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[1.0.0] [WIP] The Nostalgia Factor
Poll: Which terrain generator do you love the most?
Ended May 15, 2014
Poll: Should Beta 1.5_01 terrain be added to the selection? (Basically
Ended May 15, 2014
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Ended May 15, 2014
Ended May 15, 2014
I used this:
http://www.minecraftforum.net/topic/800346-tool-mcnostalgia-201/
Be forewarned: It downgrades minecraft in every sense of the word. You get the old generator, but you also get any bugs/glitches/etc. that were still around up to the point you choose to downgrade to. There's about 50+ patches you can choose to downgrade to as well.
In finding which update you would like to select from it would be wise to use this page:
http://www.minecraftwiki.net/wiki/Version_history_(disambiguation)
If you used the old version of the game to generate terrain then the terrain generated with the old code would not have anything that was not implemented in minecraft after that point. For example, any alpha maps would not contain lapis lazuli, NPC villages, etc. Old variances in ore distribution and the like would also remain as they were at that point in the game (they have changed slightly over time; I find iron MUCH MUCH MUCH easier to come by nowadays, granted its also used for more things currently).
If you used MCNostalgia to downgrade to an alpha or beta build of Minecraft, generated a world using that version of the game's code, and then refreshed the game to its current form (Force Update should do the trick) then you would likely see Endermen everywhere you went since they spawn in darkness regardless of location given enough space. However the new stuff wouldn't be there. Strongholds and enderportals wouldn't be around, no NPC villages, no lapis lazuli, no birch or pine trees, etc. etc.
At least... Not so long as you stayed in the alpha-generated portion of your world. Should you venture into newly-generated chunks you would find all the latest terrain-dependent things again. This can have some peculiar consequences however. World upgrades from 1.7 to 1.8 have been known to produce very ugly-looking jumps and changes in terrain simply due to the changes in the world generator treating the same information differently, thus producing very different results (i.e. your forest may suddenly cut off in favor for an ocean given only a small lake at the start of the border; elevation differences between old and new may manifest as well).
Well that's kind of a shame, as much as i like the old generation code, some of the new things added to the game are quite interesting...
Well I can tell you that whenever I get a working example running, This will all be working properly. Adding in all of this stuff is not going to be a problem as it is all called after the main generator. Honestly its all pretty much just copy and past until you want all of the world generators in one mod. Then you need a button to select different gens and then you need a way to keep the world genning that same code instead of changing it to the default. That is what is taking me so long otherwise I would already have this mod up and running.
I really hope this goes somewhere! Next time I make a new world, it will be with this mod, coupled with a classic texture pack.
Guessing you were playing Late Alpha? 1.2.x
No portals in the old worlds, or at least as of now. There might be an option to toggle off new mobs like silverfish, endermen, and squids.
Rivers and ravines were a cool story bro IMO, but every other changes kinda offset my satisfaction.
That's one of my posted benefits for making this mod; an API with this mod would make this mod into a Modloader kinda thing and make the coder internet famous. Unless technical restrictions apply, count it in.
Anywhere, really from days to a month or so.
Says the guy who bought the game in 1.8 and has no clue how epic Alpha was.
Look how funny you're not.
But just look at this!
Well you probably were not around during the fun days.
I'm fine with the new generation as is, but I guess going back to old style once in a while would be nice.
Um, no it does not. :huh.gif:
Yes it does. It's either hills, swamps, plains and forest. The old terrain would always be different.
I miss old biomes and pre-Halloween Update terrain. 1.8 rewrite is really boring and flat. :sad.gif: It would be even better to have old terrain but with NPC villages, strongholds, etc .
Beta 1.7.3 Mods | Classicube
I have the mod, and it allows me too.