im having a problem installing this mod is it cause it is conflicting with my other mods?
I currently have on:
Armor stand, shelf, recipe book, builders mod, ctraftable spawner mod, spawner gui mod, too many items, special armor mod, Deko mod, cctv, elevator mod, modloader, modloader mp, timber mod(i think), more buttons in the pause menu mod (which includes Jesus mod, spiderman mod, speed hack & speed mine mod), ScotTools, audio mod, shockAPI(not sure),flexible portals, and i cant recall any more at the moment
if anyone can tell me y it isnt working i would greatly appreciate it thanks
Is this mod worth downloading?
I mean, I have to download modloader (On a Mac, which is a pain) and ModLoader isn't compatible with Zombe's Mod pack the last time I checked (Both use aaa.class) so I can't fly, but TMI works so thats good.
So, is this worth downloading?
You can watch my Let's Play or Paulsoaresjr's Let's Play on this. Might give you a good idea on what this is about.
i was playing and was super close to getting a tier 2 kingdom then someone got on and made a new world and stole all of my civilians and everything!
what do i do, i started from scratch and almost got tier 2 in 5 hours i really want my people back. please help
I'm having a lot of trouble with the reficule... for some reason, i just cant seem to do anything at them. i smack them with my sword and there's no effect. also they keep phasing thorugh the floor, walking around with only their top half visible. is there something wrong with the game or am i missing something?
ha ha, a civilian from my kingdom used my portal and ended up in my homebase, So I put them to work, went down a ways, had to push them to the ladder and they went sraight down to the bottom w/o a problem. I got them started mining and proceeded to leave and they stopped. I got them started mining again and little by little snuck away and got back to my homebase.
I'm still receiving cobble in my inventory while I'm in my chunk, I left on a journey and when I left my chunk the cobble stopped coming into my inventory. When I got back the cobble started up again in my inventory.
Looks like I have as much cobble as I want from that busy bee.
the mediafire link isn't working for me and I cant find anywhere else to download the latest release D:
could you upload it to another site for download please?
im having a problem installing this mod is it cause it is conflicting with my other mods?
I currently have on:
Armor stand, shelf, recipe book, builders mod, ctraftable spawner mod, spawner gui mod, too many items, special armor mod, Deko mod, cctv, elevator mod, modloader, modloader mp, timber mod(i think), more buttons in the pause menu mod (which includes Jesus mod, spiderman mod, speed hack & speed mine mod), ScotTools, audio mod, shockAPI(not sure),flexible portals, and i cant recall any more at the moment
if anyone can tell me y it isnt working i would greatly appreciate it thanks
I doubt the conflict is coming from ToK. Since ToK doesn't add in any blocks and only 1 item the chances of it conflicting with another mod is very slim. I would run through your other mods and see if theres a conflict there or make sure its installed correctly.
Where other men blindly follow the truth, remember: Nothing is true. Where other men are limited, by morality or law, remember: Everything is permitted. We work in the dark, to serve the light. We are Assassins.
java.lang.NullPointerException
at EntityWorkerMember.a(EntityWorkerMember.java:211)
at EntityHooks.tryAttackEntity(EntityHooks.java:193)
at tz.o_(EntityCreature.java:50)
at EntityWorkerMember.o_(EntityWorkerMember.java:144)
at wd.p(EntityLiving.java:779)
at EntityHooks.p(EntityHooks.java:461)
at EntityWorkerMember.p(EntityWorkerMember.java:223)
at wd.w_(EntityLiving.java:288)
at EntityHooks.w_(EntityHooks.java:93)
at rv.a(SourceFile:1268)
at rv.f(SourceFile:1244)
at rv.l(SourceFile:1178)
at net.minecraft.client.Minecraft.k(SourceFile:1384)
at fs.k(fs.java:34)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT 38ca067 ----------
also, this update sent the guild guards to the kingdom after some time, I think it is intended tho?
btw I am experimenting the invasion mod with this one, I will set the nexus stone in the middle of the kingdom to see what happens :biggrin.gif:
I wonder if the kingdom could be attacked like the guild was, more often by reficuls?
like an invasion from reficuls, we could set the difficulty, more or less foes and more or less often?
EDIT: btw, could the wood cutters cut wood by themselves? we just say there and they do all the job alone? also if we get too far from miners, they stop sending cobble, I wonder if they could continue sending? or at least when we get near again? and after reloading the game?
either you
1. forgot to delete the META-INF file in the minecraft.jar
2. have conflicting mods.
or
3. didnt install modloader. (make sure its the correct version!)
either you
1. forgot to delete the META-INF file in the minecraft.jar
2. have conflicting mods.
or
3. didnt install modloader. (make sure its the correct version!)
Forgot to delete meta.inf. lol. thanks for the help!
Anyone know which way does our kingdom's gate spawn after we talk to the builder?
Is it:
1. Behind us
2. In front of us
3. Left/right of us
4. North/south/east/west
5. Random?
Maybe add an option to be good or evil, like, be with the guild (aka humans) or with the bad guys (aka nether guys)
and when you join the bad you spawn in nether and instead of creatures to fight you half to fight humans from the guild, and then you can build your own kingdom in the nether and other. And also MAYBE be able to control creatures from "minecraftia" (AKA skeletons and zombies) and maybe a ghast or two? i don't care your mod, BUT I LOVE IT
(oh and other stuff below too
maybe when you have the nether one you get a portal madalion to switch dimensions, and maybe if you have a special one no creatures from the minecraft dimension don't hurt you? maybe?
and you have like a goal to destroy the guild master and "win the kingdom" and it turns into the nether guild and everywhere is no grass and there is villages that give you money and if they dont you can send troops to destroy it :smile.gif: anyways, i have more, but this is enough
I currently have on:
Armor stand, shelf, recipe book, builders mod, ctraftable spawner mod, spawner gui mod, too many items, special armor mod, Deko mod, cctv, elevator mod, modloader, modloader mp, timber mod(i think), more buttons in the pause menu mod (which includes Jesus mod, spiderman mod, speed hack & speed mine mod), ScotTools, audio mod, shockAPI(not sure),flexible portals, and i cant recall any more at the moment
if anyone can tell me y it isnt working i would greatly appreciate it thanks
You can watch my Let's Play or Paulsoaresjr's Let's Play on this. Might give you a good idea on what this is about.
what do i do, i started from scratch and almost got tier 2 in 5 hours i really want my people back. please help
FINE: ModLoader Beta 1.8.1 Initializing...
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Drew\AppData\Roaming\.minecraft\mods\CustomMobSpawner
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Drew\AppData\Roaming\.minecraft\mods\CustomMobSpawner.zip
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Zip found.
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Drew\AppData\Roaming\.minecraft\mods\mocreatures
Nov 12, 2011 7:04:23 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/hsaddle.png,38). 117 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/haystack.png,46). 116 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sugarlump.png,102). 115 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkteeth.png,108). 114 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/sharkegg.png,118). 113 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/fishyegg.png,119). 112 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bigcatclaw.png,120). 111 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/whip.png,123). 110 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/medallion.png,124). 109 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/bedkitty.png,125). 108 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/boxlitter.png,134). 107 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/woolball.png,137). 106 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/rope.png,138). 105 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/petfood.png,139). 104 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochide.png,140). 103 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocplate.png,141). 102 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crochelmet.png,144). 101 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/croclegs.png,145). 100 left.
Nov 12, 2011 7:04:24 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/mocreatures/crocboots.png,146). 99 left.
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_mocreatures v2.14.1 (MC 1.8.1)" from mod_mocreatures.class
Nov 12, 2011 7:04:24 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Drew\AppData\Roaming\.minecraft\mods\pam
Nov 12, 2011 7:04:24 PM ModLoader readFromModFolder
FINER: Directory found.
Nov 12, 2011 7:04:24 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Drew\AppData\Roaming\.minecraft\bin\minecraft.jar
Nov 12, 2011 7:04:24 PM ModLoader readFromClassPath
FINER: Zip found.
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_mocreatures v2.14.1 (MC 1.8.1)" from mod_mocreatures.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_MAtmos 1.8.1 r6" from mod_MAtmos.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_customtrees WOOOO TREES" from mod_customtrees.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_floatingDungeon WOOOO FLOATING DUNGEONS *cough* woo.." from mod_floatingDungeon.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_netherdungeon WOOOO NETHER" from mod_netherdungeon.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_pyramids WOOOO PYRAMIDS" from mod_pyramids.class
Nov 12, 2011 7:04:24 PM ModLoader setupProperties
FINER: sites set to 20
Nov 12, 2011 7:04:24 PM ModLoader setupProperties
FINER: blocks set to 8
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_ClayDeposits 1.3.3 for Beta 1.8.1" from mod_ClayDeposits.class
Nov 12, 2011 7:04:24 PM mod_ctm <init>
WARNING: [CTM] Unable to read from properties, using default settings.
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_ctm 1.4 1.8.1" from mod_ctm.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Mod Loaded: "mod_KodasCreepers Kodas Creepers v5 for MC 1.8.1" from mod_KodasCreepers.class
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINE: Failed to load mod from "mod_HeroesGuild.class"
Nov 12, 2011 7:04:24 PM ModLoader addMod
FINER: THROW
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:169)
at mod_HeroesGuild.<init>(mod_HeroesGuild.java:95)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 12, 2011 7:04:34 PM ModLoader setupProperties
FINER: ArmorID set to 135
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_Armor Beta 1.8" from mod_Armor.class
Nov 12, 2011 7:04:34 PM ModLoader setupProperties
FINER: ShelfID set to 132
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_Shelf Beta 1.8" from mod_Shelf.class
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_SpawnerGUI Beta 1.8" from mod_SpawnerGUI.class
Nov 12, 2011 7:04:34 PM ModLoader setupProperties
FINER: RecipeBookID set to 397
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_RecipeBook Beta 1.8" from mod_RecipeBook.class
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/environment/potBottom.png,30). 64 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/environment/potTop.png,76). 63 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/environment/potSide.png,77). 62 left.
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_rainbow 1.0 - 1.8.1" from mod_rainbow.class
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/fossil/fossil1.png,78). 61 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/fossil/fossil2.png,138). 60 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/fossil/fossil3.png,139). 59 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/Flax/flower0.png,153). 58 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/Flax/flower1.png,154). 57 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/Flax/flower2.png,155). 56 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/Sulphur/sulphurblock.png,156). 55 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/Sulphur/niterblock.png,157). 54 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Sulphur/sulphurdust.png,147). 98 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Sulphur/niterdust.png,148). 97 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Flax/seed.png,149). 96 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Flax/fibre.png,150). 95 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Flax/cloth.png,152). 94 left.
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/slime/slime.png,158). 53 left.
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_PeacefulPack Peaceful v5" from mod_PeacefulPack.class
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_GUICraftory 1.8.1" from mod_GUICraftory.class
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_FishCraftory 1.8.1" from mod_FishCraftory.class
Nov 12, 2011 7:04:34 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/Farm/Lens.png,153). 93 left.
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_RuneCraftory 1.8.1" from mod_RuneCraftory.class
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_SeasonCraftory 1.8.1" from mod_SeasonCraftory.class
Nov 12, 2011 7:04:34 PM ModLoader addMod
FINE: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/nandonalt/wallclock_item.png,154). 92 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_wallclock Beta 1.8.1 - By Nandonalt" from mod_wallclock.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Chairs " from mod_Chairs.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_table 1.8.1" from mod_table.class
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/gui/lavasponge.png,166). 51 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/gui/supersponge.png,167). 50 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Sponges Beta 1.8.1" from mod_Sponges.class
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: heal.easy set to 1.0
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: heal.normal set to 0.5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: heal.hard set to 0.25
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: hunger.easy set to 0.25
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: hunger.normal set to 0.375
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: hunger.hard set to 0.5
Nov 12, 2011 7:04:35 PM mod_Somnia supportsMinecraftForge
FINE: mod_Somnia: Minecraft Forge was not detected. Disabling SleepHandler.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Somnia v15 [1.8.1]" from mod_Somnia.class
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/sophwolves/items/dogtag.png,155). 91 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Dogtag 1.7.3" from mod_Dogtag.class
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/slimeCompass.png,156). 90 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_slimeCompass 1.0 - 1.8.1" from mod_slimeCompass.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_plate 1.8.1" from mod_plate.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_TieredFlint r5 (for b1.7.2)" from mod_TieredFlint.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_WhereAndWhen 1.7.3 v1.0" from mod_WhereAndWhen.class
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: waterCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: fireCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: iceCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: electricCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: earthCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: psychicCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: cookieCreeperSpawn set to 1
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: magmaCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: friendlyCreeperSpawn set to 1
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: illusionCreeperSpawn set to 2
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: lightCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: darkCreeperSpawn set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: reverseCreeperSpawn set to 3
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: waterCreeperRadius set to 4
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: fireCreeperRadius set to 6
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: iceCreeperRadius set to 12
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: electricCreeperRadius set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: earthCreeperRadius set to 8
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: psychicCreeperRadius set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: psychicCreeperPower set to 8
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: cookieCreeperAmount set to 25
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: magmaCreeperRadius set to 3
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: ghostCreeperRadius set to 5
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: ghostCreeperChance set to 35
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: lightCreeperRadius set to 8
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: darkCreeperRadius set to 12
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: reverseCreeperRadius set to 8
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_ElementalCreepers 1.8.1" from mod_ElementalCreepers.class
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: oreID set to 206
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: gemID set to 207
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: cobbleID set to 208
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: paverID set to 209
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: brickID set to 210
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: glassID set to 211
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: smoothID set to 212
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: generatecoloredsmoothstone set to true
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Pamearthcraft 1.8.1" from mod_Pamearthcraft.class
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: plankID set to 213
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Pamwoodcraft 1.8.1" from mod_Pamwoodcraft.class
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/JFC/auggs.png,168). 49 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/JFC/auggsunlit.png,169). 48 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_AugGS 1.8.1" from mod_AugGS.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_Chimmney Chimmney1.0, by Rotten194 for Reddit" from mod_Chimmney.class
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockFirefly set to 230
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockCicada set to 231
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockPortal set to 232
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockLog set to 233
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockLeaves set to 200
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockMazestone set to 235
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockHedge set to 236
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idBlockBossSpawner set to 201
Nov 12, 2011 7:04:35 PM ModLoader setupProperties
FINER: idItemNagaScale set to 7701
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/SkyrootLogTop.png,170). 47 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/TwilightOakSide.png,171). 46 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/TwilightCanopySide.png,172). 45 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/TwilightMangroveSide.png,173). 44 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/firefly-tiny.png,174). 43 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/cicada-tiny.png,175). 42 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/twilightforest/blocks/hedgemaze.png,182). 41 left.
Nov 12, 2011 7:04:35 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/twilightforest/items/nagascale.png,157). 89 left.
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_TwilightForest 1.4r1" from mod_TwilightForest.class
Nov 12, 2011 7:04:35 PM ModLoader addMod
FINE: Mod Loaded: "mod_TooManyItems 1.8.1 2011-09-27" from mod_TooManyItems.class
Nov 12, 2011 7:04:35 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Nov 12, 2011 7:04:35 PM ModLoader AddAllRenderers
FINE: Initialized
However 1.1.2 plays fine, but I want to update due to the abandoned guild bug.
Think I will be on here often? Haha no.
Try re-installing it. If that doesn't work, try getting MinecraftForge to open up more API usage. That's all I could really think of...
We should refer people to the FAQ more.
The same few people keep repeating their advice.
I'm still receiving cobble in my inventory while I'm in my chunk, I left on a journey and when I left my chunk the cobble stopped coming into my inventory. When I got back the cobble started up again in my inventory.
Looks like I have as much cobble as I want from that busy bee.
could you upload it to another site for download please?
I saw it before SlyFoxHound used it but still.
Love it very much.
I doubt the conflict is coming from ToK. Since ToK doesn't add in any blocks and only 1 item the chances of it conflicting with another mod is very slim. I would run through your other mods and see if theres a conflict there or make sure its installed correctly.
Make sure when updating to 1.2.0 that you delete the KingdomMod.props file. This looks like the crash error you get when you do not do that.
I got this crash:
also, this update sent the guild guards to the kingdom after some time, I think it is intended tho?
btw I am experimenting the invasion mod with this one, I will set the nexus stone in the middle of the kingdom to see what happens :biggrin.gif:
I wonder if the kingdom could be attacked like the guild was, more often by reficuls?
like an invasion from reficuls, we could set the difficulty, more or less foes and more or less often?
EDIT: btw, could the wood cutters cut wood by themselves? we just say there and they do all the job alone? also if we get too far from miners, they stop sending cobble, I wonder if they could continue sending? or at least when we get near again? and after reloading the game?
thx! :biggrin.gif:
"truth is a pathless land" - Jiddu Krishnamurti
either you
1. forgot to delete the META-INF file in the minecraft.jar
2. have conflicting mods.
or
3. didnt install modloader. (make sure its the correct version!)
Forgot to delete meta.inf. lol. thanks for the help!
But now there's no villagers in the town. ?
Is it:
1. Behind us
2. In front of us
3. Left/right of us
4. North/south/east/west
5. Random?
Thanks :smile.gif:
and when you join the bad you spawn in nether and instead of creatures to fight you half to fight humans from the guild, and then you can build your own kingdom in the nether and other. And also MAYBE be able to control creatures from "minecraftia" (AKA skeletons and zombies) and maybe a ghast or two? i don't care your mod, BUT I LOVE IT
(oh and other stuff below too
maybe when you have the nether one you get a portal madalion to switch dimensions, and maybe if you have a special one no creatures from the minecraft dimension don't hurt you? maybe?
and you have like a goal to destroy the guild master and "win the kingdom" and it turns into the nether guild and everywhere is no grass and there is villages that give you money and if they dont you can send troops to destroy it :smile.gif: anyways, i have more, but this is enough