Airship (duh)
Air... motorboat?
Aircanoe!
Flying top hat
Flying igloo
Flying temple
Flying italian restaurant
My house now flies (though I don't do it because it would be annoying to have to refill my Aether chest.)
Flying TNT kamikaze platform (this is going to be great in SMP)
An elevator down a deep mineshaft
A cold aercloud (don't try this, it doesn't work.)
Planned:
Flying watermelon
Flying dutchman (just a big bearded guy)
A bird
A meteor
A bomber that I just thought up how to make.
Some feedback:
There was a glitch on my airship when I tried to activate it using an adjacent switch. It caused it to re-activate every time I de-activated it, and all of my Ambrosium torches kept duplicating. I also noticed that when it was in the state of flux between activated and de-activated, I was able to break blocks. I was able to take it out of this state by placing and activating TNT nearby.
There was also a glitch when I tried to turn an aercloud from the Aether into a ship. I just fell through, and it took several tries for me to be able to deactivate it, as if it had activated several times on the same ship. I know this is an issue of mod compatibility, but it may be related and worth looking into.
Switches that activate the ship preclude all other activations. I find that when there is a switch next to both a TNT block and the controls, it only activates the controls and not that block. I wouldn't expect TNT to activate on an already active ship, but it's worth looking into.
EDIT: Created my bombership.
Pretty simple design. It can be edited.
This will be a mean tool if this mod is made SMP compatible.
Airship (duh)
Air... motorboat?
Aircanoe!
Flying top hat
Flying igloo
Flying temple
Flying italian restaurant
My house now flies (though I don't do it because it would be annoying to have to refill my Aether chest.)
Flying TNT kamikaze platform (this is going to be great in SMP)
An elevator down a deep mineshaft
A cold aercloud (don't try this, it doesn't work.)
Planned:
Flying watermelon
Flying dutchman (just a big bearded guy)
A bird
A meteor
A bomber that I just thought up how to make.
Some feedback:
There was a glitch on my airship when I tried to activate it using an adjacent switch. It caused it to re-activate every time I de-activated it, and all of my Ambrosium torches kept duplicating. I also noticed that when it was in the state of flux between activated and de-activated, I was able to break blocks. I was able to take it out of this state by placing and activating TNT nearby.
There was also a glitch when I tried to turn an aercloud from the Aether into a ship. I just fell through, and it took several tries for me to be able to deactivate it, as if it had activated several times on the same ship. I know this is an issue of mod compatibility, but it may be related and worth looking into.
Switches that activate the ship preclude all other activations. I find that when there is a switch next to both a TNT block and the controls, it only activates the controls and not that block. I wouldn't expect TNT to activate on an already active ship, but it's worth looking into.
The clouds are probably due to the fact that when I call isOpaqueBlock() on them, it says no. And unless it's one of the special cases I take into account for (stairs, half-blocks, trapdoors etc (only vanilla MC blocks)) transparent blocks are non-collidable (otherwise redstone wires and levers would take up a whole block).
Restone activating the control block is becoming a bother... I'm wondering if I should just take it out until I can get redstone actually working...
The torches duplicate because they are not on the 'fragile' block list internally (no config to add to that yet). So the duplication bug will continue on non-vanilla objects.
The clouds are probably due to the fact that when I call isOpaqueBlock() on them, it says no. And unless it's one of the special cases I take into account for (stairs, half-blocks, trapdoors etc (only vanilla MC blocks)) transparent blocks are non-collidable (otherwise redstone wires and levers would take up a whole block).
Restone activating the control block is becoming a bother... I'm wondering if I should just take it out until I can get redstone actually working...
The torches duplicate because they are not on the 'fragile' block list internally (no config to add to that yet). So the duplication bug will continue on non-vanilla objects.
Just making sure to be clear, the thing I used to activate it was an adjacent switch - there was no redstone connection. I didn't dare to try direct redstone - lol.
With regards to the other two, it's understandable. I'll just have to go to the config and make it so it doesn't recognize aerclouds for the time being, and just use regular torches on my vehicles.
I was stress-testing the abilities of the mod, and found another interesting glitch.
When two or more controllers are placed on a craft, or if the craft is just small, (I know, I'm pushing it here) the craft becomes invisible when you deactivate it. If you place objects next to it or destroy blocks, it reappears.
Due to some strange occurence, in one of my test worlds, this left an invisible, untouchable, solid block. I can't get rid of it, build in its place, or make it part of an aircraft.
EDIT: Note: I have not been able to reproduce this result.
When saving and re-opening the map, these invisible, untouchable blocks cease to exist.
He already explained how to do this in the first post. See below:
Hope that helps (if not, then I suggest you try the simple method of trial and error, and learn some new skills on the way). Mouser X over and out.
actually, the picture is wrong
it says 100 is num/, however 100 is F13 (no joke, go in to options.txt and put a button as 100, in game, it will say F13)
Rollback Post to RevisionRollBack
Quote from "myself" »
"We dont fear the dark, we fear the unknown"- which is why i dont go into dark caves[;/quote]
I've flown a craft so fast that it embedded itself in a cliff XD
This seems to cause the ship to become invisible upon reintegration into the grid. It also replaces the blocks it smashed into.
Hey, nice mod, can't wait for SMP compatipility! One thing though, you can't store stuff in chests. Is that going to be fixed? I was planning on making like cargo ships for my friends server. Other than that I'm ok with it, keep it up!
I go to the mc launcher and launch minecraft, hit mods and textures, open the folder at the bottom and place the zip in there, then click on it (The picture of the mod is black and white) and when I try to craft it in game it doesn't work, am I doing it wrong?
Mods don't go there this one goes in the mods folder in .minecraft to get there go to Run and type %appdata% andclick .minecraft and click mods and drag the zip there (Mods and Texture Packs is only for texture packs [they should,ve just named it texture packs] so don't put mods there) BTW this requires mod loader so go download that, open the bin file (In .minecraft) find minecraft.jar, MAKE A BACKUP!!!! Get winrar in case you don't have it, open minecraft.jar with with winrar (right click minecraft.jar, select Open With, then choose Winrar archive) and put all files from modloader to minecraft.jar, DELETE THE FOLDER CALLED META-INF!!!!!!!!!!!!!!!!!!!!!!!!!!!! install zeppelin by dragging he zeppelin ZIP File in the mods folder in .minecraft, run minecraft and play!
Using a laptop? Every laptop has a Function key ("Fn" usually). Press that and the numlock key (on my laptop it's F11) then numpad mode will be on (look for the little numbers under the letters).
I don't know if anyone has noticed or mentioned this. But there is a way to have a working chest on the ship.
If you use a storage minecart it not only stays but it useable. Place a rail somewhere on the ship and place a storage minecart on it. The rail is removed during flight but not the cart. Also, surround the the rail and cart with some planks or something to keep it in place. Bam, working storage. Remember that the minecart is slightly larger than one block, so in my experiments I have had better luck with a two rail wide storage area. With just one sometimes the minecart glitches into the wall and then out the ship. And sometimes upon collision with objects outside the ship weird things can happen.
I mentioned this cause maybe it could be useful information for coding a more permanent answer. But in the mean time I have a work around for filling a storage chest with buckets of oil for my quarry.
Just wanted to check real quick, but I hear that "Submarines" can cause a catastrophic failure. Has anyone attempted this, and if so then what are some of the possible workarounds?
I've encountered a problem when upgrading to 0.8 from 0.7. It appears that I had an activated craft in my save at the time of the version change, and once I loaded the new version, I had a single remaining block of that craft still visible in front of me, which I accidentally hit. Then it all fell into 'saving chunks', which now happens every time I load that world. Is there any way to clean up that save?
And, obviously, everyone should avoid having an active craft during version change.
I've encountered a problem when upgrading to 0.8 from 0.7. It appears that I had an activated craft in my save at the time of the version change, and once I loaded the new version, I had a single remaining block of that craft still visible in front of me, which I accidentally hit. Then it all fell into 'saving chunks', which now happens every time I load that world. Is there any way to clean up that save?
And, obviously, everyone should avoid having an active craft during version change.
Hmm, you could try putting 0.7 back on, and deactivating the craft? Or taking zeppelin out entirely and loading the world.
I don't know if anyone has noticed or mentioned this. But there is a way to have a working chest on the ship.
If you use a storage minecart it not only stays but it useable. Place a rail somewhere on the ship and place a storage minecart on it. The rail is removed during flight but not the cart. Also, surround the the rail and cart with some planks or something to keep it in place. Bam, working storage. Remember that the minecart is slightly larger than one block, so in my experiments I have had better luck with a two rail wide storage area. With just one sometimes the minecart glitches into the wall and then out the ship. And sometimes upon collision with objects outside the ship weird things can happen.
I mentioned this cause maybe it could be useful information for coding a more permanent answer. But in the mean time I have a work around for filling a storage chest with buckets of oil for my quarry.
Awesome mod.
i own the creator of the mod my babies,and i own you my puppies
Hmm, you could try putting 0.7 back on, and deactivating the craft? Or taking zeppelin out entirely and loading the world.
Yes, I tried loading both with an earlier version and without the mod, but 'saving chunks' persists. Also, there would have been no way to deactivate the craft as it only had one glass block left (despite being saved as full airship), which I then clicked to create this very problem : )
I've been using my Zeppelin in the aether to find dungeons. I found out that when I fly near a gold dungeon, the game will freeze for a moment, and then my zeppelin will completely vanish. Posting the crashlog at pastebin since it's fairly large:
ModLoader
AudioMod
ShockAhPI r5
Aether 1.7.3 v1.01
Aether 1.01 Modifications
mod_Zeppelin-client-1.7.3.0.8
ArmorStand, Shelf, wurstkniftes Bookmod 1.7 // only because I didn't want to get rid of all my armor stands, shelves, and books. I don't think these mods affect this, but if you can't reproduce then I will re-test without them.
I'll make sure to cross-post this in the Aether thread as well.
To Reproduce:
Fly your zeppelin above a gold dungeon. Do not move the craft back to world. It doesn't happen immediately, I think you have to wait for autosave to kick in, or something.
P.S., here are a couple pictures of my under-island mining vessel, the Rook:
Designed specifically for carrying mounts through the aether and mining for gravitite underneath the flying islands. Double-thick flooring on both decks prevents death by even the worst clipping bugs. It's also handy for moving clouds! So what are you waiting for? Get zero-down financing on a 2011 CK Rook today.
Airship (duh)
Air... motorboat?
Aircanoe!
Flying top hat
Flying igloo
Flying temple
Flying italian restaurant
My house now flies (though I don't do it because it would be annoying to have to refill my Aether chest.)
Flying TNT kamikaze platform (this is going to be great in SMP)
An elevator down a deep mineshaft
A cold aercloud (don't try this, it doesn't work.)
Planned:
Flying watermelon
Flying dutchman (just a big bearded guy)
A bird
A meteor
A bomber that I just thought up how to make.
Some feedback:
There was a glitch on my airship when I tried to activate it using an adjacent switch. It caused it to re-activate every time I de-activated it, and all of my Ambrosium torches kept duplicating. I also noticed that when it was in the state of flux between activated and de-activated, I was able to break blocks. I was able to take it out of this state by placing and activating TNT nearby.
There was also a glitch when I tried to turn an aercloud from the Aether into a ship. I just fell through, and it took several tries for me to be able to deactivate it, as if it had activated several times on the same ship. I know this is an issue of mod compatibility, but it may be related and worth looking into.
Switches that activate the ship preclude all other activations. I find that when there is a switch next to both a TNT block and the controls, it only activates the controls and not that block. I wouldn't expect TNT to activate on an already active ship, but it's worth looking into.
EDIT: Created my bombership.
This will be a mean tool if this mod is made SMP compatible.
The clouds are probably due to the fact that when I call isOpaqueBlock() on them, it says no. And unless it's one of the special cases I take into account for (stairs, half-blocks, trapdoors etc (only vanilla MC blocks)) transparent blocks are non-collidable (otherwise redstone wires and levers would take up a whole block).
Restone activating the control block is becoming a bother... I'm wondering if I should just take it out until I can get redstone actually working...
The torches duplicate because they are not on the 'fragile' block list internally (no config to add to that yet). So the duplication bug will continue on non-vanilla objects.
Just making sure to be clear, the thing I used to activate it was an adjacent switch - there was no redstone connection. I didn't dare to try direct redstone - lol.
With regards to the other two, it's understandable. I'll just have to go to the config and make it so it doesn't recognize aerclouds for the time being, and just use regular torches on my vehicles.
I was stress-testing the abilities of the mod, and found another interesting glitch.
When two or more controllers are placed on a craft, or if the craft is just small, (I know, I'm pushing it here) the craft becomes invisible when you deactivate it. If you place objects next to it or destroy blocks, it reappears.
Due to some strange occurence, in one of my test worlds, this left an invisible, untouchable, solid block. I can't get rid of it, build in its place, or make it part of an aircraft.
EDIT: Note: I have not been able to reproduce this result.
When saving and re-opening the map, these invisible, untouchable blocks cease to exist.
actually, the picture is wrong
it says 100 is num/, however 100 is F13 (no joke, go in to options.txt and put a button as 100, in game, it will say F13)
This seems to cause the ship to become invisible upon reintegration into the grid. It also replaces the blocks it smashed into.
Mods don't go there this one goes in the mods folder in .minecraft to get there go to Run and type %appdata% andclick .minecraft and click mods and drag the zip there (Mods and Texture Packs is only for texture packs [they should,ve just named it texture packs] so don't put mods there) BTW this requires mod loader so go download that, open the bin file (In .minecraft) find minecraft.jar, MAKE A BACKUP!!!! Get winrar in case you don't have it, open minecraft.jar with with winrar (right click minecraft.jar, select Open With, then choose Winrar archive) and put all files from modloader to minecraft.jar, DELETE THE FOLDER CALLED META-INF!!!!!!!!!!!!!!!!!!!!!!!!!!!! install zeppelin by dragging he zeppelin ZIP File in the mods folder in .minecraft, run minecraft and play!
No error report = no help, simple
i dont have a numpad though
Using a laptop? Every laptop has a Function key ("Fn" usually). Press that and the numlock key (on my laptop it's F11) then numpad mode will be on (look for the little numbers under the letters).
If you use a storage minecart it not only stays but it useable. Place a rail somewhere on the ship and place a storage minecart on it. The rail is removed during flight but not the cart. Also, surround the the rail and cart with some planks or something to keep it in place. Bam, working storage. Remember that the minecart is slightly larger than one block, so in my experiments I have had better luck with a two rail wide storage area. With just one sometimes the minecart glitches into the wall and then out the ship. And sometimes upon collision with objects outside the ship weird things can happen.
I mentioned this cause maybe it could be useful information for coding a more permanent answer. But in the mean time I have a work around for filling a storage chest with buckets of oil for my quarry.
Awesome mod.
You haven't tried hard enough.
And, obviously, everyone should avoid having an active craft during version change.
Hmm, you could try putting 0.7 back on, and deactivating the craft? Or taking zeppelin out entirely and loading the world.
Aww you spelled my name wrong lol :smile.gif:
Added to OP anyways
i own the creator of the mod my babies,and i own you my puppies
Huh?
You haven't tried hard enough.
Yes, I tried loading both with an earlier version and without the mod, but 'saving chunks' persists. Also, there would have been no way to deactivate the craft as it only had one glass block left (despite being saved as full airship), which I then clicked to create this very problem : )
I've been using my Zeppelin in the aether to find dungeons. I found out that when I fly near a gold dungeon, the game will freeze for a moment, and then my zeppelin will completely vanish. Posting the crashlog at pastebin since it's fairly large:
http://pastebin.com/VLPLbeSs
Mods I had installed on me at the time:
ModLoader
AudioMod
ShockAhPI r5
Aether 1.7.3 v1.01
Aether 1.01 Modifications
mod_Zeppelin-client-1.7.3.0.8
ArmorStand, Shelf, wurstkniftes Bookmod 1.7 // only because I didn't want to get rid of all my armor stands, shelves, and books. I don't think these mods affect this, but if you can't reproduce then I will re-test without them.
I'll make sure to cross-post this in the Aether thread as well.
To Reproduce:
Fly your zeppelin above a gold dungeon. Do not move the craft back to world. It doesn't happen immediately, I think you have to wait for autosave to kick in, or something.
P.S., here are a couple pictures of my under-island mining vessel, the Rook:
Designed specifically for carrying mounts through the aether and mining for gravitite underneath the flying islands. Double-thick flooring on both decks prevents death by even the worst clipping bugs. It's also handy for moving clouds! So what are you waiting for? Get zero-down financing on a 2011 CK Rook today.
flyingislands.net