The ToK skins are stored in the bin/minecraft.jar (open the jar with your favorite archiver)
then look in the TyberMod directory.
I've already changed the guild.png the skin you see when you hire a hunter from the guild master.
Its someone else's design that I downloaded off a website so I won't share the pic here.
But it sure helps them stand out from a crowd so I can gather them up for a expedition.
As always, back up those original skins to a folder before you start mucking with files. Just in case.
Please don't tell me you installed ToK to your .jar :ohmy.gif:
just to see if I could, added this to the Yogbox 1.2, using Mo Creatures, Millenaire 1.8, and other included mods in the Yogbox, also added some of my own, Portal Gun mod, Wireless Redstone, Backpack, Matmos, Buried Treasure, Death Chest and Randomite Ore.
The Mo Creatures that are hostile drop gold coins, I killed a bear but no gold coins.
Same here with the YogBox I was asking if killing hostile mobs from Mo' Creatures would contribute to my progress bar that tells you when you can have your own castle/village.
Same here with the YogBox I was asking if killing hostile mobs from Mo' Creatures would contribute to my progress bar that tells you when you can have your own castle/village.
Ok, either I'm stupid, blind, or I just missed something (as I haven't checked the forum in about a week). I see comments about a pre-release yet I don't see anything about that on the actual post. Once again, I may have just overlooked it or I missed something because (as I said) I haven't checked here in a week or so.
Ok, either I'm stupid, blind, or I just missed something (as I haven't checked the forum in about a week). I see comments about a pre-release yet I don't see anything about that on the actual post. Once again, I may have just overlooked it or I missed something because (as I said) I haven't checked here in a week or so.
Here you go (I don't think it's been posted in the new thread yet):
Quote from Author="TyberAlyx" »
Okay here is part 2 pre-release:
-Added the villager resource gathering. Just right click them and you will know what to do.
-Added the reficule mobs/reficule holes.
-Quest to rescue your citizens from the attack. (guild)
-Quest for eradication of the reficules in the area. (guild)
-Increased Range of stock market (now 0% to 200%)
-/Hunters/Bandits/Warriors/etc can't damage each other anymore. (Even arrows fired)
-Fixed more issues concerning missing people.
-Bugfixes.
Whats a good name for a kingly sword? I made a sword that evolves based on your honor. (but it will only start evolving if you gain past the honor requirement of the kingdom building)
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
Whats a good name for a kingly sword? I made a sword that evolves based on your honor. (but it will only start evolving if you gain past the honor requirement of the kingdom building)
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
ok so installed the mod, everything worked beautifully. Until I became a king and went forth to settle a new town. I found a spot, clicked on my town builder, gave the order, and then my game crashed, (light blue screen) when I booted it back, up the town (base) was there, but no matter how much stuff i give my builder, nothing happens. Does it maybe just take a really long time to build?
Whats a good name for a kingly sword? I made a sword that evolves based on your honor. (but it will only start evolving if you gain past the honor requirement of the kingdom building)
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
Hmm.... Kingly Sword names...
Well, you've got the classic "Excalibur" or "Excelsior".
I'd name it something like "The Harbinger" or "Banestrike"
ok so installed the mod, everything worked beautifully. Until I became a king and went forth to settle a new town. I found a spot, clicked on my town builder, gave the order, and then my game crashed, (light blue screen) when I booted it back, up the town (base) was there, but no matter how much stuff i give my builder, nothing happens. Does it maybe just take a really long time to build?
No, I followed the instructions to the letter. It was extremely convenient to only have to place the zip in the mods folder. Thanks for that, by the way.
Whats a good name for a kingly sword? I made a sword that evolves based on your honor. (but it will only start evolving if you gain past the honor requirement of the kingdom building)
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
I think you should make it look like this kind of sword that was used in Medieval times: The Greatsword - The Greatswords were large two-handed swords. The length of the Greatsword ranged from from 50 to 72 inches, with a handle that measured 18 - 21 inches in additional length. The Greatsword featured an extended handle that allowed the blade to be used in two hands. Also I think you should name it Valde Rex rgis which means (roughly) "The Great King" in Latin. :biggrin.gif:
No, I followed the instructions to the letter. It was extremely convenient to only have to place the zip in the mods folder. Thanks for that, by the way.
Did you fill both bar full before you build your building?
No, though i did fill cobblestone and 90% of wood. I issued a build and the stock went down... but noting.
hmm, thats odd, you shouldn't get a building if the bar is not full. It shouldn't also take the resources. I'll check my code.
EDIT: Thank you. Saw the mistake, will fix it with the next release.
Scratched that, checked the code and I thought it was wrong. I suggest you provide another stack, but this time. make it full, and lets see what happens.
hmm, thats odd, you shouldn't get a building if the bar is not full. It shouldn't also take the resources. I'll check my code.
[UPDATE] got my house, though it does still take resources if you click on something without a full bar.
if it would be helpful I can record some footage of this issue. perhaps getting a better look at it would help. Though i really think this is largely due to the fact that my game froze upon building the town base.
if it would be helpful I can record some footage of this issue. perhaps getting a better look at it would help. Though i really think this is largely due to the fact that my game froze upon building the town base.
Nartist, I think the crash did something to the savefile which may now be corrupted. Could you give me an error report if ever you encounter it again?
Nartist, I think the crash did something to the savefile which may now be corrupted. Could you give me an error report if ever you encounter it again?
somehow it worked this time. filling the bar worked, and i got my house, though i had to do it twice. Still, i had given the builder materials before, and the bar went down when i clicked an option, even without having filled the bar. Is that not supposed to happen?
Please don't tell me you installed ToK to your .jar :ohmy.gif:
Link Removed
Same here with the YogBox I was asking if killing hostile mobs from Mo' Creatures would contribute to my progress bar that tells you when you can have your own castle/village.
I figure it would if they drop gold coins.
Here you go (I don't think it's been posted in the new thread yet):
I will also implement a kingly armor, but I don't know if I would implement it as evolving as well. Oh well, only the sword for now.
Gladius!! A name of a roman sword
Hmm.... Kingly Sword names...
Well, you've got the classic "Excalibur" or "Excelsior".
I'd name it something like "The Harbinger" or "Banestrike"
Did you install it by extracting into the jar?
Great! Thank you!
No, I followed the instructions to the letter. It was extremely convenient to only have to place the zip in the mods folder. Thanks for that, by the way.
I think you should make it look like this kind of sword that was used in Medieval times: The Greatsword - The Greatswords were large two-handed swords. The length of the Greatsword ranged from from 50 to 72 inches, with a handle that measured 18 - 21 inches in additional length. The Greatsword featured an extended handle that allowed the blade to be used in two hands. Also I think you should name it Valde Rex rgis which means (roughly) "The Great King" in Latin. :biggrin.gif:
Did you fill both bar full before you build your building?
No, though i did fill cobblestone and 90% of wood. I issued a build and the stock went down... but noting.
hmm, thats odd, you shouldn't get a building if the bar is not full. It shouldn't also take the resources. I'll check my code.
EDIT: Thank you. Saw the mistake, will fix it with the next release.Scratched that, checked the code and I thought it was wrong. I suggest you provide another stack, but this time. make it full, and lets see what happens.
[UPDATE] got my house, though it does still take resources if you click on something without a full bar.
if it would be helpful I can record some footage of this issue. perhaps getting a better look at it would help. Though i really think this is largely due to the fact that my game froze upon building the town base.Nartist, I think the crash did something to the savefile which may now be corrupted. Could you give me an error report if ever you encounter it again?
somehow it worked this time. filling the bar worked, and i got my house, though i had to do it twice. Still, i had given the builder materials before, and the bar went down when i clicked an option, even without having filled the bar. Is that not supposed to happen?
Version:Part 2 Pre-Release
Bug:My hired hunter won't attack the reficule.