I wish I could help, since all I really do is items and blocks xD but I'm working on my own mod, and already have an impossibly cramped schedule :sad.gif: I wish you the best of luck!
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Click to try my Wooden Armour + mod, feedback is awesome
I wish I could help, since all I really do is items and blocks xD but I'm working on my own mod, and already have an impossibly cramped schedule :sad.gif: I wish you the best of luck!
I understand.
I also hope to have a beta ready for download soon. It all comes down to when Bowser gets the coding worked out.
I encourage you all to harrass him about it :biggrin.gif: (Kidding)
I must add that screenshot to the main page!
I will try to update it a little later on today.
Uhhhh, I DID try to start a wiki, but website management isn't exactly my best talent.
But if someone wanted to go make it all pretty..
Also, I like the idea of a model submission forum, I think that much I can do Does anyone have a good suggestion as to which forum to use?
I like your Nyaromon model. I can add some more texture and add it into the list. I'll update the credits on the main page for you.
One more thing. How did you take the screenshot in Techne? If I can do that easily, I'll go ahead and add some more pictures up when I update everything.
download photoscape it is free picture editor software and is very safe.there is a button that allows you to capture a screenshot.and you can do it without the software pushing the PrtScrn button above your delete button.
Thank you! I'm glad nobody thanks the textures are too awful! (yet)
I think the plan for now is to make digivolving level based. I'm not sure if it will get anymore complex at the moment.
As for the SMP, I would need some sort of person familiar with it. I don't have a clue how to go about making something for SMP. Perhaps if someone wanted to go about tackling that project I wouldn't mind working with them.
I am fairly flexible, even though my schedule is kinda hectic :biggrin.gif:
Annnd for Mr. Omg, I downloaded your model. I'll mess with the texture a bit and see what you think. Annnnd I will add it to my arsenal unless you don't want me to ^_^d
Also, about that website...
I should have it up and running by the next time I make a post. I'll be sure to add it everywhere so people can't miss it.
Seems like a better question for Bowser to answer!
Edit- Okay, so, the Nyaromon file kept crashing my techne, so I'm not sure what you did. . .
May want to try resaving the file and putting it up for download again, because that one does not work.
XD I love this so much I cant wait to see when It's done but lol might be a bit hard with notch and them going crazy with the 1.9 and stuff lol but yeah I really can't wait to see it when things are ready would love to try it now but guess i gotaa wait XD
and can I use turbo model thing in next model?Because it helps alot and with that u can create lots of cooler stuff
Hi its me the coder just wanted to let you know that i may (probably) not use turbo model cuz i think ModLoader and maybe AudioMod is enough. but keep up the good work i like it :biggrin.gif:
BTW you guys refer to me as Tyler not bowser. I used bowser123467 for my club penguin acount lol :tongue.gif: And it kinda stuck so here it is now.
in the OP you mention sea's Pokemobs so don't you need to ad a link
I'm afraid I'm not sure what you mean. I havent added a link to anything related to Pokemobs. I specifically said my inspiration came from his ambition.
I'm going to either assume you didn't read it very thoroughly, or you are misinformed.
ANYWAY,
1. Tyler it is! I wasn't sure what you wanted to be refered as. :tongue.gif:
2. I agree with Tyler. I think we should stick to Modloader and maybe Audiomod. Turbothingy is nice, but I believe it takes a little bit of the flavor from minecraft. Circles in my cube game?!?! No.
3. Everyone gets to test the game. Because when some of the more..prominent bugs and such are fixed, I'll put up a beta version, and everyone can either leave comments/complaints here or at the rough attempt at a forum I made.
4. I will retry the model now. If it doesnt work this time then it must be something with my Techne, and I'll see if I can fix it.
Keep commenting! Woo!
Edit: Okay, okay, I apologize. APPARENTLY I have missed an update. Model works perfect now. >.> Carry on.
and can I use turbo model thing in next model?Because it helps alot and with that u can create lots of cooler stuff
Wooooo. I had my job cut out for me on that one. I have a couple of pointers for you if you choose to model somemore :smile.gif:
1. Make sure whichever way it is going to face is facing the little F box in the bottom corner of techne. (You had Nyaromon backwards :tongue.gif:)
2. Don't be afraid to make it bigger. It's hard to fit anything into something that small. For reference, Koromon and Tsunomon both had 8x8x8 bodies, and then I worked up from there.
So in short, I have turned your model around and enlarged it so I could make a texture on it with minor adjustments. (Made the tail block a bit longer to accomodate for size, rotated the ears a bit so they didn't remain backwards)
As for not knowing about the size, thats why I put the refrence up. I believe at 8x8x8 that they aren't very big in game anyway.
Although, in theory, you could make them as big as you want, because there is a way to decrease their size in game.(I think)
Anyway! Good luck with Patamon. Looks really complex!(I should know, because I started on Tokomon, and just decided to deal with it later >.<)
Speaking of Complex, Gabumon is killing me. I wanted to be a perfectionest, so I am going back and adding more to it, so it looks more like Gabumon! So now I have to go back, add claws, add a different layer to seperate its fur from the skin, etc.
I'm not sure at the moment where we stand with getting an actual mod out. Because supposedly 1.9 is on the way in, and it could create a mess out of things. But hey, gives more time for me to incorporate more models! Especially when other people contribute. So far its looking like for the beta release we will have:
I will TRY to work on getting Tokomon in there too(Unless someone beats me to it), so Patamon will actually digivolve from something. I don't plan for it to be very easy to tame anything above the in-training form, afterall >:biggrin.gif:
Oooh there should be as soon as one rather large bug gets worked out.
That being, that the digivices that the digimon will be stored in at this time, do not save when you close minecraft, and you lose them.
Which you know, isn't cool at all. :tongue.gif:
Click to try my Wooden Armour + mod, feedback is awesome
your sign is broken :sad.gif:
Click to try my Wooden Armour + mod, feedback is awesome
I understand.
I also hope to have a beta ready for download soon. It all comes down to when Bowser gets the coding worked out.
I encourage you all to harrass him about it :biggrin.gif: (Kidding)
I must add that screenshot to the main page!
I will try to update it a little later on today.
Uhhhh, I DID try to start a wiki, but website management isn't exactly my best talent.
But if someone wanted to go make it all pretty..
Also, I like the idea of a model submission forum, I think that much I can do Does anyone have a good suggestion as to which forum to use?
I like your Nyaromon model. I can add some more texture and add it into the list. I'll update the credits on the main page for you.
One more thing. How did you take the screenshot in Techne? If I can do that easily, I'll go ahead and add some more pictures up when I update everything.
Thank you very much for that helpful tip..
And for your reward...
(I added more pictures)
Click to try my Wooden Armour + mod, feedback is awesome
I think the plan for now is to make digivolving level based. I'm not sure if it will get anymore complex at the moment.
As for the SMP, I would need some sort of person familiar with it. I don't have a clue how to go about making something for SMP. Perhaps if someone wanted to go about tackling that project I wouldn't mind working with them.
I am fairly flexible, even though my schedule is kinda hectic :biggrin.gif:
Annnd for Mr. Omg, I downloaded your model. I'll mess with the texture a bit and see what you think. Annnnd I will add it to my arsenal unless you don't want me to ^_^d
Also, about that website...
I should have it up and running by the next time I make a post. I'll be sure to add it everywhere so people can't miss it.
You mean evolution overall?
I was thinking about having them evolve every 11 levels. Still contemplating on if I should add more requirements though.
Edit- Okay, so, the Nyaromon file kept crashing my techne, so I'm not sure what you did. . .
May want to try resaving the file and putting it up for download again, because that one does not work.
Hi its me the coder just wanted to let you know that i may (probably) not use turbo model cuz i think ModLoader and maybe AudioMod is enough. but keep up the good work i like it :biggrin.gif:
BTW you guys refer to me as Tyler not bowser. I used bowser123467 for my club penguin acount lol :tongue.gif: And it kinda stuck so here it is now.
I'm afraid I'm not sure what you mean. I havent added a link to anything related to Pokemobs. I specifically said my inspiration came from his ambition.
I'm going to either assume you didn't read it very thoroughly, or you are misinformed.
ANYWAY,
1. Tyler it is! I wasn't sure what you wanted to be refered as. :tongue.gif:
2. I agree with Tyler. I think we should stick to Modloader and maybe Audiomod. Turbothingy is nice, but I believe it takes a little bit of the flavor from minecraft. Circles in my cube game?!?! No.
3. Everyone gets to test the game. Because when some of the more..prominent bugs and such are fixed, I'll put up a beta version, and everyone can either leave comments/complaints here or at the rough attempt at a forum I made.
4. I will retry the model now. If it doesnt work this time then it must be something with my Techne, and I'll see if I can fix it.
Keep commenting! Woo!
Edit: Okay, okay, I apologize. APPARENTLY I have missed an update. Model works perfect now. >.> Carry on.
Patience Padiwan
Wooooo. I had my job cut out for me on that one. I have a couple of pointers for you if you choose to model somemore :smile.gif:
1. Make sure whichever way it is going to face is facing the little F box in the bottom corner of techne. (You had Nyaromon backwards :tongue.gif:)
2. Don't be afraid to make it bigger. It's hard to fit anything into something that small. For reference, Koromon and Tsunomon both had 8x8x8 bodies, and then I worked up from there.
So in short, I have turned your model around and enlarged it so I could make a texture on it with minor adjustments. (Made the tail block a bit longer to accomodate for size, rotated the ears a bit so they didn't remain backwards)
Keep em coming!
Edit: Done!
Hows it look?
[IMG]http://i1221.photobucket.com/albums/dd472/CyanGenesis/picture6.jpg[/IMG][/img]
I somewhat agree with this.
As for not knowing about the size, thats why I put the refrence up. I believe at 8x8x8 that they aren't very big in game anyway.
Although, in theory, you could make them as big as you want, because there is a way to decrease their size in game.(I think)
Anyway! Good luck with Patamon. Looks really complex!(I should know, because I started on Tokomon, and just decided to deal with it later >.<)
Speaking of Complex, Gabumon is killing me. I wanted to be a perfectionest, so I am going back and adding more to it, so it looks more like Gabumon! So now I have to go back, add claws, add a different layer to seperate its fur from the skin, etc.
I'm not sure at the moment where we stand with getting an actual mod out. Because supposedly 1.9 is on the way in, and it could create a mess out of things. But hey, gives more time for me to incorporate more models! Especially when other people contribute. So far its looking like for the beta release we will have:
Koromon, Agumon
Tsunomon, Gabumon
Yokomon, Biyomon
, Patamon
Nyaromon,
I will TRY to work on getting Tokomon in there too(Unless someone beats me to it), so Patamon will actually digivolve from something. I don't plan for it to be very easy to tame anything above the in-training form, afterall >:biggrin.gif: