I can't get to Eupraxia. All the Spell does is spawn a Nether Portal and teleports me into it. D-:
Oh and can you make the Frass start Assimilating the Nether if a Frass block is placed in it? (Netherbrick (Red Frass?) & Soul Sand (Brown Frass?).) >:-)
Please and Thank You? :-D
Old Post Update: 09 September 2012
OK, 1.2.5 is the last update for this epic mod. D-:
Thank You for making it Open Source by the way. :-D
Seeing how it is Open Source now. The best way I think to give you credit, is to add your name to the Mod Title. :-P
Ideas:
Aninon's Automatons
Aninon's Rise Of The Automatons
Aninon's Zeitgeist
Post Updated: 12 September 2012
I forgot to say:
What I like about this mod:
Being able to craft Robots.
There is a Robot Biome. (Have not found it. But it found me. lol)
The Frass: If you love Virus mods and the Borg on Star Trek. You will love Frass too. It basically Assimilates a Biome into a Robot Biome. (Spreading/Assimilation can be turned on & off in the settings.)
Can do magic. (Soal stealing mainly. Dun dun dunnn. lol)
PS: I just started making mods. Only one brick so far. This mod is too big for me to continue it for you. Sorry. >.<
I hope someone who loves this mod as much as I do (if not more). And knows enuogh about Minecraft's Java code. Can find and continue this very cool mod one day.
Thank You for making this mod, Best Wishes & Good Luck with Everything! :-D
I made u nofficial1.4.5/1.4.6 version of this mod. http://forum.minecra...php?f=13&t=8311
(Page written in Japanese. Download link can be found in search "DOWNLOAD")
It requires Forge.
I hate to see this mod die, but this code is too complicated for me to handle. I hope Demonic can continue this mod, as I especially loved the workers. So adorable. D'awwwwwww.... *dies of diabeetus*
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The Meaning of Life, the Universe, and Everything.
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To anyone who is still watching this thread, a bit of good/hopeful news. I have been in the process of updating the works of Aninon and his partner Gurgadurgen, which is the collab mod they envisioned as the Zeitigist. It may seem difficult but with time and patience I think I can recode it from scratch, mainly since so much changed since 1.2.5 xD Already got the duplex block working, as well as some basic blocks. I'm currently finishing up a custom Model for a part of the engicraft mod that never got put into this collab, which is the Rustic Engineering Desk. The model is looking snazzy so far. But I do plan for future ideas and implementations. I Also wouldn't mind some help. Once a collab mod, always a collab mod as they say. I probably will make a new forum topic for my progress, if I do I will post the link on this post and another one.
I love you. I love you I love you I love you I love you I love you I love you I love you! THANK YOU SO MUCH! this was my favorite mod... it is... but... its just... *cries* why did they drop it? I mean... why?!! it was such a cool mod!
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Quote from Drakoflame»I love you. I love you I love you I love you I love you I love you I love you I love you! THANK YOU SO MUCH! this was my favorite mod... it is... but... its just... *cries* why did they drop it? I mean... why?!! it was such a cool mod!
Thank you very much for your support, I had spoken with at least one of the modders behind the collab "Zeitgeist" specifically *Gurgadurgen creator of Engicraft mod* via Skype/youtube, and Aninon from wiki chats. Gurg told me to learn Java, and boy did I, 98% grade in the college course
And Yes of course I'd be recoding engicraft since it was supposed to be a part of the "Zeitgeist" collab between "Rise of the Automatons" and "Engicraft" mod creators. And I have seen DewFalse's port of the ROTA which I must say is a great port of a great mod, but I want to try to port it in a whole new/different level. Like various new mobs both robotic and organic, as well as some interesting techified stuff, and custom power stuffs. I also plan on adding some ideas I've seen suggested on this forum, like abandoned factories with rouge robots, some rideable robots, and other neat stuff. And try to make it more original than just a basic port, similar to how MineFactory got ported to MineFactoryReloaded and got changed beyond Belief.
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Progress increasing
Frass Spread is reaching perfection, still have to add a few things to it, i.e burn organic plant matter perhaps, techify plants, possibly burn/ damage certain entities during the day:P
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Ok, bit of an update on this. I have updated Aninon, the creator of this mod on what I have been doing, and he seems happy and surprised about it. I also don't know if I should say this, but he did try to bring it back, but you know changes in minecraft's engine and all. He also may help bring it back together, but no promises Also I got the chisel working, and a few other things coming along. But even I know I may need more help for future new features.
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New updated information
Good News Everyone, and this time it is great, Aninon the original mod developer is stirring up the return/continuation of this once great mod, he has already shown me some of the progress, and lets just say there may be changes, but they will be good Also golems shall be making a comeback Me and him are already working on getting a new WIP topic decided for this mod!
Other than that I stayed up until 5:00 every night playing this mod.
Suggestions:
.more flying automations
.Swimming automations seaprate from the reagular ones
.custom automations:you can get a bunch of legs and heads together and make some crazy super automations.
Thank you for reading
I can't get to Eupraxia. All the Spell does is spawn a Nether Portal and teleports me into it. D-:
Oh and can you make the Frass start Assimilating the Nether if a Frass block is placed in it? (Netherbrick (Red Frass?) & Soul Sand (Brown Frass?).) >:-)
Please and Thank You? :-D
Old Post Update: 09 September 2012
OK, 1.2.5 is the last update for this epic mod. D-:
Thank You for making it Open Source by the way. :-D
Seeing how it is Open Source now. The best way I think to give you credit, is to add your name to the Mod Title. :-P
Ideas:
Aninon's Automatons
Aninon's Rise Of The Automatons
Aninon's Zeitgeist
Post Updated: 12 September 2012
I forgot to say:
What I like about this mod:
I hope someone who loves this mod as much as I do (if not more). And knows enuogh about Minecraft's Java code. Can find and continue this very cool mod one day.
Thank You for making this mod, Best Wishes & Good Luck with Everything! :-D
http://forum.minecra...php?f=13&t=8311
(Page written in Japanese. Download link can be found in search "DOWNLOAD")
It requires Forge.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2129996-1-7-10-forge-rise-of-the-automatons-v0-1a-public
Made Using achievementcraft.com
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2129996-1-7-10-forge-rise-of-the-automatons-v0-1a-public
Made Using achievementcraft.com
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Edit--
Ok as promised here is the link to the planning/future forum topic for the reboot of this once great mod collab *name pending*:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2129996-rise-of-the-automatons-zeitgeist-reborn
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Thank you very much for your support, I had spoken with at least one of the modders behind the collab "Zeitgeist" specifically *Gurgadurgen creator of Engicraft mod* via Skype/youtube, and Aninon from wiki chats. Gurg told me to learn Java, and boy did I, 98% grade in the college course
And Yes of course I'd be recoding engicraft since it was supposed to be a part of the "Zeitgeist" collab between "Rise of the Automatons" and "Engicraft" mod creators. And I have seen DewFalse's port of the ROTA which I must say is a great port of a great mod, but I want to try to port it in a whole new/different level. Like various new mobs both robotic and organic, as well as some interesting techified stuff, and custom power stuffs. I also plan on adding some ideas I've seen suggested on this forum, like abandoned factories with rouge robots, some rideable robots, and other neat stuff. And try to make it more original than just a basic port, similar to how MineFactory got ported to MineFactoryReloaded and got changed beyond Belief.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2129996-rise-of-the-automatons-zeitgeist-reborn
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Frass Spread is reaching perfection, still have to add a few things to it, i.e burn organic plant matter perhaps, techify plants, possibly burn/ damage certain entities during the day:P
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Good News Everyone, and this time it is great, Aninon the original mod developer is stirring up the return/continuation of this once great mod, he has already shown me some of the progress, and lets just say there may be changes, but they will be good Also golems shall be making a comeback Me and him are already working on getting a new WIP topic decided for this mod!
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
This is spectacular news, thanks for keeping the fan base up to date
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights