1.8 pl0x? i do want to have this mod on my multiplayer server so any updates to the smp version would be much appreciated.
mcp is taking longer than i thought to finish, .. im still helping map out server classes, it shouldnt be long though... but yeah i wont be able to update by tonight :<
Aninon, I have an idea to make the workers a bit more useful:
Can you program them so that they only mine blocks beside them? Not under them until they don't find a block beside themselves for 30 seconds.
And then reduce the allowed distance to the beacon to 5 - 10 blocks.
They should dig a bit more controlled then. Making quarries. Because when they dig down too soon, they create the swiss-cheese pattern and fall into each other's holes and don't get out again. But when they dig mostly sideways, they remove the topmost layer in the allowed area. And when they don't find a block beside themselves anymore, then they dig down and start the next layer.
What do you think?
And could please somebody answer my question about the sliders?
mcp is taking longer than i thought to finish, .. im still helping map out server classes, it shouldnt be long though... but yeah i wont be able to update by tonight :<
You can update the OP for the other recipes and clear about how some other mechanics? like those pesky bumpers spawn rules? oh the a bug that generates the mobs in caverns (the flyes stuck in caves) Then remember tell us how to begin a Tech Biome without wait find one in a world.
Not too crazy about the robot thing (not for your execution, just for my own aesthetic tastes) but, with the sole exception of the cobblestone trunks, the new biome in this mod looks excellent. The semi-transparent blue trees growing on the cyber grass with the light pillars and all, love it. Kudos. :biggrin.gif:
working in minecraft 1.8.1 ? :huh.gif: :mellow.gif:
If you are unable to read this thread's topic title (let alone the original post), then how are you able to post on these forums at all...? It's pretty obvious that, if it worked with Minecraft 1.8.1, that the topic title would say so. If the title hasn't changed, then neither has it's ability to work with newer versions of Minecraft....
[EDIT] He's updated it now. It wasn't updated when these questions were asked (notice the post time). Mouser X over and out.
my config file resets after every time i edit it,i need to edit it so it wont connflict with my mods,when i start minecraft for te first time with the mod instaled it generates a config file but it is all mashed together. here is a picture of it: Embed Removed
my config file resets after every time i edit it,i need to edit it so it wont connflict with my mods,when i start minecraft for te first time with the mod instaled it generates a config file but it is all mashed together. here is a picture of it: Embed Removed
trying opening in wordpad or some other text editor
Saw this pop up after it was updated to 1.8. Downloaded it, tried it, loved it. I honestly giggled like a little girl (I am a 29 year old man) as I watched the frass envelop and change the forest biome I spawned in. Absolutely magnificent work. Though, I couldn't get the workers to do anything except follow me to their deaths. Keep up the great work!
Whaw, I like your mods.. Due to Buildcraft still not ready to patched to 1.8.1 .. I use these bots to continue my mine shafts/Quarries..
Ermm, If the Plane mod done making to 1.8.1.. Are they com-pliable ..(sorry for wrong English)??
If does.. I will shoot down that chopper mobs with my AA guns (sounds almost like steampunk).. If my AA gun not ready.. I will take into the skies and shoot choppers with my precious war plane.. *see on sky*.. Bit interruption here, *sound the air alarm*.. O well I hope the Plane mod updated soon or i raided by air attacks..
When i give him a dirt (miner worker) and ready to mine the correct area.. And then whats come next??.. you might guess it, When started to mine.. It crashed the world, Must be part of a script where they have overloaded or something.. I sorry I can't get any Error information because it says saving chunks and nothing to give em a report better.. :dry.gif: ..
here a few ideas recommended..
1 turret??.. I think that isn't enough types of turrets I need.. Also, Can you make a controller that needed to checked like reconfigure to see which enemies/mobs/animals needed to kill specific type rather than just killing angry mobs (default)..
How about Anti-Regrow Insulator.. This type to stop any frass trying to control normal grass/tress/etc in radius of the Insulator.. So I can continue my tree saplings without controlling by frass and burn it down that my log cabin is made out of wood..
or more monster to encounter than Enderman taking my gold block away..
I wonder if I need few NPC humans to work with.. Oh I can't, because someone made it and don't updated his mods yet.. (This Ideas already occupied)..
You can update the OP for the other recipes and clear about how some other mechanics? like those pesky bumpers spawn rules? oh the a bug that generates the mobs in caverns (the flyes stuck in caves) Then remember tell us how to begin a Tech Biome without wait find one in a world.
Ignore this if you already fix those issues.
oh they're still getting stuck in caves eh? i guess ill have to mess with their spawn type afterall,
they're set to spawn on anything but i assumed animals prioritized to the surface XD
the sounds rar has a corrupt file ! C:\Users\doombreed\Downloads\Automatons_Sounds v1 (1).zip: CRC failed in resources\mod\sound\automatons\crank1.ogg. The file is corrupt
mcp is taking longer than i thought to finish, .. im still helping map out server classes, it shouldnt be long though... but yeah i wont be able to update by tonight :<
Can you program them so that they only mine blocks beside them? Not under them until they don't find a block beside themselves for 30 seconds.
And then reduce the allowed distance to the beacon to 5 - 10 blocks.
They should dig a bit more controlled then. Making quarries. Because when they dig down too soon, they create the swiss-cheese pattern and fall into each other's holes and don't get out again. But when they dig mostly sideways, they remove the topmost layer in the allowed area. And when they don't find a block beside themselves anymore, then they dig down and start the next layer.
What do you think?
And could please somebody answer my question about the sliders?
You can update the OP for the other recipes and clear about how some other mechanics? like those pesky bumpers spawn rules? oh the a bug that generates the mobs in caverns (the flyes stuck in caves) Then remember tell us how to begin a Tech Biome without wait find one in a world.
Ignore this if you already fix those issues.
If you are unable to read this thread's topic title (let alone the original post), then how are you able to post on these forums at all...? It's pretty obvious that, if it worked with Minecraft 1.8.1, that the topic title would say so. If the title hasn't changed, then neither has it's ability to work with newer versions of Minecraft....
[EDIT] He's updated it now. It wasn't updated when these questions were asked (notice the post time). Mouser X over and out.
Embed Removed
Solar X-rays:
Geomagnetic Field:
Current Solar Image:
trying opening in wordpad or some other text editor
yep.
And if you didn't already omni should now turn into a zombie from flesh, no longer feathers
And the little spiders could come from spiderweb
And enders from the pearls
And speaking of the little spiders. That means poison is in the game now. So you could add a poison bot, block, or tool.
I wonder if the workers and stuff can be poisoned?
Vanilla works fine. Till i give the worker a block (in this case a wood block) and it's saving chunks error.
Pm me to help btw.
Whaw, I like your mods.. Due to Buildcraft still not ready to patched to 1.8.1 .. I use these bots to continue my mine shafts/Quarries..
Ermm, If the Plane mod done making to 1.8.1.. Are they com-pliable ..(sorry for wrong English)??
If does.. I will shoot down that chopper mobs with my AA guns (sounds almost like steampunk).. If my AA gun not ready.. I will take into the skies and shoot choppers with my precious war plane.. *see on sky*.. Bit interruption here, *sound the air alarm*.. O well I hope the Plane mod updated soon or i raided by air attacks..
When i give him a dirt (miner worker) and ready to mine the correct area.. And then whats come next??.. you might guess it, When started to mine.. It crashed the world, Must be part of a script where they have overloaded or something.. I sorry I can't get any Error information because it says saving chunks and nothing to give em a report better.. :dry.gif: ..
here a few ideas recommended..
1 turret??.. I think that isn't enough types of turrets I need.. Also, Can you make a controller that needed to checked like reconfigure to see which enemies/mobs/animals needed to kill specific type rather than just killing angry mobs (default)..
How about Anti-Regrow Insulator.. This type to stop any frass trying to control normal grass/tress/etc in radius of the Insulator.. So I can continue my tree saplings without controlling by frass and burn it down that my log cabin is made out of wood..
or more monster to encounter than Enderman taking my gold block away..
I wonder if I need few NPC humans to work with.. Oh I can't, because someone made it and don't updated his mods yet.. (This Ideas already occupied)..
oh they're still getting stuck in caves eh? i guess ill have to mess with their spawn type afterall,
they're set to spawn on anything but i assumed animals prioritized to the surface XD