Help please. My Guild burned down. And this is by natural causes not by me or reficules. I just came back from hunting to find it ablaze. Anyways is there a way to prepare it because the Guild Master isn't saying anything. Hes just floating in his former room.
i have a cool feature that maybe you could implement...maybe you can hold down shift and click things and it would automatically sell the items when you have the sell page opened from the npc
:smile.gif:
I have a suggestion. The woodcutting done by the NPC workers is buggy with trees other than default tree, and you have to orient them to cut down a new tree each time they finish. Could you make them auto harvest on trees like you do with miners and cobblestone, or just have them pathfind to a new tree? I'd rather just cut down all the trees myself than play NPC babysitting.
As for the miners, they're actually working pretty well now. The only complaint I have is they create a new cavern/workshop when you tell them to mine. My system that works so far is get a group of 4 or 5 miners together, tell them each to mine (generating a cluster**** error of workshop/mines) and manually 'shove' them into the mining area, and then they all start to mine together in the same shop. Could you make this process less buggy and hassle-free? I feel like I'm working around the software rather than with it. >.>
Those are the only issues I've come across with the mod. Other than the constant fear that repairing my estate will wipe my chests. >.O
Edit: Also, when you left click on any worker to set job, it resets ALL workers from their current task. And also the cap on how many worker per job is annoying. <3
Yea, ya know da shop lag, the one you said you might have fixed? Its still there, and hindering the gameplay for me. I reallly want to be able buy stuff, but every time I go to the shop, it freezes the background, lags really bad, and won't let me exit, buy, sell or anything. The only way I can get out of it is by exiting minecraft and restarting it. Please tell me how to fix it, or if you'll fix it, but if its just my old windows XP talking, the CD reader got fried, sooo I'm getting a new windows 7 quad core processor eight gigs of ram kinda computer in about a week. So, if it is the computer, I'll just wait a week. :biggrin.gif:
Just tested when you make your kingdom underground it deletes all the blocks above, making a nice dent in the land, sadly this means no underground cities, unless you go back and rebuild the roof of the caves.
i wish you could make miners and woodcutters separate. Like take 5 of them out (what i do) and they go to 5 different trees or 5 different mining areas instead of lumping up together...
also should put something in the beginning of your thread saying there is a new version out cause i d/l and old version of this not knowing there was 1.1.2
I have a suggestion. The woodcutting done by the NPC workers is buggy with trees other than default tree, and you have to orient them to cut down a new tree each time they finish. Could you make them auto harvest on trees like you do with miners and cobblestone, or just have them pathfind to a new tree? I'd rather just cut down all the trees myself than play NPC babysitting.
As for the miners, they're actually working pretty well now. The only complaint I have is they create a new cavern/workshop when you tell them to mine. My system that works so far is get a group of 4 or 5 miners together, tell them each to mine (generating a cluster**** error of workshop/mines) and manually 'shove' them into the mining area, and then they all start to mine together in the same shop. Could you make this process less buggy and hassle-free? I feel like I'm working around the software rather than with it. >.>
Those are the only issues I've come across with the mod. Other than the constant fear that repairing my estate will wipe my chests. >.O
agreed on this big time
also is there a way to make it so if you click on "Fix wahtever" it WONT fix it if there is nothing wrong
Just tested when you make your kingdom underground it deletes all the blocks above, making a nice dent in the land, sadly this means no underground cities, unless you go back and rebuild the roof of the caves.
How far down did you go? I tried this just now as well but I feel I didn't go down far enough. Next time will prob go down to bedrock and test.
In this version is there the refucles attacking your kingdom in this version and enemy outposts too?
And also is there villagers?
cause I don't see any in mine, everything is working properly, but I don't see any enemies or villagers....
I can't repair the guild base. I heard you need 64 wood to in your hand(showing it) and talk to the guild master but he always says need more resources.
suddenly the bad guys attacked the guild and everything burned down!!!! That just destroyed my save file, because now i have a guild ruin! Please fix that
I love the mod but i want the chests that the guild master and that guy that changes it to night and day to have items in their chests. i dont have proper grammer :dry.gif:
Could you add single player commands to the other mod supported?
there already is but they didn't say it (i know because i used single player commands with this mod) also works with too many items :biggrin.gif: i know what im doin tonight!
Just so those who don't know. Almost all mods are compatible with ToK. The supported mods in the OP is just ones that have had the items added to the merchant so you can buy/sell.
Help please. My Guild burned down. And this is by natural causes not by me or reficules. I just came back from hunting to find it ablaze. Anyways is there a way to repair it because the Guild Master isn't saying anything. Hes just floating in his former room.
Reposted this because no one has replied and I still need help.
:smile.gif:
As for the miners, they're actually working pretty well now. The only complaint I have is they create a new cavern/workshop when you tell them to mine. My system that works so far is get a group of 4 or 5 miners together, tell them each to mine (generating a cluster**** error of workshop/mines) and manually 'shove' them into the mining area, and then they all start to mine together in the same shop. Could you make this process less buggy and hassle-free? I feel like I'm working around the software rather than with it. >.>
Those are the only issues I've come across with the mod. Other than the constant fear that repairing my estate will wipe my chests. >.O
Edit: Also, when you left click on any worker to set job, it resets ALL workers from their current task. And also the cap on how many worker per job is annoying. <3
also should put something in the beginning of your thread saying there is a new version out cause i d/l and old version of this not knowing there was 1.1.2
agreed on this big time
also is there a way to make it so if you click on "Fix wahtever" it WONT fix it if there is nothing wrong
How far down did you go? I tried this just now as well but I feel I didn't go down far enough. Next time will prob go down to bedrock and test.
And also is there villagers?
cause I don't see any in mine, everything is working properly, but I don't see any enemies or villagers....
there already is but they didn't say it (i know because i used single player commands with this mod) also works with too many items :biggrin.gif: i know what im doin tonight!
Reposted this because no one has replied and I still need help.
There is a option from the guild master to repair the guild. If you do not have this option it means it is bugged out or you have a old version.