A ) Something that doesn't freeze you in place so you can get to a "nice" area to set the guild down.
B ) A guy that follows you (like the builder guy when you're laying down your city) and you can talk to him when you're ready for the guild.
C ) An inventory item that summons the guild (when you're ready)
D ) Have the guild spawn at world gen, similar to how villages spawn.
What ever it is, something needs to be done for the player to control where that building is set up. 2-3 seconds to sprint to a better spot than:
On a tree
On a cliff face
On a small island
On top of a hill
higher than y64 in general
Thanks for the great mod. I hope these concerns are addressed.
I agree. Those Reficule areas keep spawning right next to my spawn point and next to NPC villages AND next to other modded content I have which forces me to keep starting over and creating new worlds. I just downloaded this mod 3 days ago and I still haven't been able to start it because of where the Guild/reficule camps are.
I'd like to suggest something like, hitting a certain key on your keyboard to be able to spawn the Guild or start the quest or whatever.
all of my NPCs are gone in my kingdom ! the guild is fine and the worriers , archers and mages are here but NO NPCs ! no civilians\shopkeepers\builder !! HELP ! i got this after upgrading to pre3 !! please help
Maybe this was fixed but not sure, after you upgrade your city to tier III, the outer buildings (the saw mill, the quarry, the tower, etc.) move position. This leaves part of the old building intact in front of the new buildings and the people who run the buildings are still left in their old positions, now outside the new buildings. I hope you fix this bug. As a suggestion maybe you could put these buildings inside the city walls. And I'm not sure what buildings you plan on putting in tier 4 but I suggest a bank as one of the buildings. It could be the building where the taxes are adjusted - leave the library for learning. The bank could also serve as a place to save your money and as a vault for your items. Otherwise this is a great mod and plan on using it a lot in the future, thank you for making it.
I too observe this issue. Can anyone shed any light as to the cause of this idiosyncrasy, if there's anything we can do to fix it, and if not if the mod owner is aware of it?
all of my NPCs are gone in my kingdom ! the guild is fine and the worriers , archers and mages are here but NO NPCs ! no civilians\shopkeepers\builder !! HELP ! i got this after upgrading to pre3 !! please help
Make sure to delete KingdomMod.Prop file before updating the mod.
Great mod. Completely changes up the Minecraft experience(in a good way. Best mod I have honestly used to far. Thank you for making it. Can't wait for it to be updated to 1.1 :biggrin.gif:
Help? I followed the instructions and I don't know what to do. Here is the log from minecraft when it crashed.
Mods loaded: 1
ModLoader 1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 1/16/12 4:31 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.VerifyError: (class: mod_HeroesGuild, method: reficulAmbush signature: ()V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 142cca4b ----------
Help? I followed the instructions and I don't know what to do. Here is the log from minecraft when it crashed.
Mods loaded: 1
ModLoader 1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 1/16/12 4:31 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.VerifyError: (class: mod_HeroesGuild, method: reficulAmbush signature: ()V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 142cca4b ----------
Your Mod Loader is on version 1.1
Risugami resently upgraded it to 1.1 so now you just have to wait until he upgrades it to 1.1
diamond does not generate on worlds generated with 1.3.0 pre3, is this normal?
i have tested this on 6 newly generated worlds with only modloader 1.0, TOK 1/3/0 pre3, forge for 1.0 and audiomod
I agree. Those Reficule areas keep spawning right next to my spawn point and next to NPC villages AND next to other modded content I have which forces me to keep starting over and creating new worlds. I just downloaded this mod 3 days ago and I still haven't been able to start it because of where the Guild/reficule camps are.
I'd like to suggest something like, hitting a certain key on your keyboard to be able to spawn the Guild or start the quest or whatever.
I too observe this issue. Can anyone shed any light as to the cause of this idiosyncrasy, if there's anything we can do to fix it, and if not if the mod owner is aware of it?
Make sure to delete KingdomMod.Prop file before updating the mod.
TG: john is TG: im not
- True story
I can imagine the lag, gonna test :tongue.gif:
Joking, i don't want to destroy my PC
Mods loaded: 1
ModLoader 1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 9c4f49b2 --------
Generated 1/16/12 4:31 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 580/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.VerifyError: (class: mod_HeroesGuild, method: reficulAmbush signature: ()V) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 142cca4b ----------
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Your Mod Loader is on version 1.1
Risugami resently upgraded it to 1.1 so now you just have to wait until he upgrades it to 1.1
i have tested this on 6 newly generated worlds with only modloader 1.0, TOK 1/3/0 pre3, forge for 1.0 and audiomod