I replied to your post on our forums Socfuz, make sure to check it before you start
It appears that there is a bug between the client and server for the digimon causing the aforementioned problem with them coming untamed. I definitely need to figure that one out quick, since it is quite gamebreaking, and it throws out a lot of the stats from working too.
Apparently I forgot to check the eggs, none of them seem to work, causing the spam problem. Its not because of the Angewomon I'm fairly sure. There is probably an egg hidden somewhere in the chunk.
Speaking of, from what I can tell, the vanilla mobs are taking priority in spawning, so to counter that I'll have to increase all the spawn ratess for the digimon.
Texture issues are a stupid move on my part. Apparently I didn't put them into the texture straight, and they are running into each other.
Anyone find the winter digimon yet >_>? Protip: One evolves into the other, and they only spawn in snowy biomes.
Cyan, your mod is awesome and I know that the 0.8 version is just a "fairly buggy snapshot" but I found some bugs, they may be known, but I will tell them just in case (english is not a official language in my country, sorry if is any grammar mistakes):
1.When I digivolve Botamon to Koromon appears "Cyan_digimobs.DigiEgg digivolve to ... Cyan_digimobs.Koromon!"(Botamon is a fresh digimon not a DigiEgg)
2.Koromon digivolve to Agumon in lvl 2 ( in the 1.2.5 version was in lvl 11) and Agumon becomes lvl 6 (skipping 4 lvls)
3. Not sure how many times this happens when I repeat this process : When I right-click Agumon with a digivice, two messages appear : one saying that Agumon was become Botamon and another saying "Cyan_digimobs.DigiEgg degenerate to .. Botamon" and appears two Botamons (when I tame then they have the name as :"Cyan_digimobs.Agumon" and the "Botamon" ) and when I right-click with a empty hand any of the Botamons they sit, and the "Agumon" one still consumes bread but does not digivolve anymore. And is possible to repeat the whole with the "Botamon" Botamon.
4.Is possible to order previously tamed digimons to sit or to follow you even with names not appearing(I think this may be a good thing since players may think they lost the control of their digimons but they didn't)
5.Is not possible pick up any lvls converted from the data converter (so the only way to digivolve a digimon is using inventory editors)
I tried find and test many bugs (I know many of them are because the mod have been recently converted to forge and the update to 1.4.6) so you can fix most of them and do your best in this mod. And I think that I have found the 2 winterish digimons but I used a mod to increase spawn caps (because I had found very few digimons without it) so I feel kinda bad spoiling the surprise to the other users
but tell if really are they :Yukidarumon( also called Frigdmon) and SnowAgumon
Cyan, your mod is awesome and I know that the 0.8 version is just a "fairly buggy snapshot" but I found some bugs, they may be known, but I will tell them just in case (english is not a official language in my country, sorry if is any grammar mistakes):
1.When I digivolve Botamon to Koromon appears "Cyan_digimobs.DigiEgg digivolve to ... Cyan_digimobs.Koromon!"(Botamon is a fresh digimon not a DigiEgg)
2.Koromon digivolve to Agumon in lvl 2 ( in the 1.2.5 version was in lvl 11) and Agumon becomes lvl 6 (skipping 4 lvls)
3. Not sure how many times this happens when I repeat this process : When I right-click Agumon with a digivice, two messages appear : one saying that Agumon was become Botamon and another saying "Cyan_digimobs.DigiEgg degenerate to .. Botamon" and appears two Botamons (when I tame then they have the name as :"Cyan_digimobs.Agumon" and the "Botamon" ) and when I right-click with a empty hand any of the Botamons they sit, and the "Agumon" one still consumes bread but does not digivolve anymore. And is possible to repeat the whole with the "Botamon" Botamon.
4.Is possible to order previously tamed digimons to sit or to follow you even with names not appearing(I think this may be a good thing since players may think they lost the control of their digimons but they didn't)
5.Is not possible pick up any lvls converted from the data converter (so the only way to digivolve a digimon is using inventory editors)
I tried find and test many bugs (I know many of them are because the mod have been recently converted to forge and the update to 1.4.6) so you can fix most of them and do your best in this mod. And I think that I have found the 2 winterish digimons but I used a mod to increase spawn caps (because I had found very few digimons without it) so I feel kinda bad spoiling the surprise to the other users
but tell if really are they :Yukidarumon( also called Frigdmon) and SnowAgumon
Thank you for all the bug finds. Most of them are included in what was put up above, but the EXP converter and two the degeneration thing I had not known about. I'll make sure to check those.
You all should be thanking Yaseen and KnightDemon just as much. Yaseen has been going behind the scenes revamping textures everywhere(mostly the items), and KnightDemon has been bouncing ideas off of me that eventually led to me finding bug solutions.
Well I'll make the Chessmon line instead of Metalkoromon.
Sounds like that'll be fun to do
AND technically it still is a metalkoromon line however metalkoromon is already done, so some of your work is already done
welcome back by the way and have fun playing with the buggy preview
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
i am new to minecraft and really just started to introduce in the mobs and wow digimobs is more than I expected and I really hope that the final vercion out soon. and aamm Happy New Year
i am new to minecraft and really just started to introduce in the mobs and wow digimobs is more than I expected and I really hope that the final vercion out soon. and aamm Happy New Year
The final version is long off yet my friend, welcome to Minecraft though, but again, the final version is waaaay off, there are tons of Digimon still to go into the mod, then there is the chance of other things to go into the mod like biomes, dimension, items, heck think of all the possible digital things that could be added to make it so much better
Stick with us, you will love it
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
The final version is long off yet my friend, welcome to Minecraft though, but again, the final version is waaaay off, there are tons of Digimon still to go into the mod, then there is the chance of other things to go into the mod like biomes, dimension, items, heck think of all the possible digital things that could be added to make it so much better
Stick with us, you will love it
ok friend and if you look forward. thanks for the welcome
sorry, back, had a temporary -icanlegallydrinkwhatthehellyolo- night and didnt get round to testing till now
going to nether gives ticking entity error report (ill go copy again)
do not kill your digimon. so much chat spam O_O
i am new to minecraft and really just started to introduce in the mobs and wow digimobs is more than I expected and I really hope that the final vercion out soon. and aamm Happy New Year
I always enjoy new fans and hope that I can continue to please.
Speaking of, working very diligently on the big bug causing Digimon to come untamed/randomize stats. Blame the stupid singleplayer/multiplayer merge that Minecraft had ;.;
Anyway. It is close to being solved, I just need to find someone who can confirm I'm doing this mutiplayer stuff correctly before I try releasing again.
And in other news...
I've began working on a new dimension that is in it's early stages.
I'm thinking 0.8.0 will also be the long needed recipe revamp. I'm being a slave driver for the team to come up with new items and ideas.
Also solved the Digiegg bug. Although..For some reason, the textures keep getting randomized. Don't know why that is happening, but I suppose that will be my next project to solve.
It appears that there is a bug between the client and server for the digimon causing the aforementioned problem with them coming untamed. I definitely need to figure that one out quick, since it is quite gamebreaking, and it throws out a lot of the stats from working too.
Apparently I forgot to check the eggs, none of them seem to work, causing the spam problem. Its not because of the Angewomon I'm fairly sure. There is probably an egg hidden somewhere in the chunk.
Speaking of, from what I can tell, the vanilla mobs are taking priority in spawning, so to counter that I'll have to increase all the spawn ratess for the digimon.
Texture issues are a stupid move on my part. Apparently I didn't put them into the texture straight, and they are running into each other.
Anyone find the winter digimon yet >_>? Protip: One evolves into the other, and they only spawn in snowy biomes.
1.When I digivolve Botamon to Koromon appears "Cyan_digimobs.DigiEgg digivolve to ... Cyan_digimobs.Koromon!"(Botamon is a fresh digimon not a DigiEgg)
2.Koromon digivolve to Agumon in lvl 2 ( in the 1.2.5 version was in lvl 11) and Agumon becomes lvl 6 (skipping 4 lvls)
3. Not sure how many times this happens when I repeat this process : When I right-click Agumon with a digivice, two messages appear : one saying that Agumon was become Botamon and another saying "Cyan_digimobs.DigiEgg degenerate to .. Botamon" and appears two Botamons (when I tame then they have the name as :"Cyan_digimobs.Agumon" and the "Botamon" ) and when I right-click with a empty hand any of the Botamons they sit, and the "Agumon" one still consumes bread but does not digivolve anymore. And is possible to repeat the whole with the "Botamon" Botamon.
4.Is possible to order previously tamed digimons to sit or to follow you even with names not appearing(I think this may be a good thing since players may think they lost the control of their digimons but they didn't)
5.Is not possible pick up any lvls converted from the data converter (so the only way to digivolve a digimon is using inventory editors)
I tried find and test many bugs (I know many of them are because the mod have been recently converted to forge and the update to 1.4.6) so you can fix most of them and do your best in this mod. And I think that I have found the 2 winterish digimons but I used a mod to increase spawn caps (because I had found very few digimons without it) so I feel kinda bad spoiling the surprise to the other users
but tell if really are they :Yukidarumon( also called Frigdmon) and SnowAgumon
Thank you for all the bug finds. Most of them are included in what was put up above, but the EXP converter and two the degeneration thing I had not known about. I'll make sure to check those.
Also, yes, those are the winter digimon
Maybe that will keep happening..
Sounds like that'll be fun to do
AND technically it still is a metalkoromon line however metalkoromon is already done, so some of your work is already done
welcome back by the way and have fun playing with the buggy preview
The final version is long off yet my friend, welcome to Minecraft though, but again, the final version is waaaay off, there are tons of Digimon still to go into the mod, then there is the chance of other things to go into the mod like biomes, dimension, items, heck think of all the possible digital things that could be added to make it so much better
Stick with us, you will love it
This is really cool,
I can't wait for the full release.
ok friend and if you look forward. thanks for the welcome
Yunojointeamskype?
I always enjoy new fans and hope that I can continue to please.
Speaking of, working very diligently on the big bug causing Digimon to come untamed/randomize stats. Blame the stupid singleplayer/multiplayer merge that Minecraft had ;.;
Anyway. It is close to being solved, I just need to find someone who can confirm I'm doing this mutiplayer stuff correctly before I try releasing again.
And in other news...
I've began working on a new dimension that is in it's early stages.
I'm thinking 0.8.0 will also be the long needed recipe revamp. I'm being a slave driver for the team to come up with new items and ideas.
Also solved the Digiegg bug. Although..For some reason, the textures keep getting randomized. Don't know why that is happening, but I suppose that will be my next project to solve.
You should PM me your username so I can add you to the group channel so you can start theorycraftin new item ideas >_> >_>
I would assume so, but I can't say that it for sure will.
So. . . I'm not sure who you added, but I certainly haven't gotten any contact requests.
Not all digimon drop acorns. See the last page for the stuff on data.