[1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
Poll: The name of that mod should be different from Ships&Boats and Ph
The name of that mod should be different from Ships&Boats and Ph - Single Choice
- MacGyver Craft 6.4%
- Inventor's Toolbox 14.5%
- Newton Craft 22.6%
- MacGyver Engine 5.6%
- CraftBox Engine 20.1%
- Engineer's Craft 30.7%
Ended May 15, 2014
That's why I want to find more programmers who would help developing our mods. Moreover, I would like to find somebody who could take the leading role developing the mods. It has to be somebody with advanced knowledge of Java, Minecraft internals, Mercurial, and Maven.
Please tell everyone about this. If anyone has the required skills, please PM me.
Meanwhile I will continue developing the mod in my spare time. However, expect long delays between releases.
This mod enables players to create custom ships, including water ships, air ships and submarines.
Most blocks inside ships, including chests, crafting tables, furnaces and dispensers, are fully functional. Redstone also works inside a ship, and it is required to power special ship blocks, such as Water Pumps and Aether Pumps, which let ships submerge and fly, respectively.
You can also add armor plates to ships by using the ArmorPlate Mod, by MagnusAudi
Ships feature some basic physics, such as buoyancy --ships have a bobbing movement simulating waves--, mass and volume --the bigger the ship, the harder is to lift it or to submerge it--.
And this one feature cannons
(Note that all of the bugs that appear in these videos will be fixed in version 0.8 )
If you like this mod and want to support my work, you can donate . You can also support my work by opening the Adf.ly link in the Dowload & Installation section.
Thanks a lot to people who has donated!
Download & Installation
Open this document (Adf.ly). Alternatively, you can directly access that same document through this link.
IMPORTANT: Be aware that this is still work-in-progress. It has plenty of bugs and issues. This is just for you to get an early view of my work. See the Release Notes
See this document
If you want to make larger ships, or if you have conflicting block ID with other mods, you can change the configuration file. See this document for more details.
Ships&Boats now requires Minecraft Forge to work. As a rule of thumb, most mods that are compatible with minecraft forge should be compatible with this mod.
Jrc4055 is working on a project to create maps specially tailored for Ships&Boats. See his forum post
More details you can find in this (in)compatibility list
Any feedback about mod compatibility is welcome!
Bugs & Troubleshooting
If the mod works fine for you, please post in the forum!
If the mod doesn't work, please:
- Follow the instructions of the Troubleshooting page.
Bug reports of the type "Minecraft crashes after I do this" are of no use for me, since I cannot track the source of the error. Please send me the output of the MinecraftError software -as it is explained in the Troubleshooting page- that is extreme useful for me.
- After you submit the bug report, check frequently the Troubleshooting page, since I will put there the instructions to fix the problems that you report.
Do you want to know what features will have future versions of this mod? Check my TODO List
(NOTE: SMP is in my TODO list. I am waiting for Minecraft 1.3 with its new SMP API before going for SMP, since it will make porting to multiplayer significantly less painful for me!!)
Do you want me to implement a special feature in this mod? Do you want your voice to be heard? Please do the following:
- Find out if your feature is already in my TODO list
- If not, just post your idea in this forum
Ships&Boats Mod License
Yes, I have been thinking about making it more different to the Zeppelin mod. I am going to focus in implementing a more realistic physics for each boat; so it might make boat-building more challenging. For instance, if you use too many heavy blocks (such as Iron), the ship may sink :smile.gif:
The wind sounds like a good idea. Maybe adding a mobile mast, so one can steer the ship based on the wind direction. I will work on that.
Doesn't happen because if iron/steel sunk we would still only have wooden boats in real life.
That depends on the ratio of amount of metal vs the volume of the ship. The amount of metal in a real-world ship is just a small fraction, compared to the entire volume of the ship. Most of the volume of the ship is air or other things lighter than iron; that's why they float. If a ship had too much metal, its average density would be higher than water and it would sink.
But, the thing about "wind direction" and such isnt such a great idea.
Because there is only one wind direction. North. (That's apparent.)
Do you mean that MC already has wind? Which elements in the MC world depend on wind?
Its one entity per ship. I use the RenderBlocks class to render each block using the same methods that are used by MC to render the world blocks.
Yes. The final version will not create a duplicate, it will replace the original blocks inside the scaffold. Currently I am duplicating it because it is easier to debug and test.
Edit: Would Dispensers On it be able to shoot?
Please give me a few days. The code is under heavy changes, so as soon as I have a slightly stable version, I will release it.
Right now ship blocks do not have any funcitionality. I am looking thoroughly at MC source code to find a way to make every ship block work in the same way as a regular world block.
for the wind you could make that the wind (and the clound) change direction and force(ex: weather) over time