Just a quick question, is there plains for your workers like mining, farming, woodcutters cause I use to play another mod that had a cool idea use of hiring its villagers and u can place the mine, farming ectt buildings were ever you wanted (I mean outside of the main town) and the stone, wood ectt went into the chest auto setup in its shop building.
EDIT: NVM just seen you posted you have an idea. lol
HAHA think i figuered out the zepplin "Fast Travel System"
love this mod :laugh.gif:
but I recently discovered a weird glitch that happened when I gave the guild master the 64 wood for the quest: all the important people (guild master, etc.) glitched into walls and the ground and died within 30 seconds. Does anyone else have this problem, or am I the only one?
Dunno if this was answered, but with mo'creatures, is it possible that the teleporting-netherrack-spawning-dark knights will appear all over the world before any particular event that frees them, or is that the way it should be by default?
I have mo'creatures, Millenare (sp) npc villages, mystical dragons, and optifine installed with ToK. And when using the worldseed adberrain, I have a tough time leaving the guildhouse because there are spawns of these knights all over the place.
:'( I had my airship parked above the Guild during the attack... It had all my storage chests in it... It had my Millenaire Denairs... My fossil collection... Three full stacks of iron ore...
I didn't even think about it before having the guild repaired...
Gone...
All gone...
Rollback Post to RevisionRollBack
"I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do." - Robert Heinlein
:'( I had my airship parked above the Guild during the attack... It had all my storage chests in it... It had my Millenaire Denairs... My fossil collection... Three full stacks of iron ore...
I didn't even think about it before having the guild repaired...
Gone...
All gone...
This well happen with regualr town too, a certain area well be replaced with the design preset. so becarfull what you have around it cause if you repair certain things well go bye bye
il'l say it again because its fun wrighting in large letters.... excuse me what attack?
If you don't know, then play the mod... No reason to spoil it for everyone.
Rollback Post to RevisionRollBack
"I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do." - Robert Heinlein
Yeah, since even the upgrade, I've had a similar problem as zeek up there. Sometimes, I attack a reficule, and either they take damage (which I can't see) and they don't animate the reaction, or they just plain do not take damage, and I have to wait for scripted damage (say from a guild member, hunter, or eventually a hired guard) for them to take damage.
Even before the update to 1.0.0 (and whatever you fixed there), I had this problem, and it may be related to the overwhelming fire/netherrack spam that the reficule mages killing my FPS/responsiveness, but I do not think so. I noticed it more when I ran this alongside Millenaire. Specifically, when the Reficules attacked, the three mages (I think, in that combat I cannot really see very well) all attacked at once, making the entranceway almost completely covered over with Netherrack by the time it was all said and done. How this relates to Millenaire is difficult for me to describe. Mostly, it. . . sort of. . . glitched them. After a certain distance, the game fails to load (or opts not to load) NPCs at startup. Well, this happened when the Reficules attacked the guild, except to the village. They eventually came back (walked 1000 blocks north, came back), but it was almost like the game wiped the entirety of its entity table for the several chunks that the guild takes up (and some others around it) instead of just reseting the guildmembers/guildmaster.
I'm gonna try this without Millenaire, see if it happens then.
Also, for the one guy screaming about the attack: If you want to try before you buy, so to speak, go watch Paulsoaresjr's Youtube. He's got a few videos (including a part of an LP) about ToK. Otherwise, just play it through and have a few swords with you at all times.
Does this mod have any problems with mcpatcher? Because when I installed it it worked fine but I noticed my Texture pack looked weird so I reinstalled mcpatcher but when I came back all the villagers was gone. I am a veteran of this mod so i know just to leave and come back but it didn't work. So I decided it was just a bug and started a new world. But now I don't even have the option to start a conquest!
Does this mod have any problems with mcpatcher? Because when I installed it it worked fine but I noticed my Texture pack looked weird so I reinstalled mcpatcher but when I came back all the villagers was gone. I am a veteran of this mod so i know just to leave and come back but it didn't work. So I decided it was just a bug and started a new world. But now I don't even have the option to start a conquest!
This issue with NPCs, and cash not droping is known and they said they well look into it as there doing the next update.
Well this makes the third time asking, and others have asked as well. Hopefully we get a response this time - my guild is empty, this happened after I upgraded to 1.2.0. I already had my kingdom established, and I went back to the guild to check out those quests that were supposed to have been added. Is this supposed to happen after you make a kingdom? If not, how do I fix this, if it is possible to fix.
Well this makes the third time asking, and others have asked as well. Hopefully we get a response this time - my guild is empty, this happened after I upgraded to 1.2.0. I already had my kingdom established, and I went back to the guild to check out those quests that were supposed to have been added. Is this supposed to happen after you make a kingdom? If not, how do I fix this, if it is possible to fix.
Do you know if it was empty before or after upgrading to a newer version? Also have you went far enough away for it to unload the chunk the guild is in and then reload it? Also when did you start ToK in the world you are in? Also what version did you have before you started noticing this issue? Meaning, did you go from an early version to v1.2.0, or did you go from the early version, to a later version, etc. until v1.2.0?
Also, if you launch the game via a batch file to increase ram allocation to minecraft, it should give output as things fail to load. Check to see if that happens and what it says.
Do you know if it was empty before or after upgrading to a newer version? Also have you went far enough away for it to unload the chunk the guild is in and then reload it? Also when did you start ToK in the world you are in? Also what version did you have before you started noticing this issue? Meaning, did you go from an early version to v1.2.0, or did you go from the early version, to a later version, etc. until v1.2.0?
Also, if you launch the game via a batch file to increase ram allocation to minecraft, it should give output as things fail to load. Check to see if that happens and what it says.
Yeah, posted all of this previously but it got lost in the flowing thread, so gotta do it again.
When upgrading to 1.2.0 version is when the guild dissapeared. I followed all the instructions provided for the upgrade. I had been at my kingdom (teir 2) when I did the upgrade. Afterwards I ventured back to the guild to check out if I could do those new quests. As for if it was unloaded, I think so, but I am not sure. I know that I made a map at my kingdom, and the guild is just on the edge of the map to the north.
Now I also noticed in the version updates that something was meantioned about the empty guild being fixed in version 1.2.1. However, I did not get to run this update. By the time I came back to check on the mod, 1.2.2 was already out, and the author of this mod does not keep links to older versions like other mod makers do. I did do updating to 1.2.2, 1.2.3, and 1.2.4 as they each came out, but the guild remains empty.
I am making an entire youtube series around it my channel :biggrin.gif:
Keep up the awesome work.
If anyone is interested I just uploaded a trailer for the series. I put it in a spoiler as to not spam the thread with videos
Thank you for your output, I will try to pin point its source.
Set it as high as you want! set it in 7000 and it will show once in a blue moon.
EDIT: NVM just seen you posted you have an idea. lol
HAHA think i figuered out the zepplin "Fast Travel System"
but I recently discovered a weird glitch that happened when I gave the guild master the 64 wood for the quest: all the important people (guild master, etc.) glitched into walls and the ground and died within 30 seconds. Does anyone else have this problem, or am I the only one?
I have mo'creatures, Millenare (sp) npc villages, mystical dragons, and optifine installed with ToK. And when using the worldseed adberrain, I have a tough time leaving the guildhouse because there are spawns of these knights all over the place.
So I am curious if this is by design or a bug.
excuse me what attack?
I didn't even think about it before having the guild repaired...
Gone...
All gone...
got me only attack i know is guld master ask for help with attack at guild
This well happen with regualr town too, a certain area well be replaced with the design preset. so becarfull what you have around it cause if you repair certain things well go bye bye
excuse me what attack?
If you don't know, then play the mod... No reason to spoil it for everyone.
Even before the update to 1.0.0 (and whatever you fixed there), I had this problem, and it may be related to the overwhelming fire/netherrack spam that the reficule mages killing my FPS/responsiveness, but I do not think so. I noticed it more when I ran this alongside Millenaire. Specifically, when the Reficules attacked, the three mages (I think, in that combat I cannot really see very well) all attacked at once, making the entranceway almost completely covered over with Netherrack by the time it was all said and done. How this relates to Millenaire is difficult for me to describe. Mostly, it. . . sort of. . . glitched them. After a certain distance, the game fails to load (or opts not to load) NPCs at startup. Well, this happened when the Reficules attacked the guild, except to the village. They eventually came back (walked 1000 blocks north, came back), but it was almost like the game wiped the entirety of its entity table for the several chunks that the guild takes up (and some others around it) instead of just reseting the guildmembers/guildmaster.
I'm gonna try this without Millenaire, see if it happens then.
Also, for the one guy screaming about the attack: If you want to try before you buy, so to speak, go watch Paulsoaresjr's Youtube. He's got a few videos (including a part of an LP) about ToK. Otherwise, just play it through and have a few swords with you at all times.
This issue with NPCs, and cash not droping is known and they said they well look into it as there doing the next update.
Do you know if it was empty before or after upgrading to a newer version? Also have you went far enough away for it to unload the chunk the guild is in and then reload it? Also when did you start ToK in the world you are in? Also what version did you have before you started noticing this issue? Meaning, did you go from an early version to v1.2.0, or did you go from the early version, to a later version, etc. until v1.2.0?
Also, if you launch the game via a batch file to increase ram allocation to minecraft, it should give output as things fail to load. Check to see if that happens and what it says.
Read the front page, ALL of it.
Yeah, posted all of this previously but it got lost in the flowing thread, so gotta do it again.
When upgrading to 1.2.0 version is when the guild dissapeared. I followed all the instructions provided for the upgrade. I had been at my kingdom (teir 2) when I did the upgrade. Afterwards I ventured back to the guild to check out if I could do those new quests. As for if it was unloaded, I think so, but I am not sure. I know that I made a map at my kingdom, and the guild is just on the edge of the map to the north.
Now I also noticed in the version updates that something was meantioned about the empty guild being fixed in version 1.2.1. However, I did not get to run this update. By the time I came back to check on the mod, 1.2.2 was already out, and the author of this mod does not keep links to older versions like other mod makers do. I did do updating to 1.2.2, 1.2.3, and 1.2.4 as they each came out, but the guild remains empty.