...will effort be put in to make blocks that don't work on the aircraft in Zeppelins be at least semifunctional on the FutureCraft ships?
All blocks should be fully functional on FutureCraft ships. Well, almost. I'm not sure what to do about water and lava falling off the sides. Everything else will work fine, though.
I went driving through the mountains around Thredbo and Perisher during September, the place is nice around that time of year.
Have you guys figured out how to balance the whole ores thing for Survival mode in terms of building yet? I have a couple of ideas but I don't want to put them in if you have already done the stuff needed in that area.
I would love to join the build server, seeing what people have come up with would be great, but I don't really have any ways of contributing. I tend to be better at old style buildings than more modern stuff.
Great work so far on this, I like the short video, it definitely gives a good taste of what is to come. Also, I may have missed this in the OP, I haven't read through it in a while: will effort be put in to make blocks that don't work on the aircraft in Zeppelins be at least semifunctional on the FutureCraft ships?
Vel
The way they are doing this, they won't have to make any special conditions for unique blocks like ladders, rails, redstone, etc.
The ships are rendered 'in the same was as land' -fr0stbyte (I remember seeing something like this, but i don't want to go back and find the quote)
In other words, the mod is going to be structured so that the ship you see will be a world rendering of a block structure that exists as part of a world, but the rendering is manipulated to make it look like its there. It will be much less work for the computer as it will be rendering two different views of two worlds. Much easier than Zeppelin mod (it tries to turn everything into an entity which gets laggy for larger numbers as every block is a seperate entity) That is why Zeppelin can't get much above 1000 blocks while the demo shows 250,000 blocks moving without lag.
The ships are rendered 'in the same was as land' -fr0stbyte (I remember seeing something like this, but i don't want to go back and find the quote)
Geez, Starrider, if you're going to quote me at least make sure my spelling is right. I do have a reputation to maintain. :tongue.gif:
But to elaborate on what he misquoted me as saying, one of the primary features of the Copernicus engine I'm developing for FutureCraft is the ability to render and simulate multiple worlds concurrently. FutureCraft uses this to make ships fly, but it could also be used for, say, Portal 2 style portals.
Geez, Starrider, if you're going to quote me at least make sure my spelling is right. I do have a reputation to maintain. :tongue.gif:
But to elaborate on what he misquoted me as saying, one of the primary features of the Copernicus engine I'm developing for FutureCraft is the ability to render and simulate multiple worlds concurrently. FutureCraft uses this to make ships fly, but it could also be used for, say, Portal 2 style portals.
Geez, Starrider, if you're going to quote me at least make sure my spelling is right. I do have a reputation to maintain. :tongue.gif:
But to elaborate on what he misquoted me as saying, one of the primary features of the Copernicus engine I'm developing for FutureCraft is the ability to render and simulate multiple worlds concurrently. FutureCraft uses this to make ships fly, but it could also be used for, say, Portal 2 style portals.
I yes, I now remember reading something about this. I wish I knew more about Java. I would be interested in seeing what I could come up with using some of the ideas I have read about from other modders like you guys.
Oh yes, crazy awesome wormholes. I might even learn some visual effects in opengl and make it all fancy.
Other possibilities include paradox rooms (bigger on the inside, Escher stuff, etc), planets and super-massive space stations, and structures which aren't relegated to the standard Minecraft block grid. For instance, in one of my earliest tests I made some half-sunken ruins in which the entire thing rested on a slant.
I'd say the sky's the limit but the irony would be too much.
1. I am using an Optus wireless broadband USB (for $25 dollars!)
2. I am actually staying at Jindabyne right on the water edge.
3. I am from Blue mountains (near Sydney)
4. I take back the internet being bad, it is pretty good for USB wireless (especially for $25!)
And to think, all this time, you probably live within a 20min drive of me. Are you from Katoomba? Leura? Blackheath? Wentworth Falls (that's where I'm from)?
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
And to think, all this time, you probably live within a 20min drive of me. Are you from Katoomba? Leura? Blackheath? Wentworth Falls (that's where I'm from)?
Faulconbridge, within walking distance of the highway, school and shops.
You make a good point. Perhaps I could get into Steampunk, hm? *evil laugh*
All blocks should be fully functional on FutureCraft ships. Well, almost. I'm not sure what to do about water and lava falling off the sides. Everything else will work fine, though.
should I use it for the server?
Ooh, such a fancy site. It makes me think this is the sort of thing a person would normally pay money for even though it really isn't.
The way they are doing this, they won't have to make any special conditions for unique blocks like ladders, rails, redstone, etc.
The ships are rendered 'in the same was as land' -fr0stbyte (I remember seeing something like this, but i don't want to go back and find the quote)
In other words, the mod is going to be structured so that the ship you see will be a world rendering of a block structure that exists as part of a world, but the rendering is manipulated to make it look like its there. It will be much less work for the computer as it will be rendering two different views of two worlds. Much easier than Zeppelin mod (it tries to turn everything into an entity which gets laggy for larger numbers as every block is a seperate entity) That is why Zeppelin can't get much above 1000 blocks while the demo shows 250,000 blocks moving without lag.
(The Star Wars forum contest)
65.87.189.142
Geez, Starrider, if you're going to quote me at least make sure my spelling is right. I do have a reputation to maintain. :tongue.gif:
But to elaborate on what he misquoted me as saying, one of the primary features of the Copernicus engine I'm developing for FutureCraft is the ability to render and simulate multiple worlds concurrently. FutureCraft uses this to make ships fly, but it could also be used for, say, Portal 2 style portals.
Or for creating wormholes.
I yes, I now remember reading something about this. I wish I knew more about Java. I would be interested in seeing what I could come up with using some of the ideas I have read about from other modders like you guys.
Oh yes, crazy awesome wormholes. I might even learn some visual effects in opengl and make it all fancy.
Other possibilities include paradox rooms (bigger on the inside, Escher stuff, etc), planets and super-massive space stations, and structures which aren't relegated to the standard Minecraft block grid. For instance, in one of my earliest tests I made some half-sunken ruins in which the entire thing rested on a slant.
I'd say the sky's the limit but the irony would be too much.
And to think, all this time, you probably live within a 20min drive of me. Are you from Katoomba? Leura? Blackheath? Wentworth Falls (that's where I'm from)?
I hope it comes with the box. So shiny....
Indeed...
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Faulconbridge, within walking distance of the highway, school and shops.
I don't say this often, but in this case all I can say is LOL.
Indeed this is a "LOL" moment! XD
KEEP GOING
Roushk
Yes it is and does roushk