personally i kinda like my set of post apocolyptic worlds... its kinda cool instead of getting rid of it you should make it an option lik this download for modloader this one for modloader withcobble... it would be kinda cool although i have tmi so i have no problem with supplies :tongue.gif:
Rollback Post to RevisionRollBack
creeper: thatssss a very nice houssssssse you have there. me: sssstop making fun of my lissssp!
personally i kinda like my set of post apocolyptic worlds... its kinda cool instead of getting rid of it you should make it an option lik this download for modloader this one for modloader withcobble... it would be kinda cool although i have tmi so i have no problem with supplies :tongue.gif:
Rollback Post to RevisionRollBack
creeper: thatssss a very nice houssssssse you have there. me: sssstop making fun of my lissssp!
Mods loaded: 32
ModLoader Beta 1.7.3
mod_Aether 1.7.3 v1.01
mod_Trivia 1.7.3 Aether Edition
mod_inFamous inFamous v0.1 for Minecraft 1.6.6
mod_Automatons 0.1_02
mod_cjb_mobspawner 4.5.4
mod_cjb_moreinfo 4.5.4
mod_cjb_teleport 4.5.4
mod_cjb_x_ray 4.5.4
mod_cjb_cheats 4.5.4
mod_cjb_items 4.5.4
mod_cjb_itemspawner 4.5.4
mod_cjb_minimap 4.5.4
mod_cjb_mobfilter 4.5.4
mod_cjb_mobs 4.5.4
mod_cjb_main 4.5.4
mod_Critters [1.7.3]
mod_Dragon Dragon Mod
mod_Friend_config
mod_Friend_oku v1.5 r1
mod_gravityStaff 0.9
mod_Thx mod_thx-beta_1.7.3_v008
mod_MoreCreepsAndWeirdos MoreCreepsAndWeirdos
mod_RecipeBook Beta 1.7.3
mod_SummoningSacks 1.7.3
mod_Wirsbomobs | [1.7.3] |
mod_Legs Beta v1.7.3
mod_MultiMine 1.7.3
mod_SimplyHaxFlying 1.7.3
mod_SimplyHaxInventory 1.7.3
mod_Stackables Beta 1.7_01
mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 5d32e1fc --------
Generated 8/11/11 7:35 PM
Minecraft: Minecraft Beta 1.7.3
OS: Mac OS X (x86_64) version 10.7
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine version 2.1 NVIDIA-7.2.9, NVIDIA Corporation
java.lang.ClassCastException: EntitySlider cannot be cast to ii
at RenderBiter.a(RenderBiter.java:38)
at th.a(th.java:126)
at th.a(th.java:120)
at n.a(SourceFile:326)
at px.a(SourceFile:640)
at px.b(SourceFile:509)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT af632772 ----------
well this is bad.... if a world attempts ANY generation it fails =\
.....and then the world/world are broken.... now all of mine are broken =[
EDIT: seems like the only safe place is the aetherNOT EVEN
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
Mods loaded: 32
ModLoader Beta 1.7.3
mod_Aether 1.7.3 v1.01
mod_Trivia 1.7.3 Aether Edition
mod_inFamous inFamous v0.1 for Minecraft 1.6.6
mod_Automatons 0.1_02
mod_cjb_mobspawner 4.5.4
mod_cjb_moreinfo 4.5.4
mod_cjb_teleport 4.5.4
mod_cjb_x_ray 4.5.4
mod_cjb_cheats 4.5.4
mod_cjb_items 4.5.4
mod_cjb_itemspawner 4.5.4
mod_cjb_minimap 4.5.4
mod_cjb_mobfilter 4.5.4
mod_cjb_mobs 4.5.4
mod_cjb_main 4.5.4
mod_Critters [1.7.3]
mod_Dragon Dragon Mod
mod_Friend_config
mod_Friend_oku v1.5 r1
mod_gravityStaff 0.9
mod_Thx mod_thx-beta_1.7.3_v008
mod_MoreCreepsAndWeirdos MoreCreepsAndWeirdos
mod_RecipeBook Beta 1.7.3
mod_SummoningSacks 1.7.3
mod_Wirsbomobs | [1.7.3] |
mod_Legs Beta v1.7.3
mod_MultiMine 1.7.3
mod_SimplyHaxFlying 1.7.3
mod_SimplyHaxInventory 1.7.3
mod_Stackables Beta 1.7_01
mod_TooManyItems 1.7.2 2011-07-01
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 5d32e1fc --------
Generated 8/11/11 7:35 PM
Minecraft: Minecraft Beta 1.7.3
OS: Mac OS X (x86_64) version 10.7
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce GT 330M OpenGL Engine version 2.1 NVIDIA-7.2.9, NVIDIA Corporation
java.lang.ClassCastException: EntitySlider cannot be cast to ii
at RenderBiter.a(RenderBiter.java:38)
at th.a(th.java:126)
at th.a(th.java:120)
at n.a(SourceFile:326)
at px.a(SourceFile:640)
at px.b(SourceFile:509)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT af632772 ----------
well this is bad.... if a world attempts ANY generation it fails =\
.....and then the world/world are broken.... now all of mine are broken =[
EDIT: seems like the only safe place is the aether
how odd, slider should extend entitymob which extends entitycreature which is what its complaining about 'cannot cast to ii' (ii is reobfuscated entitycreature) strange :[ are you sure you're using the latest version on there? unless it's some weird mod conflict, considering you have a billion of them :ohmy.gif:
how odd, slider should extend entitymob which extends entitycreature which is what its complaining about 'cannot cast to ii' (ii is reobfuscated entitycreature) strange :[ are you sure you're using the latest version on there? unless it's some weird mod conflict, considering you have a billion of them :ohmy.gif:
Ill redownload but not any of my mods edit that class.... hmmm
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
Ill redownload but not any of my mods edit that class.... hmmm
and also i downloaded this and hour ago
Problem persists =[
Rollback Post to RevisionRollBack
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
how odd, slider should extend entitymob which extends entitycreature which is what its complaining about 'cannot cast to ii' (ii is reobfuscated entitycreature) strange :[ are you sure you're using the latest version on there? unless it's some weird mod conflict, considering you have a billion of them :ohmy.gif:
and most of my mods have multiple mod_whatever so it is narrowed down to 12 0r 13, 7 of which ( including yours adds mobs)
Wirsbos mobpack
More creeps and weirdos
CJB modpack
Aether
Critters
Friend mod
and yours respectively
I FOUND OUT THE PROBLEM! IT WAS THE AETHER!
It just delayed the crash =[
well im stuck :sad.gif: these are both awesome mods
Due to the new forum layout I am forced to leave a Link to my about me page so you can my mods/texture packs I support along with my Dragons, Just click on the image
and most of my mods have multiple mod_whatever so it is narrowed down to 12 0r 13, 7 of which ( including yours adds mobs)
Wirsbos mobpack
More creeps and weirdos
CJB modpack
Aether
Critters
Friend mod
and yours respectively
I FOUND OUT THE PROBLEM! IT WAS THE AETHER!
It just delayed the crash =[
well im stuck :sad.gif: these are both awesome mods
hrmf, see the problem is most mods use modloader's 'get-available-ID' thing instead of just arbitrarily picking one (like i did XD ) naturally if those mods loaded first they could easily choose an id i was using (maybe?) so when mine loaded it just goes wtf. Now i realize the solution would be just for me to use modloader's entityID thing... but then how would SMP know which id's were picked for what since im trying to make this an smp compatible mod... i didn't think modloaderMP fixed that problem but i guess i can look into it :|
and then of course i could be completely wrong about that being the source problem XD guh how do other modders do it...
oh good you found a good spot! Problem with biomes is they're so hard to predict location and size, so im still wondering if enough stuff will spawn in one, i may find a way to make it more uniform later :B
lol thanks to a compatibility issue with the new version i have a tree made of cobble and sandbags! lol
EDIT: 1 im going to wait for the modloader version cause it ****ed my mods :dry.gif:
2 are the chopper and bobby actually in the game yet or no?
they are, i've just been busy and didn't have time to write about em XD they're small and not as often spawned as i would like still, ive been trying to figure out why it's so easy to spawn angry mobs en mass like sliders but not passive ones nearly as much,, strange strange
First, this is important, I find this mod hilarious. It's funny to watch the worker bots scramble around, almost aimlessly. If you dump a full stack (32 right now, it seems), and tell them to dig up dirt, gravel, and smooth stone, you are very quickly reduced to a garbage pit of swiss cheese. Nonetheless, hilarious. Your models are great. I like the robodog/sentry, but I haven't released it above ground, because I have a "Friend" mod, and I don't want the mob from that mod attacked.... The workers are almost cute. Great job!
Unfortunately, there's some bad news.... I was playing 0.12 (the ModLoader version), when I kept crashing.... Here's the error report:
--- BEGIN ERROR REPORT b6334957 --------
Generated 8/14/11 3:27 AM
Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ne.a(SourceFile:13)
at EntityAutomaton.mode2(EntityAutomaton.java:357)
at EntityAutomaton.f_(EntityAutomaton.java:231)
at ls.o(SourceFile:595)
at EntityAutomaton.o(EntityAutomaton.java:495)
at ls.w_(SourceFile:210)
at EntityAutomaton.w_(EntityAutomaton.java:542)
at fd.a(fd.java:1266)
at fd.f(fd.java:1245)
at fd.g(fd.java:1173)
at net.minecraft.client.Minecraft.k(SourceFile:1494)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6eae3787 ----------
Hopefully you'll find that useful? Is there anything else I can try to do to provide you more information, to make it easier on you to fix whatever bug this may be? I'd love to use this mod (just because I get a laugh out of it! :biggrin.gif: ), but if it's going to cause crashes every 10 minutes, I'm going to have a really tough time with it.... I look forward to additional (modloader compatible...) releases! Thanks again! Mouser X over and out.
First, this is important, I find this mod hilarious. It's funny to watch the worker bots scramble around, almost aimlessly. If you dump a full stack (32 right now, it seems), and tell them to dig up dirt, gravel, and smooth stone, you are very quickly reduced to a garbage pit of swiss cheese. Nonetheless, hilarious. Your models are great. I like the robodog/sentry, but I haven't released it above ground, because I have a "Friend" mod, and I don't want the mob from that mod attacked.... The workers are almost cute. Great job!
Unfortunately, there's some bad news.... I was playing 0.12 (the ModLoader version), when I kept crashing.... Here's the error report:
--- BEGIN ERROR REPORT b6334957 --------
Generated 8/14/11 3:27 AM
Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ne.a(SourceFile:13)
at EntityAutomaton.mode2(EntityAutomaton.java:357)
at EntityAutomaton.f_(EntityAutomaton.java:231)
at ls.o(SourceFile:595)
at EntityAutomaton.o(EntityAutomaton.java:495)
at ls.w_(SourceFile:210)
at EntityAutomaton.w_(EntityAutomaton.java:542)
at fd.a(fd.java:1266)
at fd.f(fd.java:1245)
at fd.g(fd.java:1173)
at net.minecraft.client.Minecraft.k(SourceFile:1494)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6eae3787 ----------
Hopefully you'll find that useful? Is there anything else I can try to do to provide you more information, to make it easier on you to fix whatever bug this may be? I'd love to use this mod (just because I get a laugh out of it! :biggrin.gif: ), but if it's going to cause crashes every 10 minutes, I'm going to have a really tough time with it.... I look forward to additional (modloader compatible...) releases! Thanks again! Mouser X over and out.
hmmm, well reobfuscation says that class ne is blockgravel, so my guess is the workers were digging around gravel when you crashed? although i can't understand why... I think something about how gravel falls and how the digger 'removes' blocks had some conflict, i do need to improve their method, maybe next update will fix
cool!, I cant wait to see how this mod goes. It looks very promising.
anyway, I have a suggestion that you could make cyborg parts as armor
like
Torso: increases mining speed (or damage resistant to lasers or something)
Legs: faster walk on land, slower in water (due to rust)
Feet: Shock absorbers reduce falling damage
Helmet: Better sight in the dark, plus a cool display :tongue.gif:
hmmm, well reobfuscation says that class ne is blockgravel, so my guess is the workers were digging around gravel when you crashed? although i can't understand why... I think something about how gravel falls and how the digger 'removes' blocks had some conflict, i do need to improve their method, maybe next update will fix
That's correct. I had dropped 30-40 workers, and had them looking for smooth stone, dirt, and gravel. I was at about y=10 as well (5 levels above the bedrock layer, my feet were walking on stone that was level with lava pools). I'm very concerned about my depth, as there are lava pools in the area.... Judging by their intelligence, I strongly suspect that if/when they find some lava, I'm going to lose a lot of little worker bots to its hot, burning death.... I've also noticed that they don't usually dig upwards. Being as low as I am, I expect this to mean that they'll go down until they hit bedrock, and then they'll fan outwards, digging at the sides.
Regarding some earlier posts, having a worker/robot that places torches based on light level would be awesome. That would be a very very useful worker bot. Also, a "mobile chest" isn't a bad idea either. These guys could replace the "item picker upper" mode (I call them "stuff grabbers"), because they could go around picking stuff up, and they wouldn't need to find their way back to the chest to put their items away.
[EDIT] - Version 4.1 (ModLoader version) drags Minecraft to a complete halt on my computer, when I give the worker bots something to do (in this particular instance, I gave them dirt, and it then *very* shortly stopped working, though I did try to give some of them smooth stone. Maybe I did click on a few with the smooth stone, but I'm not sure, since Minecraft basically stopped running). It didn't crash, it just seemed to freeze up Minecraft. If I pushed the "ESC" key (to bring up the Minecraft Menu), it would take a good 10 seconds for the menu to come up. I was looking forward to trying out some of the new weapons/items/creatures/bots. :/
Anyway, thanks for looking into this. Mouser X over and out.
That's correct. I had dropped 30-40 workers, and had them looking for smooth stone, dirt, and gravel. I was at about y=10 as well (5 levels above the bedrock layer, my feet were walking on stone that was level with lava pools). I'm very concerned about my depth, as there are lava pools in the area.... Judging by their intelligence, I strongly suspect that if/when they find some lava, I'm going to lose a lot of little worker bots to its hot, burning death.... I've also noticed that they don't usually dig upwards. Being as low as I am, I expect this to mean that they'll go down until they hit bedrock, and then they'll fan outwards, digging at the sides.
Regarding some earlier posts, having a worker/robot that places torches based on light level would be awesome. That would be a very very useful worker bot. Also, a "mobile chest" isn't a bad idea either. These guys could replace the "item picker upper" mode (I call them "stuff grabbers"), because they could go around picking stuff up, and they wouldn't need to find their way back to the chest to put their items away.
[EDIT] - Version 4.1 (ModLoader version) drags Minecraft to a complete halt on my computer, when I give the worker bots something to do (in this particular instance, I gave them dirt, and it then *very* shortly stopped working, though I did try to give some of them smooth stone. Maybe I did click on a few with the smooth stone, but I'm not sure, since Minecraft basically stopped running). It didn't crash, it just seemed to freeze up Minecraft. If I pushed the "ESC" key (to bring up the Minecraft Menu), it would take a good 10 seconds for the menu to come up. I was looking forward to trying out some of the new weapons/items/creatures/bots. :/
Anyway, thanks for looking into this. Mouser X over and out.
crap... same error?
and is this the same map with the error as before?
I'm having a similar issue, using the modloader version. Shortly after starting a map and doing some stuff, the game just begins to CHUG for no apparent reason. Very unusual. This happens about 30 seconds to a minute after beginning a session and only ceases if I close Minecraft.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/29/2011
Posts:
45
Minecraft:
misasoki
Member Details
u still need a new name for the item pickuper? cuz item collector sounds a bit better . and its a word. lol
Rollback Post to RevisionRollBack
the name's misa! fox furry and kitsune all around! put my bricks in a wall and then i broke on through to the other side! i've been from here to there and many foreign lands, a very circular world, a "vortex world" if you wanna call it that!
[EDIT] - Version 4.1 (ModLoader version) drags Minecraft to a complete halt on my computer, when I give the worker bots something to do (in this particular instance, I gave them dirt, and it then *very* shortly stopped working, though I did try to give some of them smooth stone. Maybe I did click on a few with the smooth stone, but I'm not sure, since Minecraft basically stopped running). It didn't crash, it just seemed to freeze up Minecraft. If I pushed the "ESC" key (to bring up the Minecraft Menu), it would take a good 10 seconds for the menu to come up. I was looking forward to trying out some of the new weapons/items/creatures/bots. :/
Anyway, thanks for looking into this. Mouser X over and out.
crap... same error?
and is this the same map with the error as before?
This is not the crashing I had with v0.12 (ModLoader). This version (v.4.1 ModLoader) doesn't crash, it just causes the game to stop working. Yes, it's the same map, and the same place as before. When I installed v0.4.1, I destroyed all the workers (they were all over the place, and it was easier to reset them this way), and then put about 10-15 back out. I then started clicking on them with dirt and smooth stone. Almost immediately the game began to run so slowly, that at first I thought it had completely locked up the computer.
Something else I've noticed, is when I reload my world (usually after a crash....), not all of the workers are associated to the beacon. They're yellow, but they don't have any blocks on their head. They run around (like "normal"), making them hard to click on, but they don't seem to be doing anything, and they don't "die" when I click the beacon while holding a stick.
If there's anything I can do to make it easier to track down these bugs, please let me know! I'd be more than happy to help in anyway that I can. Mouser X over and out.
I am using mod loader version.
well this is bad.... if a world attempts ANY generation it fails =\
.....and then the world/world are broken.... now all of mine are broken =[
EDIT: seems like the only safe place is the aetherNOT EVENhow odd, slider should extend entitymob which extends entitycreature which is what its complaining about 'cannot cast to ii' (ii is reobfuscated entitycreature) strange :[ are you sure you're using the latest version on there? unless it's some weird mod conflict, considering you have a billion of them :ohmy.gif:
Ill redownload but not any of my mods edit that class.... hmmm
and also i downloaded this and hour ago
Problem persists =[
and most of my mods have multiple mod_whatever so it is narrowed down to 12 0r 13, 7 of which ( including yours adds mobs)
Wirsbos mobpack
More creeps and weirdos
CJB modpack
Aether
Critters
Friend mod
and yours respectively
I FOUND OUT THE PROBLEM! IT WAS THE AETHER!It just delayed the crash =[
well im stuck :sad.gif: these are both awesome mods
hrmf, see the problem is most mods use modloader's 'get-available-ID' thing instead of just arbitrarily picking one (like i did XD ) naturally if those mods loaded first they could easily choose an id i was using (maybe?) so when mine loaded it just goes wtf. Now i realize the solution would be just for me to use modloader's entityID thing... but then how would SMP know which id's were picked for what since im trying to make this an smp compatible mod... i didn't think modloaderMP fixed that problem but i guess i can look into it :|
and then of course i could be completely wrong about that being the source problem XD guh how do other modders do it...
oh good you found a good spot! Problem with biomes is they're so hard to predict location and size, so im still wondering if enough stuff will spawn in one, i may find a way to make it more uniform later :B
thanks btw :B
EDIT: Um well i was making the vid and i realized i had only few of the items!
i was missing alot can u help?
Sig done by me, Avatar made by karius101.
EDIT: 1 im going to wait for the modloader version cause it ****ed my mods :dry.gif:
2 are the chopper and bobby actually in the game yet or no?
they are, i've just been busy and didn't have time to write about em XD they're small and not as often spawned as i would like still, ive been trying to figure out why it's so easy to spawn angry mobs en mass like sliders but not passive ones nearly as much,, strange strange
Unfortunately, there's some bad news.... I was playing 0.12 (the ModLoader version), when I kept crashing.... Here's the error report:
Generated 8/14/11 3:27 AM
Minecraft: Minecraft Beta 1.7.3
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_25, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NullPointerException
at ne.a(SourceFile:13)
at EntityAutomaton.mode2(EntityAutomaton.java:357)
at EntityAutomaton.f_(EntityAutomaton.java:231)
at ls.o(SourceFile:595)
at EntityAutomaton.o(EntityAutomaton.java:495)
at ls.w_(SourceFile:210)
at EntityAutomaton.w_(EntityAutomaton.java:542)
at fd.a(fd.java:1266)
at fd.f(fd.java:1245)
at fd.g(fd.java:1173)
at net.minecraft.client.Minecraft.k(SourceFile:1494)
at net.minecraft.client.Minecraft.run(SourceFile:754)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6eae3787 ----------
hmmm, well reobfuscation says that class ne is blockgravel, so my guess is the workers were digging around gravel when you crashed? although i can't understand why... I think something about how gravel falls and how the digger 'removes' blocks had some conflict, i do need to improve their method, maybe next update will fix
anyway, I have a suggestion that you could make cyborg parts as armor
like
Torso: increases mining speed (or damage resistant to lasers or something)
Legs: faster walk on land, slower in water (due to rust)
Feet: Shock absorbers reduce falling damage
Helmet: Better sight in the dark, plus a cool display :tongue.gif:
That's correct. I had dropped 30-40 workers, and had them looking for smooth stone, dirt, and gravel. I was at about y=10 as well (5 levels above the bedrock layer, my feet were walking on stone that was level with lava pools). I'm very concerned about my depth, as there are lava pools in the area.... Judging by their intelligence, I strongly suspect that if/when they find some lava, I'm going to lose a lot of little worker bots to its hot, burning death.... I've also noticed that they don't usually dig upwards. Being as low as I am, I expect this to mean that they'll go down until they hit bedrock, and then they'll fan outwards, digging at the sides.
Regarding some earlier posts, having a worker/robot that places torches based on light level would be awesome. That would be a very very useful worker bot. Also, a "mobile chest" isn't a bad idea either. These guys could replace the "item picker upper" mode (I call them "stuff grabbers"), because they could go around picking stuff up, and they wouldn't need to find their way back to the chest to put their items away.
[EDIT] - Version 4.1 (ModLoader version) drags Minecraft to a complete halt on my computer, when I give the worker bots something to do (in this particular instance, I gave them dirt, and it then *very* shortly stopped working, though I did try to give some of them smooth stone. Maybe I did click on a few with the smooth stone, but I'm not sure, since Minecraft basically stopped running). It didn't crash, it just seemed to freeze up Minecraft. If I pushed the "ESC" key (to bring up the Minecraft Menu), it would take a good 10 seconds for the menu to come up. I was looking forward to trying out some of the new weapons/items/creatures/bots. :/
Anyway, thanks for looking into this. Mouser X over and out.
crap... same error?
and is this the same map with the error as before?
This is not the crashing I had with v0.12 (ModLoader). This version (v.4.1 ModLoader) doesn't crash, it just causes the game to stop working. Yes, it's the same map, and the same place as before. When I installed v0.4.1, I destroyed all the workers (they were all over the place, and it was easier to reset them this way), and then put about 10-15 back out. I then started clicking on them with dirt and smooth stone. Almost immediately the game began to run so slowly, that at first I thought it had completely locked up the computer.
Something else I've noticed, is when I reload my world (usually after a crash....), not all of the workers are associated to the beacon. They're yellow, but they don't have any blocks on their head. They run around (like "normal"), making them hard to click on, but they don't seem to be doing anything, and they don't "die" when I click the beacon while holding a stick.
If there's anything I can do to make it easier to track down these bugs, please let me know! I'd be more than happy to help in anyway that I can. Mouser X over and out.