Un-corrected: the ASP version will be similar to the AMP version, with the difference that you will be able to travel to worlds only to worlds that are either randomly generated as a sub-file of the world you started on, or between different save files, including their sub worlds. Sense make I do?
sense you do make
Its probably just the fact that I don't like singleplayer that makes me feel like this mod will be worse off during single.
well, time to start designing a frigate! will Copernicus have a stand alone mod if it is finished before the rest of future craft? I'd love to try it out and see what its limits are (i want to run big things into other big things at high speeds!).
Not getting around inventory editors will be a challenge, whether it be from invedit, tooManyItems, or something else, there is always a way to cheat at it. You could use one of the to duplicate the blocks once you have them.
even if they somehow block the spawning of materials, they will also have to block the spawning of other tools to help them (to some extent)
The easiest way would be to limit the number of servers to trusted admins allowed to use the mod so that the dev team can ensure that there is no cheating.
The problem is that if servers can compete with teach other, there will be incentive for admins to help cheat items for their server. most servers have reliable admins because the Admins have nothing to gain from cheating materials for players. Now the competition between servers will turn a significant number of admins to the "dark side"
I think that there needs to be some sort of code blocking spawning items and servers will need to be regulated by Super-Admins (people trusted by the dev team to make sure that servers aren't cheating)
You have my vote for president :smile.gif: And yes I think this idea is amazing and extremely dangerous at the same time :smile.gif: I have always wondered how awesome it would be to have inter-server travel... yes, I have thought about because I am a clan leader and it would be epic to have interclan wars on the servers.
2 quick questions?
1. How do you plan to code this? It would be insanely difficult!
2. Can I help? I am currently learning to code lines and I would love to be apart of such an epic project!
You have my vote for president :smile.gif: And yes I think this idea is amazing and extremely dangerous at the same time :smile.gif: I have always wondered how awesome it would be to have inter-server travel... yes, I have thought about because I am a clan leader and it would be epic to have interclan wars on the servers.
2 quick questions?
1. How do you plan to code this? It would be insanely difficult!
2. Can I help? I am currently learning to code lines and I would love to be apart of such an epic project!
How much can you do? What experience do you have? Fill out an application form in the format outlined in the OP, and either PM me or post it on the Futurecraft Forums.
Additional server mods and plugins will be regulated by universe-level admins. Any servers connecting to that universe must abide by their rules.
Not too sure if I should be quoting you or Starrider...
Either way; I have been thinking a lot about how anti-hacking should be implemented, especially seeing as many players, myself included, need the infinite sources of materials to build want we want, as my garden would have otherwise taken YEARS to make, between collecting all the iron and Glowstone, not to mention the number of leaf blocks in the maze...
My answer to this is quite simple: let all current blocks and items still be hack-able, and available on creative mode, while all, or most (possibly excluding ores) of the new blocks will not be hack-able. To achieve this, a new class of both blocks and items will need to implement, that mimic most (not all) of the code for blocks and items, respectively. There will also be new code implemented that will help allow for complex animations for some of the new 'blocks' and 'items', such as a door 'block' opening by retracting, or similarly locking by a bolt sliding across.
Do you think that this is at least possible?
(I almost copied half of my history essay when I pasted this in!)
Not too sure if I should be quoting you or Starrider...
Either way; I have been thinking a lot about how anti-hacking should be implemented, especially seeing as many players, myself included, need the infinite sources of materials to build want we want, as my garden would have otherwise taken YEARS to make, between collecting all the iron and Glowstone, not to mention the number of leaf blocks in the maze...
My answer to this is quite simple: let all current blocks and items still be hack-able, and available on creative mode, while all, or most (possibly excluding ores) of the new blocks will not be hack-able. To achieve this, a new class of both blocks and items will need to implement, that mimic most (not all) of the code for blocks and items, respectively. There will also be new code implemented that will help allow for complex animations for some of the new 'blocks' and 'items', such as a door 'block' opening by retracting, or similarly locking by a bolt sliding across.
Do you think that this is at least possible?
(I almost copied half of my history essay when I pasted this in!)
Question time :huh.gif:
1) OK so people can hack ships but can't make them actual moveable ships? (without spawning in items)
2) would the server-network-thingy need all severs to have 100% up-time or what(I would like to know how it would work as of now)
Question time :huh.gif:
1) OK so people can hack ships but can't make them actual moveable ships? (without spawning in items)
2) would the server-network-thingy need all severs to have 100% up-time or what(I would like to know how it would work as of now)
1) Don't know.
2) Good question. If a planet server goes offline it would become inaccessible from the outside and if you were on it, you would be trapped. The easiest fix would be to give you the option to be sent to some other populated server, either in space or on another planet. If you have a ship, it might be possible to spawn you in orbit with it depending on where ship data ends up getting stored.
If the space server goes offline, maybe enable world jumping in atmosphere or something. Not sure what would be best.
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I has idea (minecraftian light bulb)try to do something (or try) so that inventory edit can only be used in single I know re write servers that use future craft but then team avo wouldn't make a private server where they build the most powerful ships with out mining any blocks legit or at least something close to that to prevent griefing.
Hmm... Would it be feasable for those of us who want to blow people up without the frustrations of people raging about their server becoming a smoking crater for there to be NPC inhabited servers? It just seems like it would be an easier way to test ship designs, weapons, etc if you could use it on some sort of prebuilt fortress inhabited by bots rather than attempting to destroy some poor shmuck's stuff or your own. Great project by the way, cant wait to see how it turns out!
Hey, I realize that this would probably be a lot of effort and modding, but why not make a general core that runs custom ships? If this was done players could make custom ships with custom loadouts, and it would also allow certain servers to be known for having certain ships. This would make the mod more fun in single player as well. crafting recipes for weapons should also be included.
How it could work:
In order to make this work each general core work each would need to produce X amount of energy. each weapon engine or other device that is not being powered by redstone is being powered by the core and use diferent amounts of energy. If X energy is being exceeded the ship will not move and stay where you left it, however multiple cores can be linked together in one ship, but unlucky for us each core added after the first core produces .5X energy thus two cores is NOT 2X but is 1.5X
1) Don't know.
2) Good question. If a planet server goes offline it would become inaccessible from the outside and if you were on it, you would be trapped. The easiest fix would be to give you the option to be sent to some other populated server, either in space or on another planet. If you have a ship, it might be possible to spawn you in orbit with it depending on where ship data ends up getting stored.
If the space server goes offline, maybe enable world jumping in atmosphere or something. Not sure what would be best.
Yeah, I mentioned it at one point or another (we definitely need to work at getting all this info in one spot).
Essentially there would be an additional server either for every solar system or for the entire universe, depending on how much stuff is up there. It would facilitate transfer from planet to planet or system to system as well as serving up heavenly bodies and deep-space objects before the planetside server takes over. In addition, space-level admins would control what plugins and mods are supported across planets as well as universal white/black lists. We don't have to do it that way, but it would simplify the management of 3rd party owned planets.
Holy mother of notch I had a nerdgasm just looking at this...
Of course I would be the kind of captain that would just sit in a chair telling people what to do and never stop calling my best friend number 2.
This is amazing, While reading through this my mind went from sitting around a table in minecraft talking about where to build the ship, Building the ship, Launching the ship and finally being blasted apart in space and pressing a button on my captains chair that will lower the chair into a secret compartment below the bridge with a few escape pods and emergency supplies....
Also, It would be hard to explain crashing into a guys building in a server. Even harder if the guy doesn't know about this and panics thinking its herobrine.
sense you do make
Its probably just the fact that I don't like singleplayer that makes me feel like this mod will be worse off during single.
-Elm
They said it wont work with inventory editors.
Not getting around inventory editors will be a challenge, whether it be from invedit, tooManyItems, or something else, there is always a way to cheat at it. You could use one of the to duplicate the blocks once you have them.
even if they somehow block the spawning of materials, they will also have to block the spawning of other tools to help them (to some extent)
The easiest way would be to limit the number of servers to trusted admins allowed to use the mod so that the dev team can ensure that there is no cheating.
The problem is that if servers can compete with teach other, there will be incentive for admins to help cheat items for their server. most servers have reliable admins because the Admins have nothing to gain from cheating materials for players. Now the competition between servers will turn a significant number of admins to the "dark side"
I think that there needs to be some sort of code blocking spawning items and servers will need to be regulated by Super-Admins (people trusted by the dev team to make sure that servers aren't cheating)
2 quick questions?
1. How do you plan to code this? It would be insanely difficult!
2. Can I help? I am currently learning to code lines and I would love to be apart of such an epic project!
How much can you do? What experience do you have? Fill out an application form in the format outlined in the OP, and either PM me or post it on the Futurecraft Forums.
Not too sure if I should be quoting you or Starrider...
Either way; I have been thinking a lot about how anti-hacking should be implemented, especially seeing as many players, myself included, need the infinite sources of materials to build want we want, as my garden would have otherwise taken YEARS to make, between collecting all the iron and Glowstone, not to mention the number of leaf blocks in the maze...
My answer to this is quite simple: let all current blocks and items still be hack-able, and available on creative mode, while all, or most (possibly excluding ores) of the new blocks will not be hack-able. To achieve this, a new class of both blocks and items will need to implement, that mimic most (not all) of the code for blocks and items, respectively. There will also be new code implemented that will help allow for complex animations for some of the new 'blocks' and 'items', such as a door 'block' opening by retracting, or similarly locking by a bolt sliding across.
Do you think that this is at least possible?
(I almost copied half of my history essay when I pasted this in!)
It's over nine-thousand!!!!
Question time :huh.gif:
1) OK so people can hack ships but can't make them actual moveable ships? (without spawning in items)
2) would the server-network-thingy need all severs to have 100% up-time or what(I would like to know how it would work as of now)
edit: Now to get a better avatar
1) Don't know.
2) Good question. If a planet server goes offline it would become inaccessible from the outside and if you were on it, you would be trapped. The easiest fix would be to give you the option to be sent to some other populated server, either in space or on another planet. If you have a ship, it might be possible to spawn you in orbit with it depending on where ship data ends up getting stored.
If the space server goes offline, maybe enable world jumping in atmosphere or something. Not sure what would be best.
If I make a mistake on something, feel free to correct me. I'm always open to improvement.
How it could work:
In order to make this work each general core work each would need to produce X amount of energy. each weapon engine or other device that is not being powered by redstone is being powered by the core and use diferent amounts of energy. If X energy is being exceeded the ship will not move and stay where you left it, however multiple cores can be linked together in one ship, but unlucky for us each core added after the first core produces .5X energy thus two cores is NOT 2X but is 1.5X
Crafting:
=general core
=general core piece
=
=
Space server?
Essentially there would be an additional server either for every solar system or for the entire universe, depending on how much stuff is up there. It would facilitate transfer from planet to planet or system to system as well as serving up heavenly bodies and deep-space objects before the planetside server takes over. In addition, space-level admins would control what plugins and mods are supported across planets as well as universal white/black lists. We don't have to do it that way, but it would simplify the management of 3rd party owned planets.
Of course I would be the kind of captain that would just sit in a chair telling people what to do and never stop calling my best friend number 2.
This is amazing, While reading through this my mind went from sitting around a table in minecraft talking about where to build the ship, Building the ship, Launching the ship and finally being blasted apart in space and pressing a button on my captains chair that will lower the chair into a secret compartment below the bridge with a few escape pods and emergency supplies....
Also, It would be hard to explain crashing into a guys building in a server. Even harder if the guy doesn't know about this and panics thinking its herobrine.
Remember: cannibalism is always an option.
Ya don't say
i feel like this whale trying to comprehend this.
Which of corse would never decrease me love for what your doing with this,.
I tend to say this a lot don't I .