oh wow i was havn a bunch of fun buildn a base when i decided to go explore. im flyin thru the air when i see off in the distance a blue tree im like cool a tech biome cause i had been using tmi to build my futuristic base and when i get to the tree i realised that it was an entiire like 10 biomes of blue serfiously blue as far as the eye can see! seed= Cybertron (exactly like that!)
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creeper: thatssss a very nice houssssssse you have there. me: sssstop making fun of my lissssp!
oh wow i was havn a bunch of fun buildn a base when i decided to go explore. im flyin thru the air when i see off in the distance a blue tree im like cool a tech biome cause i had been using tmi to build my futuristic base and when i get to the tree i realised that it was an entiire like 10 biomes of blue serfiously blue as far as the eye can see! seed= Cybertron (exactly like that!)
What are the coordinates? Could you please write them down? Then if you get horrible lag and you have to delete the world at least you would know where the tech biome is. And maybe post them as well. I would like to see the biomes in this seed aswell.
I think it is the bobbies duplication, which is like how the whales of the aether wouldent despawn. But in this case bobbies duplicate too much.
darn, yeah i made the dumb assumption bobbies wouldnt duplicate on their own, but maybe something besides the player keeps killing them so they duplicate. Also i made the dumb assumption people might figure out to use water buckets on them before they got too bad, but that is impractical since they can lag out the whole game... kind of a bad unrealized consequence... ill have to make them detect the presence of other bobbies to see if it's reasonable for them to duplicate! until then.... dont kill bobby XD
darn, yeah i made the dumb assumption bobbies wouldnt duplicate on their own, but maybe something besides the player keeps killing them so they duplicate. Also i made the dumb assumption people might figure out to use water buckets on them before they got too bad, but that is impractical since they can lag out the whole game... kind of a bad unrealized consequence... ill have to make them detect the presence of other bobbies to see if it's reasonable for them to duplicate! until then.... dont kill bobby XD
Well actually that brings up another problem in the mod. When robots such as sliders,bobbys,etc touch water they do die but they dont leave there drops. So its kind of a problem.
Oh yeah I like that you made it so bobbies drop iron rods, which makes sense, because I got 2 full stacks of rods and string from just one bobby. Just they duplicate too much I say make a limit for their duplication. And also lessen the sliders' ability to move the player. So that new players wont keep dieing when they spawn.
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Electrobob99
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Found a bug. I cant craft the shoop de whoop. It just doesn't know the recipe.
Unless the recipe isnt
iron-ingot,iron-ingot,red core
Power-core,power-core,power-core.
Air,Air,Iron-rod.
This is just weird It worked when I used modloader, but then there are no tech biomes, so I had to place the files into the jar manually so I could get tech biomes, but now I can't craft the gun. I have even tried it with only the required stuff and the mod, still results the same.
This, IS Compatible with Mo' Creatures and Morecreeps and Weirdos. It is Incompatible with Zipline mod, You can make it compatible with Fossil and Archaeology mod but you need to change the block ids.
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When life gives you lemons, Throw them on the ground and go make apple juice instead.
I think this should be a total Conversion. Perhaps an option on the main menu allowing "Rise of the Automatons" Mode, in which the whole world is the Tech Biome. Otherwise it looks to out of place. But love the mod <3
Do you know by chance when you will have the smp modloader version working, right now im bruttally murdering your coding in an attempt with my little codign knowledge to make it smp compatible and failing XD, anyhow good mod.
This looks like a great mod, but I don't want to download it if it might be incompatible. I'm running ModLoader with Clay Soldiers and Millenaire. If someone would or has tried the compatibility with these two mods, please tell me.
Found a bug. I cant craft the shoop de whoop. It just doesn't know the recipe.
Unless the recipe isnt
iron-ingot,iron-ingot,red core
Power-core,power-core,power-core.
Air,Air,Iron-rod.
This is just weird It worked when I used modloader, but then there are no tech biomes, so I had to place the files into the jar manually so I could get tech biomes, but now I can't craft the gun. I have even tried it with only the required stuff and the mod, still results the same.
for previous post, i made the bots not drop drops when they die in water on purpose :tongue.gif: if they're gonna have such an easy weakness it doesn't seem fair to get item drops from them too, wouldn't you say? I am trying to balance stuff a tiny bit even if it may be hard to believe XD
But yes you're right about the laser gun recipe not working, i fudged that somehow, speaking of which maybe i should rename it for sanity's sake XD
for previous post, i made the bots not drop drops when they die in water on purpose :tongue.gif: if they're gonna have such an easy weakness it doesn't seem fair to get item drops from them too, wouldn't you say? I am trying to balance stuff a tiny bit even if it may be hard to believe XD
But yes you're right about the laser gun recipe not working, i fudged that somehow, speaking of which maybe i should rename it for sanity's sake XD
hopefully ill have the update up soon-ish
hope you dont mind seeing the code, the issue is you made the recipe call for dirt in a ||
|| fashion
also it seems the world generation causes clay to be under the first layer of frass no matter what
hope you dont mind seeing the code, the issue is you made the recipe call for dirt in a ||
|| fashion
also it seems the world generation causes clay to be under the first layer of frass no matter what
In my opinion though The clay really isnt that big of a deal. But the recipe now that is a problem. Now I know why I could craft it. Well that is good to know.
for previous post, i made the bots not drop drops when they die in water on purpose :tongue.gif: if they're gonna have such an easy weakness it doesn't seem fair to get item drops from them too, wouldn't you say? I am trying to balance stuff a tiny bit even if it may be hard to believe XD
But yes you're right about the laser gun recipe not working, i fudged that somehow, speaking of which maybe i should rename it for sanity's sake XD
hopefully ill have the update up soon-ish
Well at least you didnt do that for the stuff that the player build, because that would have been a waste of materials for the player. Also It is funny that you made the recipe be four dirt for the gun because it is so unbelievable and you could say it is a DIRTy recipe.LOL Hope the spawn rate of the bobbies and lag spikes are improved in the next update, also I hope there is some way to remove fall damage in a later update I died multiple times because of ONE slider It actually bumped me up and when I came down I landed on its back which made me fly higher and I died.
when i reloaded the world i was testing this mod on all the blocks your mod used turned to pistons/spistons spefically the folliage array the ancient construct and the trees. not sure what causes this but.. ill play around with things see if i can reproduce this
Well, 3 people (including me) need help with this. So uh.. Help?
What are the coordinates? Could you please write them down? Then if you get horrible lag and you have to delete the world at least you would know where the tech biome is. And maybe post them as well. I would like to see the biomes in this seed aswell.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
darn, yeah i made the dumb assumption bobbies wouldnt duplicate on their own, but maybe something besides the player keeps killing them so they duplicate. Also i made the dumb assumption people might figure out to use water buckets on them before they got too bad, but that is impractical since they can lag out the whole game... kind of a bad unrealized consequence... ill have to make them detect the presence of other bobbies to see if it's reasonable for them to duplicate! until then.... dont kill bobby XD
death to creepers via turret
Well actually that brings up another problem in the mod. When robots such as sliders,bobbys,etc touch water they do die but they dont leave there drops. So its kind of a problem.
Oh yeah I like that you made it so bobbies drop iron rods, which makes sense, because I got 2 full stacks of rods and string from just one bobby. Just they duplicate too much I say make a limit for their duplication. And also lessen the sliders' ability to move the player. So that new players wont keep dieing when they spawn.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Unless the recipe isnt
iron-ingot,iron-ingot,red core
Power-core,power-core,power-core.
Air,Air,Iron-rod.
This is just weird It worked when I used modloader, but then there are no tech biomes, so I had to place the files into the jar manually so I could get tech biomes, but now I can't craft the gun. I have even tried it with only the required stuff and the mod, still results the same.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
But still needs to be fixed.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
This should be compatible with biosphere
Do you know by chance when you will have the smp modloader version working, right now im bruttally murdering your coding in an attempt with my little codign knowledge to make it smp compatible and failing XD, anyhow good mod.
http://www.minecraftforum.net/topic/1837987-
Thanks
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
for previous post, i made the bots not drop drops when they die in water on purpose :tongue.gif: if they're gonna have such an easy weakness it doesn't seem fair to get item drops from them too, wouldn't you say? I am trying to balance stuff a tiny bit even if it may be hard to believe XD
But yes you're right about the laser gun recipe not working, i fudged that somehow, speaking of which maybe i should rename it for sanity's sake XD
hopefully ill have the update up soon-ish
hope you dont mind seeing the code, the issue is you made the recipe call for dirt in a ||
|| fashion
also it seems the world generation causes clay to be under the first layer of frass no matter what
http://www.minecraftforum.net/topic/1837987-
In my opinion though The clay really isnt that big of a deal. But the recipe now that is a problem. Now I know why I could craft it. Well that is good to know.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
Well at least you didnt do that for the stuff that the player build, because that would have been a waste of materials for the player. Also It is funny that you made the recipe be four dirt for the gun because it is so unbelievable and you could say it is a DIRTy recipe.LOL Hope the spawn rate of the bobbies and lag spikes are improved in the next update, also I hope there is some way to remove fall damage in a later update I died multiple times because of ONE slider It actually bumped me up and when I came down I landed on its back which made me fly higher and I died.
Arcane Aerotech - Custom Modded Minecraft MineFreaks - Unmodded Minecraft
Aerotech Networks - Space Engineers/Team Fortress 2/Gmod
Occasional Game Nights
EPIC
when i reloaded the world i was testing this mod on all the blocks your mod used turned to pistons/spistons spefically the folliage array the ancient construct and the trees. not sure what causes this but.. ill play around with things see if i can reproduce this
mods i use:
ic
id resolver
herobrine mod
tmi