Poll: The name of that mod should be different from Ships&Boats and Ph
We have agreed with Eagle_Orion, creator of PhysicsCraft, and Shereis, to join forces to make a mod featuring physics from PhysicsCraft and also the rendering and block interaction facilities of Ships&Boats.
java.lang.IllegalArgumentException: Slot 240 is already occupied by sirentropy.ships.BlockShipyard@88b1e6 when adding sirentropy.ships.BlockShipyard@578dfb
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at sirentropy.ships.BlockShipyard.<init>(BlockShipyard.java:41)
at BlockManager.registerAllBlocks(BlockManager.java:20)
at mod_ShipsAndBoats.load(mod_ShipsAndBoats.java:61)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
java.lang.IllegalArgumentException: Slot 240 is already occupied by sirentropy.ships.BlockShipyard@88b1e6 when adding sirentropy.ships.BlockShipyard@578dfb
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at sirentropy.ships.BlockShipyard.<init>(BlockShipyard.java:41)
at BlockManager.registerAllBlocks(BlockManager.java:20)
at mod_ShipsAndBoats.load(mod_ShipsAndBoats.java:61)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
I think I found the reason why TMI is not compatible with S&B... and it seems to be a bug in TMI. I will post at the author's topic to try finding a solution
It happened that the TMI developer pointed out that it was a bug in S&B It will be fixed in the next release
I think I came up with a theory on the submarine issue, I believe the minecraft boat doesn't have any water in it even when the bottom is below the water line, I tested it and it appeared to work, why not make an already built submarine like the dinghy? Or am I blabbing non sense?
I think I came up with a theory on the submarine issue, I believe the minecraft boat doesn't have any water in it even when the bottom is below the water line, I tested it and it appeared to work, why not make an already built submarine like the dinghy? Or am I blabbing non sense?
minecraft boats do not show water inside, because the deck is always above water. Under some uncommon circumstances, when the boat deck is below water level, the boat shows water inside.
I do not know. If you find that they are compatible, please let me know
Unfortunately, SDK's gun mod is not compatible with ship creation. It crashes as soon as you throw the champagne bottle. Too bad...giving these ships some anti-personnel capabilities would be nice.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/25/2012
Posts:
60
Minecraft:
creepernoshoes
Member Details
Everytime I build a boat, it works, but when I leave the world and come back. It dissappears. What happened to it? Is it some bug in the game, and if it isn't how can I fix it?
Oh! New idea. You migt have already thought of thihs or considered it undoable but what about making an block or item that makes it possible to pick up yor boat and carry it with you so you wouldnt have to abandon it once you hit land. Maybe something worth around a diamond block or so.
Everytime I build a boat, it works, but when I leave the world and come back. It dissappears. What happened to it? Is it some bug in the game, and if it isn't how can I fix it?
Amazing, but the only problem is with the inventory editor problem. It just won't work with TMI, NEI, MoreCreative and mods like that. This isn't a REALLY big problem, but it is kinda lame when you just wanna build an epic ship.
Amazing, but the only problem is with the inventory editor problem. It just won't work with TMI, NEI, MoreCreative and mods like that. This isn't a REALLY big problem, but it is kinda lame when you just wanna build an epic ship.
java.lang.IllegalArgumentException: Slot 240 is already occupied by sirentropy.ships.BlockShipyard@88b1e6 when adding sirentropy.ships.BlockShipyard@578dfb
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at sirentropy.ships.BlockShipyard.<init>(BlockShipyard.java:41)
at BlockManager.registerAllBlocks(BlockManager.java:20)
at mod_ShipsAndBoats.load(mod_ShipsAndBoats.java:61)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
See http://code.google.com/p/mc-mods/wiki/Troubleshooting There you will find the solution
It happened that the TMI developer pointed out that it was a bug in S&B It will be fixed in the next release
minecraft boats do not show water inside, because the deck is always above water. Under some uncommon circumstances, when the boat deck is below water level, the boat shows water inside.
I do not know. If you find that they are compatible, please let me know
Don't insult me *******
Thanks it works now, and TMI works for me without any bugs or crashes.
I can install mods, I just needed help with this one.
Toddie, please be more polite with other people. We don't want fights in this forum.
Next release will fix compatibility issues with TMI. That will probably be next week
Unfortunately, SDK's gun mod is not compatible with ship creation. It crashes as soon as you throw the champagne bottle. Too bad...giving these ships some anti-personnel capabilities would be nice.
Looking forward to
That bug should be fixed in the next release
Please read the entire post and follow the URLs with the instructions
Bug confirmed. I will work on that.
Next version will be TMI-compatible