3 functions:
-Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
-Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
-Research. This is a secret function you will see in the future, but not in the next update.
The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
-The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
-You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
-and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.
The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!
Added Mod Support:
• Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Guild coins.
• Humans+ - Swords, flags and food
• Twilight Forest - All blocks and items
• Castle Defenders - Medallion only (seemed silly to sell blocks)
• Crystal Wing
• Recipe Book
• Pchan's Airships
• More Health
• Elemental Arrows
• Mystic Ruins
Haven't played this mod in a while (Waiting for minecraft release), but I keep track of it. I noticed you added compatibility with mo' creatures. Does this mean that soldiers will be able to ride horses now like the guys from humans+? If not, you should it. Maybe have it so that you have to tame a horse before your soldiers can ride it (adds more longevity to gameplay).
[quote=LittleMikey;/comments/26605437]
Are you using your fists? I belive that they are bugged and don't take fist damage.
No I'm using an iron sword and a bow, it doesn't seem to affect them, the reficules I'm attacking are in a camp does that mean anything like, you cant kill reficules in a camp? They haven't attacked my guild yet so I wonder if that is the problem
Hello there, I am not sure if this issue has been addressed or not but I thought I'd bring it up after the second time it happened to me. The problem I have is that when I create a new world everything's fine, but sometimes if I exit MineCraft and load the world again the NPC's have despawned. The Gold Coin part still works but I have nobody to give it to... Any possible reasons why this would be happening?
Nov 10, 2011 7:33:04 AM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\mocreatures
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Directory found.
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoCreatures.zip
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/hsaddle.png,38). 117 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/haystack.png,46). 116 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sugarlump.png,102). 115 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkteeth.png,108). 114 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkegg.png,118). 113 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/fishyegg.png,119). 112 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bigcatclaw.png,120). 111 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/whip.png,123). 110 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/medallion.png,124). 109 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bedkitty.png,125). 108 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/boxlitter.png,134). 107 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/woolball.png,137). 106 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/rope.png,138). 105 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/petfood.png,139). 104 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochide.png,140). 103 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocplate.png,141). 102 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochelmet.png,144). 101 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/croclegs.png,145). 100 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocboots.png,146). 99 left.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Mod Loaded: "mod_mocreatures v2.14.1 (MC 1.8.1)" from mod_mocreatures.class
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoreCreepsAndWeirdos.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\TaleOfKingdoms Ver 1.2.0.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Failed to load mod from "mod_HeroesGuild.class"
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINER: THROW
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:169)
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:95)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\bin\minecraft.jar
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Zip found.
Nov 10, 2011 7:33:15 AM ModLoader addMod
FINE: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
Nov 10, 2011 7:33:15 AM ModLoader AddAllRenderers
FINE: Initialized
Hello there, I am not sure if this issue has been addressed or not but I thought I'd bring it up after the second time it happened to me. The problem I have is that when I create a new world everything's fine, but sometimes if I exit MineCraft and load the world again the NPC's have despawned. The Gold Coin part still works but I have nobody to give it to... Any possible reasons why this would be happening?
Nov 10, 2011 7:33:04 AM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\mocreatures
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Directory found.
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoCreatures.zip
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/hsaddle.png,38). 117 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/haystack.png,46). 116 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sugarlump.png,102). 115 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkteeth.png,108). 114 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkegg.png,118). 113 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/fishyegg.png,119). 112 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bigcatclaw.png,120). 111 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/whip.png,123). 110 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/medallion.png,124). 109 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bedkitty.png,125). 108 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/boxlitter.png,134). 107 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/woolball.png,137). 106 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/rope.png,138). 105 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/petfood.png,139). 104 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochide.png,140). 103 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocplate.png,141). 102 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochelmet.png,144). 101 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/croclegs.png,145). 100 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocboots.png,146). 99 left.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Mod Loaded: "mod_mocreatures v2.14.1 (MC 1.8.1)" from mod_mocreatures.class
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoreCreepsAndWeirdos.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\TaleOfKingdoms Ver 1.2.0.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Failed to load mod from "mod_HeroesGuild.class"
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINER: THROW
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:169)
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:95)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\bin\minecraft.jar
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Zip found.
Nov 10, 2011 7:33:15 AM ModLoader addMod
FINE: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
Nov 10, 2011 7:33:15 AM ModLoader AddAllRenderers
FINE: Initialized
Don't help this guy. He doesn't read instructions.
Hello there, I am not sure if this issue has been addressed or not but I thought I'd bring it up after the second time it happened to me. The problem I have is that when I create a new world everything's fine, but sometimes if I exit MineCraft and load the world again the NPC's have despawned. The Gold Coin part still works but I have nobody to give it to... Any possible reasons why this would be happening?
If you create a new world the npcs for any other world you have will disappear from the old world. It even asks you and warns you about it when you start a new world.
do you need to make a new world for this mod to work, because i really want this mod it looks amazing, but i already have a world with tons of progress on it
Great mod but when i try to make my own kingdom i click the builder and it says saving chunks and after a while the screen goes black.any1 know why this happens?
it means there is some kind of incompatability with your other mods, its basically crashing your game
im not 100% sure, but that is what i think
there is no way to tell them to go away.
although there should be... maybe if you talk to the guild master with a hunter following you and a button can pop up that says "turn hunter in" and you get a refund depending on how much heath he has left. full is full refund, half is half price quarter is quarter of the price, ect.
among with a few other things id like is.. inflation and all that funstuff..
this mod looks good.. I hate having invasions tearing holes in my world though..
As always, awesome works, and best wishes in your future endeavours, cant wait till next update.
In the next update there will be a option to "Retire Hunter". Granted it will just get rid of them,
I don't believe you actually get any sort of refund.You should get refunded.It should refund >.<
RvsB forevar!!!
Tale of kingdoms Version 1.2.0
- Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)
- Added more configurations to props file (rarity, reficule tweaks, lag fixes)
- Major Fix in Guild Event as well as guild fix option.
- Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post
- Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)
- Hunters can now be retired and will refund 1000 gold in the guild master.
- Stock Market now changes prices every 1 whole day.
- Tier 3 Unlocked!
Tier 3 will have more buildings which are
The Tavern
The library
The Chapel
The Mage Hall
and 4 houses
The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
-The house keeper is similar to the one in the guild, but is now for your tavern.
-the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!
The library only has 1 npc which is the librarian
The librarian has 3 functions:
-Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
-Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
-Research. This is a secret function you will see in the future, but not in the next update.
The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
-The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
-You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
-and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.
The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!
Added Mod Support:
• Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Guild coins.
• Humans+ - Swords, flags and food
• Twilight Forest - All blocks and items
• Castle Defenders - Medallion only (seemed silly to sell blocks)
• Crystal Wing
• Recipe Book
• Pchan's Airships
• More Health
• Elemental Arrows
• Mystic Ruins
Thanks to thomas for the support!
Enjoy! Woohooo!
Are you using your fists? I belive that they are bugged and don't take fist damage.
No I'm using an iron sword and a bow, it doesn't seem to affect them, the reficules I'm attacking are in a camp does that mean anything like, you cant kill reficules in a camp? They haven't attacked my guild yet so I wonder if that is the problem
Additional info:
MODS I USE:
Single Player Commands
Too Many Items
Risugami's Mod Loader and Audio Mod
GUI API (Wasn't able to find a link to thread)
FINE: ModLoader Beta 1.8.1 Initializing...
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\mocreatures
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Directory found.
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoCreatures.zip
Nov 10, 2011 7:33:04 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/hsaddle.png,38). 117 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/haystack.png,46). 116 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sugarlump.png,102). 115 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkteeth.png,108). 114 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkegg.png,118). 113 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/fishyegg.png,119). 112 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bigcatclaw.png,120). 111 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/whip.png,123). 110 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/medallion.png,124). 109 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bedkitty.png,125). 108 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/boxlitter.png,134). 107 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/woolball.png,137). 106 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/rope.png,138). 105 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/petfood.png,139). 104 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochide.png,140). 103 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocplate.png,141). 102 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochelmet.png,144). 101 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/croclegs.png,145). 100 left.
Nov 10, 2011 7:33:04 AM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocboots.png,146). 99 left.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Mod Loaded: "mod_mocreatures v2.14.1 (MC 1.8.1)" from mod_mocreatures.class
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\MoreCreepsAndWeirdos.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\mods\TaleOfKingdoms Ver 1.2.0.zip
Nov 10, 2011 7:33:05 AM ModLoader readFromModFolder
FINER: Zip found.
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINE: Failed to load mod from "mod_HeroesGuild.class"
Nov 10, 2011 7:33:05 AM ModLoader addMod
FINER: THROW
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:169)
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:95)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Documents and Settings\Caleb\My Documents\MoreMinecraftFolders\Profiles\minecraft beta 1.8.1 (modded)(2)\.minecraft\bin\minecraft.jar
Nov 10, 2011 7:33:15 AM ModLoader readFromClassPath
FINER: Zip found.
Nov 10, 2011 7:33:15 AM ModLoader addMod
FINE: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
Nov 10, 2011 7:33:15 AM ModLoader AddAllRenderers
FINE: Initialized
did you move the guild with MC edit? or somehow shifted the coordinates? Reloging should fix any missing NPCs.
Don't help this guy. He doesn't read instructions.
come on man, haven't you read the big delete old kingdompropsfilethingybelow the download section. Sheessh.
If you create a new world the npcs for any other world you have will disappear from the old world. It even asks you and warns you about it when you start a new world.
it means there is some kind of incompatability with your other mods, its basically crashing your game
im not 100% sure, but that is what i think