For aesthetic proposes you could use More player models to become a digimod of your liking (better now that is fixed). I also never ask about it before because when I make a search on this topic on this forum I found some people being toast by mentioning it, was not you, but some people bring your name up on it.I'm looking forward to see it in the future.
I also have a question, I want to play this mod in addition to others so I want to know just for reference, how strong is a digimon in relation to a minecraft mob, and at it point is impossible to fight on it normal gear(or even modded gear)?
Well... I seem to have issues logging on the adventure server. I was confused on whether to post it here or on the digimobs forumotion site. It seems for me easier to talk about it here though and I have seen people post these kind of things here... Anyways, whenever I log in, I crash right after. The reason is this:
The game crashed whilst ticking entity
Error: java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
is it supposed to not spawn a digiportal when you use the start coin thing. It didn't spawn in either the Overworld or the Digital world
They can be crafted.
And the winner of the poll is...
And yes, the entirety of the line has received remodels. But you'll just have to wait until the update to see those. bonus, check twitter for an additional teaser of a different digimon. . .
I have another question, why does armor digimon need to have a brain stat total of 90, since most armor level digimon are equivalent to champion level digimon? And, does the discipline option on the digivice does something?
well I have a feeling that this mod is now dead. Kiss any and all dreams of a v1.0 good-bye for it will never happen.
Hi again, my most dedicated hating fan.
Since you haven't really bothered to read any thing I post(as always), let me kind of put it in simple terms for you.
I don't use this forum to update people, at least primarily. If you bothered to read anything else I've posted, you could see that I primarily post updates on Twitter. In fact, this isn't even the longest period of time that has gone between updates.
Between my time being pretty thin lately, and just a general burnout(gosh I wonder what kind of people might cause me to have burnout. weird.), I've just been doing this update slowly, at my own pace. It will be released whenever I decide I have everything I want in it.
But thank you for your continued effort to passive-aggressively lash out at me for not doing things your way. I do say I have come to enjoy the many people who stick around for years just to attempt and start an issue with me, such as yourself. Without people such as yourself, I can't imagine what might happen to this community!
Edit: You have an interesting way of putting things, so I would like to just quote you, from another topic you have posted in, as a reply to your above comment.
too all the morons out there give the mod developer time to update instead of harassing them with the stupidest question of when is it going to update to version X.X(X).X(X). those type of comments cause the mode to be pushed back and doesn't even help anyone. Quit asking and think before you type.
There is probably a link on the front of this page, but would you mind putting the twitter here? Think it might help people who are keeping an eye on the mod hear about the updates and such.
There is probably a link on the front of this page, but would you mind putting the twitter here? Think it might help people who are keeping an eye on the mod hear about the updates and such.
There is indeed a link to it on the front page, but here it is again.
Could be interesting to have a way of attaining overworld resources from the digital world. Maybe mobs could drop them on top of the normal stuff... Or have some sort of conversion machine that changes a digital item to it's overworld counterpart.
I'm pretty sold on not eliminating the use of the overworld completely. I like it to still have a relevance, and have some reason to go back to.
That being said, I can see some use for mob drops being added to the loot tables. Particularly for farm animals, since it is pretty much currently impossible to take them with you to the digital world. I'll consider it.
I think you can pretty much expect any farm animal drops to be added, annnnnnd I will think about hostile mob drops as well.
Haven't done one of these in quite a while, but let's talk about Digimobs, and whereabouts the next update is. As I briefly mentioned in my war on stupid people post around two months ago(Re: Wahh mod is dead because no update), my intention for 0.9.9 was to take my time with it, and release it in time as I felt it was complete.
Well, things have changed a little bit.
Recently, my workload has been getting a little bit larger, and this has meant less time for Digimobs. Also, I have begun some long term changes to Digimobs, which also has ended up taking a lot more time to get right than I anticipated. This is mostly in regards to adding ambient sounds to the Digimobs. I know, I know, 6 years later and Digimobs will finally have sounds. Anyway, it's been a lot more tedious converting these to proper formats for Minecraft, and getting one ready for each digimon. Basically what I am saying is that I've had burnout hitting me from a lot of different angles, because I have too many irons in the fire.
What I have decided to do is to finish up what I have, and release a "pre-release" of 0.9.9. Let's face it, there are some bugs that need fixing, and people are pestering me about all the new digimon I keep posting on The Digimobs Twitter. I might as well just go ahead and release what is finished, and then continue working on some of the long term things(like the sounds), as they are finished.
So here's kind of a rough estimate timeline, mostly for all the people saying "Gimme dat Apollomon" to be disappointed with.
Next Saturday, 8-12-17: Digimobs 0.9.9 Pre-Release. The update known as "Angels and Demons" as I've been dubbing it. Featuring an upgrade of a certain feline line, the inclusion of Lilithmon, Ophanimon, and Mastemon. Oh yeah, and the Veedramon line, but that certainly doesn't fit the theme.
And then a certain secret line some fans might enjoy.
A little further out: Inevitable bug fixes to the Pre-Release, most likely featuring some miscellaneous digimon, as well as the inclusion of a full line for Floramon(Thanks to Angelseye for working so diligently on Kiwimon and Deramon specifically).
Even further out: Digimobs 0.9.9(Possibly Pre-Release 2, or maybe a full Release? TBD) Known as the DS Update. As some people have already seen on The Digimobs Twitter page, models for this update are already well under way. These including the featured digimon in the Nintento DS era of digimon games, such as Coronamon's line, the rest of Hyokomon's line, Dracomon's line, and of course the big bad villain Chronomon himself.
Basically what I am saying, is that we're pretty clearly not dead. We already have update plans throughout the rest of the year. It's just going to be a little slower than usual. To combat that, I'm going to hopefully stop trying to plan some large updates, as they never seem to go the way I plan anyway. If and when this mod does die, don't worry. I'll be pretty upfront about it and just say "We're closed". Also don't worry, we're not popular enough to get a cease and desist letter.
tl;dr version: 0.9.9 Pre-Release next Saturday! I post teasers all over our Twitter Page for those that didn't catch the hint the first two times I linked it!
For aesthetic proposes you could use More player models to become a digimod of your liking (better now that is fixed). I also never ask about it before because when I make a search on this topic on this forum I found some people being toast by mentioning it, was not you, but some people bring your name up on it.I'm looking forward to see it in the future.
I also have a question, I want to play this mod in addition to others so I want to know just for reference, how strong is a digimon in relation to a minecraft mob, and at it point is impossible to fight on it normal gear(or even modded gear)?
Well... I seem to have issues logging on the adventure server. I was confused on whether to post it here or on the digimobs forumotion site. It seems for me easier to talk about it here though and I have seen people post these kind of things here... Anyways, whenever I log in, I crash right after. The reason is this:
The game crashed whilst ticking entity
Error: java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.Integer
So please, if you know the reason, tell me.
Thanks
A reminder that the poll will end May 31st.
If anyone wants to make a last ditch effort into beating out the BlackGatomon line for the win, you only have a few more days to do so!
They can be crafted.
And the winner of the poll is...
And yes, the entirety of the line has received remodels. But you'll just have to wait until the update to see those.
bonus, check twitter for an additional teaser of a different digimon. . .
Question, creating a digimobs server, what version of sponge allows mob spawning with the use of plugins as well?
I have another question, why does armor digimon need to have a brain stat total of 90, since most armor level digimon are equivalent to champion level digimon? And, does the discipline option on the digivice does something?
well I have a feeling that this mod is now dead. Kiss any and all dreams of a v1.0 good-bye for it will never happen.
By thy Power of Ultimate Fire you are History.
I'm thy hot headed D.E.M.O.N.S. Prince of Tahlavainia.
Never Surrender, Never Give In, Never Back Down, Fight until you are fully dead.
And why do you say that? Clearly you haven't been paying attention to the Digimobs forums or even their Twitter as they've posted pics on them.
Hi again, my most dedicated hating fan.
Since you haven't really bothered to read any thing I post(as always), let me kind of put it in simple terms for you.
I don't use this forum to update people, at least primarily. If you bothered to read anything else I've posted, you could see that I primarily post updates on Twitter. In fact, this isn't even the longest period of time that has gone between updates.
Between my time being pretty thin lately, and just a general burnout(gosh I wonder what kind of people might cause me to have burnout. weird.), I've just been doing this update slowly, at my own pace. It will be released whenever I decide I have everything I want in it.
But thank you for your continued effort to passive-aggressively lash out at me for not doing things your way. I do say I have come to enjoy the many people who stick around for years just to attempt and start an issue with me, such as yourself. Without people such as yourself, I can't imagine what might happen to this community!
Edit: You have an interesting way of putting things, so I would like to just quote you, from another topic you have posted in, as a reply to your above comment.
There is probably a link on the front of this page, but would you mind putting the twitter here? Think it might help people who are keeping an eye on the mod hear about the updates and such.
There is indeed a link to it on the front page, but here it is again.
https://twitter.com/DigimobsMod
Thank you. I'll keep an eye on the twitter, just as I've been keeping an eye on here for any updates.
hey can you please add this cool feature make digimon drop stuff like wool feathers and stuff based on what they are it would be very useful
Could be interesting to have a way of attaining overworld resources from the digital world. Maybe mobs could drop them on top of the normal stuff... Or have some sort of conversion machine that changes a digital item to it's overworld counterpart.
I'm pretty sold on not eliminating the use of the overworld completely. I like it to still have a relevance, and have some reason to go back to.
That being said, I can see some use for mob drops being added to the loot tables. Particularly for farm animals, since it is pretty much currently impossible to take them with you to the digital world. I'll consider it.
I think you can pretty much expect any farm animal drops to be added, annnnnnd I will think about hostile mob drops as well.
Hi cyan! I'm bai_bo,I come from China.I played this mod for a long time.I love this mod very much.
I have translated the lang document into Chinese.
Initial digimon and digieggs i don't translate,beacause it can cause error.
Download:http://www.mediafire.com/file/e36azr9bal1ppde/zh_CN.lang
Another,cyan could I carry this mod on mcbbs forum(the biggest forum in China)?
website: http://www.mcbbs.net/
I can keep this post's download address in that fourm.
Thanks!
Excellent, thanks for the language file. I'll try to work this into the next update.
And yes, you may put it on the mcbbs forum as long as you link back to this forum.
Speaking of updates, check back later in the week. I'll be (finally) posting some news on the next update, including the release date.
August Newsletter:
Haven't done one of these in quite a while, but let's talk about Digimobs, and whereabouts the next update is. As I briefly mentioned in my war on stupid people post around two months ago(Re: Wahh mod is dead because no update), my intention for 0.9.9 was to take my time with it, and release it in time as I felt it was complete.
Well, things have changed a little bit.
Recently, my workload has been getting a little bit larger, and this has meant less time for Digimobs. Also, I have begun some long term changes to Digimobs, which also has ended up taking a lot more time to get right than I anticipated. This is mostly in regards to adding ambient sounds to the Digimobs. I know, I know, 6 years later and Digimobs will finally have sounds. Anyway, it's been a lot more tedious converting these to proper formats for Minecraft, and getting one ready for each digimon. Basically what I am saying is that I've had burnout hitting me from a lot of different angles, because I have too many irons in the fire.
What I have decided to do is to finish up what I have, and release a "pre-release" of 0.9.9. Let's face it, there are some bugs that need fixing, and people are pestering me about all the new digimon I keep posting on The Digimobs Twitter. I might as well just go ahead and release what is finished, and then continue working on some of the long term things(like the sounds), as they are finished.
So here's kind of a rough estimate timeline, mostly for all the people saying "Gimme dat Apollomon" to be disappointed with.
Next Saturday, 8-12-17: Digimobs 0.9.9 Pre-Release. The update known as "Angels and Demons" as I've been dubbing it. Featuring an upgrade of a certain feline line, the inclusion of Lilithmon, Ophanimon, and Mastemon. Oh yeah, and the Veedramon line, but that certainly doesn't fit the theme.
And then a certain secret line some fans might enjoy.
A little further out: Inevitable bug fixes to the Pre-Release, most likely featuring some miscellaneous digimon, as well as the inclusion of a full line for Floramon(Thanks to Angelseye for working so diligently on Kiwimon and Deramon specifically).
Even further out: Digimobs 0.9.9(Possibly Pre-Release 2, or maybe a full Release? TBD) Known as the DS Update. As some people have already seen on The Digimobs Twitter page, models for this update are already well under way. These including the featured digimon in the Nintento DS era of digimon games, such as Coronamon's line, the rest of Hyokomon's line, Dracomon's line, and of course the big bad villain Chronomon himself.
Basically what I am saying, is that we're pretty clearly not dead. We already have update plans throughout the rest of the year. It's just going to be a little slower than usual. To combat that, I'm going to hopefully stop trying to plan some large updates, as they never seem to go the way I plan anyway. If and when this mod does die, don't worry. I'll be pretty upfront about it and just say "We're closed".
Also don't worry, we're not popular enough to get a cease and desist letter.
tl;dr version: 0.9.9 Pre-Release next Saturday! I post teasers all over our Twitter Page for those that didn't catch the hint the first two times I linked it!
EDIT 8-13-17 : I found the problem, Optifine just wasn't compatible with Digimobs. As soon as I removed the Optifine mod, it worked.
Hi.
I'm currently having an issue with running the Digimobs version 0.9.8.
The Error is as follows when I click for some more information :
The game crashed whilst unexpected error
Error: java.lang.StackOverflowError: Unexpected error
I'm using the mod(s) as follows :
OptiFine_1.10.2_HD_U_E3
The forge I'm currently running is version 1.10.2-forge1.10.2-12.18.3.2185
If anyone can provide any solutions, I'll be happy to provide some more information if required.
Optifine works just fine with Digimobs. Perhaps whatever version you are using is non-compatible, but the mod itself works just fine.
Anyways!
Digimobs 0.9.9 Pre-Release is here!
Yes yes, several days late.
Changelog will be added to our forum and curseforge in the morning.
Couple of things of note:
1. There are definitely a lot of bugs that are going to pop up this update, so please post any that you see.
2. You can expect more pre-releases probably. This update is only about 20% of the content I had originally planned for 0.9.9
As always, feel free to discuss the changes at our forum, or on Twitter.