Basically this mod adds pigmen into your game. Pigmen roam freely, although, can join a village. All villagers will wear some sort of clothes (or armor). Stray pigmen will not. Villagers will not despawn. Currently, each village can have 20 villagers maximum. There are three clans of pigmen: Pigmen
Pigmen are very unbiased creatures. They try to do things that benefit themselves. Pigmen fight with swords. There are three kinds of villagers: Pigman Soldier - The security for other pigmen. They protect all other pigman villagers from anyone attacking them. They are also the main military force of the pigmen. Pigman soldiers are harder to befriend. Pigman soldiers pigman villagers who are trusted enough to be given a higher rank. Pigman Villager - Normal villagers in the clan. They will fight in wars like the pigman soldiers, but they are not as strong. Most of the population is made up of these. Pigman Villagers are not too hard to befriend. Homeless Pigman - Pigmen that actually do have a home (made of dirt or other bad materials), just have no money to support themselves. They may approach other NPCs and beg for money. The homeless are quite easy to befriend.
Boarmen are like pigmen, but with more cruel personalities. They like torturing other animals if they are bored. Boarmen are considered less civilized, and they are ruder than the other types. Boarmen fight with axes. There are three types of villagers: Boarman Warrior - The security for other boarmen. They are considered mean boarmen that don't like to be bothered. If provoked, they will attack. Boarmen Warriors are hard to befriend. Boarman Competitor - Bullies in the boarman village. When they have nothing to do (which is nearly always), they find someone to pick a fight with. They are strong, and usually win. Although, they will fight for their side in war. Boarman Competitors are nearly impossible to befriend. Boarman Villager - Normal villagers. Although they themselves aren't the nicest, they live in fear of bullying by Boarman Competitors or sometimes rarely even Boarman Warriors. Most of the population is made up of these.
Elven Pigmen are considered the smartest most civilized type of pigmen. Elven pigmen lean more on the good side morally. They only fight when they must. Elven Pigmen fight with multiple weapons. There are three kinds of Elven Pigmen: Elven Pigman Magicians - Magicians are considered wise and powerful. They protect the other villagers. Magicians tend to not like being bothered, but they are not too hard to befriend. Magicians cast elemental orbs at their enemy with a wand (stick). Elven Pigman Villagers - These are the normal villagers in the clan. They fight either with bow and arrows or swords. Bow users are considered somewhat higher rank than sword users. Elven Pigman Villagers are quite easy to befriend. Elven Pigman Herbist - Herbists are considered higher rank than normal villagers, although they are basically apprentices to the Elven Pigman Magicians. They're purpose is to constantly help their master with errands, and getting resources. Herbists are not too hard to befriend, although they are usually busy, and will not talk. They use bow and arrows to fight.
There is one leader for each clan. The civilization begins when the leader first builds his house. Gradually, other pigmen will join the village and build their own houses nearby. All pigman villagers will follow the decisions of their leader. If the clan is developed enough, there will be a vice leader. If the leader dies, the vice leader will replace him. If there is no vice leader, the villagers will disperse, and they will despawn over time.
The player can have relationships with individual villagers. Friendship increases if the player gives gifts and often talks to a villager. However, too many gifts or too much talking can make the villager get annoyed, and friendship will decrease. Overall trust of a clan can affect villager friendships too. Once the friendship between the player and a villager is strong enough, the player will learn the villager's name. Other options will be available too.
The clans have relationships with each other. By default, Elven Pigmen and Boarmen do not like each other very much. However, relationships will change naturally over time. If the relationship of two clans is too bad, they will prepare for a war. The player can affect the relationship between two clans.
The player can gain the trust of villagers by doing quests. Quests are occasionally given by the leaders of each clan. Each time a quest is completed, the player's trust level with that clan will increase slightly. However, if the quest is not completed within the time limit specified by the leader, the trust level will decrease slightly. Trust level can also decrease if the player attacks a villager, or if the player is seen cooperating with an opposing clan. Players can also gain trust by fighting alongside a clan in wars.
One of the rewards of quests is money, in particular, pigman coins. Different color coins have different values. These coins can be used to buy stuff in shops, and to upgrade buildings. There are a number of shops that are auto-generated in each clan. Items can be sold in the shop too. More actions for pigman coins will be added.
When a villager first joins, it gets a home block, that will generate its house when placed. All villagers have a home block. This block can also be used to give a message to a certain pigman, lend money, or give gifts. Since homes are auto-generated, the walls cannot be destroyed. The player will recieve a home block after finishing his/her first quest. If you save enough money in your home block, you can upgrade it, so either your house will become larger, or the wall material will get better.