...well ****, I installed the newest version of this mod over the one that just added the distro and power pipes....and when I loaded into my world....every item in a chunk with a teleport pipe in it.....disappeared...aka, all my alchemical chests, all my IC machines....aka, my world got screwed...oh god...
Let this be a warning for you all, DELETE ALL YOUR TELEPORT PIPES BEFORE UPDATING!
I'm going to go cry in a corner now....15 alch chests, 4 induction furnaces, about 17 diamond blocks, all legit....
I have no idea how this could have happened. It does not edit the world files at all and MC will ignore tiles it doesn't know. Please make backups before installing any mods :\
I just installed the 1.2, copied the files from the patch to to the BC transport zip in the mods folder and added the additionalpipes.zip to the mods folder.
The textures do not appear. I did not add anything to the minecraft.jar
I just installed the 1.2, copied the files from the patch to to the BC transport zip in the mods folder and added the additionalpipes.zip to the mods folder.
The textures do not appear. I did not add anything to the minecraft.jar
Just pull the cadditionalpipes.zip out of the mods folder? I'll try that out and get back to you. The only extra mod I'm running is rei's minimap.
Ok, I have run all of those and didn't get an issue, try it without the zip see if it still happens with other textures (PS did you do an HD texture patch?)
Hmm, after getting everything setup again, I tested out the new wooden pipe, and it does not play well with EE Alchemical Chests, as in, it does not sort through the items to pick just what you want it to. Just thought I should report what I found. Other than that, it's working perfectly.
Ok, I have run all of those and didn't get an issue, try it without the zip see if it still happens with other textures (PS did you do an HD texture patch?)
My game is patched for hd textures but I started with the default text pack. I removed the zip and the textures are fixed....but the mod does not work. Tested with the recipe for enhanced wood pipes. Nothing. Renamed the zip to cAdditionalPipes.zip from the original cAdditionalPipesClient.zip; no difference between the two. Modloader.txt is all normal. I'll try a fresh jar tomorrow, but until then any other thoughts on the possible problem or information I could give you?
I can't seem to post the images...Are .png files through imgur ok to upload here?
Hmm, after getting everything setup again, I tested out the new wooden pipe, and it does not play well with EE Alchemical Chests, as in, it does not sort through the items to pick just what you want it to. Just thought I should report what I found. Other than that, it's working perfectly.
This is because I made it so that chests that extend the ISpecialInventory (they have there own extract commands) let the original code handle it. If this is an issue I can change it.
[Edit]
Changed my mind, I am going to edit this and make it setable in the options.
My game is patched for hd textures but I started with the default text pack. I removed the zip and the textures are fixed....but the mod does not work. Tested with the recipe for enhanced wood pipes. Nothing. Renamed the zip to cAdditionalPipes.zip from the original cAdditionalPipesClient.zip; no difference between the two. Modloader.txt is all normal. I'll try a fresh jar tomorrow, but until then any other thoughts on the possible problem or information I could give you?
I can't seem to post the images...Are .png files through imgur ok to upload here?
Yea, this apparently is not compatible with HD textures, sorry.
Yea, this apparently is not compatible with HD textures, sorry.
Well that's no fun...So just having it patched without using an HD pack will make it all wonky? Lame. Maybe I could persuade you to fix it if at all possible? *bats eyelashes* I lo?ves me Soartex pack. Default makes me sad.
They really need native HD pack support in this biz-natch...
Well that's no fun...So just having it patched without using an HD pack will make it all wonky? Lame. Maybe I could persuade you to fix it if at all possible? *bats eyelashes* I lo?ves me Soartex pack. Default makes me sad.
They really need native HD pack support in this biz-natch...
I will look into it after I add SMP support. I will have to see how it edits the MC files in order to fix it. For now if its not an issue you can use it without textures (Remove the textures files from the mod zip so you don't have a weird lookin world). Or if you are really good you can add it to the main buildcraft tile sheet and it will work fine (They go at the start of line 8)
I will look into it after I add SMP support. I will have to see how it edits the MC files in order to fix it. For now if its not an issue you can use it without textures (Remove the textures files from the mod zip so you don't have a weird lookin world). Or if you are really good you can add it to the main buildcraft tile sheet and it will work fine (They go at the start of line 8)
A project?! Sure. I may get started tonight. I'll let you know how it goes.
EDIT: I just realized I have no idea what a tile sheet is...*face palm*
Did you install the mod in your JAR file? This is not supported.
Try http://blacker.x10.bz/v12/cAdditionalPipesClient.zip
I have no idea how this could have happened. It does not edit the world files at all and MC will ignore tiles it doesn't know. Please make backups before installing any mods :\
The textures do not appear. I did not add anything to the minecraft.jar
It has to be named cAdditionalPipes.zip
Of course not. I promise I read the directions multiple times, tried it, had texture problem, repeat.
Weird, does it still do it if you remove just additionalpipes (not the patch OR buildcraft), and what mods are you running
That was a typo on my part. It is cAdditionalPipes.zip
Ok post what modloader is saying so I can debug
Just pull the cadditionalpipes.zip out of the mods folder? I'll try that out and get back to you. The only extra mod I'm running is rei's minimap.
Ok, I have run all of those and didn't get an issue, try it without the zip see if it still happens with other textures (PS did you do an HD texture patch?)
Here is my modloader.txt
FINE: ModLoader Beta 1.8.1 Initializing...
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.0.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.0" from mod_BuildCraftCore.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.0.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.0" from mod_BuildCraftBuilders.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.0.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.0" from mod_BuildCraftEnergy.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.0.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.0" from mod_BuildCraftFactory.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.0.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.0" from mod_BuildCraftTransport.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\cAdditionalPipesClient.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:50 PM ModLoader addMod
FINE: Mod Loaded: "mod_AdditionalPipes 1.2" from mod_AdditionalPipes.class
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\EquivalentExchangeForge.zip
Oct 07, 2011 9:59:50 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtabletop.png,30). 64 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/transtableside.png,76). 63 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/interdictiontorch.png,77). 62 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/novaside.png,78). 61 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestside.png,138). 60 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchestfront.png,139). 59 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/alchesttop.png,153). 58 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatorfront.png,154). 57 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/aggregatortop.png,155). 56 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusface.png,156). 55 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locustop.png,157). 54 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/locusside.png,158). 53 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptyface.png,159). 52 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfullface.png,166). 51 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggemptytop.png,167). 50 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggfulltop.png,168). 49 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/obsaggside.png,169). 48 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmblock.png,170). 47 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceface.png,171). 46 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/terrain.png,/eqex/dmfurnaceside.png,172). 45 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterarmor.png,38). 117 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterhelmet.png,46). 116 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmattergreaves.png,102). 115 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/eqex/darkmatterboots.png,108). 114 left.
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_EE 1.8.1" from mod_EE.class
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\sppcommands
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Directory found.
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\weaponmod
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Directory found.
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\WeaponMod.zip
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Zip found.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/spear_wood.png,118). 113 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/spear_stone.png,119). 112 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/spear_iron.png,120). 111 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/spear_diamond.png,123). 110 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/spear_gold.png,124). 109 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/halberd_wood.png,125). 108 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/halberd_stone.png,134). 107 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/halberd_iron.png,137). 106 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/halberd_diamond.png,138). 105 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/halberd_gold.png,139). 104 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/battleaxe_wood.png,140). 103 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/battleaxe_stone.png,141). 102 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/battleaxe_iron.png,144). 101 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/battleaxe_diamond.png,145). 100 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/battleaxe_gold.png,146). 99 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/warhammer_wood.png,147). 98 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/warhammer_stone.png,148). 97 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/warhammer_iron.png,149). 96 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/warhammer_diamond.png,150). 95 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/warhammer_gold.png,152). 94 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/knife_wood.png,153). 93 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/knife_stone.png,154). 92 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/knife_iron.png,155). 91 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/knife_diamond.png,156). 90 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/knife_gold.png,157). 89 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/javelin.png,160). 88 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/musket_bayonet.png,161). 87 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/bullet.png,162). 86 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/musket.png,163). 85 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/musket_wood_part.png,164). 84 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/musket_iron_part.png,165). 83 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/crossbow.png,166). 82 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/crossbow_loaded.png,168). 81 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/bolt.png,169). 80 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/blowgun.png,170). 79 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/dart.png,171). 78 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/dynamite.png,172). 77 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/flail_wood.png,173). 76 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/flail_stone.png,176). 75 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/flail_iron.png,177). 74 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/flail_diamond.png,178). 73 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/flail_gold.png,179). 72 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/firerod.png,180). 71 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/cannon.png,181). 70 left.
Oct 07, 2011 9:59:51 PM ModLoader addOverride
FINER: addOverride(/gui/items.png,/gui/weaponmod/cannonball.png,182). 69 left.
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_WeaponMod 1.8.1 v7.1.0" from mod_WeaponMod.class
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\mods\zombe
Oct 07, 2011 9:59:51 PM ModLoader readFromModFolder
FINER: Directory found.
Oct 07, 2011 9:59:51 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\kgb\AppData\Roaming\.minecraft\bin\minecraft.jar
Oct 07, 2011 9:59:51 PM ModLoader readFromClassPath
FINER: Zip found.
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_ZanStarter v0.10.5 (for minecraft 1.7.3)" from mod_ZanStarter.class
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: heal.easy set to 1.0
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: heal.normal set to 0.5
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: heal.hard set to 0.25
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: hunger.easy set to 0.25
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: hunger.normal set to 0.375
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: hunger.hard set to 0.5
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_Somnia v14 [1.8.1]" from mod_Somnia.class
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
Oct 07, 2011 9:59:51 PM ModLoader setupProperties
FINER: RecipeBookID set to 397
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_RecipeBook Beta 1.8" from mod_RecipeBook.class
Oct 07, 2011 9:59:51 PM ModLoader addMod
FINE: Mod Loaded: "mod_AutoForest 1.3" from mod_AutoForest.class
Oct 07, 2011 9:59:51 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Oct 07, 2011 9:59:51 PM ModLoader AddAllRenderers
FINE: Initialized
My game is patched for hd textures but I started with the default text pack. I removed the zip and the textures are fixed....but the mod does not work. Tested with the recipe for enhanced wood pipes. Nothing. Renamed the zip to cAdditionalPipes.zip from the original cAdditionalPipesClient.zip; no difference between the two. Modloader.txt is all normal. I'll try a fresh jar tomorrow, but until then any other thoughts on the possible problem or information I could give you?
I can't seem to post the images...Are .png files through imgur ok to upload here?
This is because I made it so that chests that extend the ISpecialInventory (they have there own extract commands) let the original code handle it. If this is an issue I can change it.
[Edit]
Changed my mind, I am going to edit this and make it setable in the options.
Yea, this apparently is not compatible with HD textures, sorry.
You may as well remove the AutoForest one as it does not play with Forge. Maybe there are issues there?
For whatever reason it cannot find the buildcraft texture file. HD Texture patch?
Thanks for the help, I didn't know that
Well that's no fun...So just having it patched without using an HD pack will make it all wonky? Lame. Maybe I could persuade you to fix it if at all possible? *bats eyelashes* I lo?ves me Soartex pack. Default makes me sad.
They really need native HD pack support in this biz-natch...
I will look into it after I add SMP support. I will have to see how it edits the MC files in order to fix it. For now if its not an issue you can use it without textures (Remove the textures files from the mod zip so you don't have a weird lookin world). Or if you are really good you can add it to the main buildcraft tile sheet and it will work fine (They go at the start of line 8)
A project?! Sure. I may get started tonight. I'll let you know how it goes.
EDIT: I just realized I have no idea what a tile sheet is...*face palm*
Heh if you get to it before I do please post it so I can link it in the OP for HD users
This just made me look dumber...I got it in my head we were talking about texture images, not coding...Move along, nothing to see here.