Dimension stored in folders: DIM-1, region, DIM-3, DIM-2. You may use a single-player or adventure maps at DIM-3 / DIM-2.
So, I can put two different maps on top of "Earth" (read as: my map)? Meaning that I could have my main world/map from 1.7.3 and put it in the DIM-2/3 folders? And I assuming that adventurecraft works with this mod too?
And I don't suppose that it could be used with 1.7.3? Or is their a way that when I enter a different dimension (e.g. World1) to change the Minecraft version (even if it's not automatically)? It's a dumb question but I had to ask.
Also I want to say thank you for putting so much time and effort into this! It's really great. I have The Zeppelin mod and Mine Up working perfectly, and they were made for each other. <3 I'm going to see if I can install any other mods tomorrow. Thanks again! :DD
So, I can put two different maps on top of "Earth" (read as: my map)? Meaning that I could have my main world/map from 1.7.3 and put it in the DIM-2/3 folders? And I assuming that adventurecraft works with this mod too?
And I don't suppose that it could be used with 1.7.3? Or is their a way that when I enter a different dimension (e.g. World1) to change the Minecraft version (even if it's not automatically)? It's a dumb question but I had to ask.
Also I want to say thank you for putting so much time and effort into this! It's really great. I have The Zeppelin mod and Mine Up working perfectly, and they were made for each other. <3 I'm going to see if I can install any other mods tomorrow. Thanks again! :DD
Only 1.8.1 is supported. You can swap DIM-2/3 folders with a custom map, not the custom world like Biospheres or the Moon.
this looks great! can i help wih some textures/banners?
Sure! That will be great, because i do not know how to paint it, i just used paint.net several times :smile.gif:
I am very pleased as there are many good people willing to help. I continue to work on the modification, I hope today it will be compatible with the Forge and then i'll code the special menus for compiling a set of worlds.
Version 0.2.3 is out
Changes:
Added: compatibility with The Forge (experimental)
Removed: Skylands gravel and water
Fixed: Autosave every 200 seconds, not 2 seconds.
Incredible stuff. I think this may be the most ambitious mod I've seen yet.
I've been thinking about the accessibility of the other dimensions and how the mod makes them so easy to reach, that's the only detail that doesn't feel right to me... so I have this suggestion.
First, Bring back bedrock, but with a major change...
In Vanilla minecraft bedrock is a flat layer 5 bricks thick and "peppered" with bedrock. I think it should be 32-64 bricks thick and have features similar to the surface world, with peaks ,valleys, tunnels and canyons. Tunnels and canyons in the bedrock should have a chance of piercing into the nether. The deepest layers of the bedrock(near nether punctures) should have higher chances for lava pools.
This would make deep mining much more interesting. Diamond mines would have to adjust their depth to match the bedrock, and players seeking nether access would have to explore the bedrock for broken layers.
It also puts some value back into nether portals even without the fast travel (would still be cool to see a fast travel fix).
On the flip side of things, the Sky dimension should have much larger open spaces between groups of islands, possibly several Km of distance between them. Just building a stair case straight up shouldn't be any guarantee of hitting a flying island... Arbitrarily lets say each square Km has a 1/5 chance of spawning a cluster of sky islands...
Building a portal to the Sky realm should be the best option to find an island, and exploring multiple islands shouldn't be too viable without a zeppelin.
If "The End" is above the Sky realm it should be equally hard to find again with a 1/25 chance of spawning an "End" Island for each square Km of the surface world.
This setup would allow any layer to be accessed without portals, but would make portals valuable again. It also puts the bulk of the "world" on the earth domain.
As a side note, falling water should evaporate if it falls more than 128 blocks. This would prevent the waterfalls from flooding the surface world and prevent surface water from flooding the nether. also, the Sky world should perhaps not have any lava. It would make sense while also preventing the lava falls from touching the surface world.
Version 0.2.3 is out
Changes:
Added: compatibility with The Forge (experimental)
Removed: Skylands gravel and water
Fixed: Autosave every 200 seconds, not 2 seconds.
I like having water in the skylands, and I don't care about it falling onto the world below. All things considered, it makes sense to me for it to do so. In other words, could you make the removal of water optional, or something? I like seeing the waterfalls, even if seen from the ground level.
On the flip side of things, the Sky dimension should have much larger open spaces between groups of islands, possibly several Km of distance between them. Just building a stair case straight up shouldn't be any guarantee of hitting a flying island... Arbitrarily lets say each square Km has a 1/5 chance of spawning a cluster of sky islands...
Building a portal to the Sky realm should be the best option to find an island, and exploring multiple islands shouldn't be too viable without a zeppelin.
If "The End" is above the Sky realm it should be equally hard to find again with a 1/25 chance of spawning an "End" Island for each square Km of the surface world.
This setup would allow any layer to be accessed without portals, but would make portals valuable again. It also puts the bulk of the "world" on the earth domain.
As a side note, falling water should evaporate if it falls more than 128 blocks. This would prevent the waterfalls from flooding the surface world and prevent surface water from flooding the nether. also, the Sky world should perhaps not have any lava. It would make sense while also preventing the lava falls from touching the surface world.
Overall there's some neat ideas here, and I wouldn't mind seeing bedrock as a barrier between the Nether and the overworld. But, instead of being solid, it'd have "cracks" or holes in it, which people would have to look for to get through to the Nether. I don't like the idea of increased thickness. Not unless it's a new "dimension"/world generator that goes between the overworld, and the Nether.
As for the Skylands, I'd like to see larger skylands (also possibly even in groups, like an archipelago), though further apart. I have no idea of how interaction between the different dimensions works, but perhaps, with the now very large oceans, you could use that as a template for the Skylands. As in, where there's ocean in the overworld, there's more likely to be some skylands above. Thus, even if there's water in the skylands realm, and it falls, it wouldn't be a problem, because it'd be falling into the ocean.
Last, although I do like water in the Skylands, I agree with the removal of lava. Personally, I wouldn't mind seeing it in the Skylands, except that when it falls, it's to destructive to the land below. So, you'll probably want to remove lava as well, though you could, perhaps, also make that optional.
Anyway, this is a pretty neat idea. I might even use this mod, as long as it's compatible to OptiFine. Unfortunately, my computer doesn't run Minecraft too well, so I consider OptiFine as a required mod. If there's a conflict with OptiFine, I usually don't run the conflicting mod, as it makes Minecraft un-fun to play. Thanks for a pretty cool idea, and mod. Mouser X over and out.
I like having water in the skylands, and I don't care about it falling onto the world below. All things considered, it makes sense to me for it to do so. In other words, could you make the removal of water optional, or something? I like seeing the waterfalls, even if seen from the ground level.
Anyway, this is a pretty neat idea. I might even use this mod, as long as it's compatible to OptiFine. Unfortunately, my computer doesn't run Minecraft too well, so I consider OptiFine as a required mod. If there's a conflict with OptiFine, I usually don't run the conflicting mod, as it makes Minecraft un-fun to play. Thanks for a pretty cool idea, and mod. Mouser X over and out.
About waterfalls - ok, worlds will have these option.
About optifine - i'm waiting for reply from the author.
I say!
So, I can put two different maps on top of "Earth" (read as: my map)? Meaning that I could have my main world/map from 1.7.3 and put it in the DIM-2/3 folders? And I assuming that adventurecraft works with this mod too?
And I don't suppose that it could be used with 1.7.3? Or is their a way that when I enter a different dimension (e.g. World1) to change the Minecraft version (even if it's not automatically)? It's a dumb question but I had to ask.
Also I want to say thank you for putting so much time and effort into this! It's really great. I have The Zeppelin mod and Mine Up working perfectly, and they were made for each other. <3 I'm going to see if I can install any other mods tomorrow. Thanks again! :DD
He means exactly what it says. Upside down is his other mod that lets you flip the world upside down.
Only 1.8.1 is supported. You can swap DIM-2/3 folders with a custom map, not the custom world like Biospheres or the Moon.
Good Job! Added it to the video list.
Sure! That will be great, because i do not know how to paint it, i just used paint.net several times :smile.gif:
I am very pleased as there are many good people willing to help. I continue to work on the modification, I hope today it will be compatible with the Forge and then i'll code the special menus for compiling a set of worlds.
Changes:
Added: compatibility with The Forge (experimental)
Removed: Skylands gravel and water
Fixed: Autosave every 200 seconds, not 2 seconds.
I've been thinking about the accessibility of the other dimensions and how the mod makes them so easy to reach, that's the only detail that doesn't feel right to me... so I have this suggestion.
First, Bring back bedrock, but with a major change...
In Vanilla minecraft bedrock is a flat layer 5 bricks thick and "peppered" with bedrock. I think it should be 32-64 bricks thick and have features similar to the surface world, with peaks ,valleys, tunnels and canyons. Tunnels and canyons in the bedrock should have a chance of piercing into the nether. The deepest layers of the bedrock(near nether punctures) should have higher chances for lava pools.
This would make deep mining much more interesting. Diamond mines would have to adjust their depth to match the bedrock, and players seeking nether access would have to explore the bedrock for broken layers.
It also puts some value back into nether portals even without the fast travel (would still be cool to see a fast travel fix).
On the flip side of things, the Sky dimension should have much larger open spaces between groups of islands, possibly several Km of distance between them. Just building a stair case straight up shouldn't be any guarantee of hitting a flying island... Arbitrarily lets say each square Km has a 1/5 chance of spawning a cluster of sky islands...
Building a portal to the Sky realm should be the best option to find an island, and exploring multiple islands shouldn't be too viable without a zeppelin.
If "The End" is above the Sky realm it should be equally hard to find again with a 1/25 chance of spawning an "End" Island for each square Km of the surface world.
This setup would allow any layer to be accessed without portals, but would make portals valuable again. It also puts the bulk of the "world" on the earth domain.
As a side note, falling water should evaporate if it falls more than 128 blocks. This would prevent the waterfalls from flooding the surface world and prevent surface water from flooding the nether. also, the Sky world should perhaps not have any lava. It would make sense while also preventing the lava falls from touching the surface world.
I like having water in the skylands, and I don't care about it falling onto the world below. All things considered, it makes sense to me for it to do so. In other words, could you make the removal of water optional, or something? I like seeing the waterfalls, even if seen from the ground level.
Overall there's some neat ideas here, and I wouldn't mind seeing bedrock as a barrier between the Nether and the overworld. But, instead of being solid, it'd have "cracks" or holes in it, which people would have to look for to get through to the Nether. I don't like the idea of increased thickness. Not unless it's a new "dimension"/world generator that goes between the overworld, and the Nether.
As for the Skylands, I'd like to see larger skylands (also possibly even in groups, like an archipelago), though further apart. I have no idea of how interaction between the different dimensions works, but perhaps, with the now very large oceans, you could use that as a template for the Skylands. As in, where there's ocean in the overworld, there's more likely to be some skylands above. Thus, even if there's water in the skylands realm, and it falls, it wouldn't be a problem, because it'd be falling into the ocean.
Last, although I do like water in the Skylands, I agree with the removal of lava. Personally, I wouldn't mind seeing it in the Skylands, except that when it falls, it's to destructive to the land below. So, you'll probably want to remove lava as well, though you could, perhaps, also make that optional.
Anyway, this is a pretty neat idea. I might even use this mod, as long as it's compatible to OptiFine. Unfortunately, my computer doesn't run Minecraft too well, so I consider OptiFine as a required mod. If there's a conflict with OptiFine, I usually don't run the conflicting mod, as it makes Minecraft un-fun to play. Thanks for a pretty cool idea, and mod. Mouser X over and out.
About waterfalls - ok, worlds will have these option.
About optifine - i'm waiting for reply from the author.
Nice you liked it :smile.gif: