For some reason for the newest update the illuminators top texture and the REAL powershard texture are messed up. The Illuminator's top texture is a pickaxe while the real powershard top texture is part of the bed texture. Also if you have a piston next to a piece of already generated frass it will duplicate the the clay it infected.
Also the new all tech biome thing keeps reseting same with the config file.
But the texture prob is the one that needs fixing because Now I can see which shards to avoid, the ones that have the correct texture.
Also I finally figured out what new entity you made use powercores. Golems. By that I mean right clicking blocks with blue powercore makes them get legs and move around, but one thing Im wondering how do you get golem2s because I can spawn them just not make them and they do have ai and they can die and kill me and sentries target them. But what is the point of making blocks move I found this out by accident.
for the helluv it. I mean it's kinda neat isnt it? makes the cores seem much more mysterious and powerful. the other golem is a sort of horrible fusion of a core to a certain type of block that i gave heavy hints of in the description :tongue.gif: since you spawned one im sure you can tell by it's texture what block. Some forces just shouldn't mix!
thanks for the buglistin' btw, you're terribly helpful! i think Ive added some of your recommendations before (or still in works)too lazy to skim comments, but regardless, once i find these glitches, is there anything specific you'd like to see in the mod that ill try to honor? :tongue.gif:
for the helluv it. I mean it's kinda neat isnt it? makes the cores seem much more mysterious and powerful. the other golem is a sort of horrible fusion of a core to a certain type of block that i gave heavy hints of in the description :tongue.gif: since you spawned one im sure you can tell by it's texture what block. Some forces just shouldn't mix!
thanks for the buglistin' btw, you're terribly helpful! i think Ive added some of your recommendations before (or still in works)too lazy to skim comments, but regardless, once i find these glitches, is there anything specific you'd like to see in the mod that ill try to honor? :tongue.gif:
Thanks for the reply.
I don't have anything in mind yet but I may sooner or later.
Also thank you for making the sentries and guards attack slimes, and also to not attack wolfs as long as they aren't angry. But I do know that when 1.8 comes out. I would make the guards, and sentries attack the endermen, just because they are creepy, but either way This mod is great.
Wait I do have an idea. How about an item that can control robotic mobs, like a remote. Or even a robot shutdown remote that would have a gui, which you could place the drop of a certain mob and when you press the button it will freeze, but not destroy that mob.
Also if you didn't get this recipe mistake, the recipe for worker head is wrong, instead of a redstone torch, it requires a regular torch.
And another suggestion,
maybe DUPLEX ARMOR.
Made with duplex, maybe has durability of iron, or whatever armor you can think of. But this armor would have a chance to duplicate itself into your inventory when it is destroyed.
And maybe slider armor made with slider shells, and its ability could be the ability to jump higher and it would negate falldamage. But I would still lessen the spawn rate of sliders. Or at the very least make it so they cant move you when crouching/ sneaking.
And maybe a way to make our bots waterproof. Well we do know that one robot is already water proof... The watcher. So what I suggest is that watchers drop powershards 50% of the time and they other 50 would be a new item that when you surround one of the bots in the crafting table with it, it would make them waterproof versions, then we all could mine without worry of accidental water
Well that's all I got now.
Also I found how to make golem2 cant believe i didn't realize that sooner.
um i'm having some problems installing the mod. do i just take the contents of the zip and drop them in my minecraft.jar or do i have to do something special? im trying to install the modloader 5.1 version but the items arn't showing up on TMI i had the prevouis modloader versoin running fine before and that's what i did to install it.
I really suggest you only make the mod for modloader and modloadermp. The mod in the RAW state is a bit more buggy than usual, and has unlimited incompatibilities. I hope you understand that it helps alot if you make it compatible with the modloader.
um i'm having some problems installing the mod. do i just take the contents of the zip and drop them in my minecraft.jar or do i have to do something special? im trying to install the modloader 5.1 version but the items arn't showing up on TMI i had the prevouis modloader versoin running fine before and that's what i did to install it.
This is what you do open the mod's zip file and you should see a folder named resources and another zip file. Then just drag the contents of the resources folder into the resource folder that is in your .minecraft folder, not the jar. Then open the other zip file and drag the contents of that into your minecraft.jar. Just make sure you dont place the resource folder into the jar. Just the contents of the other zip.
Well I know this problem as well, the head recipe in this update has a little mistake. Its the same as in the OP except instead of a redstone torch you use a regular torch. Found this by using recipe book.
Awesome mod xD
but theres one issues im having the game crashes when i give gravel to a worker and it tries to mine it ._. other than that diamonds for your epic mod xD
PS: I want to use the banner to say i support this mod but this is what happens "[#10211] This image is larger than the maximum allowed dimensions of 728 x 100. "
Well I know this problem as well, the head recipe in this update has a little mistake. Its the same as in the OP except instead of a redstone torch you use a regular torch. Found this by using recipe book.
Well I know this problem as well, the head recipe in this update has a little mistake. Its the same as in the OP except instead of a redstone torch you use a regular torch. Found this by using recipe book.
does anybody know what the omni does? also how about a large insect like mob that can be tamed with blue power cores. you could ride on the mob and it would be controlable (unlike the pig).
Oh the omni is a item that is crafted with A.B.C surrounding a redcore. And when placed it is like a bot. But it has the ability to become any MOB, as long as you give it the correct item, which is usually it's drop,
here is an example list
porkchop=pig
cookedporkchop=pig
powershard= watcher
woolof any kind= white sheep
ironrod=bobby
bluecore= chopper
slidershell=slider
leather=cow
bone=skeleton
feather=zombie
egg= chicken
all you have to do is left click the omni with the certain drop and then you get a dupe. This is perfect if you need more iron or wool.
Also did you try giving dirt a blue core you will be amazed.
thanks guy with infinite build-craft pipe loop as his profile photo! thats pretty epic.
a side note, how about a water mob? maybe one that just derp's around like the choppers?
and ill try the blue core thing
'edit' yay i tried it! i can turn anything alive!!
have any more secrets?
Well not every block is affected yet, but there is one that makes a very different thing happen when you use a blue core.
The block that gives a very different effect is the "sands of the nether" AKA soulsand. But I will warn you dont attack the thing that is created with soul sand its very hard to kill I wish there was a way to control them though.
And my pic is of my old buildcraft invention that was a lagless buildcraft clock. But because of engines and redpower it is worthless.
ummm i installed everything and it says when i fire the shoop da woop (aka blaster) it has the red trail...but the red trail comes froma white box with a text saying missing txt file...WTF?
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zu'u los in do keizaal, al do dov, in do pah zir, dii haal fent al pah tol kriz zey....
for the helluv it. I mean it's kinda neat isnt it? makes the cores seem much more mysterious and powerful. the other golem is a sort of horrible fusion of a core to a certain type of block that i gave heavy hints of in the description :tongue.gif: since you spawned one im sure you can tell by it's texture what block. Some forces just shouldn't mix!
thanks for the buglistin' btw, you're terribly helpful! i think Ive added some of your recommendations before (or still in works)too lazy to skim comments, but regardless, once i find these glitches, is there anything specific you'd like to see in the mod that ill try to honor? :tongue.gif:
Thanks for the reply.
I don't have anything in mind yet but I may sooner or later.
Also thank you for making the sentries and guards attack slimes, and also to not attack wolfs as long as they aren't angry. But I do know that when 1.8 comes out. I would make the guards, and sentries attack the endermen, just because they are creepy, but either way This mod is great.
Wait I do have an idea. How about an item that can control robotic mobs, like a remote. Or even a robot shutdown remote that would have a gui, which you could place the drop of a certain mob and when you press the button it will freeze, but not destroy that mob.
Also if you didn't get this recipe mistake, the recipe for worker head is wrong, instead of a redstone torch, it requires a regular torch.
And another suggestion,
maybe DUPLEX ARMOR.
Made with duplex, maybe has durability of iron, or whatever armor you can think of. But this armor would have a chance to duplicate itself into your inventory when it is destroyed.
And maybe slider armor made with slider shells, and its ability could be the ability to jump higher and it would negate falldamage. But I would still lessen the spawn rate of sliders. Or at the very least make it so they cant move you when crouching/ sneaking.
And maybe a way to make our bots waterproof. Well we do know that one robot is already water proof... The watcher. So what I suggest is that watchers drop powershards 50% of the time and they other 50 would be a new item that when you surround one of the bots in the crafting table with it, it would make them waterproof versions, then we all could mine without worry of accidental water
Well that's all I got now.
Also I found how to make golem2 cant believe i didn't realize that sooner.
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dont demand like a jerk ask like a fan
This is what you do open the mod's zip file and you should see a folder named resources and another zip file. Then just drag the contents of the resources folder into the resource folder that is in your .minecraft folder, not the jar. Then open the other zip file and drag the contents of that into your minecraft.jar. Just make sure you dont place the resource folder into the jar. Just the contents of the other zip.
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Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Well I know this problem as well, the head recipe in this update has a little mistake. Its the same as in the OP except instead of a redstone torch you use a regular torch. Found this by using recipe book.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
but theres one issues im having the game crashes when i give gravel to a worker and it tries to mine it ._. other than that diamonds for your epic mod xD
PS: I want to use the banner to say i support this mod but this is what happens "[#10211] This image is larger than the maximum allowed dimensions of 728 x 100. "
Just came here to check it too. Needs updating
I know it's a mistake that needs to be fixed
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ty! :smile.gif:
Oh the omni is a item that is crafted with A.B.C surrounding a redcore. And when placed it is like a bot. But it has the ability to become any MOB, as long as you give it the correct item, which is usually it's drop,
here is an example list
porkchop=pig
cookedporkchop=pig
powershard= watcher
woolof any kind= white sheep
ironrod=bobby
bluecore= chopper
slidershell=slider
leather=cow
bone=skeleton
feather=zombie
egg= chicken
all you have to do is left click the omni with the certain drop and then you get a dupe. This is perfect if you need more iron or wool.
Also did you try giving dirt a blue core you will be amazed.
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Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
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no, okay okay you're right it was too lame, ill change it XD
i keep forgetting to update that! doh XD okay doin it now
Well not every block is affected yet, but there is one that makes a very different thing happen when you use a blue core.
The block that gives a very different effect is the "sands of the nether" AKA soulsand. But I will warn you dont attack the thing that is created with soul sand its very hard to kill I wish there was a way to control them though.
And my pic is of my old buildcraft invention that was a lagless buildcraft clock. But because of engines and redpower it is worthless.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
He has seen you, and he doesn't like what he sees...
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights