Still haven't located what the issue actually is. Though I'm installing the mod on my crap computer and hoping I get that freeze up/crash.
I had the same bug(crashing when right clicking the merchant) when I had lots of other mods installed. Just the vanilla minecraft with this mod worked fine.
I had the same bug(crashing when right clicking the merchant) when I had lots of other mods installed. Just the vanilla minecraft with this mod worked fine.
I have a feeling it has something to do with Ram usage that is causing it. So having a lot of mods can add to the issue. Sadly when I installed it on my crappy comp it worked fine :sad.gif: .
People like you are why we have mmo's like WoW and RIFT now where you don't have to do **** to earn anything. Go back to Pokemon or something. Or go play in creative mode and you can get everything free. ****ing lazy ass kids.
Even if it is infinite, it shouldn't be worthless- look at the post a bit back about value to players and NPC's. I mean, if you chop a tree, they won't give you anything for it? How does that make any sense? (plus, cobble is only infinite via a generator, so...)
I have a feeling it has something to do with Ram usage that is causing it. So having a lot of mods can add to the issue. Sadly when I installed it on my crappy comp it worked fine :sad.gif: .
Trying to figure out a solution to the merchant freezing up issue. Its hard to figure it out when it doesn't show up in error logs. So I was hoping I would get that issue on my other comp, which didn't happen.
Even if it is infinite, it shouldn't be worthless- look at the post a bit back about value to players and NPC's. I mean, if you chop a tree, they won't give you anything for it? How does that make any sense? (plus, cobble is only infinite via a generator, so...)
So you would rather sit at a cobble generator for an hour and have full set of diamond tools and armor? How does that compare to the value of mining the diamonds yourself? The best items shouldn't be just given to you with ease. There needs to be some playability to the game otherwise you are done with the whole mod in the span of a few game days.
I agree with the fact that crafted items may be worth something, but VERY little. It takes no time to put a few stacks into a crafting table and combine it all at once. There shouldn't be a ton of reward for something so trivial.
So you would rather sit at a cobble generator for an hour and have full set of diamond tools and armor? How does that compare to the value of mining it yourself? The best items shouldn't be just given to you with ease. There needs to be some playability to the game otherwise you are done with the whole mod in the span of a few game days.
I agree with the fact that crafted items may be worth something, but VERY little. It takes no time to put a few stacks into a crafting table and hit combine. There shouldn't be a ton of reward for something so trivial.
What? What idiot would do that? I was just pointing out a small error. I agree that higher tier stuff is too easy to get, but that is only because I have mo's creatures installed and werewolfs drop golden apples....
I have a suggestion. When selling items to people, there should be a way to tell how much it sells for before actually selling it. Like maybe when you hover over the item while in the "Sell an Item" screen, it shows how much it sells for under the name of the item. This way you don't have to waste an item to see how much it sells for.
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So as this is still pritty much testing, I recon that the time to reach the top tier and all would be faster during testing.
This has not been stated, but I feel it is true in most development cases.
I would like that I only be able to have a kingdom around 40 hours of game play at least when the final is out. It is a very short run ATM, even to tier 4 when it comes out, but then if the mission is harder or longer people will cry about it.
I really want a town api, just to have some consistency between mods that add towns. Any plans to work alongside Kinniken for a method to take over Millénaire villages, or a banker to allow transfer of currencies?
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There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Do villagers to be rescued and bad guys despawn after you leave?
I used zeppelin mod to create a little runabout to fly around the world looking for a good place to start my kingdom.
But I noticed that with each new part of the map I explored, it takes longer and longer to render the next chunks.
And everywhere I go, the land is swarming with ToK NPCs.
I wonder if all these distressed villagers and reficule outposts are being spawned then stay there after I leave,
causing hundreds of little drags on the CPU.
If this is the case, maybe I should restart a new world with this current world seed and only go to new places when I'm ready to clear them of all NPCs.
hi guys, today I had a big problem getting wood from the trees in the tale of kings ..
The city builder was on my side, and I usually took fire to leaves on the trees so they do not stay afloat .. But when I put the fire the city builder followed me down the tree, and it caught fire and burned to death ... I played a 5, 6 hours today and did not want to start playing another game... have something can I do to recover this NPC?
hi guys, today I had a big problem getting wood from the trees in the tale of kings ..
The city builder was on my side, and I usually took fire to leaves on the trees so they do not stay afloat .. But when I put the fire the city builder followed me down the tree, and it caught fire and burned to death ... I played a 5, 6 hours today and did not want to start playing another game... have something can I do to recover this NPC?
reload the world, and he will be back in the guild.
I just noticed...
My whole Minecraft world is FILLED with the "Bad guys" camps, and destroyed villages. Maybe you should make these a lot rarer, and make it so that you would have to travel further to rescue the villagers, since it's pretty easy. (just sneak around the bad guys camp, and you'll be fine (Maybe spawn 1 or 2 of the bad guys in the villages?))
And to balance this, maybe make it that you gain more Kingmanship from saving a village!
Still haven't located what the issue actually is. Though I'm installing the mod on my crap computer and hoping I get that freeze up/crash.
I had the same bug(crashing when right clicking the merchant) when I had lots of other mods installed. Just the vanilla minecraft with this mod worked fine.
Heres what I have, and Zans conflicts so I use CJBs which has a decent map...
1= ModLoader 1.8.1
2= AudioMod 1.8
3= Scot Tools 12.0
4= Recipe Book 1.8
5= More Stackables 1.8
6= LevelUp v1.5.2 ML <<< not forge version
7= TaleOfKingdoms Ver 1.0.5
8= Doggy Talents v1.5.7
9= Arkidillo's Xtra Ores Mod [v2.9] Beta 1.8.1
10= OptiFine_1.8.1_HD_C1
11= CJB Mods 181
If you install them in that order, it should work just fine :smile.gif:
EDIT: There may have been updates since I made this Jar up...
Cheers,
TG
War doesn't decide who is right, just who is left...
I have a feeling it has something to do with Ram usage that is causing it. So having a lot of mods can add to the issue. Sadly when I installed it on my crappy comp it worked fine :sad.gif: .
Even if it is infinite, it shouldn't be worthless- look at the post a bit back about value to players and NPC's. I mean, if you chop a tree, they won't give you anything for it? How does that make any sense? (plus, cobble is only infinite via a generator, so...)
Sadly?
Trying to figure out a solution to the merchant freezing up issue. Its hard to figure it out when it doesn't show up in error logs. So I was hoping I would get that issue on my other comp, which didn't happen.
So you would rather sit at a cobble generator for an hour and have full set of diamond tools and armor? How does that compare to the value of mining the diamonds yourself? The best items shouldn't be just given to you with ease. There needs to be some playability to the game otherwise you are done with the whole mod in the span of a few game days.
I agree with the fact that crafted items may be worth something, but VERY little. It takes no time to put a few stacks into a crafting table and combine it all at once. There shouldn't be a ton of reward for something so trivial.
What? What idiot would do that? I was just pointing out a small error. I agree that higher tier stuff is too easy to get, but that is only because I have mo's creatures installed and werewolfs drop golden apples....
The statement above is false.
This has not been stated, but I feel it is true in most development cases.
I would like that I only be able to have a kingdom around 40 hours of game play at least when the final is out. It is a very short run ATM, even to tier 4 when it comes out, but then if the mission is harder or longer people will cry about it.
1 stick = 1 gold
1 plank = 2 gold
1 log = 8 gold
1 wooden axe = 3 planks and 2 sticks for total of 8 gold(or punch 2 logs). Use that to farm 60 logs and sell for 480 gold.
That seems like it would make the higher stuff even easier to get. Any suggestions?
I used zeppelin mod to create a little runabout to fly around the world looking for a good place to start my kingdom.
But I noticed that with each new part of the map I explored, it takes longer and longer to render the next chunks.
And everywhere I go, the land is swarming with ToK NPCs.
I wonder if all these distressed villagers and reficule outposts are being spawned then stay there after I leave,
causing hundreds of little drags on the CPU.
If this is the case, maybe I should restart a new world with this current world seed and only go to new places when I'm ready to clear them of all NPCs.
btw, why did you call them "Reficules" ?
The city builder was on my side, and I usually took fire to leaves on the trees so they do not stay afloat .. But when I put the fire the city builder followed me down the tree, and it caught fire and burned to death ... I played a 5, 6 hours today and did not want to start playing another game... have something can I do to recover this NPC?
reload the world, and he will be back in the guild.
My whole Minecraft world is FILLED with the "Bad guys" camps, and destroyed villages. Maybe you should make these a lot rarer, and make it so that you would have to travel further to rescue the villagers, since it's pretty easy. (just sneak around the bad guys camp, and you'll be fine (Maybe spawn 1 or 2 of the bad guys in the villages?))
And to balance this, maybe make it that you gain more Kingmanship from saving a village!
thks man :wink.gif:
nice mod, ToK ftw.