NOTE: This mod is currently only in version 0.3 and as such does not have a download for it yet. There are also still plenty of main features to be added, so a download of this mod will not likely be available until there are at least a decent number of the biggest main features finished.
Addendum to notes: After playing around a bit with some other mods and learning more about some of the issues surrounding mods that add items/blocks/etc to the game I am strongly considering learning how to make this mod (both as a whole package and as smaller individual packages) compatible with the Forge API. For those of you not already aware of what that is, it is similar to Modloader in that it helps mods compatible with each other. However, the Forge API also helps make it possible to use more block/item/sprite IDs than Minecraft normally allows. I still plan to find a way to make alternative versions of each of my mods here that can be used without it since many players seem to have problems getting things like Modloader to work on their system.
Updates:
12/17/11 - Removed the ability of endermen to pick up some of these blocks to better reflect the way endermen work in 1.0.0.
Contents:
Introduction
Blocks
Metal
Rusted Metal
Wood
Marble/Stone
Future Content Plans/Ideas
Terms & Conditions
Copyrights
INTRODUCTION
If you're like me then you love Minecraft and the huge selection of mods available for it, but are picky about which mods you use. I'm the type of player who is somewhere between wanting to keep his game play vanilla and wanting to mod it quite a bit. Sadly, I am fairly new to creating mods for Minecraft, so this project is still in the very early stages until I learn more about programing it. This is not me asking for anyone to step in and do the coding or other work for me though, as I would very much prefer the opposite. Perhaps it is how I have been brought up or taught by my professors, but I'm the type of individual who prefers to actually learn how to do this type of work himself. I still welcome constructive criticism though, or even a tip or two on tricks for improving some element of my work.
This is a mod I initially started designing mainly for myself. However, I quickly realized that I would need to make it available for download if I were to set up a private SMP server for myself/brother/friends to play together on. Rather than just releasing a small mod package with a few custom recipes and new block types designed for my own needs I decided that I should make the released mod have more options available in order to appeal to more players. I also decided that in order to further increase the appeal of this mod I should break it up into smaller parts so as to let anyone interested in trying it pick and choose which parts they want instead of forcing them to download a plethora of recipes/items/blocks that they likely would never use.
That being said I'll now go into what all this mod package currently includes and what I plan to include in it.
Look in spoiler for better previews of currently included block types that I have completed the textures for.
(Warning, large image inside this spoiler.)
From top to bottom the blocks are:
- Marble
- Carved marble block
- Metal plating
- 4 Bolt plating
- 8 Bolt plating
- Rusted metal plating
- 4 Bolt rusted plating
- 8 bolt rusted plating
The textures I am using for each of the custom blocks in my mod were made by me from scratch. As a major in digital art I prefer to do the textures myself rather than take them from other people or take cheap shortcuts like scaling down photos of textures.
BLOCKS
Metals
How many times have you found yourself wanting to create a structure of some sort in Minecraft that looks like it is made from metal blocks, or is covered in reinforced metal plating? If you are like me, this is a frequent issue you run into and iron blocks or special texture packs don't quite do it for you.
My answer to this problem was to create a selection of new block types and recipes for them that add new metal blocks to the game. Better still, instead of just making them re-textured "clones" of existing block types these new blocks are designed to have different levels of durability so as to make them even more useful. After all, why should you have to settle for unsightly obsidian blocks for making your sticky piston fortress gates when you could use some shiny reinforced metal (that is also just as strong as obsidian) in place of the obsidian? I say you shouldn't have to.
Currently I have two base types of metal designed for this mod: reinforced iron, and rusted metal. At this stage in development both types have the same durability levels. The only differences are the recipes for creating the base metal blocks for them and their appearances.
Metal Recipes:
Base Metal Plates: can be used as is or upgraded to stronger, bolted versions. Recipe: 3 iron blocks in a row produces 32 metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 30 Movable by endermen?: No
4 Bolt Metal Plates: Stronger than metal plates or iron blocks, but still much weaker than obsidian. Recipe: 1 metal plate block in the center of the crafting grid, with 4 iron ingots positioned around it (1 in each corner) produces 16 4 bolt metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 3,000 Movable by endermen?: No
8 Bolt Metal Plates: Currently the strongest type of metal block I have planned. These have a blast resistance equal to that of obsidian, although in the final version it might be a bit stronger for the purpose of factoring in other people's mods with stronger explosives. Recipe: 1 base metal plate in the center of the crafting grid and surrounded by 8 iron ingots produces 16 8 bolt metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 6,000 Movable by endermen?: No
Base rusted metal plates: can be used as is or upgraded to stronger, bolted (rusted) versions. Recipe: 3 iron blocks in a row with a bucket of water above the center block produces 32 rusted metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 30 Movable by endermen?: No
4 Bolt Rusted Metal Plates: Stronger than rusted metal plates or iron blocks, but still much weaker than obsidian. Recipe: 1 rusted metal plate block in the center of the crafting grid, with 4 iron ingots positioned around it (1 in each corner) produces 16 4 bolt rusted metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 2,000 Movable by endermen?: No
8 Bolt Rusted Metal Plates: Currently the strongest type of rusted metal block I have planned. These have a blast resistance slightly less than that of obsidian, although as with the non-rusted version, in the final version it might be a bit stronger for the purpose of factoring in other people's mods with stronger explosives. Recipe: 1 base rusted metal plate in the center of the crafting grid and surrounded by 8 iron ingots produces 16 8 bolt rusted metal plate blocks. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 5,000 Movable by endermen?: No. (It may be rusted, but I still don't see endermen being able to pry these out of a wall.)
Marble/Stone
I am well aware that there are plenty of existing mods out there that add new types of stone and even marble to the game. However, some of the materials that I want to add to my mod include marble and stone, but after several years majoring in art in college I just don't feel comfortable taking other peoples block mods to use in mine (with their permission of course). There's also the issue the the 16x textures of existing marble and stone mods that I have seen do not seem like they would fit well with my own art style.
Some of the designs I am working on for stone blocks are for decorative purposes and use existing blocks as the base materials to create them. Other designs though, such as marble, use new blocks as the base materials. This means that I will have to learn how to code a smaller mod to incorporate some of these new blocks into the generation of maps.
Marble Recipes:
Carved Marble: Carved marble blocks are designed to be able to be used as is or further upgraded to more ornamental designs. Recipe: 6 marble blocks positioned along the bottom 2 rows of the crafting grid produces 16 blocks of carved marble. Type: Solid block Physics?: No Maximum stack: 64 Blast resistance: 30 Movable by endermen?: No. Note: I have not yet decided how I will implement the base marble block into the game with this mod. More than likely I will try to find out how to make a smaller mod that generates marble blocks in the game like normal blocks.
Planks
Again, this is an area where there are already existing mods that create new types of wood or planks, but I have opted to design my own. Currently all of the designs I have for new planks use existing wood and plank blocks in the game as the base materials for creating the ones I am working on. This way there is no need to add new trees to the game or modify the existing ones just to make my mod work out.
The main goal with my designs for new planks and wood blocks in my mod is to introduce more options for decorating a structure. Plenty of us have been in situations where it seems like our character's house or fortress would look much nicer if the planks used for the wall/ceiling/floor were a little cleaner looking, or available in a different color. Sure there's wool blocks, but for some of us even that isn't an acceptable venue in terms of aesthetics. That's where the inspiration for this part of the mod came from. So far though I have only finished the textures of two of these designs I've been working on.
Look in spoiler for some examples of the two new plank designs being used.
(Warning, large image inside this spoiler.)
- The top image shows Fine Planks in use.
- The bottom image shows Stained Fine Planks in use.
Plank Recipes:
Fine Planks: Fine planks are a cleaned up, smoother looking version of your standard planks block. Recipe: 1 block of sand placed directly above a default plank block produces 1 fine plank. Type: Solid block Physics?: No Maximum stack: 64 Flamability: Identical to that of default planks. Blast resistance: 15 Usable as furnace fuel?: Yes
Stained Fine Planks: A darker hued variation of the fine planks block. Recipe: 1 Ink sack placed directly above a fine planks block on the crafting grid produces 1 stained fine plank block. Type: Solid block Physics?: No Maximum stack: 64 Flamability: Identical to that of default planks. Blast resistance: 15 Usable as furnace fuel?: Yes
It should be noted that I do have plans to look into better ways to craft the planks, so I am open to ideas for that at this point. I will continue to update this thread with information about new blocks/items/features as I complete the textures and other elements to their designs. Currently this task consists primarily of finishing the textures and coding the blocks, although I intend to update the thread with previews as the textures are completed.
FUTURE CONTENT PLANS/IDEAS
Despite the relatively limited number of blocks shown in the preview pictures there are actually quite a few items/blocks that I plan to include in my mod package (also available individually of course). Some of these blocks/items are probably still well out of reach for me given that I am still fairly new to mod making due to their complexity. Truthfully, the level of complexity is probably fairly trivial to some of the more experienced mod makers out there, it's just that I still have things to learn before making them.
At any rate I'll give a bit of a synopsis of some of the things I either have in the works (a good portion of which I would like to include in some of the first releases of my mods) or are planned for when I am able to make them.
Metal (expansion): "Vents" - These are effectively metal blocks of both rusted and non-rusted varieties that appear to have vents built into the sides and/or top and bottom. Though this may seem a little pointless in terms of functionality based on that description I actually plan to make it so that fluids can pass through these blocks in the direction the vents are facing. So effectively a player could construct a room, hallway, etc… that can be flooded with water or lava and then drained. All without having to create unsightly holes in the walls/ceiling/floor. A bit frivolous, I know, but it seems like the sort of thing that might come in handy for at least some projects or that some players out there might enjoy playing with.
"Signs" - Yes, there are already signs in the game. There are even some texture packs that change some paintings into what look like metal signs. What this particular mod does is add actual metal signs to the game. Great for those times when a wooden sign just doesn't look right in a metallic setting or you need a more realistic/authoritative warning sign in an area. Initially I was just thinking of making a sign that works much like regular wooden ones, but is made of metal. This concept was quickly expanded upon in order to prevent this idea from becoming a boring rehash of wooden signs.
Metal signs are intended to cater to those who want signs that fit in with a more "industrial" setting or in someplace like a laboratory/research facility in Minecraft. They are also meant to provide players with more options in regards to marking certain areas as "dangerous", "unexplored", "off limits", etc. To this end I would like to include a variety of metal signs for various purposes. Depending upon what items are added to the metal sign will determine what the appearance/style of the sign is. This part is still in the planning stages, but will likely involve crafting a plain basic metal sign and then adding specific combinations of dye or other items to that on the crafting table.
Some of the sign types I'm planning to initially include are some of the more generic signs a person might have use for. Such as signs trimmed with black & yellow warning stripes, small square signs (for when only a little bit of writing is needed on it), standard iconographic signs, etc. Depending upon how much I know about making these types of mods when I get to this part I may try to make additional sign sizes that cover more than one block.
Marble/Stone (expansion): "Carved Tiles" - This is another selection of content I plan to include with some of the first releases of my mods. From early on in the designing of the marble blocks I wanted to include a selection of decorative marble/stone blocks. Sometimes it can be a pain to find a style of flooring for a base, house or road. Not everyone likes their roads or floors to be made of plain stone/cobblestone/dirt/planks/gravel/etc, myself included. This is largely the reason I wanted to produce more of a variety of flooring options. While many of the designs I've come up with so far are not ones I would likely use personally, I do want to make sure there is a wide enough variety for potential users to choose from to suit their needs.
As the name would suggest this will involve crafting stone tile blocks from marble or stone (I will likely use smooth stone for this). As with the fine wooden planks, I have run into an issue with how to make the crafting process for these blocks easier and less wasteful of resources. At first I thought about using recipes where the base material is placed in a specific spot on the crafting grid and pickaxes (any type) would be placed in a set pattern around it to produce specific decorative tiles. Needless to say, this would have been much too complicated and used up tools very quickly. In other words: the costs far outweighed the product. As a result this recipe system was scrapped.
Now I am looking into other methods of easily and intuitively crafting the decorative blocks. Currently I am leaning towards a system of right-clicking the base blocks with custom tools, similar to how sandpaper will work.
"Marble Bricks" - I have some mixed feelings on this one. Creating the texture itself for marble bricks is a simple matter. That means it should be fairly simple to create a nice looking marble brick block. However, earlier testing of how objects such as stairs and fence posts use their corresponding material textures have revealed that this can be rather tricky when I get around to making marble stairs and such. Not tricky in terms of programming, but how the texture is applied to the object. Unless the texture is designed to meet specific specifications the object will come out not looking all that great.
Of course one possible solution may be to create new block/object types that are otherwise identical to the models for stairs/fences/etc, but use an alternative placement of the textures so that they look decent. However, as I explained before I'm not exactly too skilled yet with the programming element of mod making yet, so this could be a little out of my league for a while.
In short: I'll be trying to come up with a brick pattern that looks good and can also work well when applied to stairs.
"Marble Stairs" - As part of my series of marble blocks I plan to include stairs made from marble. Initially I was just thinking about using marble brick blocks, similar to how the way stone brick stairs currently work. Then the idea occurred to me that it could look nice if there are also stairs made from just normal (not carved or turned into bricks) marble blocks.
COMPLEX FUTURE CONTENT PLANS/IDEAS
These are just ideas for mods I would like to create at some future point in time, but lack the programming skills needed to make them currently. As the material in this section are not likely to be completed anytime soon.
"Freezer/Fridge" - One of the things I thought would be fun to add to the game is a new type of chest that looks like a freezer or fridge. Yes, I know that there are already mods that add modern luxuries like this to the game, but I just wanted to do one in my own style that is simple to craft and use. In other words: nothing too fancy, just cool looking chests for aesthetic purposes.
Rather than making them restricted to horizontal placement like normal chests though, I want to make these so that they can be stood on their end to create a chest that looks like a refrigerator. For example: if a player wanted to make a small or big freezer they would place the "freezer" chest blocks the same way they would normal chests. If they want to create a refrigerator, they just place one freezer chest block on top of another.
TERMS AND CONDITIONS:
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
You could always make it so that Paper+Sand = Sandpaper, then you could use that to make Fine Planks.
I'm honestly surprised that this possibility did not occur to me before you brought it up. :blink.gif: Sandpaper is generally one of the first tools I retrieve from my tool bag when working with wood (which is pretty often). Thanks for that insight.
Something like this, I would imagine, should be relatively simple to learn how to do. It seems like I see a fair amount of tutorials on how to create mods that let you change a block by right clicking it with a specific item being held. Plus, even if I end up being unable to find a tutorial that explains it enough I would think dissecting the coding for similar functions in the game and in other mods would provide the remaining experience to figure it out.
It would be monumentally easier for anyone using this mod to produce fine planks with a tool like sandpaper. Plus it would make converting existing wooden plank blocks into fine plank blocks much easier if all the player has to do is right click the blocks with sandpaper.
Given the amount of experience I have working with wood and sanding tools (again, this is why I was surprised I didn't think of the sandpaper right from the start) I find myself fighting the temptation to make the process more realistic, and thus more complicated than it needs to be. Since I'm trying to keep this mod fairly simple and easy to use, and also stick to some of the underlying simplistic theme of Minecraft, I'll likely do like you suggested for the sandpaper. Sand + paper = sandpaper. Likely with a relatively low number of uses to the tool before it breaks (sandpaper can wear out pretty quick when used on big projects like planks unfortunately :dry.gif: ). However, I might include a recipe for a heavier duty sanding tool that lasts much longer.
This also gives me a good idea of how to deal with the issue of efficiently producing stained planks. I will probably go with a simple brush tool that can be combined with an ink sack on the crafting grid (a 4x4 grid should be large enough for both recipes). This way I can also reuse the brush item for creating applicators for other colors used to stain wood. Yes, this is my way of (not so subtly) hinting at how I plan to include other types of wooden planks in my mod. :wink.gif:
This also gives me a good idea of how to deal with the issue of efficiently producing stained planks. I will probably go with a simple brush tool that can be combined with an ink sack on the crafting grid (a 4x4 grid should be large enough for both recipes). This way I can also reuse the brush item for creating applicators for other colors used to stain wood. Yes, this is my way of (not so subtly) hinting at how I plan to include other types of wooden planks in my mod. :wink.gif:
When you have a recipe you need to mass-produce that only gives you one block at a time, you can shift-click on the output and it'll give you the max produceable amount from the given materials in the input. So if you have 64 ink sacs and 64 planks in there and shift-click the fine planks output, it'll put 64 of them in your inventory... or should, at least, if it works like the usual recipes.
Also—I really like the marble. I don't intend the use this mod, but I like it nonetheless.
When you have a recipe you need to mass-produce that only gives you one block at a time, you can shift-click on the output and it'll give you the max produceable amount from the given materials in the input. So if you have 64 ink sacs and 64 planks in there and shift-click the fine planks output, it'll put 64 of them in your inventory... or should, at least, if it works like the usual recipes.
I've loved that method of crafting and inventory shifting ever since it became available to me. :biggrin.gif: Unfortunately, the problem I'm faced with here is that it is more about the input than the output for the crafting process for some of these blocks. One of the end goals is to make the creation and use of the blocks/items in my mods as user friendly as possible. Partly to stick to some of the simplistic roots of the game, but also to keep my mods from turning into something that almost becomes a chore to use (with having to look up or write down a long list of recipes and crafting processes just to find out how to make what you want).
In the cases of the wooden plank blocks shown here so far the issue comes in the form of producing fine planks and stained fine planks easily and without having to spend a ridiculous amount of time just getting the items needed to to place on the crafting grid with the planks.
After the sandpaper suggestion I began to brainstorm alternative methods of producing these custom blocks. With fine planks for example, I plan to make the sandpaper work as a new type of tool that functions in a similar manner to how hoes alter dirt/grass blocks. Except in this case I plan to make it so right-clicking regular wooden planks with sandpaper in hand will permanently change that specific block into a fine plank block with the sandpaper breaking after a set number of uses.
Another method I plan to look into for mass producing fine wooden planks (once I learn enough about programming mods to do so) is making another crafting table type block. In this case though, it will be something like a Minecraft style belt sander. The player would place regular planks in the input box and if the machine has enough fuel (probably coal or redstone dust) it will "smelt" them into fine wooden planks.
As for creating stained wooden planks I am leaning towards a staining tool of some sort. The tool would likely be crafted from things like wool and sticks to create a brush type tool. When one of these "blank" brushes is combined with a suitable staining material (such as an ink sack) it would become a staining brush for the chosen shade/hue. This in turn would work like the sandpaper in that for a set number of uses it can be right-clicked on fine wooden plank blocks to permanently change them into stained wooden planks blocks.
I hope you know that to make enderman be able to pick up any new block their entity file needs to be edited. As a result, that will make mod conflicts.
BTW are you making each block a new block or changing textures via one block for each type (iron blocks, marble blocks and wood blocks) and changing textures via metadata? The second is a bit more comple but much more viable.
I hope you know that to make enderman be able to pick up any new block their entity file needs to be edited. As a result, that will make mod conflicts.
BTW are you making each block a new block or changing textures via one block for each type (iron blocks, marble blocks and wood blocks) and changing textures via metadata? The second is a bit more comple but much more viable.
Yes, the plan with each block includes toggling which ones are movable by endermen. After reading about the plans for the enderdragon though, I may have to further update each block to react appropriately. Especially if any blocks need to be resistant to the enderdragon's block destroying effect.
As for whether these are new block or retextured ones: these are all new blocks that are separate from existing default blocks. The goal here is to create a wider selection of blocks for aesthetic and functional purposes, without removing existing blocks. :wink.gif:
I really like the way this mod is going, Really good feel to it so far!
I think the vents will be great as well, great idea, maybe craftable like the metal bars (so the 6:16 crafting recipe maybe)
I would ask for future content to go in the direction of the iron age
(Following the trend of the blocks, maybe machinery that requires them in the crafting recipe, with vents for cooling?)
As i feel that the fridge freezer etc might ruin the feel of it
I know its aesthetics but i really like your work on it so far so,
you know, just a suggestion :smile.gif:
Thanks for the feedback and support. I also happen to feel questionable about the freezer/fridge idea. One part of me would like to make a simple way of depicting such a storage device, but the other part of me wants to keep it all as close to the simplistic roots of the game as possible.
As for iron themes: I do have plans to include more features involving metal, but those will likely stay in the planning stages until I get the initial parts of these mod packages finished and released. That way I can devote more attention figuring out how to write all the coding for the first parts of the mod and make sure those are working properly for everyone. After all, it's much easier to catch problems in a series of work before producing too many products with those problems in. :tongue.gif:
However, this doesn't mean that the planned future metal features are going to break the theme of simplistic aesthetic and functionality. Some of the current ideas I have include new types of metal doors for various purposes.
Also, the mention of iron bars did get me thinking of some alternative ways to make vents/grates. The currently planned vents are designed to look nice whether they are placed so materials move through them vertically or horizontally, but at the same time give the impression that they are part of a strong duct/ventilation system that has small input/output areas. However, it might be nice to also add a variation that acts more as grating that can be used to cover a larger area. What I have in mind for this is something along the lines of a grid of metal bars that form grating and are roughly similar in behavior and appearance to iron fences. This grating would probably have a crafting recipe that works similar to iron fencing as well. The biggest difference would be that certain types of blocks (i.e., water, sand, lava and gravel) are able to pass through it as though it had no collision area. By placing the grating like one would iron fencing the grating would form a wall of grating, but by arranging it in a 1 block high area greater than 1x1 it would form a horizontal grating that allows the earlier mentioned blocks to pass through it vertically.
The new grating idea is a bit complex for me at the moment, but I may still look into trying to create a mod for it to include in this mod package at a future point in time. :wink.gif:
Truly luv how you kept it old school in terms of both the textures and the crafting schemes. E.g., the idea of using ink sacs as lacquer to give the plank its darker hue seems as neat as it’s simple and it all seems to blend really well into vanilla. The rusted plates together with the newly added nether bricks got my brain cooking up some ideas for steamepunk themed constructions, hangars etc etc : D
Just a little suggestion regarding the fridges, what do you think about having it emit some kind of frost/vaporization particle when it opens up? Kind of like enderman smoke but white.
Good luck with the development and merry xmas!
I'm glad to see other people appreciate the keeping with the aesthetic style of the game too. As for the frost idea: while it sounds interesting to me I am not so sure I would implement it since I would like to be able to create versions of my mod that are as compatible as possible with other mods (without requiring a host of other loaders and api mods to use it). However, in later version such a feature may very well be implemented.
Looking at what you have here, I am liking what I see. I really do hope that you plan to go Forge Compatible and SMP with your mod. Me and a few members of my guild have a MC server that we play on a lot and having some more building materials to make our bases out of, especially our IC2 bases, that are actually resistant to damage, work, and look good is always something we are on the look out for. I like the idea of the rusted metals, as that allows us to put in 'abandoned facilities' for people to explore, so ideas like your vents that allow in liquids sound great, especially if you make them Redstone toggle-able. I like the fancier woods as well, but the only recommendation I have there is perhaps to make them have a slightly higher yield rate, but that's just a personal preference on my end. Still, looking great and I hope to see a finished version soon. :biggrin.gif:
I keep getting side tracked it seems, and then before I know it a new update comes out that I need to take into account. Funnily enough, it seems to have turned out I may have already had a program capable of doing some of the scripting I initially spent a while looking for programs meant for that purpose. I'll try to have the first batch finalized once v1.2.0 is out. :tongue.gif:
I saw your sig on another topic and came to look at your mod because in some ways it seems like it could fit with my Decorative Gem Blocks mod. Basically, I started with the idea of livening up the stuff you can find underground (more gems, more minerals) and providing a greater variety of decorative blocks (first gem blocks like the Diamond Block but in all the colors wool comes in, and then other stuff like colored panels that work like Glass Panes and such). We got off to a good start, slowed down, and seem to have lost our coder, but it doesn't seem like our project is dead yet, so I'm still hopeful.
I love the way you talk about retro graphics on your main page here. I'm a big fan of retro myself, mostly the 8x8 but also the 16x16 stuff. I used to be heavily involved with the Charas Project site, which provides a lot of sprites and other graphics for retro-style games made with RPG Maker and other game engines.
I'm not sure what to think of your rusted metal in Minecraft, but it definitely looks like the right stuff if I stop thinking "But it's Minecraft!" Your spiffied-up boards and marble blocks look pretty good too. I'm hoping that we'll end up getting some marble in our project too (assuming it doesn't die on the vine). After seeing a mod that made marble patterns play across multiple blocks, I decided to have my artists try making 2x2-block marble patterns, where each side would connect seamlessly to any other side (so there's 4 marble blocks from the same set, and you can put them together in any order to have a seamless marble pattern), and then making distinct sets for each of the marble colors (again, to match the colors of wool). If that idea seems at all useful to you, go ahead and take it; I'd love to see how well it works for someone as artistically skilled as you are.
Anyway, good luck with your mod! I might check back now and then to see how you're doing; it certainly looks like you could go somewhere with this concept
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Add more! This looks cool but I can't wait for more!
Thanks for the support. I actually already have the textures for 15 additional blocks completed, which I'm thinking of uploading soon to let viewers get a peek at them.
The main reason I haven't released the images sooner is that 9 of them are the decorative ("Carved Tiles" & "Marble Bricks") variations on the marble block and there is such a large number of possible designs yet to come that could look nice, but at the same time I don't want to try cramming too many features into the mod. It's not so much the number of available block IDs that makes it difficult to decide, but rather the issue of avoiding an over saturation of choices. The other 6 are the textured blocks for the vents, and are styled off of the different metal plating blocks.
I'm still looking forward to the block ID limit being raised though, since that will help make it possible to add more blocks to this mod without having to make too many of them share all of the properties of the base block.
One of the methods I am looking at for crafting the decorative marble blocks is adding a simple tool for "carving" the marble blocks. Possible systems of carving the blocks could include:
Right-clicking the block with the tool would cycle thru the variations of the marble block.
It may also be possible to have it work so that left-clicking with the tool would cycle in the opposite direction.
The tool itself could possibly be set up so that it must be set to the chosen variation of marble block, and then by clicking on the blocks it will change them to the chosen style.
I would like to have the interface for this operate so that either by pressing a designated button on the keyboard or by right-clicking users will bring up an easy to use GUI screen allowing them to see an example of each available style to change marble blocks into. When the selection is made it will make it so that left-clicking marble blocks will change them into that variation of marble block.
This mod looks promising. If it hasn't been brought up before, I'd suggest creating the riveted blocks from an iron block + ingots, rather than using a plate block in the center. This keeps the cost more reasonable, as your current method is generating iron from nothing. i.e., 27 ingots = 3 plate blocks + 12 iron = 48 riveted plates? Seems a bit much.
Alternatively, perhaps the first recipe (for plate blocks) could create actual plates -- thin sheets of metal, similar to glass panels and iron bars. Then bolt those together with ingots to create your bolted blocks, Something like this, with = being ingots, and [ ] a plate.
Contents:
If you're like me then you love Minecraft and the huge selection of mods available for it, but are picky about which mods you use. I'm the type of player who is somewhere between wanting to keep his game play vanilla and wanting to mod it quite a bit. Sadly, I am fairly new to creating mods for Minecraft, so this project is still in the very early stages until I learn more about programing it. This is not me asking for anyone to step in and do the coding or other work for me though, as I would very much prefer the opposite. Perhaps it is how I have been brought up or taught by my professors, but I'm the type of individual who prefers to actually learn how to do this type of work himself. I still welcome constructive criticism though, or even a tip or two on tricks for improving some element of my work.
This is a mod I initially started designing mainly for myself. However, I quickly realized that I would need to make it available for download if I were to set up a private SMP server for myself/brother/friends to play together on. Rather than just releasing a small mod package with a few custom recipes and new block types designed for my own needs I decided that I should make the released mod have more options available in order to appeal to more players. I also decided that in order to further increase the appeal of this mod I should break it up into smaller parts so as to let anyone interested in trying it pick and choose which parts they want instead of forcing them to download a plethora of recipes/items/blocks that they likely would never use.
That being said I'll now go into what all this mod package currently includes and what I plan to include in it.
Look in spoiler for better previews of currently included block types that I have completed the textures for.
(Warning, large image inside this spoiler.)
From top to bottom the blocks are:
- Marble
- Carved marble block
- Metal plating
- 4 Bolt plating
- 8 Bolt plating
- Rusted metal plating
- 4 Bolt rusted plating
- 8 bolt rusted plating
The textures I am using for each of the custom blocks in my mod were made by me from scratch. As a major in digital art I prefer to do the textures myself rather than take them from other people or take cheap shortcuts like scaling down photos of textures.
My answer to this problem was to create a selection of new block types and recipes for them that add new metal blocks to the game. Better still, instead of just making them re-textured "clones" of existing block types these new blocks are designed to have different levels of durability so as to make them even more useful. After all, why should you have to settle for unsightly obsidian blocks for making your sticky piston fortress gates when you could use some shiny reinforced metal (that is also just as strong as obsidian) in place of the obsidian? I say you shouldn't have to.
Currently I have two base types of metal designed for this mod: reinforced iron, and rusted metal. At this stage in development both types have the same durability levels. The only differences are the recipes for creating the base metal blocks for them and their appearances.
Metal Recipes:
Base Metal Plates: can be used as is or upgraded to stronger, bolted versions.
Recipe: 3 iron blocks in a row produces 32 metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 30
Movable by endermen?: No
4 Bolt Metal Plates: Stronger than metal plates or iron blocks, but still much weaker than obsidian.
Recipe: 1 metal plate block in the center of the crafting grid, with 4 iron ingots positioned around it (1 in each corner) produces 16 4 bolt metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 3,000
Movable by endermen?: No
8 Bolt Metal Plates: Currently the strongest type of metal block I have planned. These have a blast resistance equal to that of obsidian, although in the final version it might be a bit stronger for the purpose of factoring in other people's mods with stronger explosives.
Recipe: 1 base metal plate in the center of the crafting grid and surrounded by 8 iron ingots produces 16 8 bolt metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 6,000
Movable by endermen?: No
Base rusted metal plates: can be used as is or upgraded to stronger, bolted (rusted) versions.
Recipe: 3 iron blocks in a row with a bucket of water above the center block produces 32 rusted metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 30
Movable by endermen?: No
4 Bolt Rusted Metal Plates: Stronger than rusted metal plates or iron blocks, but still much weaker than obsidian.
Recipe: 1 rusted metal plate block in the center of the crafting grid, with 4 iron ingots positioned around it (1 in each corner) produces 16 4 bolt rusted metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 2,000
Movable by endermen?: No
8 Bolt Rusted Metal Plates: Currently the strongest type of rusted metal block I have planned. These have a blast resistance slightly less than that of obsidian, although as with the non-rusted version, in the final version it might be a bit stronger for the purpose of factoring in other people's mods with stronger explosives.
Recipe: 1 base rusted metal plate in the center of the crafting grid and surrounded by 8 iron ingots produces 16 8 bolt rusted metal plate blocks.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 5,000
Movable by endermen?: No. (It may be rusted, but I still don't see endermen being able to pry these out of a wall.)
Some of the designs I am working on for stone blocks are for decorative purposes and use existing blocks as the base materials to create them. Other designs though, such as marble, use new blocks as the base materials. This means that I will have to learn how to code a smaller mod to incorporate some of these new blocks into the generation of maps.
Marble Recipes:
Carved Marble: Carved marble blocks are designed to be able to be used as is or further upgraded to more ornamental designs.
Recipe: 6 marble blocks positioned along the bottom 2 rows of the crafting grid produces 16 blocks of carved marble.
Type: Solid block
Physics?: No
Maximum stack: 64
Blast resistance: 30
Movable by endermen?: No.
Note: I have not yet decided how I will implement the base marble block into the game with this mod. More than likely I will try to find out how to make a smaller mod that generates marble blocks in the game like normal blocks.
The main goal with my designs for new planks and wood blocks in my mod is to introduce more options for decorating a structure. Plenty of us have been in situations where it seems like our character's house or fortress would look much nicer if the planks used for the wall/ceiling/floor were a little cleaner looking, or available in a different color. Sure there's wool blocks, but for some of us even that isn't an acceptable venue in terms of aesthetics. That's where the inspiration for this part of the mod came from. So far though I have only finished the textures of two of these designs I've been working on.
Look in spoiler for some examples of the two new plank designs being used.
(Warning, large image inside this spoiler.)
- The top image shows Fine Planks in use.
- The bottom image shows Stained Fine Planks in use.
Plank Recipes:
Fine Planks: Fine planks are a cleaned up, smoother looking version of your standard planks block.
Recipe: 1 block of sand placed directly above a default plank block produces 1 fine plank.
Type: Solid block
Physics?: No
Maximum stack: 64
Flamability: Identical to that of default planks.
Blast resistance: 15
Usable as furnace fuel?: Yes
Stained Fine Planks: A darker hued variation of the fine planks block.
Recipe: 1 Ink sack placed directly above a fine planks block on the crafting grid produces 1 stained fine plank block.
Type: Solid block
Physics?: No
Maximum stack: 64
Flamability: Identical to that of default planks.
Blast resistance: 15
Usable as furnace fuel?: Yes
It should be noted that I do have plans to look into better ways to craft the planks, so I am open to ideas for that at this point. I will continue to update this thread with information about new blocks/items/features as I complete the textures and other elements to their designs. Currently this task consists primarily of finishing the textures and coding the blocks, although I intend to update the thread with previews as the textures are completed.
Despite the relatively limited number of blocks shown in the preview pictures there are actually quite a few items/blocks that I plan to include in my mod package (also available individually of course). Some of these blocks/items are probably still well out of reach for me given that I am still fairly new to mod making due to their complexity. Truthfully, the level of complexity is probably fairly trivial to some of the more experienced mod makers out there, it's just that I still have things to learn before making them.
At any rate I'll give a bit of a synopsis of some of the things I either have in the works (a good portion of which I would like to include in some of the first releases of my mods) or are planned for when I am able to make them.
Metal (expansion):
"Vents" - These are effectively metal blocks of both rusted and non-rusted varieties that appear to have vents built into the sides and/or top and bottom. Though this may seem a little pointless in terms of functionality based on that description I actually plan to make it so that fluids can pass through these blocks in the direction the vents are facing. So effectively a player could construct a room, hallway, etc… that can be flooded with water or lava and then drained. All without having to create unsightly holes in the walls/ceiling/floor. A bit frivolous, I know, but it seems like the sort of thing that might come in handy for at least some projects or that some players out there might enjoy playing with.
"Signs" - Yes, there are already signs in the game. There are even some texture packs that change some paintings into what look like metal signs. What this particular mod does is add actual metal signs to the game. Great for those times when a wooden sign just doesn't look right in a metallic setting or you need a more realistic/authoritative warning sign in an area. Initially I was just thinking of making a sign that works much like regular wooden ones, but is made of metal. This concept was quickly expanded upon in order to prevent this idea from becoming a boring rehash of wooden signs.
Metal signs are intended to cater to those who want signs that fit in with a more "industrial" setting or in someplace like a laboratory/research facility in Minecraft. They are also meant to provide players with more options in regards to marking certain areas as "dangerous", "unexplored", "off limits", etc. To this end I would like to include a variety of metal signs for various purposes. Depending upon what items are added to the metal sign will determine what the appearance/style of the sign is. This part is still in the planning stages, but will likely involve crafting a plain basic metal sign and then adding specific combinations of dye or other items to that on the crafting table.
Some of the sign types I'm planning to initially include are some of the more generic signs a person might have use for. Such as signs trimmed with black & yellow warning stripes, small square signs (for when only a little bit of writing is needed on it), standard iconographic signs, etc. Depending upon how much I know about making these types of mods when I get to this part I may try to make additional sign sizes that cover more than one block.
Marble/Stone (expansion):
"Carved Tiles" - This is another selection of content I plan to include with some of the first releases of my mods. From early on in the designing of the marble blocks I wanted to include a selection of decorative marble/stone blocks. Sometimes it can be a pain to find a style of flooring for a base, house or road. Not everyone likes their roads or floors to be made of plain stone/cobblestone/dirt/planks/gravel/etc, myself included. This is largely the reason I wanted to produce more of a variety of flooring options. While many of the designs I've come up with so far are not ones I would likely use personally, I do want to make sure there is a wide enough variety for potential users to choose from to suit their needs.
As the name would suggest this will involve crafting stone tile blocks from marble or stone (I will likely use smooth stone for this). As with the fine wooden planks, I have run into an issue with how to make the crafting process for these blocks easier and less wasteful of resources. At first I thought about using recipes where the base material is placed in a specific spot on the crafting grid and pickaxes (any type) would be placed in a set pattern around it to produce specific decorative tiles. Needless to say, this would have been much too complicated and used up tools very quickly. In other words: the costs far outweighed the product. As a result this recipe system was scrapped.
Now I am looking into other methods of easily and intuitively crafting the decorative blocks. Currently I am leaning towards a system of right-clicking the base blocks with custom tools, similar to how sandpaper will work.
"Marble Bricks" - I have some mixed feelings on this one. Creating the texture itself for marble bricks is a simple matter. That means it should be fairly simple to create a nice looking marble brick block. However, earlier testing of how objects such as stairs and fence posts use their corresponding material textures have revealed that this can be rather tricky when I get around to making marble stairs and such. Not tricky in terms of programming, but how the texture is applied to the object. Unless the texture is designed to meet specific specifications the object will come out not looking all that great.
Of course one possible solution may be to create new block/object types that are otherwise identical to the models for stairs/fences/etc, but use an alternative placement of the textures so that they look decent. However, as I explained before I'm not exactly too skilled yet with the programming element of mod making yet, so this could be a little out of my league for a while.
In short: I'll be trying to come up with a brick pattern that looks good and can also work well when applied to stairs.
"Marble Stairs" - As part of my series of marble blocks I plan to include stairs made from marble. Initially I was just thinking about using marble brick blocks, similar to how the way stone brick stairs currently work. Then the idea occurred to me that it could look nice if there are also stairs made from just normal (not carved or turned into bricks) marble blocks.
These are just ideas for mods I would like to create at some future point in time, but lack the programming skills needed to make them currently. As the material in this section are not likely to be completed anytime soon.
"Freezer/Fridge" - One of the things I thought would be fun to add to the game is a new type of chest that looks like a freezer or fridge. Yes, I know that there are already mods that add modern luxuries like this to the game, but I just wanted to do one in my own style that is simple to craft and use. In other words: nothing too fancy, just cool looking chests for aesthetic purposes.
Rather than making them restricted to horizontal placement like normal chests though, I want to make these so that they can be stood on their end to create a chest that looks like a refrigerator. For example: if a player wanted to make a small or big freezer they would place the "freezer" chest blocks the same way they would normal chests. If they want to create a refrigerator, they just place one freezer chest block on top of another.
TERMS AND CONDITIONS:
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
© 2011 Jibber-Zen
Some rights reserved. This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
I'm honestly surprised that this possibility did not occur to me before you brought it up. :blink.gif: Sandpaper is generally one of the first tools I retrieve from my tool bag when working with wood (which is pretty often). Thanks for that insight.
Something like this, I would imagine, should be relatively simple to learn how to do. It seems like I see a fair amount of tutorials on how to create mods that let you change a block by right clicking it with a specific item being held. Plus, even if I end up being unable to find a tutorial that explains it enough I would think dissecting the coding for similar functions in the game and in other mods would provide the remaining experience to figure it out.
It would be monumentally easier for anyone using this mod to produce fine planks with a tool like sandpaper. Plus it would make converting existing wooden plank blocks into fine plank blocks much easier if all the player has to do is right click the blocks with sandpaper.
Given the amount of experience I have working with wood and sanding tools (again, this is why I was surprised I didn't think of the sandpaper right from the start) I find myself fighting the temptation to make the process more realistic, and thus more complicated than it needs to be. Since I'm trying to keep this mod fairly simple and easy to use, and also stick to some of the underlying simplistic theme of Minecraft, I'll likely do like you suggested for the sandpaper. Sand + paper = sandpaper. Likely with a relatively low number of uses to the tool before it breaks (sandpaper can wear out pretty quick when used on big projects like planks unfortunately :dry.gif: ). However, I might include a recipe for a heavier duty sanding tool that lasts much longer.
This also gives me a good idea of how to deal with the issue of efficiently producing stained planks. I will probably go with a simple brush tool that can be combined with an ink sack on the crafting grid (a 4x4 grid should be large enough for both recipes). This way I can also reuse the brush item for creating applicators for other colors used to stain wood. Yes, this is my way of (not so subtly) hinting at how I plan to include other types of wooden planks in my mod. :wink.gif:
When you have a recipe you need to mass-produce that only gives you one block at a time, you can shift-click on the output and it'll give you the max produceable amount from the given materials in the input. So if you have 64 ink sacs and 64 planks in there and shift-click the fine planks output, it'll put 64 of them in your inventory... or should, at least, if it works like the usual recipes.
Also—I really like the marble. I don't intend the use this mod, but I like it nonetheless.
You heard that, green and red.
I've loved that method of crafting and inventory shifting ever since it became available to me. :biggrin.gif: Unfortunately, the problem I'm faced with here is that it is more about the input than the output for the crafting process for some of these blocks. One of the end goals is to make the creation and use of the blocks/items in my mods as user friendly as possible. Partly to stick to some of the simplistic roots of the game, but also to keep my mods from turning into something that almost becomes a chore to use (with having to look up or write down a long list of recipes and crafting processes just to find out how to make what you want).
In the cases of the wooden plank blocks shown here so far the issue comes in the form of producing fine planks and stained fine planks easily and without having to spend a ridiculous amount of time just getting the items needed to to place on the crafting grid with the planks.
After the sandpaper suggestion I began to brainstorm alternative methods of producing these custom blocks. With fine planks for example, I plan to make the sandpaper work as a new type of tool that functions in a similar manner to how hoes alter dirt/grass blocks. Except in this case I plan to make it so right-clicking regular wooden planks with sandpaper in hand will permanently change that specific block into a fine plank block with the sandpaper breaking after a set number of uses.
Another method I plan to look into for mass producing fine wooden planks (once I learn enough about programming mods to do so) is making another crafting table type block. In this case though, it will be something like a Minecraft style belt sander. The player would place regular planks in the input box and if the machine has enough fuel (probably coal or redstone dust) it will "smelt" them into fine wooden planks.
As for creating stained wooden planks I am leaning towards a staining tool of some sort. The tool would likely be crafted from things like wool and sticks to create a brush type tool. When one of these "blank" brushes is combined with a suitable staining material (such as an ink sack) it would become a staining brush for the chosen shade/hue. This in turn would work like the sandpaper in that for a set number of uses it can be right-clicked on fine wooden plank blocks to permanently change them into stained wooden planks blocks.
BTW are you making each block a new block or changing textures via one block for each type (iron blocks, marble blocks and wood blocks) and changing textures via metadata? The second is a bit more comple but much more viable.
Yes, the plan with each block includes toggling which ones are movable by endermen. After reading about the plans for the enderdragon though, I may have to further update each block to react appropriately. Especially if any blocks need to be resistant to the enderdragon's block destroying effect.
As for whether these are new block or retextured ones: these are all new blocks that are separate from existing default blocks. The goal here is to create a wider selection of blocks for aesthetic and functional purposes, without removing existing blocks. :wink.gif:
Thanks for the feedback and support. I also happen to feel questionable about the freezer/fridge idea. One part of me would like to make a simple way of depicting such a storage device, but the other part of me wants to keep it all as close to the simplistic roots of the game as possible.
As for iron themes: I do have plans to include more features involving metal, but those will likely stay in the planning stages until I get the initial parts of these mod packages finished and released. That way I can devote more attention figuring out how to write all the coding for the first parts of the mod and make sure those are working properly for everyone. After all, it's much easier to catch problems in a series of work before producing too many products with those problems in. :tongue.gif:
However, this doesn't mean that the planned future metal features are going to break the theme of simplistic aesthetic and functionality. Some of the current ideas I have include new types of metal doors for various purposes.
Also, the mention of iron bars did get me thinking of some alternative ways to make vents/grates. The currently planned vents are designed to look nice whether they are placed so materials move through them vertically or horizontally, but at the same time give the impression that they are part of a strong duct/ventilation system that has small input/output areas. However, it might be nice to also add a variation that acts more as grating that can be used to cover a larger area. What I have in mind for this is something along the lines of a grid of metal bars that form grating and are roughly similar in behavior and appearance to iron fences. This grating would probably have a crafting recipe that works similar to iron fencing as well. The biggest difference would be that certain types of blocks (i.e., water, sand, lava and gravel) are able to pass through it as though it had no collision area. By placing the grating like one would iron fencing the grating would form a wall of grating, but by arranging it in a 1 block high area greater than 1x1 it would form a horizontal grating that allows the earlier mentioned blocks to pass through it vertically.
The new grating idea is a bit complex for me at the moment, but I may still look into trying to create a mod for it to include in this mod package at a future point in time. :wink.gif:
I like this A LOT.
I'm glad to see other people appreciate the keeping with the aesthetic style of the game too. As for the frost idea: while it sounds interesting to me I am not so sure I would implement it since I would like to be able to create versions of my mod that are as compatible as possible with other mods (without requiring a host of other loaders and api mods to use it). However, in later version such a feature may very well be implemented.
But seriously, this is a good idea and I think it's worth waiting for.
I wonder if I could alter the textures once the mod is installed though.
I love the way you talk about retro graphics on your main page here. I'm a big fan of retro myself, mostly the 8x8 but also the 16x16 stuff. I used to be heavily involved with the Charas Project site, which provides a lot of sprites and other graphics for retro-style games made with RPG Maker and other game engines.
I'm not sure what to think of your rusted metal in Minecraft, but it definitely looks like the right stuff if I stop thinking "But it's Minecraft!" Your spiffied-up boards and marble blocks look pretty good too. I'm hoping that we'll end up getting some marble in our project too (assuming it doesn't die on the vine). After seeing a mod that made marble patterns play across multiple blocks, I decided to have my artists try making 2x2-block marble patterns, where each side would connect seamlessly to any other side (so there's 4 marble blocks from the same set, and you can put them together in any order to have a seamless marble pattern), and then making distinct sets for each of the marble colors (again, to match the colors of wool). If that idea seems at all useful to you, go ahead and take it; I'd love to see how well it works for someone as artistically skilled as you are.
Anyway, good luck with your mod! I might check back now and then to see how you're doing; it certainly looks like you could go somewhere with this concept
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Thanks for the support. I actually already have the textures for 15 additional blocks completed, which I'm thinking of uploading soon to let viewers get a peek at them.
The main reason I haven't released the images sooner is that 9 of them are the decorative ("Carved Tiles" & "Marble Bricks") variations on the marble block and there is such a large number of possible designs yet to come that could look nice, but at the same time I don't want to try cramming too many features into the mod. It's not so much the number of available block IDs that makes it difficult to decide, but rather the issue of avoiding an over saturation of choices. The other 6 are the textured blocks for the vents, and are styled off of the different metal plating blocks.
I'm still looking forward to the block ID limit being raised though, since that will help make it possible to add more blocks to this mod without having to make too many of them share all of the properties of the base block.
One of the methods I am looking at for crafting the decorative marble blocks is adding a simple tool for "carving" the marble blocks. Possible systems of carving the blocks could include:
Alternatively, perhaps the first recipe (for plate blocks) could create actual plates -- thin sheets of metal, similar to glass panels and iron bars. Then bolt those together with ingots to create your bolted blocks, Something like this, with = being ingots, and [ ] a plate.
= [ ] =
[ ] [ ]
= [ ] =