hey os there some special way to kill reficuls? I get within sight of them and they create fire all around me. and I think they are immune to arrows I shot like 30 arrows at one and I know for a fact that they hit the guy. and he didnt turn red or get hurt at all.
would I have to maybe surround them with water? they are fire based so water should hurt them like endermen right?
I have the same problem and i think its because they do something that makes it impossible to kill them or alter the terain because i try to cover up the spots they have and spawn around but I cant
I just got a bug or something from the reficul attacks upon the guild, I killed every single one of them. And after that i right clicked on the guild master, he still says there are some more but i dont see any in the guild anymore. So does that mean I have to kill reficuls from the burned village T-T that would take a while.
I think you need to decrease the spawn rate of the villages a bit more. In my one world there are at least 7 or 8 of them and they are pretty close to each other. As I move out of the original map, more keep spawning. Just a suggestion.
1. the ability to make multiple cities through using LOTS of resources
2. small NPC villages that you can conquer
3. there be reficul cities in the nether u can take over
4. Army Trainers to help increase your warrior lvl
5. A second LVL to mages
6. A worker hut where u can summon all of your workers and u need a certain amount of workers to make buildings such as homes
7. A dog trainer so u can get wolves
8. a bit more difficult to get diamond items such as they have a certain supply of diamonds
9. a miner hut that u can upgrade that increases the amount of cobble,coal,diamonds,ect u get per/week or something
10. guards that u can hire that roam the roads of your town that fight mobs that spawn
11. bandits that come to your city and try to steal resources
12. reficul hideouts that you can attack (like the spawners of them but a bit more complex)
thats all i have for now bye bye :smile.gif:
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GENERATION 9001: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
I don't know if it's my (bad) luck with the mod or if there's some serious overkill as the cause, but ...
There sure seems to be an excessive amount of "destroyed" villages taking up space in the game world. I mean, seriously, it's fine to have one every 1000 squares or so (the game world is gi-f**&^n-normous, after all!), but this is absolutely ridiculous:
11 destroyed cities and 3 footholds (5 actually, just noticed I missed outlining 2)(for lack of a better term) in one forest.
The rest of the world hasn't been this bad, but it is bad. It's pretty much impossible to find a place to build a decent sized city without having a multiple holes that go all the way through the bedrock to deal with or that doesn't have yet another flaming city taking up prime real estate.
Pretty fun mod though, if you don't want a really nice city of your own...
(And what the hell is a reficule? Not even Google knows!)
I don't know if it's my (bad) luck with the mod or if there's some serious overkill as the cause, but ...
There sure seems to be an excessive amount of "destroyed" villages taking up space in the game world. I mean, seriously, it's fine to have one every 1000 squares or so (the game world is gi-f**&^n-normous, after all!), but this is absolutely ridiculous:
11 destroyed cities and 3 footholds (5 actually, just noticed I missed outlining 2)(for lack of a better term) in one forest.
The rest of the world hasn't been this bad, but it is bad. It's pretty much impossible to find a place to build a decent sized city without having a multiple holes that go all the way through the bedrock to deal with or that doesn't have yet another flaming city taking up prime real estate.
Pretty fun mod though, if you don't want a really nice city of your own...
(And what the hell is a reficule? Not even Google knows!)
You can edits its rarity in the props file. Increase it so that it becomes rarer.
You can edits its rarity in the props file. Increase it so that it becomes rarer.
PS, invert the word reficule without the e
Found it. .minecraft folder.
Brings me to another potential bug:
Default:
ChangeWoodRequirementToPlanks{0\=yes,1\=no}=1
Shouldn't I be paying in logs, not planks? (They're requiring planks with the above setting.)
Gave a fella in my first city an axe and pickaxe (one of them stole my diamond pickaxe, wouldn't take the diamond axe) and he started trying to chop down the item merchant store (blacksmith?)...
Hi guys, so I have a doubt ... When I just create a tier 1 city, and I click to provide stone everything is fine, but when I go to wood it will not, it's as if I did not have wood in inventory and I had 64 x5 Wood ... Help? ( My version is 1.0.0 I have no additional mod and also have no additional texture )
Hi guys, so I have a doubt ... When I just create a tier 1 city, and I click to provide stone everything is fine, but when I go to wood it will not, it's as if I did not have wood in inventory and I had 64 x5 Wood ... Help? ( My version is 1.0.0 I have no additional mod and also have no additional texture )
Now that you're new you can learn. First you read at least 4 pages of the forum, then you search the forum, then you can ask.
This question was answered at least 8 times already. And in fact 3 posts above yours, if you read carefully you will find the answer.
Shouldn't I be paying in logs, not planks? (They're requiring planks with the above setting.)
Gave a fella in my first city an axe and pickaxe (one of them stole my diamond pickaxe, wouldn't take the diamond axe) and he started trying to chop down the item merchant store (blacksmith?)...
Yep, the planks and the logs are miss informed now, but I fixed it for the next release. It should be the other way around! thanks for the heads up :smile.gif:
Euhh i think i found a bug ? of its just me but i cant give wood to my city builder they arent planks just plain wood from trees in the swamp next to my city
Btw, Nice mod i really like it
Its planks now, and glad you like it :smile.gif:
Anyways I am tracing how enchantments and potions work so I will get on to that. I need a to do list.
Is there ANY way to deactivate those ****in burning Skeleton ****?
I've just started my Adventure and they are running around EVERYWHERE.. that itself is ok.
But they keep killing me way too easy.. maybe i'm not good at playing Minecraft i don't know.
Also i've chosen a Forest Sead and like literally all my Trees are burning now :sad.gif:
You could increase their rarity in the kingdommod.props file by editing it with any text editor.
I still haven't got a clue how to update from 1.8.1. Tried deleting KingdomMod.props file and draging my KingdomModSave.dat to my save folder (.minecraft/saves/Tale of Kingdoms World/KingdomModSave.dat)
Whenever I log into my world, there are no NPC's. Tried to spawn them with Single Player Commands, but they will disappear after loging out and back in again. Anybody has got a clue to do this? If somebody knows I'll make a tutorial video.
I have seen someone with this same issue. I also noticed this, I built my town and guild was full and mobs drop money, but when I save exit the guild is empty and mobs drop no more cash.
so on your to do list I seen potions, if you haven't thought of this yet Suggestion underwater breathing potion maybe?
I have seen someone with this same issue. I also noticed this, I built my town and guild was full and mobs drop money, but when I save exit the guild is empty and mobs drop no more cash.
About the potions, I will just finish the mage hall features :tongue.gif:
about the issue, could you further elaborate on what happened? Did you loose progress after upgrading? or you get to play a while then loose them?
I have the same problem and i think its because they do something that makes it impossible to kill them or alter the terain because i try to cover up the spots they have and spawn around but I cant
1. the ability to make multiple cities through using LOTS of resources
2. small NPC villages that you can conquer
3. there be reficul cities in the nether u can take over
4. Army Trainers to help increase your warrior lvl
5. A second LVL to mages
6. A worker hut where u can summon all of your workers and u need a certain amount of workers to make buildings such as homes
7. A dog trainer so u can get wolves
8. a bit more difficult to get diamond items such as they have a certain supply of diamonds
9. a miner hut that u can upgrade that increases the amount of cobble,coal,diamonds,ect u get per/week or something
10. guards that u can hire that roam the roads of your town that fight mobs that spawn
11. bandits that come to your city and try to steal resources
12. reficul hideouts that you can attack (like the spawners of them but a bit more complex)
thats all i have for now bye bye :smile.gif:
There sure seems to be an excessive amount of "destroyed" villages taking up space in the game world. I mean, seriously, it's fine to have one every 1000 squares or so (the game world is gi-f**&^n-normous, after all!), but this is absolutely ridiculous:
11 destroyed cities and 3 footholds (5 actually, just noticed I missed outlining 2)(for lack of a better term) in one forest.
The rest of the world hasn't been this bad, but it is bad. It's pretty much impossible to find a place to build a decent sized city without having a multiple holes that go all the way through the bedrock to deal with or that doesn't have yet another flaming city taking up prime real estate.
Pretty fun mod though, if you don't want a really nice city of your own...
(And what the hell is a reficule? Not even Google knows!)
Official PermissionsEx Troubleshooter
You can edits its rarity in the props file. Increase it so that it becomes rarer.
PS, invert the word reficule without the e
Found it. .minecraft folder.
Brings me to another potential bug:
Default:
Shouldn't I be paying in logs, not planks? (They're requiring planks with the above setting.)
Gave a fella in my first city an axe and pickaxe (one of them stole my diamond pickaxe, wouldn't take the diamond axe) and he started trying to chop down the item merchant store (blacksmith?)...
Official PermissionsEx Troubleshooter
How long does the invasion end??? The GM is dead... Yes, i relogged.
There may be bad guys hiding inside the building. I had one in there for a while too. GM kept telling me there're some left.
Official PermissionsEx Troubleshooter
Now that you're new you can learn. First you read at least 4 pages of the forum, then you search the forum, then you can ask.
This question was answered at least 8 times already. And in fact 3 posts above yours, if you read carefully you will find the answer.
He needs planks not wood.
Wow, attention to detail FAIL, Storm. -.-
Official PermissionsEx Troubleshooter
Yep, the planks and the logs are miss informed now, but I fixed it for the next release. It should be the other way around! thanks for the heads up :smile.gif:
Its planks now, and glad you like it :smile.gif:
Anyways I am tracing how enchantments and potions work so I will get on to that. I need a to do list.
You could increase their rarity in the kingdommod.props file by editing it with any text editor.
Maybe your in creative?
I have seen someone with this same issue. I also noticed this, I built my town and guild was full and mobs drop money, but when I save exit the guild is empty and mobs drop no more cash.
New World? What mode (Creative, Servival, Hardcore)? Are you putting the zip file in mods folder or inside mincraft.jar?
About the potions, I will just finish the mage hall features :tongue.gif:
about the issue, could you further elaborate on what happened? Did you loose progress after upgrading? or you get to play a while then loose them?
best way I can describe what I have seen, This is a fresh world with 1.2.4, no saved transfer world.
at anypoint I save/exit world and come back NPCs in guild are all gone, and money no longer drops from any mob best way I can explain.
PS this manly happiens after I start building my town